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Templars, Champion Points, Sustain, and Dissecting ZOS' proposed Direction

  • Calandrae
    Calandrae
    ✭✭✭✭

    Loved your input. And I agree about templars at their core and DK'S by comparison. This isn't the first time I heard it, and that is because it is true. The Templar at launch had some unified design, to a degree. But now it's simply a shadow of its former self, and lacks a direction. The accumulated changes over time have left the Templar without a genuine purpose.

    To me it almost seems like some of the designers at ZoS really dislike Templar. And these recent patch notes aren't the first time it's appeared like that. Maybe they regret making a great healing class with a full heal/support skill tree? (Although Warden seems to contradict that theory!) Maybe they lacked vision what a Templar should be from the beginning? I don't know and if I'm being honest, don't even care about the reason that much. It was their choice to design and release the class, and the game is not that young anymore nor is the Templar class.

    I didn't know much about classes when I first started playing at release. This is still my first and only MMO, so I had no idea about "roles" and "trinity" in groups. I just picked Templar based on the class description.

    I've stuck with my Templar ever since. (Have other maxed characters as well, but due to time limits Templar is the only one I've played through most PvE content.) Always a bit worried what's going to happen to the class, because the lack of direction has been painfully obvious through so many patches, nerfs (sometimes justified, more often not), useless skills etc. And during these 3 years I've become a pretty good healer, able to finish end-game PvE content and join semi-serious raiding guilds. When I started playing ESO, I would have laughed at the thought. :D Me, playing with some real skill and knowledge?!

    Well, somehow it happened and here I am with my Templar healer who has become pretty dear to me. (If you can call a toon in a MMO that!) I care about the class and I care about the whole game. However, playing with a crippled and suddenly extremely generic main doesn't seem like a fun prospect, and a game should be fun if nothing else. :'(

    Maybe this is drama, I don't care about that either. Playing is all about emotions, positive and negative. And atm negative ones are dominating. I was looking forward to Morrowind, questing, expoloring etc, but it has turned into worry and disappointment. And I'm not alone in that, the general mood at forums and most importantly in game is down. The staff at ZoS should really stop and evaluate why things went this wrong with the patch notes.
  • Shazgob
    Shazgob
    ✭✭✭
    Mojmir wrote: »
    @ZOS_RichLambert please tell me youve at least read the OP's post?

    I'll be surprised if they post on this before Monday, if it doesn't get shut down for some random reason, since the forums are ultra PG.
    <Malacath's Trousers>
    Guild Master and Trouser King
    -Veteran Maw of Lorkhaj: 50,000+

    Champion Rank - 700
    50 StamsOrc Flawless Conqueror and Master Angler
    50 Altmer Healplar
    50 Argonian Stamblade Ganker
    50 Breton Magicka Nightblade DPS
    50 Bosmer Stamina Templar DPS
    50 Khajiit Dragonknight DPS
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    I agree with majority of your points, except this.
    Also, the reason that people don't really need to play a Templar anymore has less to do with their heals and more to do with the nerfs to Repentance and Shards. Now that Undaunted Orbs are basically Shards, and Repentance is useless. Why should I play a Templar? The defining class mechanics which made the Templar so good are now accessible to everyone. Including to the classes that don't lose any potential by having a dedicated healing line.

    I agree that the nerf to Repentance is completely unnecessary. This nerf shouldn't make it to live. But about group support, we all know that the reason Non-Templar healers aren't even allowed to join a raid is because they don't have any ability that can restore stamina to the group. If we want people to accept non-Templar healers, they need something to restore stamina to the group, otherwise, they are as good as a tank that doesn't taunt and debuff the boss. And if we want to gut the chance of Non-Templar healers to join a raid, we might as well remove Templar's DPS capability, if a Sorc cannot heal then it's only fair if a Templar cannot DPS. If anything is Templar's "defining class mechanics which made the Templar so good", that shouldn't be Shard. It can be Rune Focus, it can be the cleanse+AOE HoT (Ritual), it can be Jabs, Beam, BoL, Repentence/Radiant Aura etc, but not Shard. It's like giving Pierce Armour, Heroic Slash and Absorb Magic to DK and tell other classes to go screw themselves they are not allowed to tank.

    I am not saying that the way ZOS tries to implement Shard and Orb is the best way to do it, hell no, "restoring resources based on the missing percentage" or whatever it is, is over the top clunky. But, other classes need an ability to restore stamina, if they ever want a chance to compete with Templar healers. New skills? Changing an ability in the Undaunted skill line? All good, but other classes need their Shard.

    You're viewing things too black and white. I have absolutely 0 issue with sorcs, dks, and night blades being able to built ad healers and doing so effectively.

    I'm fine with them having a way to provide the group stamina even with the orbs change.

    What I'm not okay with is giving other classes access to unique class defining mechanics that Templars possess in order to make these other classes viable. Yes the game needs to support diverse builds, but each class needs to retain independent and unique abilities to separate them from the others.

    With Templars having a class specific healing line. There should always be a slight advantage of choosing them over those whom don't have it. But ripping skills from Templar and giving everyone access to them is not the solution to this.

    You are missing the point completely. :) I have a feeling that you haven't read my comment at all, is that true? This is a quick check to see if you actually ready my comment, please answer with yes or no.

    You are saying that you are fine with "having a way for other classes to provide the group stamina", but you are not ok with "giving other classes access to unique class defining mechanics that Templars possess", are we talking about the same thing? What do you mean by "unique class defining mechanics that Templars possess"? I will assume that you mean "Shard"?

    An ability that restore stamina to the group is not a "slight advantage", it's like giving Heroic Slash and Absorb Magic to DK, not letting other classes to have access to them, denying other classes from having required abilities needed for vet trials, then tell other classes that DK should have the "slight advantage" when it comes to tanking. An ability to feed stamina to the group is a required ability for healers, Templar already has all the edges in the world when it comes to healing, and as a matter of fact, in PTS, Templar is still the best class in healing.

    I understand that you are upset, and you are not ok with other classes having a way to feed stamina to the group, as it used to be the reason why Templar is the only class that is allowed to heal in a raid. But please understand that whether you are ok or not ok with this, giving other classes a way to feed stamina to the group is for the better of the game. Please think about the game first.

    So would you be ok with dragon knights not being the only class to be able to to successfully physically pull targets too them?... like lets say they changed trapping webs in undaunted skills to a pull that way any class that wants to tank can pull and it's not something unique that dragon knights have... its better than a gap closer in the sense that you'd ont move and you can pull all of those rangers into a tight little package....

    Then on top of that the root i suggested earlier.. what if one of the undaunted or fighters guild or mages guild abilities were Abilene to root all those adds you just pulled with a wide area multitarget root.. similar to how dragon knights do it...

    I assume if you are ok with orbs being identical to shards... then you are ok with this too

    Pulling is important, but it isn't as important as feeding stamina to the group. The fact that we see a lot of Templar tanks tanking vet Trials, but we don't see any non-Templar healers proves it. Feeding stamina is right now a job of the healer.

    And yes, I have nothing against giving other classes a way to pull targets. Example making Silver Leash pull the target to you, but you will have to click it twice thus making DK's chain more effective.

    If you are going to say giving chain to other classes means DK loses its identity, then yeah DK loses its identity to my Nightblade saptank wearing Swarm Mother long ago already. Chain isn't what defines a DK. Igneous Shield is. Ult regen is. The DoT is..

    You're WRONG. Look at all the top Raid teams and all their tanks are DKs. Maybe in more casual content there are other tanks, but if you want to be in a solid raid environment, your tanks will be DKs and will continue to be DKs.

    We are not talking about top Raid teams. We all know that DK is the most effective in main tanking, that's why people who compete for score often go with DK tank. But, if you take a look around, there are a lot of Templar tanks who have completed vet trials, they are all over the forum, take a quick search in youtube a lot of Templar trial tank builds out there. Yes, they are surely less effective than DK in trials, but they are not pathetic compared to DK. They can do their job: taunt, debuff, hold aggro. That's the reason why there are many of them. What if we buff Templar's tanking capability? That would be great, I have nothing against it. Giving Shard back its stun, and making a morph disorienting multiple targets. Something like that.

    Now, take a look at Non-Templar healers. A Sorc healer (for example) compared to a Templar Healer is just pathetic. The job of a Healer is to heal and feed resources to the group. A Sorc healer (or NB/DK healer) has no way to feed stamina to the group, so non-Templar healers do not exist in vet trial. Everyone is a Templar healer. Here is a big question: If we allow Templar to DPS in vet trials, then why do we deny the chance of Nightblade healers to participate in vet trials? Why? We don't need to balance them so that every class can compete for score, no, groups that run for score will always be 1 DK main tank (and maybe 1 off-tank), Templar healers (maybe 1 Templar 1 Warden in the next patch), DK and Sorc DDs, there's nothing wrong with that, just give a chance for non-Templar healers to join your regular friendly trial runs.

    Oh, and give back Templar's repentance. Buff Shard. Maybe making it disorienting multiple targets.


    I like sorcerers but I can't stand using the pets. I imagine a necropotence nightwing-healer type could be interesting but it really doesn't seem that interesting. I also dislike the way toggles and pets work in the game, but I've given a lot of feedback in the forums in the past on disliking toggle-skills and my hope for them to change that.

    I do think more skills need to give us alternatives out of class for things. I've always thought silver leash would be great as a pull available like DK chain pull.

    Nightblades can do alright as healers but I've found the DK is better, and Templar better still. I've never gotten myself to enjoy playing Sorcerer Healer, the whole pet thing feels wrong and there just isn't enough in the class to interest me with it. If Sorcerer pets operated more like Nightblade pets I might consider trying it again.

    Yup in my opinion, sorc is still the worst class in healing. The only thing they bring to the table is a great oh-**** button that takes 2 slots on your bars, and guess what, Templars have the same thing but only takes 1 slot. I don't see how they can replace Templar in competitive raid groups, at least they can join a regular friendly trial run :P

    Sorcs have superior magicka pools, and sustain. They have crowd control which Templars do not have.

    They have pets which help DPS while they're healing.

    Sorcs do have benefits to be viable healers, and to bring benefits to their group.

    So where are all the sorcs healers right now? Why don't they run vet trials if they have a lot of advantages?

    All the things you listed aren't valuable to the group as a healer. Healer is a support role, you should support your group, but Sorc by design is somewhat selfish, or at least more selfish than other classes, even nightblade, yes a class with a skill line dedicated to hiding can provide more group support than sorcerer.

    If you have actually tried to heal with a sorc, you would know that you wouldn't want your pet to attack anything, as some random mobs will start attacking your pet and kill it. 101 Sorc healer lesson.

    Of course Sorcs can make viable healers, yes, they do bring benefits to the group, but they are outshined by every other classes. Still, they can make good PvP healer, and with a way to feed stam to the group now they can join a regular trial runs. I just don't see how they can dethrone Templar as the king of healing.

    I never stated that sorcs are on equal footing to that of templars or wardens when it comes to healing and support. I don't believe they should be. I do believe the threshold of their viability as a healer should be improved. But I do not believe they should be on equal footing.

    And they won't be. As I have explained, Templar healers will have massive advantages compared to Sorc healers. Sorc healers aren't going to make it to competitive raid groups who compete for score. They will only be able to join your regular friendly trial run.
    Edited by hmsdragonfly on April 22, 2017 10:13AM
    Aldmeri Dominion Loyalist. For the Queen!
  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
    ✭✭✭✭✭
    I agree with majority of your points, except this.
    Also, the reason that people don't really need to play a Templar anymore has less to do with their heals and more to do with the nerfs to Repentance and Shards. Now that Undaunted Orbs are basically Shards, and Repentance is useless. Why should I play a Templar? The defining class mechanics which made the Templar so good are now accessible to everyone. Including to the classes that don't lose any potential by having a dedicated healing line.

