hmsdragonfly wrote: »Elsterchen wrote: »hmsdragonfly wrote: »I agree with majority of your points, except this.austinwalter87ub17_ESO wrote: »Also, the reason that people don't really need to play a Templar anymore has less to do with their heals and more to do with the nerfs to Repentance and Shards. Now that Undaunted Orbs are basically Shards, and Repentance is useless. Why should I play a Templar? The defining class mechanics which made the Templar so good are now accessible to everyone. Including to the classes that don't lose any potential by having a dedicated healing line.
I agree that the nerf to Repentance is completely unnecessary. This nerf shouldn't make it to live. But about group support, we all know that the reason Non-Templar healers aren't even allowed to join a raid is because they don't have any ability that can restore stamina to the group. If we want people to accept non-Templar healers, they need something to restore stamina to the group, otherwise, they are as good as a tank that doesn't taunt and debuff the boss. And if we want to gut the chance of Non-Templar healers to join a raid, we might as well remove Templar's DPS capability, if a Sorc cannot heal then it's only fair if a Templar cannot DPS. If anything is Templar's "defining class mechanics which made the Templar so good", that shouldn't be Shard. It can be Rune Focus, it can be the cleanse+AOE HoT (Ritual), it can be Jabs, Beam, BoL, Repentence/Radiant Aura etc, but not Shard. It's like giving Pierce Armour, Heroic Slash and Absorb Magic to DK and tell other classes to go screw themselves they are not allowed to tank.
I am not saying that the way ZOS tries to implement Shard and Orb is the best way to do it, hell no, "restoring resources based on the missing percentage" or whatever it is, is over the top clunky. But, other classes need an ability to restore stamina, if they ever want a chance to compete with Templar healers. New skills? Changing an ability in the Undaunted skill line? All good, but other classes need their Shard.
You nailed the problem ... but I fail to see how this leads to your conclusion.
The only reason to allow a templar in the group is the support abilities. If all other classes can do that too, there is no reason to allow groupplay with a templar at all, well maybe exept for sympathy.
Btw. I hope some ppl still remember, the only reason templar got the abilities to provide magika and stamina support was that all other classes gained access to healing skills without the need of waving a staff ... .
To the OP: well summarized, ty for the time and effort!
1) We all know that Templar will still be the best class for healing, numbers say so, actual PTS testing says so, all the complaints about "I made Templar because Templar #1 Healer now it isn't #1 Healer anymore" are just false fearmongering assumptions, complaining for the sake of complaining. Templars still have all the edges in the world when it comes to trial healing, Sorc/NB/DK healers aren't going to take Templar's place as the king of healing. They will only be able to join non-tryhard regular friendly trial runs (which they aren't allowed to do now).
2) Shard isn't "the only reason to allow a templar in the group is the support abilities", Shard is "the reason why Templar is the only class that is allowed to heal in trials".
3) You want Templar to be the only class allowed to heal in trials? Fine, then remove Templar's DPS capability. Right now Templar DDs can still apply for trial runs, as their DPS is totally viable, not far behind sorc and way above nightblade.
hmsdragonfly wrote: »Elsterchen wrote: »hmsdragonfly wrote: »I agree with majority of your points, except this.austinwalter87ub17_ESO wrote: »Also, the reason that people don't really need to play a Templar anymore has less to do with their heals and more to do with the nerfs to Repentance and Shards. Now that Undaunted Orbs are basically Shards, and Repentance is useless. Why should I play a Templar? The defining class mechanics which made the Templar so good are now accessible to everyone. Including to the classes that don't lose any potential by having a dedicated healing line.
I agree that the nerf to Repentance is completely unnecessary. This nerf shouldn't make it to live. But about group support, we all know that the reason Non-Templar healers aren't even allowed to join a raid is because they don't have any ability that can restore stamina to the group. If we want people to accept non-Templar healers, they need something to restore stamina to the group, otherwise, they are as good as a tank that doesn't taunt and debuff the boss. And if we want to gut the chance of Non-Templar healers to join a raid, we might as well remove Templar's DPS capability, if a Sorc cannot heal then it's only fair if a Templar cannot DPS. If anything is Templar's "defining class mechanics which made the Templar so good", that shouldn't be Shard. It can be Rune Focus, it can be the cleanse+AOE HoT (Ritual), it can be Jabs, Beam, BoL, Repentence/Radiant Aura etc, but not Shard. It's like giving Pierce Armour, Heroic Slash and Absorb Magic to DK and tell other classes to go screw themselves they are not allowed to tank.
