Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Home gardening, ancestor silk

Turokos_Vampires
Turokos_Vampires
✭✭✭
With the constant rise in ancestor silk prices. Crown purchased seeds that respawn like in the wild for homes. This would not only help crafters but also help control the rising inflation in silk costs.

A growable and respawning ancestor plant for homes that is purchased in the crown store
  • AlienSlof
    AlienSlof
    ✭✭✭✭✭
    ✭✭✭
    What you need for that is a herd of spiders, not plants! You could become a spider-herder! :D
    RIP Atherton, my beautiful little gentle friend, my Shining Light. I will miss you forever. Without you I am a hollow shell.
  • thrillho5000
    thrillho5000
    ✭✭
    @AlienSlof, that's not a bad idea actually. You can have a little shed in your yard or up in your attic with ancestor moths munching on a pile of raspberry leaves, and every day you can harvest and process a certain amount of ancestor silk from them.

    Any animal husbandry would be great in this game, to be honest. Hell--I'd settle for letting my pets move around and have new animations while they're in the house.
    Main: Thavrin of Ill Omen
    Class: screwup Dual-Wield Stamblade DPS/Tank hybrid, aka "The Near-Death Experience"
  • vivisectvib16_ESO
    vivisectvib16_ESO
    ✭✭✭✭✭
    I would totally be into a farming addition to Homestead. Make it so that it doesn't break the crafting economy (cooldown periods before you can farm again, etc) but it would definitely add to the usability and the purpose of player housing outside of being mostly cosmetic.
  • nodulo
    nodulo
    ✭✭✭
    I whole heartedly agree! Some sort of "farming" would be fantastic.
    And as such a homestead was a sustainable way of life from one's own property.
  • Megabear
    Megabear
    ✭✭✭✭✭
    Farming yes please :)
    Guide to making $$$ in Tamriel: https://forums.elderscrollsonline.com/en/discussion/370618/guide-to-making-gold-in-eso/p1?new=1
    Cost analysis for potential ESO players: https://forums.elderscrollsonline.com/en/discussion/367919/cost-analysis-for-brand-new-potential-pc-eso-players#latest
    Warden Bow Healer/DPS Hybrid Build: http://tamrielfoundry.com/topic/warden-bow-healerdps-hybrid/
    Warden "The Warladin" Healer/Tank Hybrid Build: http://tamrielfoundry.com/topic/warden-the-warladin-healertank-hybrid-build/
    Warden Stamina DPS Build: http://tamrielfoundry.com/topic/warden-dps-build/
    Server - PC/NA
    Vhevet - (S) Night Blade/Female/Orsimer
    Ecaer - (M) Templar/Female/Breton
    Captain Beaster Bunny - (S) Warden/Male/Red Guard
    Ezaera - (M) Sorcerer/Female/Altmer
    Ecaeri - (M) Warden/Female/Argonian
    Dun-and-Dunmer - (M) Dragon Knight/Male/Dunmer
    What Can Go Wong - (S) Night Blade/Male/Bosmer
    Izaer - (M) Templar/Male/Breton
  • SickleCider
    SickleCider
    ✭✭✭✭✭
    ✭✭✭
    Farming yes! My alchemist needs a little garden. I also love the idea of sandboxing pets.
    ✨🐦✨ Blackfeather Court Commission ✨🐦✨
  • xmaveri
    xmaveri
    ✭✭✭
    Farming as a skill line is a great idea! It would give homestead an extreme added purpose. Find seeds, fertilizer, water, and after tending to the plant for let's say 30 days it will start producing mats. Once the plant is fully grown you won't have to tend to it anymore and it will make mats every 24 hours. I would love to have a alchemy​garden as well as clothing plants and trees. Guess mining would be left out. Unless we could dig for resources? Idk. Highly doubt anything like this will happen. Our best bet would to hope for alchemy gardens.
  • Balibe
    Balibe
    ✭✭✭✭
    Nice idea, no way to implement fairly as I can see. These are designed to be farmed in the wild, not created by players .....

