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Providing feedback on PTS despite NDA

bostonguitarkid
Like many, I was quite unhappy with patch notes in their entirety, and I believe most of this frustration has already been voiced in full on the forums. That being said, I have a different perspective after spending about five hours in the PTS with my current and other potential builds. I do not have access to the Morrowind, but still had to sign the NDA. In what way can I give ZOS feedback without breaking that agreement? Ostensibly they would be OK with that feed back in this portion of the forums, but I do not want to break that agreement.

If someone could let me know, that would be swell. Thanks!
  • psychotic13
    psychotic13
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    Post all new sets, they won't mind
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    You can post your feedback here. :smile:
    Edited by ZOS_GinaBruno on April 20, 2017 7:58PM
    Gina Bruno
    Principal Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Ocelot9x
    Ocelot9x
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    POOOOST DEMMMM
  • WhiteMage
    WhiteMage
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    Looks like this ok to post here now:

    I ran around on my Magplar while waiting for battleground queues. During that time, I killed some mobs, had a duel, and soloed a world boss (well, got it to half health alone and then 2 others showed up). My Magplar was in her PvP build, the same that she wears on Live for Azuras PvP: 5/1/1 light armor, 2775 spell damage, 30k magicka, 1497 regen (2 glyphs, 1 set bonus, 5 light armor, mundus), Breton. When fighting the world boss I would frequently run out of magicka but standing in the channeled focus the whole time and then using 1-3 resto heavy attacks would get me about half of my magicka back, which lasts for a while. I am already trained/prepared to do this for my build. On Live, I can kill 2, maybe 3 players before I have to stop to recharge magicka (5-8 resto heavies as long as I'm not under huge pressure), so this isn't particularly jarring for me, but in battleground things did feel marginally different, though I can't put my finger on it for certain. I ran out slightly faster (that LA cost nerf?), it was harder to defend myself (major to minor mending?), and didn't feel as though I had enough time to recharge (longer times between fights in cyrodiil?).

    ALL of this was done with no CP equipped; I had taken it all off before entering morrowind. I only used potions in battlegrounds.

    I want to emphasize that this patch is a fairly minor change for me and minimally affects my playstyle. Already on Live I devote space in my build and playstyle to support regen, while maintaining as much damage as I can (before backlash, this was NEEDED to kill tanks, but even then it wasn't reliable). With current changes in mind, I plan to swap out kagrenacs hope for War Maiden and trading a spell damage glyph for regen. This will give me a net increase in spell damage while attacking, a small decrease in self healing, and a slight increase in regen, assuming things work as I expect. Health and magicka values will remain the same, fortunately. I'm glad it has those set bonuses.
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • Didgerion
    Didgerion
    ✭✭✭✭✭
    WhiteMage wrote: »
    Looks like this ok to post here now:

    I ran around on my Magplar while waiting for battleground queues. During that time, I killed some mobs, had a duel, and soloed a world boss (well, got it to half health alone and then 2 others showed up). My Magplar was in her PvP build, the same that she wears on Live for Azuras PvP: 5/1/1 light armor, 2775 spell damage, 30k magicka, 1497 regen (2 glyphs, 1 set bonus, 5 light armor, mundus), Breton. When fighting the world boss I would frequently run out of magicka but standing in the channeled focus the whole time and then using 1-3 resto heavy attacks would get me about half of my magicka back, which lasts for a while. I am already trained/prepared to do this for my build. On Live, I can kill 2, maybe 3 players before I have to stop to recharge magicka (5-8 resto heavies as long as I'm not under huge pressure), so this isn't particularly jarring for me, but in battleground things did feel marginally different, though I can't put my finger on it for certain. I ran out slightly faster (that LA cost nerf?), it was harder to defend myself (major to minor mending?), and didn't feel as though I had enough time to recharge (longer times between fights in cyrodiil?).

    ALL of this was done with no CP equipped; I had taken it all off before entering morrowind. I only used potions in battlegrounds.

    I want to emphasize that this patch is a fairly minor change for me and minimally affects my playstyle. Already on Live I devote space in my build and playstyle to support regen, while maintaining as much damage as I can (before backlash, this was NEEDED to kill tanks, but even then it wasn't reliable). With current changes in mind, I plan to swap out kagrenacs hope for War Maiden and trading a spell damage glyph for regen. This will give me a net increase in spell damage while attacking, a small decrease in self healing, and a slight increase in regen, assuming things work as I expect. Health and magicka values will remain the same, fortunately. I'm glad it has those set bonuses.

    Yes players will keep seeking ways to increase their sustain without loosing dps - and they will find those ways.

    So what all these nerfs are about? Will it really eliminate unlimited sustain? Not really. Will it drastically reduce the builds variety due to new limitations - oh yeah.
  • JimT722
    JimT722
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    Didgerion wrote: »
    WhiteMage wrote: »
    Looks like this ok to post here now:

    I ran around on my Magplar while waiting for battleground queues. During that time, I killed some mobs, had a duel, and soloed a world boss (well, got it to half health alone and then 2 others showed up). My Magplar was in her PvP build, the same that she wears on Live for Azuras PvP: 5/1/1 light armor, 2775 spell damage, 30k magicka, 1497 regen (2 glyphs, 1 set bonus, 5 light armor, mundus), Breton. When fighting the world boss I would frequently run out of magicka but standing in the channeled focus the whole time and then using 1-3 resto heavy attacks would get me about half of my magicka back, which lasts for a while. I am already trained/prepared to do this for my build. On Live, I can kill 2, maybe 3 players before I have to stop to recharge magicka (5-8 resto heavies as long as I'm not under huge pressure), so this isn't particularly jarring for me, but in battleground things did feel marginally different, though I can't put my finger on it for certain. I ran out slightly faster (that LA cost nerf?), it was harder to defend myself (major to minor mending?), and didn't feel as though I had enough time to recharge (longer times between fights in cyrodiil?).