I am not saying that the way ZOS tries to implement Shard and Orb is the best way to do it, hell no, "restoring resources based on the missing percentage" or whatever it is, is over the top clunky. But, other classes need an ability to restore stamina, if they ever want a chance to compete with Templar healers. New skills? Changing an ability in the Undaunted skill line? All good, but other classes need their Shard.
You nailed the problem ... but I fail to see how this leads to your conclusion.
The only reason to allow a templar in the group is the support abilities. If all other classes can do that too, there is no reason to allow groupplay with a templar at all, well maybe exept for sympathy.
Btw. I hope some ppl still remember, the only reason templar got the abilities to provide magika and stamina support was that all other classes gained access to healing skills without the need of waving a staff ... .
To the OP: well summarized, ty for the time and effort!
We all know that Templar will still be the best class for healing, numbers say so, actual PTS testing says so, all the complaints about "I made Templar because Templar #1 Healer now it isn't #1 Healer anymore" are just false fearmongering assumptions, complaining for the sake of complaining. Templars still have all the edges in the world when it comes to trial healing, Sorc/NB/DK healers aren't going to take Templar's place as the king of healing. They will only be able to join non-tryhard regular friendly trial runs (which they aren't allowed to do now).
Shard isn't "the only reason to allow a templar in the group is the support abilities", Shard is "the reason why Templar is the only class that is allowed to heal in trials".
You want Templar to be the only class allowed to heal in trials? Fine, then remove Templar's DPS capability. Right now Templar DDs can still apply for trial runs, as their DPS is totally viable, not far behind sorc and way above nightblade.
dodgehopper_ESO wrote: »This is the mess you end up with when you build a game with no clear path after it's first expansion. Grind 15 vet ranks no we'll remove them , grind 600 champ points no we'll nerf them .
Templars the main go to class for healing no we'll make all classes heal can you not see the recurring pattern that Zos has going here.
This is a game with no character progression, anything that makes you character unique is slowly frowned upon and removed or just rendered useless over time.All people keep repeating is it makes the game more diverse.
But where is the diversity when one class is the same as the other , game is turning into a big mess.....................
Class uniqueness isn't a big deal if we can have character uniqueness.
austinwalter87ub17_ESO wrote: »
Enemies should also be highly discouraged to enter the Templar's House, and enemies of the templar should also have an incentive to kick the Templar out of their house to reduce his effectiveness. Most of the skills of the Templar, among all 3 skill lines, do not reinforce such gameplay. Allies have little incentive to be close to the Templar, and enemies truly do not fear going near them (at least in PVP).
PvP is the reason I have always detested the "templar house" concept when it came up. Because no, that's not what it's like, not at all. There's a compelling reason so many PvP templars go vamp: elusive mist.
Blackbrook wrote: »austinwalter87ub17_ESO wrote: »@ZOS. Offer this guy a contract. Off site, expert review.
Seriously, put him into your external review pool...
This is solid stuff and serious expert-player feedback.
I'm flattered. I'm not new to this however. I'm part of numerous MMORPG think tanks and I'm good friends with Brad McQuaid, the original designer of Everquest, Vanguard, and soon Pantheon. I spend a lot of time discussing MMORPG design, systems, combat, and classes with him.
I try to view things from a philosophical and analytical perspective more than raw data and numbers.
I'm also a MMO veteran. I was there at the launch of Everquest. I was at the launch of Dark Age of Camelot, where ZOS developer Matt Furor came from.
@austinwalter87ub17_ESO
Insightful and informative post. Absolutely loved Vanguard! Beautiful game/concept.
dodgehopper_ESO wrote: »hmsdragonfly wrote: »austinwalter87ub17_ESO wrote: »hmsdragonfly wrote: »austinwalter87ub17_ESO wrote: »I would argue that Warden's will become the top tier healers within several weeks on live. Most trials heals is HOT based anyway with the Restoration staff and Healing Springs. Warden's are HOT healers. Stacking HOTS in ESO has always been more effective than burst healing when it comes to trials.
Burst healing excels in PVP to counter burst damage. But the Warden will still excel in PVP due to things besides just their healing.
