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Templars, Champion Points, Sustain, and Dissecting ZOS' proposed Direction

  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    me_ming wrote: »
    Drdeath20 wrote: »
    Elsterchen wrote: »
    I agree with majority of your points, except this.
    Also, the reason that people don't really need to play a Templar anymore has less to do with their heals and more to do with the nerfs to Repentance and Shards. Now that Undaunted Orbs are basically Shards, and Repentance is useless. Why should I play a Templar? The defining class mechanics which made the Templar so good are now accessible to everyone. Including to the classes that don't lose any potential by having a dedicated healing line.

    I agree that the nerf to Repentance is completely unnecessary. This nerf shouldn't make it to live. But about group support, we all know that the reason Non-Templar healers aren't even allowed to join a raid is because they don't have any ability that can restore stamina to the group. If we want people to accept non-Templar healers, they need something to restore stamina to the group, otherwise, they are as good as a tank that doesn't taunt and debuff the boss. And if we want to gut the chance of Non-Templar healers to join a raid, we might as well remove Templar's DPS capability, if a Sorc cannot heal then it's only fair if a Templar cannot DPS. If anything is Templar's "defining class mechanics which made the Templar so good", that shouldn't be Shard. It can be Rune Focus, it can be the cleanse+AOE HoT (Ritual), it can be Jabs, Beam, BoL, Repentence/Radiant Aura etc, but not Shard. It's like giving Pierce Armour, Heroic Slash and Absorb Magic to DK and tell other classes to go screw themselves they are not allowed to tank.

    I am not saying that the way ZOS tries to implement Shard and Orb is the best way to do it, hell no, "restoring resources based on the missing percentage" or whatever it is, is over the top clunky. But, other classes need an ability to restore stamina, if they ever want a chance to compete with Templar healers. New skills? Changing an ability in the Undaunted skill line? All good, but other classes need their Shard.

    You nailed the problem ... but I fail to see how this leads to your conclusion.

    The only reason to allow a templar in the group is the support abilities. If all other classes can do that too, there is no reason to allow groupplay with a templar at all, well maybe exept for sympathy.

    Btw. I hope some ppl still remember, the only reason templar got the abilities to provide magika and stamina support was that all other classes gained access to healing skills without the need of waving a staff ... .

    To the OP: well summarized, ty for the time and effort!

    We all know that Templar will still be the best class for healing, numbers say so, actual PTS testing says so, all the complaints about "I made Templar because Templar #1 Healer now it isn't #1 Healer anymore" are just false fearmongering assumptions, complaining for the sake of complaining. Templars still have all the edges in the world when it comes to trial healing, Sorc/NB/DK healers aren't going to take Templar's place as the king of healing. They will only be able to join non-tryhard regular friendly trial runs (which they aren't allowed to do now).

    Shard isn't "the only reason to allow a templar in the group is the support abilities", Shard is "the reason why Templar is the only class that is allowed to heal in trials".

    You want Templar to be the only class allowed to heal in trials? Fine, then remove Templar's DPS capability. Right now Templar DDs can still apply for trial runs, as their DPS is totally viable, not far behind sorc and way above nightblade.

    Have u played a templar? You should give it a try sometime.

    As a matter of fact, I do.
    me_ming wrote: »
    I agree with majority of your points, except this.
    Also, the reason that people don't really need to play a Templar anymore has less to do with their heals and more to do with the nerfs to Repentance and Shards. Now that Undaunted Orbs are basically Shards, and Repentance is useless. Why should I play a Templar? The defining class mechanics which made the Templar so good are now accessible to everyone. Including to the classes that don't lose any potential by having a dedicated healing line.

    I agree that the nerf to Repentance is completely unnecessary. This nerf shouldn't make it to live. But about group support, we all know that the reason Non-Templar healers aren't even allowed to join a raid is because they don't have any ability that can restore stamina to the group. If we want people to accept non-Templar healers, they need something to restore stamina to the group, otherwise, they are as good as a tank that doesn't taunt and debuff the boss. And if we want to gut the chance of Non-Templar healers to join a raid, we might as well remove Templar's DPS capability, if a Sorc cannot heal then it's only fair if a Templar cannot DPS. If anything is Templar's "defining class mechanics which made the Templar so good", that shouldn't be Shard. It can be Rune Focus, it can be the cleanse+AOE HoT (Ritual), it can be Jabs, Beam, BoL, Repentence/Radiant Aura etc, but not Shard. It's like giving Pierce Armour, Heroic Slash and Absorb Magic to DK and tell other classes to go screw themselves they are not allowed to tank.

    I am not saying that the way ZOS tries to implement Shard and Orb is the best way to do it, hell no, "restoring resources based on the missing percentage" or whatever it is, is over the top clunky. But, other classes need an ability to restore stamina, if they ever want a chance to compete with Templar healers. New skills? Changing an ability in the Undaunted skill line? All good, but other classes need their Shard.

    So instead you want every healer (whatever class you are in) to suck. lol

    Care to elaborate?

    So instead you want every other class to suck at healing because now no one can restore resources, specifically stamina. I hope that's clear enough.

    What? Where did I say that?
    Aldmeri Dominion Loyalist. For the Queen!
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    me_ming wrote: »

    I have said this a lot, I don't want "any class to perform in any task just as good as any other class", I want Templar to be the best class in healing, do you even read what I have written????!??? I want all classes to be somewhat viable in any role at any kind of content, but I, in the life of me, have never said that non-Templar healers should be as good as Templar healers. Never. Non-Templar healers are not viable at harder content like vet trials, not because they are less effective (and they should be less effective than Templar healers), or that their heals are weaker (in fact their heals are weaker but that's not why they aren't viable), it's because they don't have the tool needed to do the job of a healer, which is feeding stamina to the group.

