lunalitetempler wrote: »IzakiBrotherSs wrote: »
Tested with 3 cost red and no VO (5/1/1) and could sustain just fine while getting very pleasant parses. Though I'm not publishing the build until I'm finished testing.
Be careful posting anything truthful or positive about tests on the pts, lol. You may be attacked by everyone who is against change and don't want anyone supporting these changes. The bitterness is real...
Keep up the fight!
Thanks man. People just won't understand that the changes to sustain are not that bad and were needed, otherwise the power creep would've been even bigger on max level players and we would see parses up to 50k on dummy. I can't speak for magicka classes, as I have little to no experience with them but stamina classes should be doing fine. The ceiling came down a little bit (even though that's debatable, at least in my case) and the floor was definitely raised, especially for people that won't immediately have 630 CP the next patch. I'm not saying I agree with ALL the changes, but the CP system one is definitely turning the game in a better direction.
They are mad cos they can't manage their own resource, but that's their problem. They will LTP.
It's not a L2P issue. It's a "dumbing down" issue. Nerfing sustain is fine. Nerfing to the point well-coordinated groups are still required to regularly heavy attack for resources is not. This will hit the casual players a lot harder than it will the better. Not to mention how slow the game will begin to feel.
Exactly.... this is going to make the gap EVEN bigger than it currently already is. I like the idea of a resources being worked on, but the way ZOS is implementing the changes is poorly executed.
People really want to HA Rahkatt on HM for 2 Lunar Phases? Like smh.
lunalitetempler wrote: »IzakiBrotherSs wrote: »
Tested with 3 cost red and no VO (5/1/1) and could sustain just fine while getting very pleasant parses. Though I'm not publishing the build until I'm finished testing.
Be careful posting anything truthful or positive about tests on the pts, lol. You may be attacked by everyone who is against change and don't want anyone supporting these changes. The bitterness is real...
Keep up the fight!
Thanks man. People just won't understand that the changes to sustain are not that bad and were needed, otherwise the power creep would've been even bigger on max level players and we would see parses up to 50k on dummy. I can't speak for magicka classes, as I have little to no experience with them but stamina classes should be doing fine. The ceiling came down a little bit (even though that's debatable, at least in my case) and the floor was definitely raised, especially for people that won't immediately have 630 CP the next patch. I'm not saying I agree with ALL the changes, but the CP system one is definitely turning the game in a better direction.
They are mad cos they can't manage their own resource, but that's their problem. They will LTP.
It's not a L2P issue. It's a "dumbing down" issue. Nerfing sustain is fine. Nerfing to the point well-coordinated groups are still required to regularly heavy attack for resources is not. This will hit the casual players a lot harder than it will the better. Not to mention how slow the game will begin to feel.
LiquidPony wrote: »lunalitetempler wrote: »IzakiBrotherSs wrote: »
Tested with 3 cost red and no VO (5/1/1) and could sustain just fine while getting very pleasant parses. Though I'm not publishing the build until I'm finished testing.
Be careful posting anything truthful or positive about tests on the pts, lol. You may be attacked by everyone who is against change and don't want anyone supporting these changes. The bitterness is real...
Keep up the fight!
Thanks man. People just won't understand that the changes to sustain are not that bad and were needed, otherwise the power creep would've been even bigger on max level players and we would see parses up to 50k on dummy. I can't speak for magicka classes, as I have little to no experience with them but stamina classes should be doing fine. The ceiling came down a little bit (even though that's debatable, at least in my case) and the floor was definitely raised, especially for people that won't immediately have 630 CP the next patch. I'm not saying I agree with ALL the changes, but the CP system one is definitely turning the game in a better direction.
They are mad cos they can't manage their own resource, but that's their problem. They will LTP.
It's not a L2P issue. It's a "dumbing down" issue. Nerfing sustain is fine. Nerfing to the point well-coordinated groups are still required to regularly heavy attack for resources is not. This will hit the casual players a lot harder than it will the better. Not to mention how slow the game will begin to feel.
I could be totally wrong, but I wonder if the end-game type players who keep saying that this is going to be way worse for "casual players" really have the expertise on casual playstyles to be able to say that.
Isn't a Heavy Attack rotation much easier than what we've got now? One full pass through my stamblade rotation on live is probably about 20 actions in just over 10 seconds (LA/caltrops/LA/hail/LA/PI/LA/trap/LA/rending/LA/RS/LA/RS/LA/RS/LA/RS/swap), with more complication when factoring in buffs, ultimates, and pots.
So if the new "meta" is: lay down DoTs then heavy attack until the DoTs run out ... isn't that much easier for a newer or less skilled player to do? Or even if the meta involves laying DoTs between heavies, that's still easier. I recall one of the devs making a point about being old and not having the "finger speed" or something along those lines, so I wonder if this is a part of that. Maybe simplifying rotations will actually smooth out the curve. Who knows.
[Please also remove the recent homogenisation to sustain! Necrotic Orbs and Blazing Spear should be separate (one gives magicka, the other gives stamina), the fact I can't choose my resource pool I gain sustain in as a tank, is very very silly, and not strategic at all.
Tanking is really just not that fun right now either, I assume no one plays a tank the sustain nerf to them was just really awful, I was hoping for some good changes in how I manage my resources. Instead, I can't even control what I get back, I ask for shards and get magicka back because it's my lowest resource pool. I have literally no idea how you guys imagine we spec our characters for this. It really makes no sense.
Capt_Morgan wrote: »lunalitetempler wrote: »IzakiBrotherSs wrote: »
Tested with 3 cost red and no VO (5/1/1) and could sustain just fine while getting very pleasant parses. Though I'm not publishing the build until I'm finished testing.
Be careful posting anything truthful or positive about tests on the pts, lol. You may be attacked by everyone who is against change and don't want anyone supporting these changes. The bitterness is real...
Keep up the fight!
Thanks man. People just won't understand that the changes to sustain are not that bad and were needed, otherwise the power creep would've been even bigger on max level players and we would see parses up to 50k on dummy. I can't speak for magicka classes, as I have little to no experience with them but stamina classes should be doing fine. The ceiling came down a little bit (even though that's debatable, at least in my case) and the floor was definitely raised, especially for people that won't immediately have 630 CP the next patch. I'm not saying I agree with ALL the changes, but the CP system one is definitely turning the game in a better direction.
They are mad cos they can't manage their own resource, but that's their problem. They will LTP.
We can all manage resources just fine. I'm mad because the only way to do so is heavy attacking a few times every rotation, which makes the game sluggish and slow. This change just makes pve boring.