We are not allowed to talk about Warden's performance just yet as it violates NDA? So, we will have to wait and see.
All I can say is that spamming Springs will still be the main way to heal. If you take a look at Warden's Green Balance skill line, there's only one Fire-and-Forget HoT: Living Vines. There's a heal that bursts after 6 seconds and a buffs that restore health to allies with heavy attacks but I don't think many people can find a way to utilize those 2 in trials. (these infos are published by ZoS so it isn't violating NDA). Then, if you take a look at Templars, they also have their HoT: Ritual. So, people will still rely on Spring spamming in trials. And what is the best class for Spring spamming? Templar. With high Minor Mending uptime (and the only class that has it), Templar will be the class that can maintain the highest SPC uptime.
Warden has major mending but only after they heal a low health target with 1 of their heals. Gina has said that ZOS are adjusting Warden's MM uptime to make sure that it's low (also, info published by ZOS), so as long as they keep it low enough, Templar will still be the king in healing.
Though, I am not a fan of giving Warden's major mending. I would like to give them minor mending instead, they can raise the threshold so it can be high, but it also means Warden's minor mending isn't reliable and Templar's minor mending is.
I am a fan of giving Wardens and Templars major mending, as they're classes with dedicated healing lines.
Then give it to others, or keep Major Resolve and Major Ward something exclusively available for DK, as DK is the only class with dedicated tanking skill line.
Aedric Spear ---> Tanking
Shadow ---> Tanking
Restoring Light - Healing
Earthen Heart - Healing
Siphoning - Healing
Sorcerer just doesn't quite fit the mold in this regard, but yes both of the other classes do have skill lines which involve tanking and healing. I disagree with your statement.
cavakthestampede wrote: »Templars have minor mending in addition to major availability. Their heals will stay stronger. They also already adressed warden uptime on major in a later comment and will review it
cavakthestampede wrote: »Templars have minor mending in addition to major availability. Their heals will stay stronger. They also already adressed warden uptime on major in a later comment and will review it
cavakthestampede wrote: »Hmm mm well as a primarily Nightblade healer using a restoration staff for major mending isnt difficult at all, and with the sustain changes chances are good play will involve heavy attacking that often anyway.
And again, templars will have both major and minor mending, which still puts them at an advantage.
And as I mentioned previously the warden major mending uptime is already being nerfed.
Lots of smoke, no fire.
austinwalter87ub17_ESO wrote: »hmsdragonfly wrote: »Elsterchen wrote: »hmsdragonfly wrote: »I agree with majority of your points, except this.austinwalter87ub17_ESO wrote: »Also, the reason that people don't really need to play a Templar anymore has less to do with their heals and more to do with the nerfs to Repentance and Shards. Now that Undaunted Orbs are basically Shards, and Repentance is useless. Why should I play a Templar? The defining class mechanics which made the Templar so good are now accessible to everyone. Including to the classes that don't lose any potential by having a dedicated healing line.
I agree that the nerf to Repentance is completely unnecessary. This nerf shouldn't make it to live. But about group support, we all know that the reason Non-Templar healers aren't even allowed to join a raid is because they don't have any ability that can restore stamina to the group. If we want people to accept non-Templar healers, they need something to restore stamina to the group, otherwise, they are as good as a tank that doesn't taunt and debuff the boss. And if we want to gut the chance of Non-Templar healers to join a raid, we might as well remove Templar's DPS capability, if a Sorc cannot heal then it's only fair if a Templar cannot DPS. If anything is Templar's "defining class mechanics which made the Templar so good", that shouldn't be Shard. It can be Rune Focus, it can be the cleanse+AOE HoT (Ritual), it can be Jabs, Beam, BoL, Repentence/Radiant Aura etc, but not Shard. It's like giving Pierce Armour, Heroic Slash and Absorb Magic to DK and tell other classes to go screw themselves they are not allowed to tank.
I am not saying that the way ZOS tries to implement Shard and Orb is the best way to do it, hell no, "restoring resources based on the missing percentage" or whatever it is, is over the top clunky. But, other classes need an ability to restore stamina, if they ever want a chance to compete with Templar healers. New skills? Changing an ability in the Undaunted skill line? All good, but other classes need their Shard.
You nailed the problem ... but I fail to see how this leads to your conclusion.