    If an ability to feed stamina to the group should be something "unique" to the Templar class, then transfer Pierce Armour and Heroic Slash to DK class skill lines, and call them "DK's unique abilities". An ability to feed stamina to the group is the essential tool that a healer has to have, like how taunting and debuffing are jobs of a tank, if it's should be something only Templars have access to (thus removing non-Templar healers entirely from difficult content), then Pierce Armour and Heroic Slash should only available for DK, don't let other classes have access to those 2 abilities. Also, make Templar's DPS capability pathetic so they are also removed from difficult content like vet trials. Do you want the game to be that way?

    Understand that the Restoring Light skill line was meant for heals and support. How else do you purpose should shards and repentance function? Also in this times in vet trials, how many do you think are still stamina users? The only role that needs stamina really is the tank. I barely run anyone in vtrials with a Stam-anything. Maybe one or two. But never more than that. The shards are even mainly used to proc Alkosh, not to restore stamina. If you want diversity, find ways for your NB/Sorc/DK healer to be more effective in vtrials. Don't change a particular class's skill, especially those that are unique to the class, or else why would you want to play a templar? Because of BoL? Lol.

    So tell me how are you supposed to boost non-Templar healers' effectiveness without giving them an ability to restore stamina to the group, when tanks always need stamina support, and PvE stamina DDs might get buffed in the future? I am all ears.

    Oh, and btw, I also want to see more stamina DDs in PvE.
    Aldmeri Dominion Loyalist. For the Queen!
  • DarkAedin
    DarkAedin
    ✭✭✭✭✭
    I run 2 templar mains. One stam the other mag.


    My stamplar on live is capable of allowing a non templar healer in group bc i can repentance when its needed, shard, powerful vigor, and potl. Now repentance, shards, and major mending vigor are removed from my toolset for group viabiltiy.
    So.
    weve known that sorcs make better healers in pve due to magica cost reduction, negate being 10x more powerful then nova and more powerful heals due to surge.
    A proper group with a dk tank pulling everything to the middle and rooting -with dds stacked on tank means bol never needed - Only combat prayer is needed to do the job on top of hots.
    Which is what makes dks the best tanks and no need for templar healer. Bol is not needed in dungeons. And sorc matriarc heal outplays that on live NOW.
    For some odd reason we - the playerbase/community - decided that bol was imperitive to be a healer, yet this has been outplayed by resto staff ward and twilghlight matriarch heal.

    currently in live the only reason for a templar healer in group is that i have 2 hots. Rapid regen and 1 that also cleanses groupmates giving them resource return via undaunted passives. And that i can shards/blueballs/a repentance morph (either is awesome) and still put out an unbuffed 25kish dps in spc/twilight. Thats huge group synergy.
    All this getting gutted including sets. Both are not easy to obtain

    My stamplar with stamina return to the group on repentance helped the setup of a non templar healer. But now im screwed bc my dmg has always been -and is currently -subpar to other classes and now my group support is being removed from my skillset.

    Ive never seen templar as THE healing class. Ive seen it as a SUPPORT class. In DCUO the mmo i played as eso came out (been mmoing since swg days) they had a class called "controller" he was to ur dmg stat pool like a healer is to ur hp pool. I saw templar like that.

    But a support/dps templar has never been looked at it a positive light in the eso community. And these changes put the nail in the coffin for MY playstyle. Yanno, the concept they adverized when i baught the game pre beta.
  • me_ming
    me_ming
    ✭✭✭✭✭
    me_ming wrote: »
    Drdeath20 wrote: »
    Elsterchen wrote: »
    I agree with majority of your points, except this.
    Also, the reason that people don't really need to play a Templar anymore has less to do with their heals and more to do with the nerfs to Repentance and Shards. Now that Undaunted Orbs are basically Shards, and Repentance is useless. Why should I play a Templar? The defining class mechanics which made the Templar so good are now accessible to everyone. Including to the classes that don't lose any potential by having a dedicated healing line.

    I agree that the nerf to Repentance is completely unnecessary. This nerf shouldn't make it to live. But about group support, we all know that the reason Non-Templar healers aren't even allowed to join a raid is because they don't have any ability that can restore stamina to the group. If we want people to accept non-Templar healers, they need something to restore stamina to the group, otherwise, they are as good as a tank that doesn't taunt and debuff the boss. And if we want to gut the chance of Non-Templar healers to join a raid, we might as well remove Templar's DPS capability, if a Sorc cannot heal then it's only fair if a Templar cannot DPS. If anything is Templar's "defining class mechanics which made the Templar so good", that shouldn't be Shard. It can be Rune Focus, it can be the cleanse+AOE HoT (Ritual), it can be Jabs, Beam, BoL, Repentence/Radiant Aura etc, but not Shard. It's like giving Pierce Armour, Heroic Slash and Absorb Magic to DK and tell other classes to go screw themselves they are not allowed to tank.

    I am not saying that the way ZOS tries to implement Shard and Orb is the best way to do it, hell no, "restoring resources based on the missing percentage" or whatever it is, is over the top clunky. But, other classes need an ability to restore stamina, if they ever want a chance to compete with Templar healers. New skills? Changing an ability in the Undaunted skill line? All good, but other classes need their Shard.