    I agree that the nerf to Repentance is completely unnecessary. This nerf shouldn't make it to live. But about group support, we all know that the reason Non-Templar healers aren't even allowed to join a raid is because they don't have any ability that can restore stamina to the group. If we want people to accept non-Templar healers, they need something to restore stamina to the group, otherwise, they are as good as a tank that doesn't taunt and debuff the boss. And if we want to gut the chance of Non-Templar healers to join a raid, we might as well remove Templar's DPS capability, if a Sorc cannot heal then it's only fair if a Templar cannot DPS. If anything is Templar's "defining class mechanics which made the Templar so good", that shouldn't be Shard. It can be Rune Focus, it can be the cleanse+AOE HoT (Ritual), it can be Jabs, Beam, BoL, Repentence/Radiant Aura etc, but not Shard. It's like giving Pierce Armour, Heroic Slash and Absorb Magic to DK and tell other classes to go screw themselves they are not allowed to tank.

    I am not saying that the way ZOS tries to implement Shard and Orb is the best way to do it, hell no, "restoring resources based on the missing percentage" or whatever it is, is over the top clunky. But, other classes need an ability to restore stamina, if they ever want a chance to compete with Templar healers. New skills? Changing an ability in the Undaunted skill line? All good, but other classes need their Shard.

    You're viewing things too black and white. I have absolutely 0 issue with sorcs, dks, and night blades being able to built ad healers and doing so effectively.

    I'm fine with them having a way to provide the group stamina even with the orbs change.

    What I'm not okay with is giving other classes access to unique class defining mechanics that Templars possess in order to make these other classes viable. Yes the game needs to support diverse builds, but each class needs to retain independent and unique abilities to separate them from the others.

    With Templars having a class specific healing line. There should always be a slight advantage of choosing them over those whom don't have it. But ripping skills from Templar and giving everyone access to them is not the solution to this.

    You are missing the point completely. :) I have a feeling that you haven't read my comment at all, is that true? This is a quick check to see if you actually ready my comment, please answer with yes or no.

    You are saying that you are fine with "having a way for other classes to provide the group stamina", but you are not ok with "giving other classes access to unique class defining mechanics that Templars possess", are we talking about the same thing? What do you mean by "unique class defining mechanics that Templars possess"? I will assume that you mean "Shard"?

    An ability that restore stamina to the group is not a "slight advantage", it's like giving Heroic Slash and Absorb Magic to DK, not letting other classes to have access to them, denying other classes from having required abilities needed for vet trials, then tell other classes that DK should have the "slight advantage" when it comes to tanking. An ability to feed stamina to the group is a required ability for healers, Templar already has all the edges in the world when it comes to healing, and as a matter of fact, in PTS, Templar is still the best class in healing.

    I understand that you are upset, and you are not ok with other classes having a way to feed stamina to the group, as it used to be the reason why Templar is the only class that is allowed to heal in a raid. But please understand that whether you are ok or not ok with this, giving other classes a way to feed stamina to the group is for the better of the game. Please think about the game first.

    So would you be ok with dragon knights not being the only class to be able to to successfully physically pull targets too them?... like lets say they changed trapping webs in undaunted skills to a pull that way any class that wants to tank can pull and it's not something unique that dragon knights have... its better than a gap closer in the sense that you'd ont move and you can pull all of those rangers into a tight little package....

    Then on top of that the root i suggested earlier.. what if one of the undaunted or fighters guild or mages guild abilities were Abilene to root all those adds you just pulled with a wide area multitarget root.. similar to how dragon knights do it...

    I assume if you are ok with orbs being identical to shards... then you are ok with this too

    Pulling is important, but it isn't as important as feeding stamina to the group. The fact that we see a lot of Templar tanks tanking vet Trials, but we don't see any non-Templar healers proves it. Feeding stamina is right now a job of the healer.

    And yes, I have nothing against giving other classes a way to pull targets. Example making Silver Leash pull the target to you, but you will have to click it twice thus making DK's chain more effective.

    If you are going to say giving chain to other classes means DK loses its identity, then yeah DK loses its identity to my Nightblade saptank wearing Swarm Mother long ago already. Chain isn't what defines a DK. Igneous Shield is. Ult regen is. The DoT is..

    You're WRONG. Look at all the top Raid teams and all their tanks are DKs. Maybe in more casual content there are other tanks, but if you want to be in a solid raid environment, your tanks will be DKs and will continue to be DKs.

    We are not talking about top Raid teams. We all know that DK is the most effective in main tanking, that's why people who compete for score often go with DK tank. But, if you take a look around, there are a lot of Templar tanks who have completed vet trials, they are all over the forum, take a quick search in youtube a lot of Templar trial tank builds out there. Yes, they are surely less effective than DK in trials, but they are not pathetic compared to DK. They can do their job: taunt, debuff, hold aggro. That's the reason why there are many of them. What if we buff Templar's tanking capability? That would be great, I have nothing against it. Giving Shard back its stun, and making a morph disorienting multiple targets. Something like that.

    Now, take a look at Non-Templar healers. A Sorc healer (for example) compared to a Templar Healer is just pathetic. The job of a Healer is to heal and feed resources to the group. A Sorc healer (or NB/DK healer) has no way to feed stamina to the group, so non-Templar healers do not exist in vet trial. Everyone is a Templar healer. Here is a big question: If we allow Templar to DPS in vet trials, then why do we deny the chance of Nightblade healers to participate in vet trials? Why? We don't need to balance them so that every class can compete for score, no, groups that run for score will always be 1 DK main tank (and maybe 1 off-tank), Templar healers (maybe 1 Templar 1 Warden in the next patch), DK and Sorc DDs, there's nothing wrong with that, just give a chance for non-Templar healers to join your regular friendly trial runs.

    Oh, and give back Templar's repentance. Buff Shard. Maybe making it disorienting multiple targets.


    I like sorcerers but I can't stand using the pets. I imagine a necropotence nightwing-healer type could be interesting but it really doesn't seem that interesting. I also dislike the way toggles and pets work in the game, but I've given a lot of feedback in the forums in the past on disliking toggle-skills and my hope for them to change that.

    I do think more skills need to give us alternatives out of class for things. I've always thought silver leash would be great as a pull available like DK chain pull.

    Nightblades can do alright as healers but I've found the DK is better, and Templar better still. I've never gotten myself to enjoy playing Sorcerer Healer, the whole pet thing feels wrong and there just isn't enough in the class to interest me with it. If Sorcerer pets operated more like Nightblade pets I might consider trying it again.

    Yup in my opinion, sorc is still the worst class in healing. The only thing they bring to the table is a great oh-**** button that takes 2 slots on your bars, and guess what, Templars have the same thing but only takes 1 slot. I don't see how they can replace Templar in competitive raid groups, at least they can join a regular friendly trial run :P

    Sorcs have superior magicka pools, and sustain. They have crowd control which Templars do not have.

    They have pets which help DPS while they're healing.

    Sorcs do have benefits to be viable healers, and to bring benefits to their group.

    So where are all the sorcs healers right now? Why don't they run vet trials if they have a lot of advantages?

    All the things you listed aren't valuable to the group as a healer. Healer is a support role, you should support your group, but Sorc by design is somewhat selfish, or at least more selfish than other classes, even nightblade, yes a class with a skill line dedicated to hiding can provide more group support than sorcerer.

    If you have actually tried to heal with a sorc, you would know that you wouldn't want your pet to attack anything, as some random mobs will start attacking your pet and kill it. 101 Sorc healer lesson.

    Of course Sorcs can make viable healers, yes, they do bring benefits to the group, but they are outshined by every other classes. Still, they can make good PvP healer, and with a way to feed stam to the group now they can join a regular trial runs. I just don't see how they can dethrone Templar as the king of healing.

    I never stated that sorcs are on equal footing to that of templars or wardens when it comes to healing and support. I don't believe they should be. I do believe the threshold of their viability as a healer should be improved. But I do not believe they should be on equal footing.

    And they won't be. As I have explained, Templar healers will have massive advantages compared to Sorc healers. Sorc healers aren't going to make it to competitive raid groups who compete for score. They will only be able to join your regular friendly trial run.

    I believe that is how it should be cnsidering that Templars and Wardens have access to a healing line, losing potential in other areas to have it.
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • R1DD1CK
    R1DD1CK
    ✭✭
    ESO is Dying .
  • utb99
    utb99
    ✭✭✭
    Closest thing Templars had to a house was back in TG and DB. Snare from Jabs, snares from ritual, a cheap purify, Blazing Spear, buffed dps, etc. Since 1T, Templars (and the game) have decayed. Homestead was terrible.
    'The gods can turn anything to good' -Martin Septim
  • ScooberSteve
    ScooberSteve
    ✭✭✭✭
    To me this patch is that bad I'm left awestruck unable to comprehend what the f happened. Its like a lucid dream in which I'm stuck in a downward spiral into oblivion. Someone slap me and tell me it was just a dream.
    Edited by ScooberSteve on April 22, 2017 1:59PM
  • Dreepa
    Dreepa
    ✭✭✭
    @ZOS. Offer this guy a contract. Off site, expert review.
    Seriously, put him into your external review pool...
    This is solid stuff and serious expert-player feedback.
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    I agree with majority of your points, except this.
    Also, the reason that people don't really need to play a Templar anymore has less to do with their heals and more to do with the nerfs to Repentance and Shards. Now that Undaunted Orbs are basically Shards, and Repentance is useless. Why should I play a Templar? The defining class mechanics which made the Templar so good are now accessible to everyone. Including to the classes that don't lose any potential by having a dedicated healing line.

    I agree that the nerf to Repentance is completely unnecessary. This nerf shouldn't make it to live. But about group support, we all know that the reason Non-Templar healers aren't even allowed to join a raid is because they don't have any ability that can restore stamina to the group. If we want people to accept non-Templar healers, they need something to restore stamina to the group, otherwise, they are as good as a tank that doesn't taunt and debuff the boss. And if we want to gut the chance of Non-Templar healers to join a raid, we might as well remove Templar's DPS capability, if a Sorc cannot heal then it's only fair if a Templar cannot DPS. If anything is Templar's "defining class mechanics which made the Templar so good", that shouldn't be Shard. It can be Rune Focus, it can be the cleanse+AOE HoT (Ritual), it can be Jabs, Beam, BoL, Repentence/Radiant Aura etc, but not Shard. It's like giving Pierce Armour, Heroic Slash and Absorb Magic to DK and tell other classes to go screw themselves they are not allowed to tank.

    I am not saying that the way ZOS tries to implement Shard and Orb is the best way to do it, hell no, "restoring resources based on the missing percentage" or whatever it is, is over the top clunky. But, other classes need an ability to restore stamina, if they ever want a chance to compete with Templar healers. New skills? Changing an ability in the Undaunted skill line? All good, but other classes need their Shard.

    You're viewing things too black and white. I have absolutely 0 issue with sorcs, dks, and night blades being able to built ad healers and doing so effectively.

    I'm fine with them having a way to provide the group stamina even with the orbs change.

    What I'm not okay with is giving other classes access to unique class defining mechanics that Templars possess in order to make these other classes viable. Yes the game needs to support diverse builds, but each class needs to retain independent and unique abilities to separate them from the others.

    With Templars having a class specific healing line. There should always be a slight advantage of choosing them over those whom don't have it. But ripping skills from Templar and giving everyone access to them is not the solution to this.

    You are missing the point completely. :) I have a feeling that you haven't read my comment at all, is that true? This is a quick check to see if you actually ready my comment, please answer with yes or no.

    You are saying that you are fine with "having a way for other classes to provide the group stamina", but you are not ok with "giving other classes access to unique class defining mechanics that Templars possess", are we talking about the same thing? What do you mean by "unique class defining mechanics that Templars possess"? I will assume that you mean "Shard"?

