Ep1kMalware wrote: »
The thing that always surprises me about ESO is how the average player thinks that things like these sustain changes will improve the quality of their experience and level the playing field between them and advanced players.
Yeah, I play AD - although there's this guild that seems to think I'm a traitor because of the one time I rolled a DC. Whoops!
Are you in BwB?
Also, you could already keep nearly full CC immunity uptime anyway. It was funny that people ran amberplasm because you have no real need for that stam sustain as is.
The thing that always surprises me about ESO is how the average player thinks that things like these sustain changes will improve the quality of their experience and level the playing field between them and advanced players.
If they think that, it might be because ZOS keeps telling them that. "We're raising the floor and lowering the ceiling!" And when everything is harder for them after the amazing floor-raising, they just figure it's because they're scrubs. Must be doing it wrong.
I did a few dungeons on the PTS with some guildies, trying to figure out just how bad the changes to magplar healers are and whether I want to invest the time to re-gear and re-learn how to heal (answers: bad, and no I don't). Mostly just normal dungeons, with longish-time players dedicated enough to use the PTS, and they sucked for all of us except a class of DD that shall go unnamed here. PUGging dungeons, which is what many players are kind of stuck with when they first try out running dungeons, just got more craptastic by several orders of magnitude.
Vets running with guildies are going to be bored with longer fights, get different gear, and in a month or two be just fine.
Level playing field, raised floor, check.
Minute 58 onwards is what´s most important and 100% what i think about the topic aswell.
Imo zos does not really understand their own game at a high enough level.
Shader_Shibes wrote: »After watching Gill's video, I really believe he should be the lead combat developer for ZOS instead of some of their current developers. He nailed it.
Yeh, he comes across as incredibly knowledgeable about the game, and just very intelligent in general, unlike the existing devs, who seem a bit ***.