    You nailed the problem ... but I fail to see how this leads to your conclusion.

    The only reason to allow a templar in the group is the support abilities. If all other classes can do that too, there is no reason to allow groupplay with a templar at all, well maybe exept for sympathy.

    Btw. I hope some ppl still remember, the only reason templar got the abilities to provide magika and stamina support was that all other classes gained access to healing skills without the need of waving a staff ... .

    To the OP: well summarized, ty for the time and effort!

    We all know that Templar will still be the best class for healing, numbers say so, actual PTS testing says so, all the complaints about "I made Templar because Templar #1 Healer now it isn't #1 Healer anymore" are just false fearmongering assumptions, complaining for the sake of complaining. Templars still have all the edges in the world when it comes to trial healing, Sorc/NB/DK healers aren't going to take Templar's place as the king of healing. They will only be able to join non-tryhard regular friendly trial runs (which they aren't allowed to do now).

    Shard isn't "the only reason to allow a templar in the group is the support abilities", Shard is "the reason why Templar is the only class that is allowed to heal in trials".

    You want Templar to be the only class allowed to heal in trials? Fine, then remove Templar's DPS capability. Right now Templar DDs can still apply for trial runs, as their DPS is totally viable, not far behind sorc and way above nightblade.

    Have u played a templar? You should give it a try sometime.

    As a matter of fact, I do.
    me_ming wrote: »
    I agree with majority of your points, except this.
    Also, the reason that people don't really need to play a Templar anymore has less to do with their heals and more to do with the nerfs to Repentance and Shards. Now that Undaunted Orbs are basically Shards, and Repentance is useless. Why should I play a Templar? The defining class mechanics which made the Templar so good are now accessible to everyone. Including to the classes that don't lose any potential by having a dedicated healing line.

    I agree that the nerf to Repentance is completely unnecessary. This nerf shouldn't make it to live. But about group support, we all know that the reason Non-Templar healers aren't even allowed to join a raid is because they don't have any ability that can restore stamina to the group. If we want people to accept non-Templar healers, they need something to restore stamina to the group, otherwise, they are as good as a tank that doesn't taunt and debuff the boss. And if we want to gut the chance of Non-Templar healers to join a raid, we might as well remove Templar's DPS capability, if a Sorc cannot heal then it's only fair if a Templar cannot DPS. If anything is Templar's "defining class mechanics which made the Templar so good", that shouldn't be Shard. It can be Rune Focus, it can be the cleanse+AOE HoT (Ritual), it can be Jabs, Beam, BoL, Repentence/Radiant Aura etc, but not Shard. It's like giving Pierce Armour, Heroic Slash and Absorb Magic to DK and tell other classes to go screw themselves they are not allowed to tank.

    I am not saying that the way ZOS tries to implement Shard and Orb is the best way to do it, hell no, "restoring resources based on the missing percentage" or whatever it is, is over the top clunky. But, other classes need an ability to restore stamina, if they ever want a chance to compete with Templar healers. New skills? Changing an ability in the Undaunted skill line? All good, but other classes need their Shard.

    So instead you want every healer (whatever class you are in) to suck. lol

    Care to elaborate?

    So instead you want every other class to suck at healing because now no one can restore resources, specifically stamina. I hope that's clear enough.

    What? Where did I say that?

    "on-Templar healers are not viable at harder content like vet trials, not because they are less effective (and they should be less effective than Templar healers), or that their heals are weaker (in fact their heals are weaker but that's not why they aren't viable), it's because they don't have the tool needed to do the job of a healer, which is feeding stamina to the group."

    ring any bells?
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    me_ming wrote: »
    me_ming wrote: »
    Drdeath20 wrote: »
    Elsterchen wrote: »
    I agree with majority of your points, except this.
    Also, the reason that people don't really need to play a Templar anymore has less to do with their heals and more to do with the nerfs to Repentance and Shards. Now that Undaunted Orbs are basically Shards, and Repentance is useless. Why should I play a Templar? The defining class mechanics which made the Templar so good are now accessible to everyone. Including to the classes that don't lose any potential by having a dedicated healing line.

    I agree that the nerf to Repentance is completely unnecessary. This nerf shouldn't make it to live. But about group support, we all know that the reason Non-Templar healers aren't even allowed to join a raid is because they don't have any ability that can restore stamina to the group. If we want people to accept non-Templar healers, they need something to restore stamina to the group, otherwise, they are as good as a tank that doesn't taunt and debuff the boss. And if we want to gut the chance of Non-Templar healers to join a raid, we might as well remove Templar's DPS capability, if a Sorc cannot heal then it's only fair if a Templar cannot DPS. If anything is Templar's "defining class mechanics which made the Templar so good", that shouldn't be Shard. It can be Rune Focus, it can be the cleanse+AOE HoT (Ritual), it can be Jabs, Beam, BoL, Repentence/Radiant Aura etc, but not Shard. It's like giving Pierce Armour, Heroic Slash and Absorb Magic to DK and tell other classes to go screw themselves they are not allowed to tank.

    I am not saying that the way ZOS tries to implement Shard and Orb is the best way to do it, hell no, "restoring resources based on the missing percentage" or whatever it is, is over the top clunky. But, other classes need an ability to restore stamina, if they ever want a chance to compete with Templar healers. New skills? Changing an ability in the Undaunted skill line? All good, but other classes need their Shard.

    You nailed the problem ... but I fail to see how this leads to your conclusion.

