* Battle Roar: This passive ability now restores an equal amount of Health, Magicka, and Stamina when you use an Ultimate ability, and the amounts are now based on your character level instead of your Max Resource(s).
Developer Comments:
This will be a buff for each particular resource if your maximum is below 26,000, and a reduction if it is above. This will generally result in a buff to overall resources restored, but a reduction to the specific resource you are stacking.
* Spear Shards: The synergy from this ability and its morphs now restore Stamina or Magicka, whichever percentage is lower. The amount restored is now based on your character level instead of your Max Resource. The synergy also has a shared cooldown with the Necrotic Orb synergy.
In my opinion this is a mistake. It will make everything more confusing, even for balancing. What does mean that a skill will scale with the character level? is this refering to CP lvls? from 1 to 160 CP? 1 to 50 normal levels?
Really... why you can not first design and stablish the standards and then balance the numbers?
What zos is saying here is that if you stack till maximum 26k magicka, this skill will restore more resources as if it would do it scaling by your maximum magicka. But if in theory you would have 40k magicka pool then this skill would look like a nerf, because it scales from your character lvl and it doesn't reach that high.
Just hear this and then think.... is not logical... is a way to fix something but cuting the freedom to players to build maximum magicka builds if they want to.... even if they regeneration and damage will be lower, it would make no sense, for anyone, base builds in more than 26k magicka, only because of 1 SKILL!!!! but they can sacrifice this skill because all others would scale with the maximum magicka...
Balance your numbers, your algorithms, matematics behind the game in your code. Clarify yourself your own concepts of magicka, stamina health and all stats that are in the game, know them like if they were your own child, build a very strong concept and then balance. You changes look like a desperate try, to balance something without have to touch to much deep in your code and in the things you have till now.
You could do something like that the skill scales till the 26k magicka in a very elevate scale and then have some dinimishing return from the 26k magicka to up.
An nerf is obvious outside of an stamina build using orbs or shards who might be an idea now.It is just word salad to avoid say "This skill is also getting nerfed....."
It means you'll get the same return amount as someone else your level, not more, not less.I was also thinking what does "based on your character level" mean, pretty confusing...
It is a cap without calling it a cap.
My opinion they are tired of players dumping all their points into magicka or stamina, boosting that with champion points and burning through vet content like it was nothing. They tried giving the bosses more health and other boosts but really that didn't make the fights any tougher. Just made them last a bit longer. So caps.
Merlin13KAGL wrote: »It means you'll get the same return amount as someone else your level, not more, not less.I was also thinking what does "based on your character level" mean, pretty confusing...
So an equivalent 5% return on a max level character might be 2k if you're both CP160+
This, vs the 500 you would get on live for 10k worth of max stat and the 2.5k the other guy would get for 50k worth of max stat.
It evens it out. If you're both the same level, you both get the same benefit, and it doesn't change per gear slotted, like it does now.
They chose to make abilities scale of stam and magicka as well as spell damage and weapon damage, they should of just had spell damage and weapon damage be what abilities scale off instead of maximum resource if thats what they dislike so much.
Again players of all kinds, new and old are being punished for their mistakes. So ridiculous.
It is a cap without calling it a cap.
My opinion they are tired of players dumping all their points into magicka or stamina, boosting that with champion points and burning through vet content like it was nothing. They tried giving the bosses more health and other boosts but really that didn't make the fights any tougher. Just made them last a bit longer. So caps.
well thats their own fault isnt it?
They chose to make abilities scale of stam and magicka as well as spell damage and weapon damage, they should of just had spell damage and weapon damage be what abilities scale off instead of maximum resource if thats what they dislike so much.
Again players of all kinds, new and old are being punished for their mistakes. So ridiculous.
Sure if they cut the idea that maximum resources gives you more damage people would still be stacking into WD and SD, this mess is of their own making if they dont want people stacking into one form of resource.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Character Lvl =50 Campion Lvl =160+
This, putting an larger magazine in the gun does not make each bullet do more damage.It is a cap without calling it a cap.
My opinion they are tired of players dumping all their points into magicka or stamina, boosting that with champion points and burning through vet content like it was nothing. They tried giving the bosses more health and other boosts but really that didn't make the fights any tougher. Just made them last a bit longer. So caps.
well thats their own fault isnt it?
They chose to make abilities scale of stam and magicka as well as spell damage and weapon damage, they should of just had spell damage and weapon damage be what abilities scale off instead of maximum resource if thats what they dislike so much.
Again players of all kinds, new and old are being punished for their mistakes. So ridiculous.
Sure if they cut the idea that maximum resources gives you more damage people would still be stacking into WD and SD, this mess is of their own making if they dont want people stacking into one form of resource.
It is a cap without calling it a cap.
My opinion they are tired of players dumping all their points into magicka or stamina, boosting that with champion points and burning through vet content like it was nothing. They tried giving the bosses more health and other boosts but really that didn't make the fights any tougher. Just made them last a bit longer. So caps.