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Sustain in PvE for Morrowind

  • ziaodix
    ziaodix
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    spiiros wrote: »
    Akimbro wrote: »
    Joker99 wrote: »
    Jammer480 wrote: »
    Joker99 wrote: »
    Joker99 wrote: »
    Sustain is gonna be fine on stam classes.

    LOL I don't think you know what's awaits you. Its either Heavy Attack builds or 3 cost-reduction glyphs (+ Vicious Ophidian) to sustain.

    Tested with 3 cost red and no VO (5/1/1) and could sustain just fine while getting very pleasant parses. Though I'm not publishing the build until I'm finished testing.

    Be careful posting anything truthful or positive about tests on the pts, lol. You may be attacked by everyone who is against change and don't want anyone supporting these changes. The bitterness is real...

    Keep up the fight!

    Thanks man. People just won't understand that the changes to sustain are not that bad and were needed, otherwise the power creep would've been even bigger on max level players and we would see parses up to 50k on dummy. I can't speak for magicka classes, as I have little to no experience with them but stamina classes should be doing fine. The ceiling came down a little bit (even though that's debatable, at least in my case) and the floor was definitely raised, especially for people that won't immediately have 630 CP the next patch. I'm not saying I agree with ALL the changes, but the CP system one is definitely turning the game in a better direction.

    They are mad cos they can't manage their own resource, but that's their problem. They will LTP.

    It's not a L2P issue. It's a "dumbing down" issue. Nerfing sustain is fine. Nerfing to the point well-coordinated groups are still required to regularly heavy attack for resources is not. This will hit the casual players a lot harder than it will the better. Not to mention how slow the game will begin to feel.

    Exactly.... this is going to make the gap EVEN bigger than it currently already is. I like the idea of a resources being worked on, but the way ZOS is implementing the changes is poorly executed.

    People really want to HA Rahkatt on HM for 2 Lunar Phases? Like smh.

    Pretty sure ZoS wants your DPS to be at the point Rhakkat would hit at least 1 Lunar Cycyel and possibly be close to the second. At least. based on the description of the achievement that's what it feels like they want.
    @ziaodix
    PC/NA CP Rank: 1400
    GuildsKeep Moving ForwardNightfighters
    Accomplishments • vMA • vDSA (43238) • vAA HM • vHRC HM • vSO HM • vMoL HM • vHoF HM • vAS+2 •

    Characters
    NA Server
    1. ziaodix - Breton Templar
    2. ziaodix the artisan - Argonian Templar
    3. ziaodix the lightbringer - Imperial Templar
    4. ziaodix the shadow - Breton Nightblade
    5. ziaodix the fleet-footed - Bosmer Nightblade
    6. ziaodix the necromantia - Breton Necromancer
    7. ziaodix the orcromancer - Orsimer Necromancer
    8. ziaodix the dryskin - Argonian Warden
    9. ziaodix the shaman - Breton Warden
    10. ziaodix the hellspawn - Khajiit Warden
    11. ziaodix the wardenstein - Redguard Warden
    12. ziaodix the titan - Nord Dragonknight
    13. ziaodix the toxic - Redguard Dragonknight
    14. ziaodix the hellfire - Dunmer Dragonknight
    15. ziaodix the cauterizer - Breton Dragonknight
    16. ziaodix the incinerator - Dunmer Dragonknight
    17. ziaodix the sylph - Redguard Sorcerer
    18. ziaodix the storm -Altmer Sorcerer
    19. ziaodix the arcanist - Nord Templar
    20. ziaodix the fatecarver - Altmer Templar

    Media : YouTubeTwitch
  • LiquidPony
    LiquidPony
    ✭✭✭✭✭
    ✭✭✭
    Akimbro wrote: »
    Joker99 wrote: »
    Jammer480 wrote: »
    Joker99 wrote: »
    Joker99 wrote: »
    Sustain is gonna be fine on stam classes.

    LOL I don't think you know what's awaits you. Its either Heavy Attack builds or 3 cost-reduction glyphs (+ Vicious Ophidian) to sustain.

    Tested with 3 cost red and no VO (5/1/1) and could sustain just fine while getting very pleasant parses. Though I'm not publishing the build until I'm finished testing.

    Be careful posting anything truthful or positive about tests on the pts, lol. You may be attacked by everyone who is against change and don't want anyone supporting these changes. The bitterness is real...

    Keep up the fight!