    The only reason to allow a templar in the group is the support abilities. If all other classes can do that too, there is no reason to allow groupplay with a templar at all, well maybe exept for sympathy.

    Btw. I hope some ppl still remember, the only reason templar got the abilities to provide magika and stamina support was that all other classes gained access to healing skills without the need of waving a staff ... .

    To the OP: well summarized, ty for the time and effort!

    We all know that Templar will still be the best class for healing, numbers say so, actual PTS testing says so, all the complaints about "I made Templar because Templar #1 Healer now it isn't #1 Healer anymore" are just false fearmongering assumptions, complaining for the sake of complaining. Templars still have all the edges in the world when it comes to trial healing, Sorc/NB/DK healers aren't going to take Templar's place as the king of healing. They will only be able to join non-tryhard regular friendly trial runs (which they aren't allowed to do now).

    Shard isn't "the only reason to allow a templar in the group is the support abilities", Shard is "the reason why Templar is the only class that is allowed to heal in trials".

    You want Templar to be the only class allowed to heal in trials? Fine, then remove Templar's DPS capability. Right now Templar DDs can still apply for trial runs, as their DPS is totally viable, not far behind sorc and way above nightblade.

    Have u played a templar? You should give it a try sometime.

    As a matter of fact, I do.
    me_ming wrote: »
    I agree with majority of your points, except this.
    Also, the reason that people don't really need to play a Templar anymore has less to do with their heals and more to do with the nerfs to Repentance and Shards. Now that Undaunted Orbs are basically Shards, and Repentance is useless. Why should I play a Templar? The defining class mechanics which made the Templar so good are now accessible to everyone. Including to the classes that don't lose any potential by having a dedicated healing line.

    I agree that the nerf to Repentance is completely unnecessary. This nerf shouldn't make it to live. But about group support, we all know that the reason Non-Templar healers aren't even allowed to join a raid is because they don't have any ability that can restore stamina to the group. If we want people to accept non-Templar healers, they need something to restore stamina to the group, otherwise, they are as good as a tank that doesn't taunt and debuff the boss. And if we want to gut the chance of Non-Templar healers to join a raid, we might as well remove Templar's DPS capability, if a Sorc cannot heal then it's only fair if a Templar cannot DPS. If anything is Templar's "defining class mechanics which made the Templar so good", that shouldn't be Shard. It can be Rune Focus, it can be the cleanse+AOE HoT (Ritual), it can be Jabs, Beam, BoL, Repentence/Radiant Aura etc, but not Shard. It's like giving Pierce Armour, Heroic Slash and Absorb Magic to DK and tell other classes to go screw themselves they are not allowed to tank.

    I am not saying that the way ZOS tries to implement Shard and Orb is the best way to do it, hell no, "restoring resources based on the missing percentage" or whatever it is, is over the top clunky. But, other classes need an ability to restore stamina, if they ever want a chance to compete with Templar healers. New skills? Changing an ability in the Undaunted skill line? All good, but other classes need their Shard.

    So instead you want every healer (whatever class you are in) to suck. lol

    Care to elaborate?

    So instead you want every other class to suck at healing because now no one can restore resources, specifically stamina. I hope that's clear enough.

    What? Where did I say that?

    "on-Templar healers are not viable at harder content like vet trials, not because they are less effective (and they should be less effective than Templar healers), or that their heals are weaker (in fact their heals are weaker but that's not why they aren't viable), it's because they don't have the tool needed to do the job of a healer, which is feeding stamina to the group."

    ring any bells?

    Are you for real? How do you come to a conclusion that I want to remove shards with that paragraph? I even said I wanted to buff them lol.

    Aldmeri Dominion Loyalist. For the Queen!
  • me_ming
    me_ming
    ✭✭✭✭✭
    me_ming wrote: »
    me_ming wrote: »
    Drdeath20 wrote: »
    Elsterchen wrote: »
    I agree with majority of your points, except this.
    Also, the reason that people don't really need to play a Templar anymore has less to do with their heals and more to do with the nerfs to Repentance and Shards. Now that Undaunted Orbs are basically Shards, and Repentance is useless. Why should I play a Templar? The defining class mechanics which made the Templar so good are now accessible to everyone. Including to the classes that don't lose any potential by having a dedicated healing line.

    I agree that the nerf to Repentance is completely unnecessary. This nerf shouldn't make it to live. But about group support, we all know that the reason Non-Templar healers aren't even allowed to join a raid is because they don't have any ability that can restore stamina to the group. If we want people to accept non-Templar healers, they need something to restore stamina to the group, otherwise, they are as good as a tank that doesn't taunt and debuff the boss. And if we want to gut the chance of Non-Templar healers to join a raid, we might as well remove Templar's DPS capability, if a Sorc cannot heal then it's only fair if a Templar cannot DPS. If anything is Templar's "defining class mechanics which made the Templar so good", that shouldn't be Shard. It can be Rune Focus, it can be the cleanse+AOE HoT (Ritual), it can be Jabs, Beam, BoL, Repentence/Radiant Aura etc, but not Shard. It's like giving Pierce Armour, Heroic Slash and Absorb Magic to DK and tell other classes to go screw themselves they are not allowed to tank.

    I am not saying that the way ZOS tries to implement Shard and Orb is the best way to do it, hell no, "restoring resources based on the missing percentage" or whatever it is, is over the top clunky. But, other classes need an ability to restore stamina, if they ever want a chance to compete with Templar healers. New skills? Changing an ability in the Undaunted skill line? All good, but other classes need their Shard.