    An ability that restore stamina to the group is not a "slight advantage", it's like giving Heroic Slash and Absorb Magic to DK, not letting other classes to have access to them, denying other classes from having required abilities needed for vet trials, then tell other classes that DK should have the "slight advantage" when it comes to tanking. An ability to feed stamina to the group is a required ability for healers, Templar already has all the edges in the world when it comes to healing, and as a matter of fact, in PTS, Templar is still the best class in healing.

    I understand that you are upset, and you are not ok with other classes having a way to feed stamina to the group, as it used to be the reason why Templar is the only class that is allowed to heal in a raid. But please understand that whether you are ok or not ok with this, giving other classes a way to feed stamina to the group is for the better of the game. Please think about the game first.

    So would you be ok with dragon knights not being the only class to be able to to successfully physically pull targets too them?... like lets say they changed trapping webs in undaunted skills to a pull that way any class that wants to tank can pull and it's not something unique that dragon knights have... its better than a gap closer in the sense that you'd ont move and you can pull all of those rangers into a tight little package....

    Then on top of that the root i suggested earlier.. what if one of the undaunted or fighters guild or mages guild abilities were Abilene to root all those adds you just pulled with a wide area multitarget root.. similar to how dragon knights do it...

    I assume if you are ok with orbs being identical to shards... then you are ok with this too

    Pulling is important, but it isn't as important as feeding stamina to the group. The fact that we see a lot of Templar tanks tanking vet Trials, but we don't see any non-Templar healers proves it. Feeding stamina is right now a job of the healer.

    And yes, I have nothing against giving other classes a way to pull targets. Example making Silver Leash pull the target to you, but you will have to click it twice thus making DK's chain more effective.

    If you are going to say giving chain to other classes means DK loses its identity, then yeah DK loses its identity to my Nightblade saptank wearing Swarm Mother long ago already. Chain isn't what defines a DK. Igneous Shield is. Ult regen is. The DoT is..

    You're WRONG. Look at all the top Raid teams and all their tanks are DKs. Maybe in more casual content there are other tanks, but if you want to be in a solid raid environment, your tanks will be DKs and will continue to be DKs.

    We are not talking about top Raid teams. We all know that DK is the most effective in main tanking, that's why people who compete for score often go with DK tank. But, if you take a look around, there are a lot of Templar tanks who have completed vet trials, they are all over the forum, take a quick search in youtube a lot of Templar trial tank builds out there. Yes, they are surely less effective than DK in trials, but they are not pathetic compared to DK. They can do their job: taunt, debuff, hold aggro. That's the reason why there are many of them. What if we buff Templar's tanking capability? That would be great, I have nothing against it. Giving Shard back its stun, and making a morph disorienting multiple targets. Something like that.

    Now, take a look at Non-Templar healers. A Sorc healer (for example) compared to a Templar Healer is just pathetic. The job of a Healer is to heal and feed resources to the group. A Sorc healer (or NB/DK healer) has no way to feed stamina to the group, so non-Templar healers do not exist in vet trial. Everyone is a Templar healer. Here is a big question: If we allow Templar to DPS in vet trials, then why do we deny the chance of Nightblade healers to participate in vet trials? Why? We don't need to balance them so that every class can compete for score, no, groups that run for score will always be 1 DK main tank (and maybe 1 off-tank), Templar healers (maybe 1 Templar 1 Warden in the next patch), DK and Sorc DDs, there's nothing wrong with that, just give a chance for non-Templar healers to join your regular friendly trial runs.

    Oh, and give back Templar's repentance. Buff Shard. Maybe making it disorienting multiple targets.


    I like sorcerers but I can't stand using the pets. I imagine a necropotence nightwing-healer type could be interesting but it really doesn't seem that interesting. I also dislike the way toggles and pets work in the game, but I've given a lot of feedback in the forums in the past on disliking toggle-skills and my hope for them to change that.

    I do think more skills need to give us alternatives out of class for things. I've always thought silver leash would be great as a pull available like DK chain pull.

    Nightblades can do alright as healers but I've found the DK is better, and Templar better still. I've never gotten myself to enjoy playing Sorcerer Healer, the whole pet thing feels wrong and there just isn't enough in the class to interest me with it. If Sorcerer pets operated more like Nightblade pets I might consider trying it again.

    Yup in my opinion, sorc is still the worst class in healing. The only thing they bring to the table is a great oh-**** button that takes 2 slots on your bars, and guess what, Templars have the same thing but only takes 1 slot. I don't see how they can replace Templar in competitive raid groups, at least they can join a regular friendly trial run :P

    Sorcs have superior magicka pools, and sustain. They have crowd control which Templars do not have.

    They have pets which help DPS while they're healing.

    Sorcs do have benefits to be viable healers, and to bring benefits to their group.

    So where are all the sorcs healers right now? Why don't they run vet trials if they have a lot of advantages?

    All the things you listed aren't valuable to the group as a healer. Healer is a support role, you should support your group, but Sorc by design is somewhat selfish, or at least more selfish than other classes, even nightblade, yes a class with a skill line dedicated to hiding can provide more group support than sorcerer.

    If you have actually tried to heal with a sorc, you would know that you wouldn't want your pet to attack anything, as some random mobs will start attacking your pet and kill it. 101 Sorc healer lesson.

    Of course Sorcs can make viable healers, yes, they do bring benefits to the group, but they are outshined by every other classes. Still, they can make good PvP healer, and with a way to feed stam to the group now they can join a regular trial runs. I just don't see how they can dethrone Templar as the king of healing.

    I never stated that sorcs are on equal footing to that of templars or wardens when it comes to healing and support. I don't believe they should be. I do believe the threshold of their viability as a healer should be improved. But I do not believe they should be on equal footing.

    And they won't be. As I have explained, Templar healers will have massive advantages compared to Sorc healers. Sorc healers aren't going to make it to competitive raid groups who compete for score. They will only be able to join your regular friendly trial run.

    I believe that is how it should be cnsidering that Templars and Wardens have access to a healing line, losing potential in other areas to have it.

    Of course that's how it should be, have I ever in the life of me said that it shouldn't be that way? Or have I made myself very clear for 99+ times that Templar will still be the best class in healing as it should be?
    Edited by hmsdragonfly on April 22, 2017 3:24PM
    Aldmeri Dominion Loyalist. For the Queen!
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    I agree with majority of your points, except this.
    Also, the reason that people don't really need to play a Templar anymore has less to do with their heals and more to do with the nerfs to Repentance and Shards. Now that Undaunted Orbs are basically Shards, and Repentance is useless. Why should I play a Templar? The defining class mechanics which made the Templar so good are now accessible to everyone. Including to the classes that don't lose any potential by having a dedicated healing line.

    I agree that the nerf to Repentance is completely unnecessary. This nerf shouldn't make it to live. But about group support, we all know that the reason Non-Templar healers aren't even allowed to join a raid is because they don't have any ability that can restore stamina to the group. If we want people to accept non-Templar healers, they need something to restore stamina to the group, otherwise, they are as good as a tank that doesn't taunt and debuff the boss. And if we want to gut the chance of Non-Templar healers to join a raid, we might as well remove Templar's DPS capability, if a Sorc cannot heal then it's only fair if a Templar cannot DPS. If anything is Templar's "defining class mechanics which made the Templar so good", that shouldn't be Shard. It can be Rune Focus, it can be the cleanse+AOE HoT (Ritual), it can be Jabs, Beam, BoL, Repentence/Radiant Aura etc, but not Shard. It's like giving Pierce Armour, Heroic Slash and Absorb Magic to DK and tell other classes to go screw themselves they are not allowed to tank.

    I am not saying that the way ZOS tries to implement Shard and Orb is the best way to do it, hell no, "restoring resources based on the missing percentage" or whatever it is, is over the top clunky. But, other classes need an ability to restore stamina, if they ever want a chance to compete with Templar healers. New skills? Changing an ability in the Undaunted skill line? All good, but other classes need their Shard.

    You're viewing things too black and white. I have absolutely 0 issue with sorcs, dks, and night blades being able to built ad healers and doing so effectively.

    I'm fine with them having a way to provide the group stamina even with the orbs change.

    What I'm not okay with is giving other classes access to unique class defining mechanics that Templars possess in order to make these other classes viable. Yes the game needs to support diverse builds, but each class needs to retain independent and unique abilities to separate them from the others.

    With Templars having a class specific healing line. There should always be a slight advantage of choosing them over those whom don't have it. But ripping skills from Templar and giving everyone access to them is not the solution to this.

    You are missing the point completely. :) I have a feeling that you haven't read my comment at all, is that true? This is a quick check to see if you actually ready my comment, please answer with yes or no.

    You are saying that you are fine with "having a way for other classes to provide the group stamina", but you are not ok with "giving other classes access to unique class defining mechanics that Templars possess", are we talking about the same thing? What do you mean by "unique class defining mechanics that Templars possess"? I will assume that you mean "Shard"?

    An ability that restore stamina to the group is not a "slight advantage", it's like giving Heroic Slash and Absorb Magic to DK, not letting other classes to have access to them, denying other classes from having required abilities needed for vet trials, then tell other classes that DK should have the "slight advantage" when it comes to tanking. An ability to feed stamina to the group is a required ability for healers, Templar already has all the edges in the world when it comes to healing, and as a matter of fact, in PTS, Templar is still the best class in healing.

    I understand that you are upset, and you are not ok with other classes having a way to feed stamina to the group, as it used to be the reason why Templar is the only class that is allowed to heal in a raid. But please understand that whether you are ok or not ok with this, giving other classes a way to feed stamina to the group is for the better of the game. Please think about the game first.

    So would you be ok with dragon knights not being the only class to be able to to successfully physically pull targets too them?... like lets say they changed trapping webs in undaunted skills to a pull that way any class that wants to tank can pull and it's not something unique that dragon knights have... its better than a gap closer in the sense that you'd ont move and you can pull all of those rangers into a tight little package....

    Then on top of that the root i suggested earlier.. what if one of the undaunted or fighters guild or mages guild abilities were Abilene to root all those adds you just pulled with a wide area multitarget root.. similar to how dragon knights do it...

    I assume if you are ok with orbs being identical to shards... then you are ok with this too

    Pulling is important, but it isn't as important as feeding stamina to the group. The fact that we see a lot of Templar tanks tanking vet Trials, but we don't see any non-Templar healers proves it. Feeding stamina is right now a job of the healer.

    And yes, I have nothing against giving other classes a way to pull targets. Example making Silver Leash pull the target to you, but you will have to click it twice thus making DK's chain more effective.

    If you are going to say giving chain to other classes means DK loses its identity, then yeah DK loses its identity to my Nightblade saptank wearing Swarm Mother long ago already. Chain isn't what defines a DK. Igneous Shield is. Ult regen is. The DoT is..

    You're WRONG. Look at all the top Raid teams and all their tanks are DKs. Maybe in more casual content there are other tanks, but if you want to be in a solid raid environment, your tanks will be DKs and will continue to be DKs.

    We are not talking about top Raid teams. We all know that DK is the most effective in main tanking, that's why people who compete for score often go with DK tank. But, if you take a look around, there are a lot of Templar tanks who have completed vet trials, they are all over the forum, take a quick search in youtube a lot of Templar trial tank builds out there. Yes, they are surely less effective than DK in trials, but they are not pathetic compared to DK. They can do their job: taunt, debuff, hold aggro. That's the reason why there are many of them. What if we buff Templar's tanking capability? That would be great, I have nothing against it. Giving Shard back its stun, and making a morph disorienting multiple targets. Something like that.

