Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

[SUGGESTION] An Alternative to Removing the Cost Reduction and Sustain CP Nodes.

Uriel_Nocturne
Uriel_Nocturne
✭✭✭✭✭
✭✭
My suggestion:

All of the Sustain and Cost Reduction changes together are killing 3 of 5 classes. If introduced separately, they probably wouldn't have been too bad to work around; but together with the nerfs to Light and Heavy attack returns, Armor resource returns/cost reduction, Skill changes, Skill returns/cost reductions, etc.; they're soul-crushing.

So I deeply understand that you guys at ZOS seem to think that Sustain and Cost Reduction are "out of control" (pro tip: they aren't...), so I came up with an alternative suggestion that would still allow you to reign in Sustain and Cost Reduction, but won't prohibitively punish your player base.

Don't remove the Cost Reduction and Sustain CP nodes, change their values.

You've done it with many other nodes in this PTS patch, you can do it for the Sustain and Cost Reduction nodes as well.

Just make it so that Magician/Warlord only have a maximum of 15% on your precious 100pt scale like you've done to other nodes. This means that, at placing 50Cp into those nodes, the player will have a bonus of only 10-12%; which is far less than what they give now, but will still give the players SOME form of Sustain and Cost Reduction, which are very necessary game mechanics due to the very nature of how the game is built on both the PvE and PvP sides of the game. This will allow the Tanks to still be able to Tank, Nightblades won't be as bad off as they are right now on the PTS (there are other changes that need to be rectified for NB's, but that would require an entire other thread to detail that out...), Templars will still be able to effectively heal (though Templars and Dragon Knight's are still going to need a lot of tweaking after the crushing changes you've made to them). Will this fix ALL of the problems? No, not hardly. But it's a fine start, and would go quite a long way IMO to get the vast majority of players back on your side with these changes.

These changes will "reign in" the sustain and cost reduction, and the player will still have to make adjustments while keeping the "fast paced" feel of battle, but will keep the mythical "infinite sustain" builds from being able to sustain indefinitely.

This would be a far more accepted change IMO, and would do quite a lot to stem the rampant negativity that the current PTS patch is receiving... pretty much across the entirety of the internet.

@ZOS_GinaBruno @ZOS_RichLambert @ZOS_JessicaFolsom What do you think? I believe that this would be a much more viable "middle-ground" to meet your players on, because honestly; only a very small minority of players are fans of the upcoming changes as they stand right now.
Edited by Uriel_Nocturne on April 25, 2017 7:14PM

twitch.tv/vampire_nox
PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • Uriel_Nocturne
    Uriel_Nocturne
    ✭✭✭✭✭
    ✭✭
    I am also open to (and hoping to drive) discussion among the players over this idea.

    Like it, hate it, whatever; discuss the merits/detriments of this idea. If nothing else, it furthers discussion about where we'd like the game to go.

    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


Sign In or Register to comment.