    Just because the economy prices are going up, not a reason to change things in the game so you can create them for free .....

    Go out and loot them in the wild as we all do or farm gold and buy them .....
  • logarifmik
    logarifmik
    ✭✭✭✭✭
    I guess, all people here know how in TES V DLC Hearthfire gardening feature was implemented. In ESO it can be done in much similar way, with certain improvements. I don't know if it'll be an appropriate way to do such a thing with Ancestor Silk and other "non-consumable" crafting materials, but at least cultivation of the alchemical flora shouldn't be a big problem for economy. With properly calculated respawn time, of course.
    I see it this way. First, you'll need fertile soil, which can be crafted or bought from vendors. Second, seeds, that can be with some relatively small probability obtained from plants (much like Alchemical Resin). Third, plant the seeds into fertile soil, that can be placed anywhere you want in your home. Finally, wait until plant will grow and harvest it.
    After this cycle is complete, player need to find seeds again. It also would be reasonable if harvesting a home plant will have a much better chances to obtain seeds.

    Regarding harvesting blacksmithing, clothier and woodworking materials from players estates. I can't see how leveling nature of such kind of materials can be taken into account and how it can be done in a right way.
    EU PC: @logarifmik | Languages: Русский, English
    Dimitri Frernis | Breton Sorcerer | Damage Dealer | Daggerfall Covenant
    Scales-of-Ice | Argonian Warden | Tank / Healer | Daggerfall Covenant
  • Skeletalkk
    Skeletalkk
    ✭✭✭
    As a follower of Mephala, I'd love to keep little spiders in my home<3 :)
    - PC EU -
    I JUST WANT MORE DAMN HOUSE ITEM SLOTS.
    Kireth Telvanni - Dunmer - MagSorc

    The Ending of Words is AlmSiVi.

    Accept Mephala's Embrace.
  • Teulisch
    Teulisch
    Farming would be very nice. a size limit could effect what houses qualified for the item, i cant see that working in a 'small' house.

    other idea- instead of crafting nodes, a delivery box. place box, wait X hours (maybe a day), and receive a delivery. it could function similar to a crafting hireling. there are already a number of ways to do this with passives, why not have furniture for it? get one crate for each craft you want mats for.

    the problem here, is that even with a per-house placement limit, you can have a LOT of houses. so you have to consider the maximum scale that players will hit as soon as possible. it would need to be either an expensive vendor item (maybe acheivement for master harvester) or a crown store item. make it a Large item and you limit what houses it can fit inside somewhat.

  • Furinol
    Furinol
    ✭✭
    Anything that can be done to make housing useful gets a vote from me.

    Loved the gardening feature in hearthfire.

    Housing in general was much better in that game.


  • RogueShade
    RogueShade
    ✭✭✭
    There were several houses with water features that I would have chosen if I could actually FISH in them. Instead I went with the one in Rivenspire that's surrounded by water. My boat is kept in drydock in my backyard.
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    If you had to choose between this method and the hireling? Sure. Why not?

    But not access to both, for obvious reasons.

    The mechanic would be a welcomed addition, but not if it doubles the yield of the current setup.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Dracindo
    Dracindo
    ✭✭✭✭✭
    I think the farming element should be limited to provisioning and maybe, maybe, just maybe alchemy ingredients.

    It's hard to search for specific ingredients, especially when you need them for provisioning writs. I need barley? Okay, I run every crate, every barrel and every sack, and I find stacks of everything but barley.
    It would be nice if you could farm ingredients for recipes you regularly craft.

    I wouldn't allow ancestor's silk (and ores, and logs) to be farmed though. As you say, you and everyone else will buy this in order to sell it to others. Now, I wouldn't call this Pay2Win, but it wouldn't be fair to have players spend money to earn a lot of extra gold ingame, for hardly any extra effort.
    Even if everyone is doing it and silk prices suddenly drop, you can still extract it for some gold tempers and sell those.

    This is why provisioning ingredients would be agreeable, and more realistic.
    Edited by Dracindo on June 1, 2017 1:24PM
Sign In or Register to comment.