ZOS_GinaBruno wrote: »
Nightblade
- Shadow
- Shadow Barrier: Increased this passive ability’s base duration of Major Ward and Major Resolve to 3/6 seconds from 2/4 seconds.
Developer Comments:Increasing the duration of this passive’s bonuses will improve the overall survivability of Nightblades. Heavy Armor, tank-focused Nightblades in particular should have a much smoother time maintaining nearly consistent uptime on these buffs with a combinations of abilities such as Refreshing Path or Summon Shades.
- Siphoning
- Siphoning Strikes: Fixed an issue where the heal from this ability and its morphs could not critically strike.
ZOS_GinaBruno wrote: »
Nightblade
- Shadow
- Shadow Barrier: Increased this passive ability’s base duration of Major Ward and Major Resolve to 3/6 seconds from 2/4 seconds.
Developer Comments:Increasing the duration of this passive’s bonuses will improve the overall survivability of Nightblades. Heavy Armor, tank-focused Nightblades in particular should have a much smoother time maintaining nearly consistent uptime on these buffs with a combinations of abilities such as Refreshing Path or Summon Shades.
- Siphoning
- Siphoning Strikes: Fixed an issue where the heal from this ability and its morphs could not critically strike.
Looks like a small buff to the Shadow Barrier passive. although I am not sure what they mean by "nearly consistent uptime on these buffs with a combinations of abilities such as Refreshing Path or Summon Shades"...
ZOS_GinaBruno wrote: »
Nightblade
- Shadow
- Shadow Barrier: Increased this passive ability’s base duration of Major Ward and Major Resolve to 3/6 seconds from 2/4 seconds.
Developer Comments:Increasing the duration of this passive’s bonuses will improve the overall survivability of Nightblades. Heavy Armor, tank-focused Nightblades in particular should have a much smoother time maintaining nearly consistent uptime on these buffs with a combinations of abilities such as Refreshing Path or Summon Shades.
- Siphoning
- Siphoning Strikes: Fixed an issue where the heal from this ability and its morphs could not critically strike.
Looks like a small buff to the Shadow Barrier passive. although I am not sure what they mean by "nearly consistent uptime on these buffs with a combinations of abilities such as Refreshing Path or Summon Shades"...
ZOS_GinaBruno wrote: »
Nightblade
- Shadow
- Shadow Barrier: Increased this passive ability’s base duration of Major Ward and Major Resolve to 3/6 seconds from 2/4 seconds.
Developer Comments:Increasing the duration of this passive’s bonuses will improve the overall survivability of Nightblades. Heavy Armor, tank-focused Nightblades in particular should have a much smoother time maintaining nearly consistent uptime on these buffs with a combinations of abilities such as Refreshing Path or Summon Shades.
- Siphoning
- Siphoning Strikes: Fixed an issue where the heal from this ability and its morphs could not critically strike.
Looks like a small buff to the Shadow Barrier passive. although I am not sure what they mean by "nearly consistent uptime on these buffs with a combinations of abilities such as Refreshing Path or Summon Shades"...
It's cuz Sap Tank wearing Heavy Armor get another duration increase for each piece of Heavy worn.
Sadly, the new changes to Shards and Orbs make it even harder for them, since Magicka is their maximum stat
Gilliamtherogue wrote: »ZOS_GinaBruno wrote: »
Nightblade
- Shadow
- Shadow Barrier: Increased this passive ability’s base duration of Major Ward and Major Resolve to 3/6 seconds from 2/4 seconds.
Developer Comments:Increasing the duration of this passive’s bonuses will improve the overall survivability of Nightblades. Heavy Armor, tank-focused Nightblades in particular should have a much smoother time maintaining nearly consistent uptime on these buffs with a combinations of abilities such as Refreshing Path or Summon Shades.
- Siphoning
- Siphoning Strikes: Fixed an issue where the heal from this ability and its morphs could not critically strike.
Looks like a small buff to the Shadow Barrier passive. although I am not sure what they mean by "nearly consistent uptime on these buffs with a combinations of abilities such as Refreshing Path or Summon Shades"...
With 5 pieces of Heavy armor on live, Major Ward and Resolve lasts only about 8.6s or so, which doesn't line up with the two major skills that the Nightblade Tank casts from Shadow; Path and Shades. This change was to allow them to line up more in sync to be up 100%, assuming you are keeping Path or Shades up 100% as well.
Another week of subpar updates for the weakest class in the game at the moment. Fabulous!
ZOS_GinaBruno wrote: »
Nightblade
- Shadow
- Shadow Barrier: Increased this passive ability’s base duration of Major Ward and Major Resolve to 3/6 seconds from 2/4 seconds.
Developer Comments:Increasing the duration of this passive’s bonuses will improve the overall survivability of Nightblades. Heavy Armor, tank-focused Nightblades in particular should have a much smoother time maintaining nearly consistent uptime on these buffs with a combinations of abilities such as Refreshing Path or Summon Shades.
- Siphoning
- Siphoning Strikes: Fixed an issue where the heal from this ability and its morphs could not critically strike.
Looks like a small buff to the Shadow Barrier passive. although I am not sure what they mean by "nearly consistent uptime on these buffs with a combinations of abilities such as Refreshing Path or Summon Shades"...
It's cuz Sap Tank wearing Heavy Armor get another duration increase for each piece of Heavy worn.
Sadly, the new changes to Shards and Orbs make it even harder for them, since Magicka is their maximum stat
stevepdodson_ESO888 wrote: »ZOS_GinaBruno wrote: »
Nightblade
- Shadow
- Shadow Barrier: Increased this passive ability’s base duration of Major Ward and Major Resolve to 3/6 seconds from 2/4 seconds.
Developer Comments:Increasing the duration of this passive’s bonuses will improve the overall survivability of Nightblades. Heavy Armor, tank-focused Nightblades in particular should have a much smoother time maintaining nearly consistent uptime on these buffs with a combinations of abilities such as Refreshing Path or Summon Shades.
- Siphoning
- Siphoning Strikes: Fixed an issue where the heal from this ability and its morphs could not critically strike.
Looks like a small buff to the Shadow Barrier passive. although I am not sure what they mean by "nearly consistent uptime on these buffs with a combinations of abilities such as Refreshing Path or Summon Shades"...
It's cuz Sap Tank wearing Heavy Armor get another duration increase for each piece of Heavy worn.
Sadly, the new changes to Shards and Orbs make it even harder for them, since Magicka is their maximum stat
check the PTS patch notes latest on Orb and Shards...not sure what I can and can't say, so hopefully you can read it for yourself