    You nailed the problem ... but I fail to see how this leads to your conclusion.

    The only reason to allow a templar in the group is the support abilities. If all other classes can do that too, there is no reason to allow groupplay with a templar at all, well maybe exept for sympathy.

    Btw. I hope some ppl still remember, the only reason templar got the abilities to provide magika and stamina support was that all other classes gained access to healing skills without the need of waving a staff ... .

    To the OP: well summarized, ty for the time and effort!

    We all know that Templar will still be the best class for healing, numbers say so, actual PTS testing says so, all the complaints about "I made Templar because Templar #1 Healer now it isn't #1 Healer anymore" are just false fearmongering assumptions, complaining for the sake of complaining. Templars still have all the edges in the world when it comes to trial healing, Sorc/NB/DK healers aren't going to take Templar's place as the king of healing. They will only be able to join non-tryhard regular friendly trial runs (which they aren't allowed to do now).

    Shard isn't "the only reason to allow a templar in the group is the support abilities", Shard is "the reason why Templar is the only class that is allowed to heal in trials".

    You want Templar to be the only class allowed to heal in trials? Fine, then remove Templar's DPS capability. Right now Templar DDs can still apply for trial runs, as their DPS is totally viable, not far behind sorc and way above nightblade.

    Have u played a templar? You should give it a try sometime.

    As a matter of fact, I do.
    me_ming wrote: »
    I agree with majority of your points, except this.
    Also, the reason that people don't really need to play a Templar anymore has less to do with their heals and more to do with the nerfs to Repentance and Shards. Now that Undaunted Orbs are basically Shards, and Repentance is useless. Why should I play a Templar? The defining class mechanics which made the Templar so good are now accessible to everyone. Including to the classes that don't lose any potential by having a dedicated healing line.

    I agree that the nerf to Repentance is completely unnecessary. This nerf shouldn't make it to live. But about group support, we all know that the reason Non-Templar healers aren't even allowed to join a raid is because they don't have any ability that can restore stamina to the group. If we want people to accept non-Templar healers, they need something to restore stamina to the group, otherwise, they are as good as a tank that doesn't taunt and debuff the boss. And if we want to gut the chance of Non-Templar healers to join a raid, we might as well remove Templar's DPS capability, if a Sorc cannot heal then it's only fair if a Templar cannot DPS. If anything is Templar's "defining class mechanics which made the Templar so good", that shouldn't be Shard. It can be Rune Focus, it can be the cleanse+AOE HoT (Ritual), it can be Jabs, Beam, BoL, Repentence/Radiant Aura etc, but not Shard. It's like giving Pierce Armour, Heroic Slash and Absorb Magic to DK and tell other classes to go screw themselves they are not allowed to tank.

    I am not saying that the way ZOS tries to implement Shard and Orb is the best way to do it, hell no, "restoring resources based on the missing percentage" or whatever it is, is over the top clunky. But, other classes need an ability to restore stamina, if they ever want a chance to compete with Templar healers. New skills? Changing an ability in the Undaunted skill line? All good, but other classes need their Shard.

    So instead you want every healer (whatever class you are in) to suck. lol

    Care to elaborate?

    So instead you want every other class to suck at healing because now no one can restore resources, specifically stamina. I hope that's clear enough.

    What? Where did I say that?

    "on-Templar healers are not viable at harder content like vet trials, not because they are less effective (and they should be less effective than Templar healers), or that their heals are weaker (in fact their heals are weaker but that's not why they aren't viable), it's because they don't have the tool needed to do the job of a healer, which is feeding stamina to the group."

    ring any bells?

    Are you for real? How do you come to a conclusion that I want to remove shards with that paragraph? I even said I wanted to buff them lol.

    Yes, I am for real. lol If you still can't admit to yourself that you have been saying that you want every healer to suck then not my issue anymore. lol. Read your own comments, maybe... juuuust maybe you see where you are missing.

    ever wonder why your comments are being called out by everyone? Seriously dude, would have been ok if it's just one or two people who disagrees with you. but that isn't the case, isn't it? lol nuf said.

    Cheers-- or not!
    Edited by me_ming on April 24, 2017 6:10PM
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
  • me_ming
    me_ming
    ✭✭✭✭✭
    me_ming wrote: »

    I have said this a lot, I don't want "any class to perform in any task just as good as any other class", I want Templar to be the best class in healing, do you even read what I have written????!??? I want all classes to be somewhat viable in any role at any kind of content, but I, in the life of me, have never said that non-Templar healers should be as good as Templar healers. Never. Non-Templar healers are not viable at harder content like vet trials, not because they are less effective (and they should be less effective than Templar healers), or that their heals are weaker (in fact their heals are weaker but that's not why they aren't viable), it's because they don't have the tool needed to do the job of a healer, which is feeding stamina to the group.

    If an ability to feed stamina to the group should be something "unique" to the Templar class, then transfer Pierce Armour and Heroic Slash to DK class skill lines, and call them "DK's unique abilities". An ability to feed stamina to the group is the essential tool that a healer has to have, like how taunting and debuffing are jobs of a tank, if it's should be something only Templars have access to (thus removing non-Templar healers entirely from difficult content), then Pierce Armour and Heroic Slash should only available for DK, don't let other classes have access to those 2 abilities. Also, make Templar's DPS capability pathetic so they are also removed from difficult content like vet trials. Do you want the game to be that way?