    Now, take a look at Non-Templar healers. A Sorc healer (for example) compared to a Templar Healer is just pathetic. The job of a Healer is to heal and feed resources to the group. A Sorc healer (or NB/DK healer) has no way to feed stamina to the group, so non-Templar healers do not exist in vet trial. Everyone is a Templar healer. Here is a big question: If we allow Templar to DPS in vet trials, then why do we deny the chance of Nightblade healers to participate in vet trials? Why? We don't need to balance them so that every class can compete for score, no, groups that run for score will always be 1 DK main tank (and maybe 1 off-tank), Templar healers (maybe 1 Templar 1 Warden in the next patch), DK and Sorc DDs, there's nothing wrong with that, just give a chance for non-Templar healers to join your regular friendly trial runs.

    Oh, and give back Templar's repentance. Buff Shard. Maybe making it disorienting multiple targets.

    If you are going to continue to spam post every Templar topic, can you at least have the courtesy not to employ double standards?
    " The fact that we see a lot of Templar tanks tanking vet Trials"

    Fact huh? Throwing the bold at us.
    You're WRONG. Look at all the top Raid teams and all their tanks are DKs. Maybe in more casual content there are other tanks, but if you want to be in a solid raid environment, your tanks will be DKs and will continue to be DKs.

    That is accurate.
    We are not talking about top Raid teams. ..They can do their job: taunt, debuff, hold aggro. That's the reason why there are many of them.

    Oh, is that so? More bold huh?
    Now, take a look at Non-Templar healers. A Sorc healer (or NB/DK healer) has no way to feed stamina to the group, so non-Templar healers do not exist in vet trial. Everyone is a Templar healer.

    Here is where your agenda is crystal clear. If "We are not talking about top Raid teams" then there are Sorc healers! Because they can feed stamina to the group (dwemer spider set, master Resto staff, nothing wrong with 1 sorc healer and 1 templar healer, etc.) I have a Sorc and I healed a vet trial and I can most assuredly tell you I do exist. Sorcs don't do it as well, but "We are not talking about top Raid teams," remember?

    Edited by Joy_Division on April 22, 2017 3:55PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • ScooberSteve
    ScooberSteve
    ✭✭✭✭
    I agree with majority of your points, except this.
    Also, the reason that people don't really need to play a Templar anymore has less to do with their heals and more to do with the nerfs to Repentance and Shards. Now that Undaunted Orbs are basically Shards, and Repentance is useless. Why should I play a Templar? The defining class mechanics which made the Templar so good are now accessible to everyone. Including to the classes that don't lose any potential by having a dedicated healing line.

    I agree that the nerf to Repentance is completely unnecessary. This nerf shouldn't make it to live. But about group support, we all know that the reason Non-Templar healers aren't even allowed to join a raid is because they don't have any ability that can restore stamina to the group. If we want people to accept non-Templar healers, they need something to restore stamina to the group, otherwise, they are as good as a tank that doesn't taunt and debuff the boss. And if we want to gut the chance of Non-Templar healers to join a raid, we might as well remove Templar's DPS capability, if a Sorc cannot heal then it's only fair if a Templar cannot DPS. If anything is Templar's "defining class mechanics which made the Templar so good", that shouldn't be Shard. It can be Rune Focus, it can be the cleanse+AOE HoT (Ritual), it can be Jabs, Beam, BoL, Repentence/Radiant Aura etc, but not Shard. It's like giving Pierce Armour, Heroic Slash and Absorb Magic to DK and tell other classes to go screw themselves they are not allowed to tank.

    I am not saying that the way ZOS tries to implement Shard and Orb is the best way to do it, hell no, "restoring resources based on the missing percentage" or whatever it is, is over the top clunky. But, other classes need an ability to restore stamina, if they ever want a chance to compete with Templar healers. New skills? Changing an ability in the Undaunted skill line? All good, but other classes need their Shard.

    You're viewing things too black and white. I have absolutely 0 issue with sorcs, dks, and night blades being able to built ad healers and doing so effectively.

    I'm fine with them having a way to provide the group stamina even with the orbs change.

    What I'm not okay with is giving other classes access to unique class defining mechanics that Templars possess in order to make these other classes viable. Yes the game needs to support diverse builds, but each class needs to retain independent and unique abilities to separate them from the others.

    With Templars having a class specific healing line. There should always be a slight advantage of choosing them over those whom don't have it. But ripping skills from Templar and giving everyone access to them is not the solution to this.

    You are missing the point completely. :) I have a feeling that you haven't read my comment at all, is that true? This is a quick check to see if you actually ready my comment, please answer with yes or no.

    You are saying that you are fine with "having a way for other classes to provide the group stamina", but you are not ok with "giving other classes access to unique class defining mechanics that Templars possess", are we talking about the same thing? What do you mean by "unique class defining mechanics that Templars possess"? I will assume that you mean "Shard"?

    An ability that restore stamina to the group is not a "slight advantage", it's like giving Heroic Slash and Absorb Magic to DK, not letting other classes to have access to them, denying other classes from having required abilities needed for vet trials, then tell other classes that DK should have the "slight advantage" when it comes to tanking. An ability to feed stamina to the group is a required ability for healers, Templar already has all the edges in the world when it comes to healing, and as a matter of fact, in PTS, Templar is still the best class in healing.

    I understand that you are upset, and you are not ok with other classes having a way to feed stamina to the group, as it used to be the reason why Templar is the only class that is allowed to heal in a raid. But please understand that whether you are ok or not ok with this, giving other classes a way to feed stamina to the group is for the better of the game. Please think about the game first.

    So would you be ok with dragon knights not being the only class to be able to to successfully physically pull targets too them?... like lets say they changed trapping webs in undaunted skills to a pull that way any class that wants to tank can pull and it's not something unique that dragon knights have... its better than a gap closer in the sense that you'd ont move and you can pull all of those rangers into a tight little package....

    Then on top of that the root i suggested earlier.. what if one of the undaunted or fighters guild or mages guild abilities were Abilene to root all those adds you just pulled with a wide area multitarget root.. similar to how dragon knights do it...

    I assume if you are ok with orbs being identical to shards... then you are ok with this too

    Pulling is important, but it isn't as important as feeding stamina to the group. The fact that we see a lot of Templar tanks tanking vet Trials, but we don't see any non-Templar healers proves it. Feeding stamina is right now a job of the healer.

    And yes, I have nothing against giving other classes a way to pull targets. Example making Silver Leash pull the target to you, but you will have to click it twice thus making DK's chain more effective.

    If you are going to say giving chain to other classes means DK loses its identity, then yeah DK loses its identity to my Nightblade saptank wearing Swarm Mother long ago already. Chain isn't what defines a DK. Igneous Shield is. Ult regen is. The DoT is..

    You're WRONG. Look at all the top Raid teams and all their tanks are DKs. Maybe in more casual content there are other tanks, but if you want to be in a solid raid environment, your tanks will be DKs and will continue to be DKs.

    We are not talking about top Raid teams. We all know that DK is the most effective in main tanking, that's why people who compete for score often go with DK tank. But, if you take a look around, there are a lot of Templar tanks who have completed vet trials, they are all over the forum, take a quick search in youtube a lot of Templar trial tank builds out there. Yes, they are surely less effective than DK in trials, but they are not pathetic compared to DK. They can do their job: taunt, debuff, hold aggro. That's the reason why there are many of them. What if we buff Templar's tanking capability? That would be great, I have nothing against it. Giving Shard back its stun, and making a morph disorienting multiple targets. Something like that.

    Now, take a look at Non-Templar healers. A Sorc healer (for example) compared to a Templar Healer is just pathetic. The job of a Healer is to heal and feed resources to the group. A Sorc healer (or NB/DK healer) has no way to feed stamina to the group, so non-Templar healers do not exist in vet trial. Everyone is a Templar healer. Here is a big question: If we allow Templar to DPS in vet trials, then why do we deny the chance of Nightblade healers to participate in vet trials? Why? We don't need to balance them so that every class can compete for score, no, groups that run for score will always be 1 DK main tank (and maybe 1 off-tank), Templar healers (maybe 1 Templar 1 Warden in the next patch), DK and Sorc DDs, there's nothing wrong with that, just give a chance for non-Templar healers to join your regular friendly trial runs.

    Oh, and give back Templar's repentance. Buff Shard. Maybe making it disorienting multiple targets.

    If you are going to continue to spam post every Templar topic, can you at least have the courtesy not to employ double standards?
    " The fact that we see a lot of Templar tanks tanking vet Trials"

    Fact huh? Throwing the bold at us.
    You're WRONG. Look at all the top Raid teams and all their tanks are DKs. Maybe in more casual content there are other tanks, but if you want to be in a solid raid environment, your tanks will be DKs and will continue to be DKs.

    That is accurate.
    We are not talking about top Raid teams. ..They can do their job: taunt, debuff, hold aggro. That's the reason why there are many of them.

    Oh, is that so? More bold huh?
    Now, take a look at Non-Templar healers. A Sorc healer (or NB/DK healer) has no way to feed stamina to the group, so non-Templar healers do not exist in vet trial. Everyone is a Templar healer.

    Here is where your agenda is crystal clear. If "We are not talking about top Raid teams" then there are Sorc healers! Because they can feed stamina to the group (dwemer spider set, master Resto staff, nothing wrong with 1 sorc healer and 1 templar healer, etc.) I have a Sorc and I healed a vet trial and I can most assuredly tell you I do exist. Sorcs don't do it as well, but "We are not talking about top Raid teams," remember?

    Sorcs healers in vet trials? Seems like it takes a skilled individual with a specific build to pull it off
  • Joy_Division
    Joy_Division
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    ✭✭✭✭✭
    I agree with majority of your points, except this.
    Also, the reason that people don't really need to play a Templar anymore has less to do with their heals and more to do with the nerfs to Repentance and Shards. Now that Undaunted Orbs are basically Shards, and Repentance is useless. Why should I play a Templar? The defining class mechanics which made the Templar so good are now accessible to everyone. Including to the classes that don't lose any potential by having a dedicated healing line.

    I agree that the nerf to Repentance is completely unnecessary. This nerf shouldn't make it to live. But about group support, we all know that the reason Non-Templar healers aren't even allowed to join a raid is because they don't have any ability that can restore stamina to the group. If we want people to accept non-Templar healers, they need something to restore stamina to the group, otherwise, they are as good as a tank that doesn't taunt and debuff the boss. And if we want to gut the chance of Non-Templar healers to join a raid, we might as well remove Templar's DPS capability, if a Sorc cannot heal then it's only fair if a Templar cannot DPS. If anything is Templar's "defining class mechanics which made the Templar so good", that shouldn't be Shard. It can be Rune Focus, it can be the cleanse+AOE HoT (Ritual), it can be Jabs, Beam, BoL, Repentence/Radiant Aura etc, but not Shard. It's like giving Pierce Armour, Heroic Slash and Absorb Magic to DK and tell other classes to go screw themselves they are not allowed to tank.

    I am not saying that the way ZOS tries to implement Shard and Orb is the best way to do it, hell no, "restoring resources based on the missing percentage" or whatever it is, is over the top clunky. But, other classes need an ability to restore stamina, if they ever want a chance to compete with Templar healers. New skills? Changing an ability in the Undaunted skill line? All good, but other classes need their Shard.

    You're viewing things too black and white. I have absolutely 0 issue with sorcs, dks, and night blades being able to built ad healers and doing so effectively.

    I'm fine with them having a way to provide the group stamina even with the orbs change.

    What I'm not okay with is giving other classes access to unique class defining mechanics that Templars possess in order to make these other classes viable. Yes the game needs to support diverse builds, but each class needs to retain independent and unique abilities to separate them from the others.

    With Templars having a class specific healing line. There should always be a slight advantage of choosing them over those whom don't have it. But ripping skills from Templar and giving everyone access to them is not the solution to this.

    You are missing the point completely. :) I have a feeling that you haven't read my comment at all, is that true? This is a quick check to see if you actually ready my comment, please answer with yes or no.

