How they decided to go the route they did instead of just adding softcaps is baffling. Two fixes could have accomplished everything they're trying to accomplish:
- reintroduce soft caps
- stop scaling damage off max resource (stam, magicka) because you literally have a stat designed for that
Then you could have left the rest mostly alone (although toning down constitution would have still been required in a soft-cap enabled world).
Seriously though. Stop scaling damage based on your stam and magicka pools and you'll notice that people will stop stacking them so high making the % return sustain abilities so powerful - because if someone does choose to stack 50k magicka or 50k stam then they will be sacrificing damage to do so. Balance.
wimhwimladimf wrote: »Soft cap is never good. It pretty much forces players to pick smth else whenever they're about to reach soft cap, since going over soft cap is waste of points in 99% cases.
wimhwimladimf wrote: »Soft cap is never good. It pretty much forces players to pick smth else whenever they're about to reach soft cap, since going over soft cap is waste of points in 99% cases.
wimhwimladimf wrote: »Soft cap is never good. It pretty much forces players to pick smth else whenever they're about to reach soft cap, since going over soft cap is waste of points in 99% cases.
Softcaps just mean you get deminishing returns for your investments.
if the softcap for stamina would be 30k people that would now have 40k stamina would still remain with 35k which is ofc way better than 30k but would not enabled the silly things now possible.
Same for magicka sorceres who would still profit from running for example necropotence but not get everything else out of wack.
you would get still a massive profit from running a set that would give you now 50k+ magicka but it will leave you with a much more reasonable 40k magicka. Ofc people would think about running perhaps purple food or run 1 more regen set bonus instead of a max magicka bonus but that is what i think we want we want to have to make choices and not just stack 1 resource and call it a day.
Atm i often run my stam dk in pvp with fury, werewolf hide and bloodspawn. I am able to run 3 weapon damage glyphes everything in stamina and thief mundus stone and sit at 42k stamina. I never run out of resources have 4k+ buffed weapon damage and spam ultimates like it was dynamic. I am not very good with it but even I realize that this just went too far into the lunaticy that is resource stacking. Not even talking about all the other problems we had or still have through the meta that developed through resource synnergies.
Even on pts i can manage to run silly low regen builds in heavy armor because i restore crazy amounts of resources through heavy attacks and can outtank people till my ultimate is ready again.
Back in the day with way less possibilites of stacking resources (through sets champion points and raw resources) and softcaps we often went over the softcap to concentrate on certain desired resources.
back in the day i was running crazy high weapon damage on my mag sorc (because destruction staff scaled with weapon damage back then) and there was no major and minor system so i buffed myself through different means and was way over softcap because this gave me still a raw advantage.
@ZOS_RichLambert I would love your input on this.
The game will always have the meta gear set up. With or without softcaps. With softcaps player will go full stam or magicka, but you cant reach a gamebreaking number like a pet sorc or stam chars witch draugr. A friend plays his stam dk with 43 stam and can reach over 4.5K weapon damage, thats balance. Play as a sorc in IC with necropotence and imperial physics and you are like a good. There are reasons pvp popolation is so low to once and only a few guilds are left over. But i think it will also goes without softcap, but than the gear stats must be reduces down to near cp140 gear. A golden cp160 weapon give about 300 sp or wd than cp140 weapons, thats a 5 pice set bonus.
@wimhwimladimfwimhwimladimf wrote: »The game will always have the meta gear set up. With or without softcaps. With softcaps player will go full stam or magicka, but you cant reach a gamebreaking number like a pet sorc or stam chars witch draugr. A friend plays his stam dk with 43 stam and can reach over 4.5K weapon damage, thats balance. Play as a sorc in IC with necropotence and imperial physics and you are like a good. There are reasons pvp popolation is so low to once and only a few guilds are left over. But i think it will also goes without softcap, but than the gear stats must be reduces down to near cp140 gear. A golden cp160 weapon give about 300 sp or wd than cp140 weapons, thats a 5 pice set bonus.
Sorry, but that's pure speculations. There's no such thing as stacking stats to "game breaking values". Most players simply prefer dps over survivality and this is why they die so fast, but they also kill fast.
Deminishing returns is huge reason why softcap will make going for pure dmg (especially in pvp) not worth it. Player who balance his points between survivality and dmg in 9/10 attempts, will win in equal gear/class/skill 1vs1 scenario against player who went for pure dmg only. It's a lot harder to avoid dmg in pvp compared to pve, being able to survive the burst is as important as being able to burst through enemy HP bar.
In PvE, dmg taken is a lot more predictable and easier to deal with, so pure dmg might still be a thing.