    Understand that the Restoring Light skill line was meant for heals and support. How else do you purpose should shards and repentance function? Also in this times in vet trials, how many do you think are still stamina users? The only role that needs stamina really is the tank. I barely run anyone in vtrials with a Stam-anything. Maybe one or two. But never more than that. The shards are even mainly used to proc Alkosh, not to restore stamina. If you want diversity, find ways for your NB/Sorc/DK healer to be more effective in vtrials. Don't change a particular class's skill, especially those that are unique to the class, or else why would you want to play a templar? Because of BoL? Lol.

    So tell me how are you supposed to boost non-Templar healers' effectiveness without giving them an ability to restore stamina to the group, when tanks always need stamina support, and PvE stamina DDs might get buffed in the future? I am all ears.

    Oh, and btw, I also want to see more stamina DDs in PvE.

    I'm not a non-templar healer. Not my job to tell you how to boost your healing. Ask those people who are non-templar healers how they did it. I admire them for their innovation than someone who was delighted that templar healers got nerfed so they can look "good" in vtrials. lol I hope you get your vtrials achievements man this patch. I really do.
    Edited by me_ming on April 24, 2017 6:18PM
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
  • dodgehopper_ESO
    dodgehopper_ESO
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    ✭✭✭
    Idinuse wrote: »
    Hmm mm well as a primarily Nightblade healer using a restoration staff for major mending isnt difficult at all, and with the sustain changes chances are good play will involve heavy attacking that often anyway.

    Awesome! Now let's remove one of your skill lines and dedicate it to healing only, with no buffs and debuffs. Then you're square with Templars having to use a Restro Staff too.

    That isn't quite the same. You would need to give them a healing skill line where most of the skills are fairly worthless.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    me_ming wrote: »
    I agree with majority of your points, except this.
    Also, the reason that people don't really need to play a Templar anymore has less to do with their heals and more to do with the nerfs to Repentance and Shards. Now that Undaunted Orbs are basically Shards, and Repentance is useless. Why should I play a Templar? The defining class mechanics which made the Templar so good are now accessible to everyone. Including to the classes that don't lose any potential by having a dedicated healing line.

    I agree that the nerf to Repentance is completely unnecessary. This nerf shouldn't make it to live. But about group support, we all know that the reason Non-Templar healers aren't even allowed to join a raid is because they don't have any ability that can restore stamina to the group. If we want people to accept non-Templar healers, they need something to restore stamina to the group, otherwise, they are as good as a tank that doesn't taunt and debuff the boss. And if we want to gut the chance of Non-Templar healers to join a raid, we might as well remove Templar's DPS capability, if a Sorc cannot heal then it's only fair if a Templar cannot DPS. If anything is Templar's "defining class mechanics which made the Templar so good", that shouldn't be Shard. It can be Rune Focus, it can be the cleanse+AOE HoT (Ritual), it can be Jabs, Beam, BoL, Repentence/Radiant Aura etc, but not Shard. It's like giving Pierce Armour, Heroic Slash and Absorb Magic to DK and tell other classes to go screw themselves they are not allowed to tank.

    I am not saying that the way ZOS tries to implement Shard and Orb is the best way to do it, hell no, "restoring resources based on the missing percentage" or whatever it is, is over the top clunky. But, other classes need an ability to restore stamina, if they ever want a chance to compete with Templar healers. New skills? Changing an ability in the Undaunted skill line? All good, but other classes need their Shard.

    So instead you want every healer (whatever class you are in) to suck. lol

    What irks me about your poorly assessed comments is that you think the Templar healer's defining skills should be removed because any other class does not have it. THAT in itself tells me that other classes aren't suppose to be defacto healers in trials and raids. What you haven't considered (and I am sure you can find this in many in the forum posts) that there are healer NBs and healer sorcs and healer DKs who have completed vtrials. That tells me one thing, your healer NB/sorc/DK is the problem. Not the class. Maybe these other healer NBs/Sorcs/DKs are more skilled, because heck they completed it. So why again are you saying that Templars should be nerf to the ground? Is it because so unskilled healers will have a better chance at raiding?

    Another thing if other classes wants their shards, let me have my cloak or crystal frags as well. Because I sure want to be a stealthy templar without using invis pots.

    PS

    To OP:

    Thank you for posting. I hope those other classes who wants to do vtrials and raid (PvP and PvE) understand why Templar healers are outraged by these changes. It's not because we don't want other classes to heal better than Templars, it's because there was no reason why ZoS should have nerfed the class other than the fact that they just want the Warden to be more viable than any other class. Again, I still believe people will buy Morrowind regardless of the nerfs.

    Templar is not just about being a healer. I have tanked trials as a Templar tank. I love playing as a Stamplar. I still love the image of Templar as the Hoplite, the Sir Gawain, Galahad, Charles Martel's of the game. Templar is the Hero Knight as well as the warrior monk, Imperial Soldier, and healing priest. I can tell you for a fact that changing the Major Mending (and some of the other changes) probably hurts the Tankplar and Stamplar more than the Healing Templar without giving anything back at all. Something is definitely lost in this patch, and its not just the healers in the class that take a beating.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    DarkAedin wrote: »
    I run 2 templar mains. One stam the other mag.