    Thanks man. People just won't understand that the changes to sustain are not that bad and were needed, otherwise the power creep would've been even bigger on max level players and we would see parses up to 50k on dummy. I can't speak for magicka classes, as I have little to no experience with them but stamina classes should be doing fine. The ceiling came down a little bit (even though that's debatable, at least in my case) and the floor was definitely raised, especially for people that won't immediately have 630 CP the next patch. I'm not saying I agree with ALL the changes, but the CP system one is definitely turning the game in a better direction.

    They are mad cos they can't manage their own resource, but that's their problem. They will LTP.

    It's not a L2P issue. It's a "dumbing down" issue. Nerfing sustain is fine. Nerfing to the point well-coordinated groups are still required to regularly heavy attack for resources is not. This will hit the casual players a lot harder than it will the better. Not to mention how slow the game will begin to feel.

    I could be totally wrong, but I wonder if the end-game type players who keep saying that this is going to be way worse for "casual players" really have the expertise on casual playstyles to be able to say that.

    Isn't a Heavy Attack rotation much easier than what we've got now? One full pass through my stamblade rotation on live is probably about 20 actions in just over 10 seconds (LA/caltrops/LA/hail/LA/PI/LA/trap/LA/rending/LA/RS/LA/RS/LA/RS/LA/RS/swap), with more complication when factoring in buffs, ultimates, and pots.

    So if the new "meta" is: lay down DoTs then heavy attack until the DoTs run out ... isn't that much easier for a newer or less skilled player to do? Or even if the meta involves laying DoTs between heavies, that's still easier. I recall one of the devs making a point about being old and not having the "finger speed" or something along those lines, so I wonder if this is a part of that. Maybe simplifying rotations will actually smooth out the curve. Who knows.
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    LiquidPony wrote: »
    Akimbro wrote: »
    Joker99 wrote: »
    Jammer480 wrote: »
    Joker99 wrote: »
    Joker99 wrote: »
    Sustain is gonna be fine on stam classes.

    LOL I don't think you know what's awaits you. Its either Heavy Attack builds or 3 cost-reduction glyphs (+ Vicious Ophidian) to sustain.

    Tested with 3 cost red and no VO (5/1/1) and could sustain just fine while getting very pleasant parses. Though I'm not publishing the build until I'm finished testing.

    Be careful posting anything truthful or positive about tests on the pts, lol. You may be attacked by everyone who is against change and don't want anyone supporting these changes. The bitterness is real...

    Keep up the fight!

    Thanks man. People just won't understand that the changes to sustain are not that bad and were needed, otherwise the power creep would've been even bigger on max level players and we would see parses up to 50k on dummy. I can't speak for magicka classes, as I have little to no experience with them but stamina classes should be doing fine. The ceiling came down a little bit (even though that's debatable, at least in my case) and the floor was definitely raised, especially for people that won't immediately have 630 CP the next patch. I'm not saying I agree with ALL the changes, but the CP system one is definitely turning the game in a better direction.

    They are mad cos they can't manage their own resource, but that's their problem. They will LTP.

    It's not a L2P issue. It's a "dumbing down" issue. Nerfing sustain is fine. Nerfing to the point well-coordinated groups are still required to regularly heavy attack for resources is not. This will hit the casual players a lot harder than it will the better. Not to mention how slow the game will begin to feel.

    I could be totally wrong, but I wonder if the end-game type players who keep saying that this is going to be way worse for "casual players" really have the expertise on casual playstyles to be able to say that.

    Isn't a Heavy Attack rotation much easier than what we've got now? One full pass through my stamblade rotation on live is probably about 20 actions in just over 10 seconds (LA/caltrops/LA/hail/LA/PI/LA/trap/LA/rending/LA/RS/LA/RS/LA/RS/LA/RS/swap), with more complication when factoring in buffs, ultimates, and pots.

    So if the new "meta" is: lay down DoTs then heavy attack until the DoTs run out ... isn't that much easier for a newer or less skilled player to do? Or even if the meta involves laying DoTs between heavies, that's still easier. I recall one of the devs making a point about being old and not having the "finger speed" or something along those lines, so I wonder if this is a part of that. Maybe simplifying rotations will actually smooth out the curve. Who knows.

    I'm not sure it's easier.