    You are saying that you are fine with "having a way for other classes to provide the group stamina", but you are not ok with "giving other classes access to unique class defining mechanics that Templars possess", are we talking about the same thing? What do you mean by "unique class defining mechanics that Templars possess"? I will assume that you mean "Shard"?

    An ability that restore stamina to the group is not a "slight advantage", it's like giving Heroic Slash and Absorb Magic to DK, not letting other classes to have access to them, denying other classes from having required abilities needed for vet trials, then tell other classes that DK should have the "slight advantage" when it comes to tanking. An ability to feed stamina to the group is a required ability for healers, Templar already has all the edges in the world when it comes to healing, and as a matter of fact, in PTS, Templar is still the best class in healing.

    I understand that you are upset, and you are not ok with other classes having a way to feed stamina to the group, as it used to be the reason why Templar is the only class that is allowed to heal in a raid. But please understand that whether you are ok or not ok with this, giving other classes a way to feed stamina to the group is for the better of the game. Please think about the game first.

    So would you be ok with dragon knights not being the only class to be able to to successfully physically pull targets too them?... like lets say they changed trapping webs in undaunted skills to a pull that way any class that wants to tank can pull and it's not something unique that dragon knights have... its better than a gap closer in the sense that you'd ont move and you can pull all of those rangers into a tight little package....

    Then on top of that the root i suggested earlier.. what if one of the undaunted or fighters guild or mages guild abilities were Abilene to root all those adds you just pulled with a wide area multitarget root.. similar to how dragon knights do it...

    I assume if you are ok with orbs being identical to shards... then you are ok with this too

    Pulling is important, but it isn't as important as feeding stamina to the group. The fact that we see a lot of Templar tanks tanking vet Trials, but we don't see any non-Templar healers proves it. Feeding stamina is right now a job of the healer.

    And yes, I have nothing against giving other classes a way to pull targets. Example making Silver Leash pull the target to you, but you will have to click it twice thus making DK's chain more effective.

    If you are going to say giving chain to other classes means DK loses its identity, then yeah DK loses its identity to my Nightblade saptank wearing Swarm Mother long ago already. Chain isn't what defines a DK. Igneous Shield is. Ult regen is. The DoT is..

    You're WRONG. Look at all the top Raid teams and all their tanks are DKs. Maybe in more casual content there are other tanks, but if you want to be in a solid raid environment, your tanks will be DKs and will continue to be DKs.

    We are not talking about top Raid teams. We all know that DK is the most effective in main tanking, that's why people who compete for score often go with DK tank. But, if you take a look around, there are a lot of Templar tanks who have completed vet trials, they are all over the forum, take a quick search in youtube a lot of Templar trial tank builds out there. Yes, they are surely less effective than DK in trials, but they are not pathetic compared to DK. They can do their job: taunt, debuff, hold aggro. That's the reason why there are many of them. What if we buff Templar's tanking capability? That would be great, I have nothing against it. Giving Shard back its stun, and making a morph disorienting multiple targets. Something like that.

    Now, take a look at Non-Templar healers. A Sorc healer (for example) compared to a Templar Healer is just pathetic. The job of a Healer is to heal and feed resources to the group. A Sorc healer (or NB/DK healer) has no way to feed stamina to the group, so non-Templar healers do not exist in vet trial. Everyone is a Templar healer. Here is a big question: If we allow Templar to DPS in vet trials, then why do we deny the chance of Nightblade healers to participate in vet trials? Why? We don't need to balance them so that every class can compete for score, no, groups that run for score will always be 1 DK main tank (and maybe 1 off-tank), Templar healers (maybe 1 Templar 1 Warden in the next patch), DK and Sorc DDs, there's nothing wrong with that, just give a chance for non-Templar healers to join your regular friendly trial runs.

    Oh, and give back Templar's repentance. Buff Shard. Maybe making it disorienting multiple targets.

    If you are going to continue to spam post every Templar topic, can you at least have the courtesy not to employ double standards?
    " The fact that we see a lot of Templar tanks tanking vet Trials"

    Fact huh? Throwing the bold at us.
    You're WRONG. Look at all the top Raid teams and all their tanks are DKs. Maybe in more casual content there are other tanks, but if you want to be in a solid raid environment, your tanks will be DKs and will continue to be DKs.

    That is accurate.
    We are not talking about top Raid teams. ..They can do their job: taunt, debuff, hold aggro. That's the reason why there are many of them.

    Oh, is that so? More bold huh?
    Now, take a look at Non-Templar healers. A Sorc healer (or NB/DK healer) has no way to feed stamina to the group, so non-Templar healers do not exist in vet trial. Everyone is a Templar healer.

    Here is where your agenda is crystal clear. If "We are not talking about top Raid teams" then there are Sorc healers! Because they can feed stamina to the group (dwemer spider set, master Resto staff, nothing wrong with 1 sorc healer and 1 templar healer, etc.) I have a Sorc and I healed a vet trial and I can most assuredly tell you I do exist. Sorcs don't do it as well, but "We are not talking about top Raid teams," remember?

    Sorcs healers in vet trials? Seems like it takes a skilled individual with a specific build to pull it off

    The same can be said about templars. Trials are designed so some scrub just can't throw together a random build and complete. Sorcerer do have some advantages; they get get more Warhorns, they will have a higher magicka pool, the Matriach gives two burst heals as opposed to Breath of Life's one, they can more readily switch to DPS when two healers is not strictly necessary. An argument can be made that 1 templar + 1 Sorcerer is competitive.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    I agree with majority of your points, except this.
    Also, the reason that people don't really need to play a Templar anymore has less to do with their heals and more to do with the nerfs to Repentance and Shards. Now that Undaunted Orbs are basically Shards, and Repentance is useless. Why should I play a Templar? The defining class mechanics which made the Templar so good are now accessible to everyone. Including to the classes that don't lose any potential by having a dedicated healing line.

    I agree that the nerf to Repentance is completely unnecessary. This nerf shouldn't make it to live. But about group support, we all know that the reason Non-Templar healers aren't even allowed to join a raid is because they don't have any ability that can restore stamina to the group. If we want people to accept non-Templar healers, they need something to restore stamina to the group, otherwise, they are as good as a tank that doesn't taunt and debuff the boss. And if we want to gut the chance of Non-Templar healers to join a raid, we might as well remove Templar's DPS capability, if a Sorc cannot heal then it's only fair if a Templar cannot DPS. If anything is Templar's "defining class mechanics which made the Templar so good", that shouldn't be Shard. It can be Rune Focus, it can be the cleanse+AOE HoT (Ritual), it can be Jabs, Beam, BoL, Repentence/Radiant Aura etc, but not Shard. It's like giving Pierce Armour, Heroic Slash and Absorb Magic to DK and tell other classes to go screw themselves they are not allowed to tank.

    I am not saying that the way ZOS tries to implement Shard and Orb is the best way to do it, hell no, "restoring resources based on the missing percentage" or whatever it is, is over the top clunky. But, other classes need an ability to restore stamina, if they ever want a chance to compete with Templar healers. New skills? Changing an ability in the Undaunted skill line? All good, but other classes need their Shard.

    You're viewing things too black and white. I have absolutely 0 issue with sorcs, dks, and night blades being able to built ad healers and doing so effectively.

    I'm fine with them having a way to provide the group stamina even with the orbs change.

    What I'm not okay with is giving other classes access to unique class defining mechanics that Templars possess in order to make these other classes viable. Yes the game needs to support diverse builds, but each class needs to retain independent and unique abilities to separate them from the others.

    With Templars having a class specific healing line. There should always be a slight advantage of choosing them over those whom don't have it. But ripping skills from Templar and giving everyone access to them is not the solution to this.

    You are missing the point completely. :) I have a feeling that you haven't read my comment at all, is that true? This is a quick check to see if you actually ready my comment, please answer with yes or no.

    You are saying that you are fine with "having a way for other classes to provide the group stamina", but you are not ok with "giving other classes access to unique class defining mechanics that Templars possess", are we talking about the same thing? What do you mean by "unique class defining mechanics that Templars possess"? I will assume that you mean "Shard"?

    An ability that restore stamina to the group is not a "slight advantage", it's like giving Heroic Slash and Absorb Magic to DK, not letting other classes to have access to them, denying other classes from having required abilities needed for vet trials, then tell other classes that DK should have the "slight advantage" when it comes to tanking. An ability to feed stamina to the group is a required ability for healers, Templar already has all the edges in the world when it comes to healing, and as a matter of fact, in PTS, Templar is still the best class in healing.

    I understand that you are upset, and you are not ok with other classes having a way to feed stamina to the group, as it used to be the reason why Templar is the only class that is allowed to heal in a raid. But please understand that whether you are ok or not ok with this, giving other classes a way to feed stamina to the group is for the better of the game. Please think about the game first.

    So would you be ok with dragon knights not being the only class to be able to to successfully physically pull targets too them?... like lets say they changed trapping webs in undaunted skills to a pull that way any class that wants to tank can pull and it's not something unique that dragon knights have... its better than a gap closer in the sense that you'd ont move and you can pull all of those rangers into a tight little package....

    Then on top of that the root i suggested earlier.. what if one of the undaunted or fighters guild or mages guild abilities were Abilene to root all those adds you just pulled with a wide area multitarget root.. similar to how dragon knights do it...

    I assume if you are ok with orbs being identical to shards... then you are ok with this too

    Pulling is important, but it isn't as important as feeding stamina to the group. The fact that we see a lot of Templar tanks tanking vet Trials, but we don't see any non-Templar healers proves it. Feeding stamina is right now a job of the healer.

    And yes, I have nothing against giving other classes a way to pull targets. Example making Silver Leash pull the target to you, but you will have to click it twice thus making DK's chain more effective.

    If you are going to say giving chain to other classes means DK loses its identity, then yeah DK loses its identity to my Nightblade saptank wearing Swarm Mother long ago already. Chain isn't what defines a DK. Igneous Shield is. Ult regen is. The DoT is..

    You're WRONG. Look at all the top Raid teams and all their tanks are DKs. Maybe in more casual content there are other tanks, but if you want to be in a solid raid environment, your tanks will be DKs and will continue to be DKs.

    We are not talking about top Raid teams. We all know that DK is the most effective in main tanking, that's why people who compete for score often go with DK tank. But, if you take a look around, there are a lot of Templar tanks who have completed vet trials, they are all over the forum, take a quick search in youtube a lot of Templar trial tank builds out there. Yes, they are surely less effective than DK in trials, but they are not pathetic compared to DK. They can do their job: taunt, debuff, hold aggro. That's the reason why there are many of them. What if we buff Templar's tanking capability? That would be great, I have nothing against it. Giving Shard back its stun, and making a morph disorienting multiple targets. Something like that.

    Now, take a look at Non-Templar healers. A Sorc healer (for example) compared to a Templar Healer is just pathetic. The job of a Healer is to heal and feed resources to the group. A Sorc healer (or NB/DK healer) has no way to feed stamina to the group, so non-Templar healers do not exist in vet trial. Everyone is a Templar healer. Here is a big question: If we allow Templar to DPS in vet trials, then why do we deny the chance of Nightblade healers to participate in vet trials? Why? We don't need to balance them so that every class can compete for score, no, groups that run for score will always be 1 DK main tank (and maybe 1 off-tank), Templar healers (maybe 1 Templar 1 Warden in the next patch), DK and Sorc DDs, there's nothing wrong with that, just give a chance for non-Templar healers to join your regular friendly trial runs.

    Oh, and give back Templar's repentance. Buff Shard. Maybe making it disorienting multiple targets.

    If you are going to continue to spam post every Templar topic, can you at least have the courtesy not to employ double standards?
    " The fact that we see a lot of Templar tanks tanking vet Trials"

    Fact huh? Throwing the bold at us.
    You're WRONG. Look at all the top Raid teams and all their tanks are DKs. Maybe in more casual content there are other tanks, but if you want to be in a solid raid environment, your tanks will be DKs and will continue to be DKs.