The only reason to allow a templar in the group is the support abilities. If all other classes can do that too, there is no reason to allow groupplay with a templar at all, well maybe exept for sympathy.
Btw. I hope some ppl still remember, the only reason templar got the abilities to provide magika and stamina support was that all other classes gained access to healing skills without the need of waving a staff ... .
To the OP: well summarized, ty for the time and effort!
We all know that Templar will still be the best class for healing, numbers say so, actual PTS testing says so, all the complaints about "I made Templar because Templar #1 Healer now it isn't #1 Healer anymore" are just false fearmongering assumptions, complaining for the sake of complaining. Templars still have all the edges in the world when it comes to trial healing, Sorc/NB/DK healers aren't going to take Templar's place as the king of healing. They will only be able to join non-tryhard regular friendly trial runs (which they aren't allowed to do now).
Shard isn't "the only reason to allow a templar in the group is the support abilities", Shard is "the reason why Templar is the only class that is allowed to heal in trials".
You want Templar to be the only class allowed to heal in trials? Fine, then remove Templar's DPS capability. Right now Templar DDs can still apply for trial runs, as their DPS is totally viable, not far behind sorc and way above nightblade.
I'm gonna have to disagree regarding the PTS testing. Breath of Life is good but it isn't that good. Most healing in this game is achieved via Healing Springs, Rapid Regen, and then Breath of Life as a last resort. That one skill is not the determining factor as to who the best healer is.
Elsterchen wrote: »hmsdragonfly wrote: »Elsterchen wrote: »hmsdragonfly wrote: »I agree with majority of your points, except this.austinwalter87ub17_ESO wrote: »Also, the reason that people don't really need to play a Templar anymore has less to do with their heals and more to do with the nerfs to Repentance and Shards. Now that Undaunted Orbs are basically Shards, and Repentance is useless. Why should I play a Templar? The defining class mechanics which made the Templar so good are now accessible to everyone. Including to the classes that don't lose any potential by having a dedicated healing line.
I agree that the nerf to Repentance is completely unnecessary. This nerf shouldn't make it to live. But about group support, we all know that the reason Non-Templar healers aren't even allowed to join a raid is because they don't have any ability that can restore stamina to the group. If we want people to accept non-Templar healers, they need something to restore stamina to the group, otherwise, they are as good as a tank that doesn't taunt and debuff the boss. And if we want to gut the chance of Non-Templar healers to join a raid, we might as well remove Templar's DPS capability, if a Sorc cannot heal then it's only fair if a Templar cannot DPS. If anything is Templar's "defining class mechanics which made the Templar so good", that shouldn't be Shard. It can be Rune Focus, it can be the cleanse+AOE HoT (Ritual), it can be Jabs, Beam, BoL, Repentence/Radiant Aura etc, but not Shard. It's like giving Pierce Armour, Heroic Slash and Absorb Magic to DK and tell other classes to go screw themselves they are not allowed to tank.
I am not saying that the way ZOS tries to implement Shard and Orb is the best way to do it, hell no, "restoring resources based on the missing percentage" or whatever it is, is over the top clunky. But, other classes need an ability to restore stamina, if they ever want a chance to compete with Templar healers. New skills? Changing an ability in the Undaunted skill line? All good, but other classes need their Shard.
You nailed the problem ... but I fail to see how this leads to your conclusion.
The only reason to allow a templar in the group is the support abilities. If all other classes can do that too, there is no reason to allow groupplay with a templar at all, well maybe exept for sympathy.
Btw. I hope some ppl still remember, the only reason templar got the abilities to provide magika and stamina support was that all other classes gained access to healing skills without the need of waving a staff ... .
To the OP: well summarized, ty for the time and effort!
1) We all know that Templar will still be the best class for healing, numbers say so, actual PTS testing says so, all the complaints about "I made Templar because Templar #1 Healer now it isn't #1 Healer anymore" are just false fearmongering assumptions, complaining for the sake of complaining. Templars still have all the edges in the world when it comes to trial healing, Sorc/NB/DK healers aren't going to take Templar's place as the king of healing. They will only be able to join non-tryhard regular friendly trial runs (which they aren't allowed to do now).
2) Shard isn't "the only reason to allow a templar in the group is the support abilities", Shard is "the reason why Templar is the only class that is allowed to heal in trials".