    My stamplar on live is capable of allowing a non templar healer in group bc i can repentance when its needed, shard, powerful vigor, and potl. Now repentance, shards, and major mending vigor are removed from my toolset for group viabiltiy.
    So.
    weve known that sorcs make better healers in pve due to magica cost reduction, negate being 10x more powerful then nova and more powerful heals due to surge.
    A proper group with a dk tank pulling everything to the middle and rooting -with dds stacked on tank means bol never needed - Only combat prayer is needed to do the job on top of hots.
    Which is what makes dks the best tanks and no need for templar healer. Bol is not needed in dungeons. And sorc matriarc heal outplays that on live NOW.
    For some odd reason we - the playerbase/community - decided that bol was imperitive to be a healer, yet this has been outplayed by resto staff ward and twilghlight matriarch heal.

    currently in live the only reason for a templar healer in group is that i have 2 hots. Rapid regen and 1 that also cleanses groupmates giving them resource return via undaunted passives. And that i can shards/blueballs/a repentance morph (either is awesome) and still put out an unbuffed 25kish dps in spc/twilight. Thats huge group synergy.
    All this getting gutted including sets. Both are not easy to obtain

    My stamplar with stamina return to the group on repentance helped the setup of a non templar healer. But now im screwed bc my dmg has always been -and is currently -subpar to other classes and now my group support is being removed from my skillset.

    Ive never seen templar as THE healing class. Ive seen it as a SUPPORT class. In DCUO the mmo i played as eso came out (been mmoing since swg days) they had a class called "controller" he was to ur dmg stat pool like a healer is to ur hp pool. I saw templar like that.

    But a support/dps templar has never been looked at it a positive light in the eso community. And these changes put the nail in the coffin for MY playstyle. Yanno, the concept they adverized when i baught the game pre beta.

    I think we share a lot of the same perceptions and I'd like to add I played DCUO as well. (I really wish we could get weapon combos in ESO like we can get in DCUO). I really think Warden soaked up all the support bonus that Templar use to have, and Templar has lost all reason to exist more or less apart from his golden glow and theme.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • DarkAedin
    DarkAedin
    ✭✭✭✭✭
    DarkAedin wrote: »
    I run 2 templar mains. One stam the other mag.


    My stamplar on live is capable of allowing a non templar healer in group bc i can repentance when its needed, shard, powerful vigor, and potl. Now repentance, shards, and major mending vigor are removed from my toolset for group viabiltiy.
    So.
    weve known that sorcs make better healers in pve due to magica cost reduction, negate being 10x more powerful then nova and more powerful heals due to surge.
    A proper group with a dk tank pulling everything to the middle and rooting -with dds stacked on tank means bol never needed - Only combat prayer is needed to do the job on top of hots.
    Which is what makes dks the best tanks and no need for templar healer. Bol is not needed in dungeons. And sorc matriarc heal outplays that on live NOW.
    For some odd reason we - the playerbase/community - decided that bol was imperitive to be a healer, yet this has been outplayed by resto staff ward and twilghlight matriarch heal.

    currently in live the only reason for a templar healer in group is that i have 2 hots. Rapid regen and 1 that also cleanses groupmates giving them resource return via undaunted passives. And that i can shards/blueballs/a repentance morph (either is awesome) and still put out an unbuffed 25kish dps in spc/twilight. Thats huge group synergy.
    All this getting gutted including sets. Both are not easy to obtain

    My stamplar with stamina return to the group on repentance helped the setup of a non templar healer. But now im screwed bc my dmg has always been -and is currently -subpar to other classes and now my group support is being removed from my skillset.

    Ive never seen templar as THE healing class. Ive seen it as a SUPPORT class. In DCUO the mmo i played as eso came out (been mmoing since swg days) they had a class called "controller" he was to ur dmg stat pool like a healer is to ur hp pool. I saw templar like that.

    But a support/dps templar has never been looked at it a positive light in the eso community. And these changes put the nail in the coffin for MY playstyle. Yanno, the concept they adverized when i baught the game pre beta.

    I think we share a lot of the same perceptions and I'd like to add I played DCUO as well. (I really wish we could get weapon combos in ESO like we can get in DCUO). I really think Warden soaked up all the support bonus that Templar use to have, and Templar has lost all reason to exist more or less apart from his golden glow and theme.

    The class has been gutted since beta that pre release sustain nerf... Tbh my 2h holy knight should have never been using polearms in the first place. This class has been fubard from the get go... guess im done in pve now. At least my pvp raid lets me run my stamplar.
    Wait nope... im running a speed/negate stamsorc cuz thats actually being a good support
    Edited by DarkAedin on April 24, 2017 8:03PM
  • dodgehopper_ESO
    dodgehopper_ESO
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    ✭✭✭
    @DarkAedin - Almost everyone I knew from the beginning of the game that played Templar either quit the game or has more or less permanently changed classes to Sorcerer or DK. There are a few of us diehards who really just liked the concept of Templar that stuck around, as far as I've seen it. This whole thing about Radiant Destruction being OP really feels rather new to me. My biggest complaint in general about Templar is that it has far too many situational skills. Power of the Light for instance really only is mildly useful in a trial size scenario. Repentance is only good when you have trash mobs to feed off of (great for farming more than anything). Spears are only good for sending resources to the tank - which isn't even unique any more (and honestly I think it should go back to its CC roots). Blinding Flashes the best cc of the class has been replaced by a damage dealing laser beam. I could go on and on about this but the truth of the matter is I don't want to analyze the complete class yet again. There is room to improve Templars but I think the class still needs a cohesive sense of self.