@wimhwimladimfwimhwimladimf wrote: »The game will always have the meta gear set up. With or without softcaps. With softcaps player will go full stam or magicka, but you cant reach a gamebreaking number like a pet sorc or stam chars witch draugr. A friend plays his stam dk with 43 stam and can reach over 4.5K weapon damage, thats balance. Play as a sorc in IC with necropotence and imperial physics and you are like a good. There are reasons pvp popolation is so low to once and only a few guilds are left over. But i think it will also goes without softcap, but than the gear stats must be reduces down to near cp140 gear. A golden cp160 weapon give about 300 sp or wd than cp140 weapons, thats a 5 pice set bonus.
Sorry, but that's pure speculations. There's no such thing as stacking stats to "game breaking values". Most players simply prefer dps over survivality and this is why they die so fast, but they also kill fast.
Deminishing returns is huge reason why softcap will make going for pure dmg (especially in pvp) not worth it. Player who balance his points between survivality and dmg in 9/10 attempts, will win in equal gear/class/skill 1vs1 scenario against player who went for pure dmg only. It's a lot harder to avoid dmg in pvp compared to pve, being able to survive the burst is as important as being able to burst through enemy HP bar.
In PvE, dmg taken is a lot more predictable and easier to deal with, so pure dmg might still be a thing.
you realize that more primary stats give way higher survability ? i can block more on stamina classes restore more stamina through synergies passives and so on and i heal more since my healing scales with max stamina.
For magicka your shields are bigger your heals are bigger.
I mean are you really stating that more primary resources is bad for survability? are you pvping?
Bigger primary resources are making everything better damage healing survability that is the whole problem.
And if you don't think there are game breaking builds around you have never run into a 50k mag sorc, a endless blocking and 4.5k weapon damage ultimate spamming stam dk, an unkillable templar or an nightblade one shooting you whenever he feels like it if you are not in 5heavy 7 impen.
Even Zose realizes that the current pvp is broken and are implementing huge changes.
We are only arguing over the right way to change pvp.
wimhwimladimf wrote: »@wimhwimladimfwimhwimladimf wrote: »The game will always have the meta gear set up. With or without softcaps. With softcaps player will go full stam or magicka, but you cant reach a gamebreaking number like a pet sorc or stam chars witch draugr. A friend plays his stam dk with 43 stam and can reach over 4.5K weapon damage, thats balance. Play as a sorc in IC with necropotence and imperial physics and you are like a good. There are reasons pvp popolation is so low to once and only a few guilds are left over. But i think it will also goes without softcap, but than the gear stats must be reduces down to near cp140 gear. A golden cp160 weapon give about 300 sp or wd than cp140 weapons, thats a 5 pice set bonus.
Sorry, but that's pure speculations. There's no such thing as stacking stats to "game breaking values". Most players simply prefer dps over survivality and this is why they die so fast, but they also kill fast.
Deminishing returns is huge reason why softcap will make going for pure dmg (especially in pvp) not worth it. Player who balance his points between survivality and dmg in 9/10 attempts, will win in equal gear/class/skill 1vs1 scenario against player who went for pure dmg only. It's a lot harder to avoid dmg in pvp compared to pve, being able to survive the burst is as important as being able to burst through enemy HP bar.
In PvE, dmg taken is a lot more predictable and easier to deal with, so pure dmg might still be a thing.
you realize that more primary stats give way higher survability ? i can block more on stamina classes restore more stamina through synergies passives and so on and i heal more since my healing scales with max stamina.
For magicka your shields are bigger your heals are bigger.
I mean are you really stating that more primary resources is bad for survability? are you pvping?
Bigger primary resources are making everything better damage healing survability that is the whole problem.
And if you don't think there are game breaking builds around you have never run into a 50k mag sorc, a endless blocking and 4.5k weapon damage ultimate spamming stam dk, an unkillable templar or an nightblade one shooting you whenever he feels like it if you are not in 5heavy 7 impen.
Even Zose realizes that the current pvp is broken and are implementing huge changes.
We are only arguing over the right way to change pvp.
This is ony true until deminishing returns kicks in and you have to keep in mind that you're not always able to use your spells, due to CC. This is where base survivality makes a difference. I dont believe that deminishing returns will fix anything, because it will affect most class in the same way. So what if your mag sorc will do less dmg, if the other guy will not be able to block or will have worse heals/shields due to lower resource pool? It will be pretty much the same but with@wimhwimladimf
PvP isnt broken due to lack of DR, but because of poor sets/ability balance.
There is no indication they are supporting hybrids builds and the game doesn't scale that way... at all.
Blackfyre20 wrote: »Obviously from my signature, I couldn't agree more about soft caps. One of the largest benefits from soft caps is the increased build diversity that results from a few things. First, stacking one resource becomes inefficient, allowing players to choose from both stam and mag abilities even with damage scaling with resources in place. Second, it just makes the game easier to balance. Think of an ability like blazing shield. It is a horrible skill for anyone who doesn't stack a ton of health, but ZOS can't buff it without altering the functionality of the skill because of players who do just stack a ton of health. Soft caps would allow ZOS to balance abilities in a way that they are useful options to many players, rather than select build, further increasing build diversity.