    That is accurate.
    We are not talking about top Raid teams. ..They can do their job: taunt, debuff, hold aggro. That's the reason why there are many of them.

    Oh, is that so? More bold huh?
    Now, take a look at Non-Templar healers. A Sorc healer (or NB/DK healer) has no way to feed stamina to the group, so non-Templar healers do not exist in vet trial. Everyone is a Templar healer.

    Here is where your agenda is crystal clear. If "We are not talking about top Raid teams" then there are Sorc healers! Because they can feed stamina to the group (dwemer spider set, master Resto staff, nothing wrong with 1 sorc healer and 1 templar healer, etc.) I have a Sorc and I healed a vet trial and I can most assuredly tell you I do exist. Sorcs don't do it as well, but "We are not talking about top Raid teams," remember?

    "Spam". Yeah always has to be a personal attack in the beginning. Always. I don't even know what I have done to offend you. By wanting to give Templar back major mending? By wanting to revert the repentance nerf as it's *******? By wanting non-Templar healers to have access to an ability that restores stamina to the group? I have no idea. What have I done to offend you?

    It's like transferring Pierce Armour and Heroic Slash to DK class skill lines, thus making Non-DK tanks struggle to do harder content. Then when someone asks why don't we make Pierce Armour and Heroic Slash available for all classes, we can go like "but you can wear Tormentor and Knightmare". Yeah you can wear Tormentor and Knightmare, but that's not the point, who is gonna take a non-DK tank if a DK can do all of the above without having to wear Tormentor and Knightmare, so they can wear Ebon to support the group?

    But we are not talking about top Raid teams, remember?

    Also, it would be nice if you take a look at the post as a whole to capture its spirit, instead of nitpicking some small details and completely avoid the main point. Thanks.
    Edited by hmsdragonfly on April 22, 2017 5:56PM
    Aldmeri Dominion Loyalist. For the Queen!
  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
    ✭✭✭✭✭
    Dreepa wrote: »
    @ZOS. Offer this guy a contract. Off site, expert review.
    Seriously, put him into your external review pool...
    This is solid stuff and serious expert-player feedback.

    I'm flattered. I'm not new to this however. I'm part of numerous MMORPG think tanks and I'm good friends with Brad McQuaid, the original designer of Everquest, Vanguard, and soon Pantheon. I spend a lot of time discussing MMORPG design, systems, combat, and classes with him.

    I try to view things from a philosophical and analytical perspective more than raw data and numbers.

    I'm also a MMO veteran. I was there at the launch of Everquest. I was at the launch of Dark Age of Camelot, where ZOS developer Matt Furor came from.
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • Gargis
    Gargis
    ✭✭✭
    ESO has a major problem on their hands IMO!

    They are behaving like Blizzard. If I wanted to pay a company to dismantle my class specific traits to coincide with their expansions to push their FOTM! That is what I would play and pay for.

    Instead of taking a rational approach and diminishing the resources per skill, they are completely gutting them. Unacceptable and irrational.

    Lets be pragmatic, ESO is a mediocre game at best. I gets a tad boring, the pvp is trash w/o GCDs and bypassing cast animations, thus removing counter play, and its not nearly as polished as WOW. I can almost set a watch to the game crashes and Forever load in screens.

    No sale, lost a customer and will not buy the expansion. If I wanted this kind of development, I can play WOW which has far greater polish and pulls the same BS.
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    It's not often I agree with the OP, but this is one of the times I do. @ZOS_GinaBruno this is the best articulation of the problem I have ever seen.

    And the solution is very clear. Keep the CP changes, reverse nearly every class change. The problem isn't the classes, the problem is a system that's -been ***-.

    I dont agree with everything in it, but this is the closest we're gonna get to -fixing- the Morrowind patch notes.
  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
    ✭✭✭✭✭
    It's not often I agree with the OP, but this is one of the times I do. @ZOS_GinaBruno this is the best articulation of the problem I have ever seen.

    And the solution is very clear. Keep the CP changes, reverse nearly every class change. The problem isn't the classes, the problem is a system that's -been ***-.

    I dont agree with everything in it, but this is the closest we're gonna get to -fixing- the Morrowind patch notes.

    Appreciate it. I don't believe this will even come close to fixing the MW patch notes. I did not delve enough into many of the changes such as the max resource changes being based on class level.
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • colig
    colig
    ✭✭✭✭
    I agree with majority of your points, except this.
    Also, the reason that people don't really need to play a Templar anymore has less to do with their heals and more to do with the nerfs to Repentance and Shards. Now that Undaunted Orbs are basically Shards, and Repentance is useless. Why should I play a Templar? The defining class mechanics which made the Templar so good are now accessible to everyone. Including to the classes that don't lose any potential by having a dedicated healing line.

    I agree that the nerf to Repentance is completely unnecessary. This nerf shouldn't make it to live. But about group support, we all know that the reason Non-Templar healers aren't even allowed to join a raid is because they don't have any ability that can restore stamina to the group. If we want people to accept non-Templar healers, they need something to restore stamina to the group, otherwise, they are as good as a tank that doesn't taunt and debuff the boss. And if we want to gut the chance of Non-Templar healers to join a raid, we might as well remove Templar's DPS capability, if a Sorc cannot heal then it's only fair if a Templar cannot DPS. If anything is Templar's "defining class mechanics which made the Templar so good", that shouldn't be Shard. It can be Rune Focus, it can be the cleanse+AOE HoT (Ritual), it can be Jabs, Beam, BoL, Repentence/Radiant Aura etc, but not Shard. It's like giving Pierce Armour, Heroic Slash and Absorb Magic to DK and tell other classes to go screw themselves they are not allowed to tank.

    I am not saying that the way ZOS tries to implement Shard and Orb is the best way to do it, hell no, "restoring resources based on the missing percentage" or whatever it is, is over the top clunky. But, other classes need an ability to restore stamina, if they ever want a chance to compete with Templar healers. New skills? Changing an ability in the Undaunted skill line? All good, but other classes need their Shard.

    You're viewing things too black and white. I have absolutely 0 issue with sorcs, dks, and night blades being able to built ad healers and doing so effectively.

    I'm fine with them having a way to provide the group stamina even with the orbs change.

    What I'm not okay with is giving other classes access to unique class defining mechanics that Templars possess in order to make these other classes viable. Yes the game needs to support diverse builds, but each class needs to retain independent and unique abilities to separate them from the others.

    With Templars having a class specific healing line. There should always be a slight advantage of choosing them over those whom don't have it. But ripping skills from Templar and giving everyone access to them is not the solution to this.

    You are missing the point completely. :) I have a feeling that you haven't read my comment at all, is that true? This is a quick check to see if you actually ready my comment, please answer with yes or no.

    You are saying that you are fine with "having a way for other classes to provide the group stamina", but you are not ok with "giving other classes access to unique class defining mechanics that Templars possess", are we talking about the same thing? What do you mean by "unique class defining mechanics that Templars possess"? I will assume that you mean "Shard"?

    An ability that restore stamina to the group is not a "slight advantage", it's like giving Heroic Slash and Absorb Magic to DK, not letting other classes to have access to them, denying other classes from having required abilities needed for vet trials, then tell other classes that DK should have the "slight advantage" when it comes to tanking. An ability to feed stamina to the group is a required ability for healers, Templar already has all the edges in the world when it comes to healing, and as a matter of fact, in PTS, Templar is still the best class in healing.

    I understand that you are upset, and you are not ok with other classes having a way to feed stamina to the group, as it used to be the reason why Templar is the only class that is allowed to heal in a raid. But please understand that whether you are ok or not ok with this, giving other classes a way to feed stamina to the group is for the better of the game. Please think about the game first.

    So would you be ok with dragon knights not being the only class to be able to to successfully physically pull targets too them?... like lets say they changed trapping webs in undaunted skills to a pull that way any class that wants to tank can pull and it's not something unique that dragon knights have... its better than a gap closer in the sense that you'd ont move and you can pull all of those rangers into a tight little package....

    Then on top of that the root i suggested earlier.. what if one of the undaunted or fighters guild or mages guild abilities were Abilene to root all those adds you just pulled with a wide area multitarget root.. similar to how dragon knights do it...

    I assume if you are ok with orbs being identical to shards... then you are ok with this too

    Pulling is important, but it isn't as important as feeding stamina to the group. The fact that we see a lot of Templar tanks tanking vet Trials, but we don't see any non-Templar healers proves it. Feeding stamina is right now a job of the healer.

    And yes, I have nothing against giving other classes a way to pull targets. Example making Silver Leash pull the target to you, but you will have to click it twice thus making DK's chain more effective.

    If you are going to say giving chain to other classes means DK loses its identity, then yeah DK loses its identity to my Nightblade saptank wearing Swarm Mother long ago already. Chain isn't what defines a DK. Igneous Shield is. Ult regen is. The DoT is..

    You're WRONG. Look at all the top Raid teams and all their tanks are DKs. Maybe in more casual content there are other tanks, but if you want to be in a solid raid environment, your tanks will be DKs and will continue to be DKs.

    We are not talking about top Raid teams. We all know that DK is the most effective in main tanking, that's why people who compete for score often go with DK tank. But, if you take a look around, there are a lot of Templar tanks who have completed vet trials, they are all over the forum, take a quick search in youtube a lot of Templar trial tank builds out there. Yes, they are surely less effective than DK in trials, but they are not pathetic compared to DK. They can do their job: taunt, debuff, hold aggro. That's the reason why there are many of them. What if we buff Templar's tanking capability? That would be great, I have nothing against it. Giving Shard back its stun, and making a morph disorienting multiple targets. Something like that.

    Now, take a look at Non-Templar healers. A Sorc healer (for example) compared to a Templar Healer is just pathetic. The job of a Healer is to heal and feed resources to the group. A Sorc healer (or NB/DK healer) has no way to feed stamina to the group, so non-Templar healers do not exist in vet trial. Everyone is a Templar healer. Here is a big question: If we allow Templar to DPS in vet trials, then why do we deny the chance of Nightblade healers to participate in vet trials? Why? We don't need to balance them so that every class can compete for score, no, groups that run for score will always be 1 DK main tank (and maybe 1 off-tank), Templar healers (maybe 1 Templar 1 Warden in the next patch), DK and Sorc DDs, there's nothing wrong with that, just give a chance for non-Templar healers to join your regular friendly trial runs.

    Oh, and give back Templar's repentance. Buff Shard. Maybe making it disorienting multiple targets.

    If you are going to continue to spam post every Templar topic, can you at least have the courtesy not to employ double standards?
    " The fact that we see a lot of Templar tanks tanking vet Trials"

    Fact huh? Throwing the bold at us.
    You're WRONG. Look at all the top Raid teams and all their tanks are DKs. Maybe in more casual content there are other tanks, but if you want to be in a solid raid environment, your tanks will be DKs and will continue to be DKs.

    That is accurate.
    We are not talking about top Raid teams. ..They can do their job: taunt, debuff, hold aggro. That's the reason why there are many of them.

    Oh, is that so? More bold huh?
    Now, take a look at Non-Templar healers. A Sorc healer (or NB/DK healer) has no way to feed stamina to the group, so non-Templar healers do not exist in vet trial. Everyone is a Templar healer.

    Here is where your agenda is crystal clear. If "We are not talking about top Raid teams" then there are Sorc healers! Because they can feed stamina to the group (dwemer spider set, master Resto staff, nothing wrong with 1 sorc healer and 1 templar healer, etc.) I have a Sorc and I healed a vet trial and I can most assuredly tell you I do exist. Sorcs don't do it as well, but "We are not talking about top Raid teams," remember?