3) You want Templar to be the only class allowed to heal in trials? Fine, then remove Templar's DPS capability. Right now Templar DDs can still apply for trial runs, as their DPS is totally viable, not far behind sorc and way above nightblade.
Regarding 1) As far as I read the closed beta comments, for trials the wardens HOT healing will be prefered over the slightly higher burst heals of templars, especially since the warden offers other support, too. But I guess we will know for sure when this patch hits live.
Regarding 2) Templars are NOT the only class allowed to heal in trials, sorry to say, but you really have to add a: "elitists run" and a "veteran" as well, to make your statement true for ... well, elitists trial runs in veteran mode...? Please consider that most people will be really really (truely) shocked to find out they loose the option loose the option to run a trial in vet mode with a handfull of jerks screamin at them what to do, where to stand and what to wear... (I hope you catch the irony ... to hell I'll spell it out for you: Even at this moment the notion of: A-healer- in-trials-has-to-be-a-templar is far from beeing true, its what really skilled players that enjoy a veteran run on a trail only with everyone doing a 100% job tell the rest of tamriel.
Regarding 3) No, and as said above, its not about templars beeing the only healer for trials, which they aren't. After this patch hits, if it hits the way its written down in the PTS notes, there is nothing left that adds anything "unique" to the templar class. Everything they can do can be done by some other class to a comparable extend and on top of it every other class can offer something special too. So no, by no means I am concerend about nor want templars beeing the only class to heal in elitists veteran trials ...
Elsterchen wrote: »cavakthestampede wrote: »Templars have minor mending in addition to major availability. Their heals will stay stronger. They also already adressed warden uptime on major in a later comment and will review it
Sure... major mending is "available"... after a heavy attack with a restro staff, just like any other class can access major mending oh well exept the warden: they get it when they do mending.
I don't really know about you, but beeing forced to equip a specific weapon and doing a specific attack just get the best result for 1/3 of my class skills is incredibly appealing. Even more so when a shiny new class can be bought that does just that without any need of equipping a specific weapon OR doing a specific attack OR any need to invest magika or stamina to get this buff at exactly the time that its needed.
Adding to it I didn't knew that nightblades or sorcercers or dragonnights had to use a specific weapon and game mechanic to get the major buffs, supporting their play working.
really, templars are such drama queens.
[/not funny]
austinwalter87ub17_ESO wrote: »
I laughed a little. Yes, Templars do have the strongest burst healing in the game. GOOD. Why fix something that isn't broken? As for Healing Ritual, it's quite clear that you don't play healers. HEALING RITUAL WILL NEVER BE A VIABLE HEAL. Due to the fast pace nature of the game you like to keep throwing in our face. This heal will never compete with the Resto Staff and its' Healing Springs. Of all the abilities in the game, it's one deserving of being completely removed and replaced with something UNIQUE and Supportive to our team. Perhaps deleting this trash skill and replacing it with something fresh that also grants us Major Mending would be a viable solution (lightbulb)? Don't tell me you can't do this, because you didn't have a problem deleting Blinding Flashes.
Anyone think someone has an agenda in nerfing Templars? Inserts himself in nearly every Templar conversation, and yet probably barely plays a Templar.
.... I had to Google Healing Ritual ESO, because I had no damn clue it was the second skill in our healing tree. Shows how useless it is.
.... I had to Google Healing Ritual ESO, because I had no damn clue it was the second skill in our healing tree. Shows how useless it is.
lol. I'd be interested to know just how many Templars have left this skill unmorphed. Does anyone actually have a point in the skill? Or is that a waste of a skill point?
austinwalter87ub17_ESO wrote: »
Oh, and I forgot to mention. In the past, the reason you didn't give Templars access to Major Sorcery is because we had Major Mending. So, where's my Major Sorcery? Tic toc.
@LadyLethalla wrote: »Perhaps it's just the cynic in me - and this has probably already been said (don't have time to ready 5 pages of posts) - but it seems to me that the Templar nerfs are broadly aimed at making us buy Morrowind... just saying.
UnversedNumber3 wrote: »austinwalter87ub17_ESO wrote: »
Oh, and I forgot to mention. In the past, the reason you didn't give Templars access to Major Sorcery is because we had Major Mending. So, where's my Major Sorcery? Tic toc.
In the mages guild tree, right where you left it.