    It definitely is more boring.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • ziaodix
    ziaodix
    ✭✭✭
    And boring gets old very quickly.
    @ziaodix
    PC/NA CP Rank: 1400
    GuildsKeep Moving ForwardNightfighters
    Accomplishments • vMA • vDSA (43238) • vAA HM • vHRC HM • vSO HM • vMoL HM • vHoF HM • vAS+2 •

    Characters
    NA Server
    1. ziaodix - Breton Templar
    2. ziaodix the artisan - Argonian Templar
    3. ziaodix the lightbringer - Imperial Templar
    4. ziaodix the shadow - Breton Nightblade
    5. ziaodix the fleet-footed - Bosmer Nightblade
    6. ziaodix the necromantia - Breton Necromancer
    7. ziaodix the orcromancer - Orsimer Necromancer
    8. ziaodix the dryskin - Argonian Warden
    9. ziaodix the shaman - Breton Warden
    10. ziaodix the hellspawn - Khajiit Warden
    11. ziaodix the wardenstein - Redguard Warden
    12. ziaodix the titan - Nord Dragonknight
    13. ziaodix the toxic - Redguard Dragonknight
    14. ziaodix the hellfire - Dunmer Dragonknight
    15. ziaodix the cauterizer - Breton Dragonknight
    16. ziaodix the incinerator - Dunmer Dragonknight
    17. ziaodix the sylph - Redguard Sorcerer
    18. ziaodix the storm -Altmer Sorcerer
    19. ziaodix the arcanist - Nord Templar
    20. ziaodix the fatecarver - Altmer Templar

    Media : YouTubeTwitch
  • Rinmaethodain
    Rinmaethodain
    ✭✭✭✭✭
    [Please also remove the recent homogenisation to sustain! Necrotic Orbs and Blazing Spear should be separate (one gives magicka, the other gives stamina), the fact I can't choose my resource pool I gain sustain in as a tank, is very very silly, and not strategic at all.

    I second this.
    Tanking is really just not that fun right now either, I assume no one plays a tank the sustain nerf to them was just really awful, I was hoping for some good changes in how I manage my resources. Instead, I can't even control what I get back, I ask for shards and get magicka back because it's my lowest resource pool. I have literally no idea how you guys imagine we spec our characters for this. It really makes no sense.

    And this ^. Not to mention the whole argument to "block strategical" that was used to support unnecessary double increase to block cost (it will tick now every 0.25s instead of 0.5s) and nerf to Constitution passive which was given to PVE tanks as a compensation for removal of Bracing passive back in Dark Brotherhood is a bust when a PVE Tank faces The Warrior in Hel Ra Citadel where very single unblocked attack is insta death; Veteran Hardmode Cradle of Shadows where amount of stray damage is damn to high; Veteran Hardmode Aetherian Archive where 4 (and soon probably 5 will be norm with sustain/dps nerf) Axes constantly light and heavy attack and one unblocked heavy swing (or meteor) is isnta death to tank and wipe for group.
    Edited by Rinmaethodain on April 27, 2017 11:00PM
  • lunalitetempler
    lunalitetempler
    ✭✭✭✭
    Joker99 wrote: »
    Jammer480 wrote: »
    Joker99 wrote: »
    Joker99 wrote: »
    Sustain is gonna be fine on stam classes.

    LOL I don't think you know what's awaits you. Its either Heavy Attack builds or 3 cost-reduction glyphs (+ Vicious Ophidian) to sustain.

    Tested with 3 cost red and no VO (5/1/1) and could sustain just fine while getting very pleasant parses. Though I'm not publishing the build until I'm finished testing.

    Be careful posting anything truthful or positive about tests on the pts, lol. You may be attacked by everyone who is against change and don't want anyone supporting these changes. The bitterness is real...

    Keep up the fight!

    Thanks man. People just won't understand that the changes to sustain are not that bad and were needed, otherwise the power creep would've been even bigger on max level players and we would see parses up to 50k on dummy. I can't speak for magicka classes, as I have little to no experience with them but stamina classes should be doing fine. The ceiling came down a little bit (even though that's debatable, at least in my case) and the floor was definitely raised, especially for people that won't immediately have 630 CP the next patch. I'm not saying I agree with ALL the changes, but the CP system one is definitely turning the game in a better direction.

    They are mad cos they can't manage their own resource, but that's their problem. They will LTP.

    We can all manage resources just fine. I'm mad because the only way to do so is heavy attacking a few times every rotation, which makes the game sluggish and slow. This change just makes pve boring.

    There are so many ways around the sustain I don't know where to start. I guess you will figure it out eventually.
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