Wicked_Wolf wrote: »Not so much a question but a request for maybe a discussion about the decision to continue trying to balance PvE and PvP together, rather than separating it and having skills, items, gear etc behave differently. For PvE players it can be frustrating to adjust their builds, sometimes drastically, numerous times with the knowledge that in many cases it's for a game mode they don't participate in. Of course, I also think this applies vice versa and PvP players may feel the same way. While the initial work to do so may be incredibly complex and difficult, wouldn't balance on a going forward basis be easier on both the devs and players? I don't ask as an accusation but as someone who's genuinely curious since I have no knowledge how this type of development works, beyond my experiences with separate pvp/PvE in other MMO's. Thanks in advance for any insight!
PS: Can I have a combat wolf yet????
Strider_Roshin wrote: »Considering the fact that the Warden's Betty gives more stamina than Siphoning Strikes within the same duration; are you considering on making Siphoning Strikes a free cast as well, and leaving the major difference between the two abilities as one gives major brutality, and the other gives health?
Because Siphoning Strikes is useless in its current state.