    This doesn't mean I don't think other classes could use some improvement. I miss the flame cloak on DK. It was an iconic skill that just needed rethinking (why not make it operate like Hurricane on the Sorc?). The floating fireball looks stupid to me honestly, and its an uninteresting power that I feel is better served by a mages guild skill now. Sorcerers have a toggle issue which one could argue Repentance is similar to, in the sense that a Templar does not get any resource regeneration from his class without having it slotted on both bars. The Templar though at the very least does not have to retoggle the skill, it simply only applies on a bar if it is present there. This means that a summoner spec has a very boring lineup of skills. I've always felt in a game that's meant to have arcade style clicky gameplay it is odd that you would have 6 of your 10 skills loaded up with toggles on a class to play what amounts to the iconic playstyle for that class. Sorcerer (and all pets) should get the clicky treatment, and I think they realized this when they designed Warden's pets. In the case of the Bear ultimate I understand why Warden requires the player to have it on both bars. Nightblade now has siphoning problems that I'm rather concerned about. They've fixed (supposedly) some issues with cloak which is all well and good but I am very concerned that my Nightblade Tank will lose a lot of purpose in Morrowind.

    I care about Templar, but I do not want it said that I do not care about the other classes either. In the general assessment of the Templar class though my main criticism is that it is far too situational, clumsy, and lacks any cohesive design like the other classes. While Sorcerer has its pet problem it is also capable of stacking a building Execute which can be quite lethal. In fair counterplay some of that can be purged, but it is potent. The DK has its ultimate generation mechanics and innate tankiness. The Nightblade has its stealthy, critical, resource generation theme - which has come under fire a bit with this upcoming patch. I realize that ZoS is trying to deal with the power creep from CP but everything about CP power creep is entirely predictable. I don't want to see Warden ruined (like Templar was in beta and beyond) but it does rub me the wrong way a bit that much of what the Templar is about has been funneled off to the Warden. I'm hopeful this means Templar will get another pass of improvement in design instead of us watching Warden getting gutted into uselessness and disarray in a few months' time.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
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    @Joy_Division Still looking forward to your input
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • Ron_Burgundy_79
    Ron_Burgundy_79
    ✭✭✭✭✭
    @Joy_Division Still looking forward to your input

    Check the PTS forum. Joy posted earlier today.
  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
    ✭✭✭✭✭
    @Joy_Division Still looking forward to your input

    Check the PTS forum. Joy posted earlier today.

    I still want it haha
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
    ✭✭✭✭✭
    Necromancer sighted
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • Ron_Burgundy_79
    Ron_Burgundy_79
    ✭✭✭✭✭
    Necromancer sighted

    I think most of us have given up any hope that the devs might actually value the thoughts of the templar community.

    Side note: it's almost comical that the streak bug is getting fixed, while we have heard absolutely nothing on the luminous shards cc. At this point they should just revert the change to blazing spear.

    @ZOS_GinaBruno @ZOS_JessicaFolsom @Wrobel @ZOS_RichLambert @ZOS_BrianWheeler
  • Darkz0r
    Darkz0r
    Soul Shriven
    Such a great time to start playing, and it seems I rolled the worst class.
    Guess I should have sticked to what I normally play and rolled a sorc! :/ Wanted to be able to tank/heal but meh...
  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
    ✭✭✭✭✭
    Necromancer sighted

    I think most of us have given up any hope that the devs might actually value the thoughts of the templar community.

    Side note: it's almost comical that the streak bug is getting fixed, while we have heard absolutely nothing on the luminous shards cc. At this point they should just revert the change to blazing spear.

    @ZOS_GinaBruno @ZOS_JessicaFolsom @Wrobel @ZOS_RichLambert @ZOS_BrianWheeler

    Ya. Most people I know are discouraged to give feedback anymore.
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    Necromancer sighted

    I think most of us have given up any hope that the devs might actually value the thoughts of the templar community.

    Side note: it's almost comical that the streak bug is getting fixed, while we have heard absolutely nothing on the luminous shards cc. At this point they should just revert the change to blazing spear.

    @ZOS_GinaBruno @ZOS_JessicaFolsom @Wrobel @ZOS_RichLambert @ZOS_BrianWheeler

    Ya. Most people I know are discouraged to give feedback anymore.

    This is true more or less. I personally lost a lot of heart with hopping on the forums after the 100page Templarpalooza discussion we all had.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Baconlad
    Baconlad
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    I like what you said about templar houses. Wroble one time described it as "if you come into my house youll regret it". But hah...for one our "house" doesnt give us a reason to be in it. With the nerf to major mending we REALLY dont have a reason to be in it...for what a PIDDLY ass HOT? Or channeled focus? Well good thing channeled focus is so cheap, cause id be better off misting away and casting it on the run every ten seconds. And whats with only one morph giving me the damage taken buff and healing buff? That needs to be on both morphs of rune. They need to come up with two different morph effects and give both effects to the rune. The 480 regen from focus needs to go somewhere else as well. Id say a flat 480 regen over 20 seconds without having to worry about cost of magick to cast for it. Healing ritual needs to be deleted and somthing else added. They need to bite the bullet and give repentence both magick and stamina to all friendlies when cast and give another morph for aura. Maybe make aura give 480 magick and stamina regen over 20 seconds. Cause this *** minor majick steal has done nothing but cause templars to pull entire instances just for casting. Plus it COSTS MAGIC TO GET...no resource restore should cost the resource its returning.

    One good thing about all these nerfs is that they only have one way to go from there, BUFFING NEXT TIME!....right?
  • Baconlad
    Baconlad
    ✭✭✭✭✭
    Ah and sorcs build better more scary houses then templars...when i fight a sorc with mines out, thats when i either mist form clear them out or think twice about a toppling charge into it
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