    "Spam". Yeah always has to be a personal attack in the beginning. Always. I don't even know what I have done to offend you. By wanting to give Templar back major mending? By wanting to revert the repentance nerf as it's *******? By wanting non-Templar healers to have access to an ability that restores stamina to the group? I have no idea. What have I done to offend you?

    It's like transferring Pierce Armour and Heroic Slash to DK class skill lines, thus making Non-DK tanks struggle to do harder content. Then when someone asks why don't we make Pierce Armour and Heroic Slash available for all classes, we can go like "but you can wear Tormentor and Knightmare". Yeah you can wear Tormentor and Knightmare, but that's not the point, who is gonna take a non-DK tank if a DK can do all of the above without having to wear Tormentor and Knightmare, so they can wear Ebon to support the group?

    But we are not talking about top Raid teams, remember?

    Also, it would be nice if you take a look at the post as a whole to capture its spirit, instead of nitpicking some small details and completely avoid the main point. Thanks.

    Your reply was far more vitriolic than his. Also, pointing out the frequency of your posts is not ad hominem.
    Edited by colig on April 23, 2017 12:31AM
  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
    ✭✭✭✭✭
    I have updated the OP with the following:

    Since the launch of ESO the Templar has gradually evolved beyond its intended design as a class. The Templar, according to ZOS, is intended to be at its strongest when inside their "House." What ZOS is referring to is the nature of Templar gameplay, and how they place ground and duration based buffs/heals to support themselves and their allies. It's also referring to the nature of their offensive and defensive capabilities. When inside their "house" the templar is suppose to be bolstered in all aspects. Their healing, their defense, and even their offense. They're also intended to provide support for their allies in the form of restoring resources. The recent nerfs homogenized the Spear Shards ability, by granting all classes access to this unique Templar design concept via the changes to Undaunted Orbs. Albeit, Spear Shards is still slightly better. But this does not discredit the fact that the independent and unique design behind Templars is no longer independent or unique. The changes to Repentance also further validate what I am saying here. As Repentance no longer replenishes Stamina to allies, but instead, only to the Templar itself. These 2 changes alone were monumental, as the support engraved into the Templar design has taken a fatal blow. Consider these facts as we delve further into this analysis, and you begin to realize the compounding issues that Templar's face in the past, present, and future.

    Most people immediately look at skills such as Rune Focus and Cleansing Ritual, in order to see how this relates to the intended "house" design ZOS has chosen for the templar. Cleansing Ritual, is/was one of the Templar's strongest support/defensive skills. The loss of Major Mending for Templar's in the Morrowind patch notes is a greatly detrimental but huge example of the gradual transition away from their core design. As time persists, the skills and abilities which make that core design focus possible are losing their effectiveness offensively and defensively. Some of the changes were small, and some were beyond excessive. This specific skill still has its strengths, such as the cleanse and the synergy provided via the morphs. However, we cannot look at one skill in their arsenal as being evidence of the "house" design being a success.

    We must consider how Templars can combine skills in order to determine their potency and effectiveness in relation to the "house" design. If the "house" is going to work, then the skills across all 3 skill lines need to reinforce this design concept in order for it to be truly effective. Currently the skill lines do not achieve this design concept, and it IS on record that ZOS built the templar to fulfill this design concept. Intention and execution are two fundamentally different things.

    Templars - Intentional Lack of Mobility by Design

    The philosophical approach behind it is that the Templar is suppose to essentially create their own relatively small battle arena to bolster themselves, their allies, and even punish their enemies. As such, the templar requires potent healing, defensive, offensive, and supportive capabilities in order to offset the lack of mobility/escape mechanisms. They need to utilize the strengths of their house, and stay inside of it. The templar's allies in gameplay should also be highly incentivized to enter the Templar's house to bolster themselves as well. Enemies should also be highly discouraged to enter the Templar's House, and enemies of the templar should also have an incentive to kick the Templar out of their house to reduce his effectiveness. Most of the skills of the Templar, among all 3 skill lines, do not reinforce such gameplay. Allies have little incentive to be close to the Templar, and enemies truly do not fear going near them (at least in PVP). In PVE, NPC's should be at a greater disadvantage for being in the Templar's "house.'

    Here are some other points of consideration:
    -Templars have the weakest passives in the game. Often requiring to slot specific skills to makeup the difference that other classes gain passively.
    -Templars ultimates do not reinforce such gameplay, and they're also subpar compared to numerous other classes ultimates (and even world skill lines ultimates)
    -Templars have 2 offensively based skill lines, and 1 healing/support line. There does exist some defensive abilities, but they're incredibly few. This is a fundamental issue which helps prevent the Templar from being able to excel at their intended design concept.
    Edited by austinwalter87ub17_ESO on April 23, 2017 7:29AM
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    colig wrote: »
    I agree with majority of your points, except this.
    Also, the reason that people don't really need to play a Templar anymore has less to do with their heals and more to do with the nerfs to Repentance and Shards. Now that Undaunted Orbs are basically Shards, and Repentance is useless. Why should I play a Templar? The defining class mechanics which made the Templar so good are now accessible to everyone. Including to the classes that don't lose any potential by having a dedicated healing line.

    I agree that the nerf to Repentance is completely unnecessary. This nerf shouldn't make it to live. But about group support, we all know that the reason Non-Templar healers aren't even allowed to join a raid is because they don't have any ability that can restore stamina to the group. If we want people to accept non-Templar healers, they need something to restore stamina to the group, otherwise, they are as good as a tank that doesn't taunt and debuff the boss. And if we want to gut the chance of Non-Templar healers to join a raid, we might as well remove Templar's DPS capability, if a Sorc cannot heal then it's only fair if a Templar cannot DPS. If anything is Templar's "defining class mechanics which made the Templar so good", that shouldn't be Shard. It can be Rune Focus, it can be the cleanse+AOE HoT (Ritual), it can be Jabs, Beam, BoL, Repentence/Radiant Aura etc, but not Shard. It's like giving Pierce Armour, Heroic Slash and Absorb Magic to DK and tell other classes to go screw themselves they are not allowed to tank.

    I am not saying that the way ZOS tries to implement Shard and Orb is the best way to do it, hell no, "restoring resources based on the missing percentage" or whatever it is, is over the top clunky. But, other classes need an ability to restore stamina, if they ever want a chance to compete with Templar healers. New skills? Changing an ability in the Undaunted skill line? All good, but other classes need their Shard.

    You're viewing things too black and white. I have absolutely 0 issue with sorcs, dks, and night blades being able to built ad healers and doing so effectively.

    I'm fine with them having a way to provide the group stamina even with the orbs change.

    What I'm not okay with is giving other classes access to unique class defining mechanics that Templars possess in order to make these other classes viable. Yes the game needs to support diverse builds, but each class needs to retain independent and unique abilities to separate them from the others.

    With Templars having a class specific healing line. There should always be a slight advantage of choosing them over those whom don't have it. But ripping skills from Templar and giving everyone access to them is not the solution to this.

    You are missing the point completely. :) I have a feeling that you haven't read my comment at all, is that true? This is a quick check to see if you actually ready my comment, please answer with yes or no.

    You are saying that you are fine with "having a way for other classes to provide the group stamina", but you are not ok with "giving other classes access to unique class defining mechanics that Templars possess", are we talking about the same thing? What do you mean by "unique class defining mechanics that Templars possess"? I will assume that you mean "Shard"?

    An ability that restore stamina to the group is not a "slight advantage", it's like giving Heroic Slash and Absorb Magic to DK, not letting other classes to have access to them, denying other classes from having required abilities needed for vet trials, then tell other classes that DK should have the "slight advantage" when it comes to tanking. An ability to feed stamina to the group is a required ability for healers, Templar already has all the edges in the world when it comes to healing, and as a matter of fact, in PTS, Templar is still the best class in healing.

    I understand that you are upset, and you are not ok with other classes having a way to feed stamina to the group, as it used to be the reason why Templar is the only class that is allowed to heal in a raid. But please understand that whether you are ok or not ok with this, giving other classes a way to feed stamina to the group is for the better of the game. Please think about the game first.

    So would you be ok with dragon knights not being the only class to be able to to successfully physically pull targets too them?... like lets say they changed trapping webs in undaunted skills to a pull that way any class that wants to tank can pull and it's not something unique that dragon knights have... its better than a gap closer in the sense that you'd ont move and you can pull all of those rangers into a tight little package....

    Then on top of that the root i suggested earlier.. what if one of the undaunted or fighters guild or mages guild abilities were Abilene to root all those adds you just pulled with a wide area multitarget root.. similar to how dragon knights do it...

    I assume if you are ok with orbs being identical to shards... then you are ok with this too

    Pulling is important, but it isn't as important as feeding stamina to the group. The fact that we see a lot of Templar tanks tanking vet Trials, but we don't see any non-Templar healers proves it. Feeding stamina is right now a job of the healer.

    And yes, I have nothing against giving other classes a way to pull targets. Example making Silver Leash pull the target to you, but you will have to click it twice thus making DK's chain more effective.

    If you are going to say giving chain to other classes means DK loses its identity, then yeah DK loses its identity to my Nightblade saptank wearing Swarm Mother long ago already. Chain isn't what defines a DK. Igneous Shield is. Ult regen is. The DoT is..

    You're WRONG. Look at all the top Raid teams and all their tanks are DKs. Maybe in more casual content there are other tanks, but if you want to be in a solid raid environment, your tanks will be DKs and will continue to be DKs.

    We are not talking about top Raid teams. We all know that DK is the most effective in main tanking, that's why people who compete for score often go with DK tank. But, if you take a look around, there are a lot of Templar tanks who have completed vet trials, they are all over the forum, take a quick search in youtube a lot of Templar trial tank builds out there. Yes, they are surely less effective than DK in trials, but they are not pathetic compared to DK. They can do their job: taunt, debuff, hold aggro. That's the reason why there are many of them. What if we buff Templar's tanking capability? That would be great, I have nothing against it. Giving Shard back its stun, and making a morph disorienting multiple targets. Something like that.

    Now, take a look at Non-Templar healers. A Sorc healer (for example) compared to a Templar Healer is just pathetic. The job of a Healer is to heal and feed resources to the group. A Sorc healer (or NB/DK healer) has no way to feed stamina to the group, so non-Templar healers do not exist in vet trial. Everyone is a Templar healer. Here is a big question: If we allow Templar to DPS in vet trials, then why do we deny the chance of Nightblade healers to participate in vet trials? Why? We don't need to balance them so that every class can compete for score, no, groups that run for score will always be 1 DK main tank (and maybe 1 off-tank), Templar healers (maybe 1 Templar 1 Warden in the next patch), DK and Sorc DDs, there's nothing wrong with that, just give a chance for non-Templar healers to join your regular friendly trial runs.

    Oh, and give back Templar's repentance. Buff Shard. Maybe making it disorienting multiple targets.

    If you are going to continue to spam post every Templar topic, can you at least have the courtesy not to employ double standards?
    " The fact that we see a lot of Templar tanks tanking vet Trials"

    Fact huh? Throwing the bold at us.
    You're WRONG. Look at all the top Raid teams and all their tanks are DKs. Maybe in more casual content there are other tanks, but if you want to be in a solid raid environment, your tanks will be DKs and will continue to be DKs.

    That is accurate.
    We are not talking about top Raid teams. ..They can do their job: taunt, debuff, hold aggro. That's the reason why there are many of them.

    Oh, is that so? More bold huh?
    Now, take a look at Non-Templar healers. A Sorc healer (or NB/DK healer) has no way to feed stamina to the group, so non-Templar healers do not exist in vet trial. Everyone is a Templar healer.

    Here is where your agenda is crystal clear. If "We are not talking about top Raid teams" then there are Sorc healers! Because they can feed stamina to the group (dwemer spider set, master Resto staff, nothing wrong with 1 sorc healer and 1 templar healer, etc.) I have a Sorc and I healed a vet trial and I can most assuredly tell you I do exist. Sorcs don't do it as well, but "We are not talking about top Raid teams," remember?