    ALL of this was done with no CP equipped; I had taken it all off before entering morrowind. I only used potions in battlegrounds.

    I want to emphasize that this patch is a fairly minor change for me and minimally affects my playstyle. Already on Live I devote space in my build and playstyle to support regen, while maintaining as much damage as I can (before backlash, this was NEEDED to kill tanks, but even then it wasn't reliable). With current changes in mind, I plan to swap out kagrenacs hope for War Maiden and trading a spell damage glyph for regen. This will give me a net increase in spell damage while attacking, a small decrease in self healing, and a slight increase in regen, assuming things work as I expect. Health and magicka values will remain the same, fortunately. I'm glad it has those set bonuses.

    Yes players will keep seeking ways to increase their sustain without loosing dps - and they will find those ways.

    So what all these nerfs are about? Will it really eliminate unlimited sustain? Not really. Will it drastically reduce the builds variety due to new limitations - oh yeah.

    That's the problem with these changes. They blanket nerfed anything with sustain capabilities and called it good. They need to take a look at every ability and ask themselves why anyone would want to take this. Most abilities that perform well are drastically toned down until they are no longer an option. The result is death to build diversity. You now need specific sets and skills to be viable.

    Drastic changes are doable but take effort. Every piece of the game needs to be looked at and possibly rebuilt. Blanket nerfing sustain is a lazy and thoughtless approach that isn't going to have a desirable affect.
  • Didgerion
    Didgerion
    ✭✭✭✭✭
    JimT722 wrote: »
    Didgerion wrote: »
    WhiteMage wrote: »
    Looks like this ok to post here now:

    I ran around on my Magplar while waiting for battleground queues. During that time, I killed some mobs, had a duel, and soloed a world boss (well, got it to half health alone and then 2 others showed up). My Magplar was in her PvP build, the same that she wears on Live for Azuras PvP: 5/1/1 light armor, 2775 spell damage, 30k magicka, 1497 regen (2 glyphs, 1 set bonus, 5 light armor, mundus), Breton. When fighting the world boss I would frequently run out of magicka but standing in the channeled focus the whole time and then using 1-3 resto heavy attacks would get me about half of my magicka back, which lasts for a while. I am already trained/prepared to do this for my build. On Live, I can kill 2, maybe 3 players before I have to stop to recharge magicka (5-8 resto heavies as long as I'm not under huge pressure), so this isn't particularly jarring for me, but in battleground things did feel marginally different, though I can't put my finger on it for certain. I ran out slightly faster (that LA cost nerf?), it was harder to defend myself (major to minor mending?), and didn't feel as though I had enough time to recharge (longer times between fights in cyrodiil?).

    ALL of this was done with no CP equipped; I had taken it all off before entering morrowind. I only used potions in battlegrounds.

    I want to emphasize that this patch is a fairly minor change for me and minimally affects my playstyle. Already on Live I devote space in my build and playstyle to support regen, while maintaining as much damage as I can (before backlash, this was NEEDED to kill tanks, but even then it wasn't reliable). With current changes in mind, I plan to swap out kagrenacs hope for War Maiden and trading a spell damage glyph for regen. This will give me a net increase in spell damage while attacking, a small decrease in self healing, and a slight increase in regen, assuming things work as I expect. Health and magicka values will remain the same, fortunately. I'm glad it has those set bonuses.

    Yes players will keep seeking ways to increase their sustain without loosing dps - and they will find those ways.

    So what all these nerfs are about? Will it really eliminate unlimited sustain? Not really. Will it drastically reduce the builds variety due to new limitations - oh yeah.

    That's the problem with these changes. They blanket nerfed anything with sustain capabilities and called it good. They need to take a look at every ability and ask themselves why anyone would want to take this. Most abilities that perform well are drastically toned down until they are no longer an option. The result is death to build diversity. You now need specific sets and skills to be viable.

    Drastic changes are doable but take effort. Every piece of the game needs to be looked at and possibly rebuilt. Blanket nerfing sustain is a lazy and thoughtless approach that isn't going to have a desirable affect.


    The game is not in a bad state today. Yes there are some skills and sets that are outperforming in certain situations but overall the game looks good now. Just few minor changes are needed to some proc sets, some OP ultimates and some skills that are underperforming.
    And few adjustments to cp tree of course.

    But I think I know the real problem ZOS is facing and not telling us:

    There is no room for more powerful sets for the next expansions. Lots of players buy the expansions not for its content but for its gear, And if the gear is not appealing then there are no sales.

    Expect regular sustain/damage nerfs to accommodate the new content's gear and new classes.
    Edited by Didgerion on April 23, 2017 10:52PM
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