    "Spam". Yeah always has to be a personal attack in the beginning. Always. I don't even know what I have done to offend you. By wanting to give Templar back major mending? By wanting to revert the repentance nerf as it's *******? By wanting non-Templar healers to have access to an ability that restores stamina to the group? I have no idea. What have I done to offend you?

    It's like transferring Pierce Armour and Heroic Slash to DK class skill lines, thus making Non-DK tanks struggle to do harder content. Then when someone asks why don't we make Pierce Armour and Heroic Slash available for all classes, we can go like "but you can wear Tormentor and Knightmare". Yeah you can wear Tormentor and Knightmare, but that's not the point, who is gonna take a non-DK tank if a DK can do all of the above without having to wear Tormentor and Knightmare, so they can wear Ebon to support the group?

    But we are not talking about top Raid teams, remember?

    Also, it would be nice if you take a look at the post as a whole to capture its spirit, instead of nitpicking some small details and completely avoid the main point. Thanks.

    Your reply was far more vitriolic than his. Also, pointing out the frequency of your posts is not ad hominem.

    There's no smoke without fire. I get a lot of hates these days, a lot of people don't even read half of what I wrote and instantly assume that I want to nerf Templar (even some very knowledgeable guys, whose knowledge I still respect btw) and throw personal attacks at me, lol, while in fact I advocate to give back Templar's Major mending (or remove it from Warden/keep the uptime very low), I want ZOS to revert the stupid repentance nerf, I want ZoS to buff other aspects of Templar (like CC, making Shard disorienting multiple targets or something similar) etc, all I want to do is giving other classes an ability to feed stamina to the group, as it is proven that in the community no one is allowed to heal vet trials (even just regular runs) if they do not have Shard. Yes, unless the non-Templar healer is the raid leader or his close buddy, he can force the group to setup around him to compensate for this lack of ability to do the job of a healer, like having a Magplar DD to throw Shard for him. That's "gutting Templar's identity"? Well, you may as well tranfer Pierce Armour and Heroic Slash to DK class skill lines and call them "DK's identity", other classes can make do with Tormentor and Knightmare.
    I don't know, people see Templar healer and non-Templar healer in one sentence and they immediately assume that I want non-Templar healers to dethrone Templar healers? It happens every single damn time. I have said earlier that Templar will still be the best class in healing, as they should be. Sorc/DK/Nightblade healers aren't going to dethrone Templar healers.

    OK, ok, their classes are getting nerfed, so they get mad about it, it is fine, but please, calm yourselves, log into PTS and see for yourself. It is more constructive and takes less of your time than coming here and tell about how you assume Templar healers are going to be dead.

    Also, pointing out the frequency of my posts? Tell that to all the people who "I made a Templar healer because Templar #1 Healer, now it is not #1 Healer anymore). Somehow I get easily triggered by that kind of false statements and feel the need to response, some kind of OCD i think? Templar is still and will still be #1 Healer god damn it, log into PTS please.

    Sorry for the long post, I get a lot of hate these days for unknown reasons lol, I really really had to express myself. Sorry for bothering you, and thanks for letting me do it, I feel much better now. Back to Cyrodiil on my stamplar!
    Edited by hmsdragonfly on April 23, 2017 7:55AM
    Aldmeri Dominion Loyalist. For the Queen!
  • emma666
    emma666
    ✭✭✭✭✭
    SPOT ON. Such a good post, describes everything me and most templars been thinking about these patch notes.


    DtfjYVV.gif
    Nymeria - Ebonheart - Grand Overlady - Imperial Templar - Havoc

    I wish you good fortune in the wars to come.
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    I would argue that Warden's will become the top tier healers within several weeks on live. Most trials heals is HOT based anyway with the Restoration staff and Healing Springs. Warden's are HOT healers. Stacking HOTS in ESO has always been more effective than burst healing when it comes to trials.

    Burst healing excels in PVP to counter burst damage. But the Warden will still excel in PVP due to things besides just their healing.

    We are not allowed to talk about Warden's performance just yet as it violates NDA? So, we will have to wait and see.

    All I can say is that spamming Springs will still be the main way to heal. If you take a look at Warden's Green Balance skill line, there's only one Fire-and-Forget HoT: Living Vines. There's a heal that bursts after 6 seconds and a buffs that restore health to allies with heavy attacks but I don't think many people can find a way to utilize those 2 in trials. (these infos are published by ZoS so it isn't violating NDA). Then, if you take a look at Templars, they also have their HoT: Ritual. So, people will still rely on Spring spamming in trials. And what is the best class for Spring spamming? Templar. With high Minor Mending uptime (and the only class that has it), Templar will be the class that can maintain the highest SPC uptime.

    Warden has major mending but only after they heal a low health target with 1 of their heals. Gina has said that ZOS are adjusting Warden's MM uptime to make sure that it's low (also, info published by ZOS), so as long as they keep it low enough, Templar will still be the king in healing.
    Though, I am not a fan of giving Warden's major mending. I would like to give them minor mending instead, they can raise the threshold so it can be high, but it also means Warden's minor mending isn't reliable and Templar's minor mending is.

    I am a fan of giving Wardens and Templars major mending, as they're classes with dedicated healing lines.

    Then give it to others, or keep Major Resolve and Major Ward something exclusively available for DK, as DK is the only class with dedicated tanking skill line.

    Aedric Spear ---> Tanking
    Shadow ---> Tanking

    Restoring Light - Healing
    Earthen Heart - Healing
    Siphoning - Healing

    Sorcerer just doesn't quite fit the mold in this regard, but yes both of the other classes do have skill lines which involve tanking and healing. I disagree with your statement.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    colig wrote: »
    I agree with majority of your points, except this.
    Also, the reason that people don't really need to play a Templar anymore has less to do with their heals and more to do with the nerfs to Repentance and Shards. Now that Undaunted Orbs are basically Shards, and Repentance is useless. Why should I play a Templar? The defining class mechanics which made the Templar so good are now accessible to everyone. Including to the classes that don't lose any potential by having a dedicated healing line.

    I agree that the nerf to Repentance is completely unnecessary. This nerf shouldn't make it to live. But about group support, we all know that the reason Non-Templar healers aren't even allowed to join a raid is because they don't have any ability that can restore stamina to the group. If we want people to accept non-Templar healers, they need something to restore stamina to the group, otherwise, they are as good as a tank that doesn't taunt and debuff the boss. And if we want to gut the chance of Non-Templar healers to join a raid, we might as well remove Templar's DPS capability, if a Sorc cannot heal then it's only fair if a Templar cannot DPS. If anything is Templar's "defining class mechanics which made the Templar so good", that shouldn't be Shard. It can be Rune Focus, it can be the cleanse+AOE HoT (Ritual), it can be Jabs, Beam, BoL, Repentence/Radiant Aura etc, but not Shard. It's like giving Pierce Armour, Heroic Slash and Absorb Magic to DK and tell other classes to go screw themselves they are not allowed to tank.

    I am not saying that the way ZOS tries to implement Shard and Orb is the best way to do it, hell no, "restoring resources based on the missing percentage" or whatever it is, is over the top clunky. But, other classes need an ability to restore stamina, if they ever want a chance to compete with Templar healers. New skills? Changing an ability in the Undaunted skill line? All good, but other classes need their Shard.

    You're viewing things too black and white. I have absolutely 0 issue with sorcs, dks, and night blades being able to built ad healers and doing so effectively.

    I'm fine with them having a way to provide the group stamina even with the orbs change.

    What I'm not okay with is giving other classes access to unique class defining mechanics that Templars possess in order to make these other classes viable. Yes the game needs to support diverse builds, but each class needs to retain independent and unique abilities to separate them from the others.

    With Templars having a class specific healing line. There should always be a slight advantage of choosing them over those whom don't have it. But ripping skills from Templar and giving everyone access to them is not the solution to this.

    You are missing the point completely. :) I have a feeling that you haven't read my comment at all, is that true? This is a quick check to see if you actually ready my comment, please answer with yes or no.

    You are saying that you are fine with "having a way for other classes to provide the group stamina", but you are not ok with "giving other classes access to unique class defining mechanics that Templars possess", are we talking about the same thing? What do you mean by "unique class defining mechanics that Templars possess"? I will assume that you mean "Shard"?

    An ability that restore stamina to the group is not a "slight advantage", it's like giving Heroic Slash and Absorb Magic to DK, not letting other classes to have access to them, denying other classes from having required abilities needed for vet trials, then tell other classes that DK should have the "slight advantage" when it comes to tanking. An ability to feed stamina to the group is a required ability for healers, Templar already has all the edges in the world when it comes to healing, and as a matter of fact, in PTS, Templar is still the best class in healing.

    I understand that you are upset, and you are not ok with other classes having a way to feed stamina to the group, as it used to be the reason why Templar is the only class that is allowed to heal in a raid. But please understand that whether you are ok or not ok with this, giving other classes a way to feed stamina to the group is for the better of the game. Please think about the game first.

    So would you be ok with dragon knights not being the only class to be able to to successfully physically pull targets too them?... like lets say they changed trapping webs in undaunted skills to a pull that way any class that wants to tank can pull and it's not something unique that dragon knights have... its better than a gap closer in the sense that you'd ont move and you can pull all of those rangers into a tight little package....

    Then on top of that the root i suggested earlier.. what if one of the undaunted or fighters guild or mages guild abilities were Abilene to root all those adds you just pulled with a wide area multitarget root.. similar to how dragon knights do it...

    I assume if you are ok with orbs being identical to shards... then you are ok with this too

    Pulling is important, but it isn't as important as feeding stamina to the group. The fact that we see a lot of Templar tanks tanking vet Trials, but we don't see any non-Templar healers proves it. Feeding stamina is right now a job of the healer.

    And yes, I have nothing against giving other classes a way to pull targets. Example making Silver Leash pull the target to you, but you will have to click it twice thus making DK's chain more effective.

    If you are going to say giving chain to other classes means DK loses its identity, then yeah DK loses its identity to my Nightblade saptank wearing Swarm Mother long ago already. Chain isn't what defines a DK. Igneous Shield is. Ult regen is. The DoT is..

    You're WRONG. Look at all the top Raid teams and all their tanks are DKs. Maybe in more casual content there are other tanks, but if you want to be in a solid raid environment, your tanks will be DKs and will continue to be DKs.

    We are not talking about top Raid teams. We all know that DK is the most effective in main tanking, that's why people who compete for score often go with DK tank. But, if you take a look around, there are a lot of Templar tanks who have completed vet trials, they are all over the forum, take a quick search in youtube a lot of Templar trial tank builds out there. Yes, they are surely less effective than DK in trials, but they are not pathetic compared to DK. They can do their job: taunt, debuff, hold aggro. That's the reason why there are many of them. What if we buff Templar's tanking capability? That would be great, I have nothing against it. Giving Shard back its stun, and making a morph disorienting multiple targets. Something like that.

    Now, take a look at Non-Templar healers. A Sorc healer (for example) compared to a Templar Healer is just pathetic. The job of a Healer is to heal and feed resources to the group. A Sorc healer (or NB/DK healer) has no way to feed stamina to the group, so non-Templar healers do not exist in vet trial. Everyone is a Templar healer. Here is a big question: If we allow Templar to DPS in vet trials, then why do we deny the chance of Nightblade healers to participate in vet trials? Why? We don't need to balance them so that every class can compete for score, no, groups that run for score will always be 1 DK main tank (and maybe 1 off-tank), Templar healers (maybe 1 Templar 1 Warden in the next patch), DK and Sorc DDs, there's nothing wrong with that, just give a chance for non-Templar healers to join your regular friendly trial runs.

    Oh, and give back Templar's repentance. Buff Shard. Maybe making it disorienting multiple targets.

    If you are going to continue to spam post every Templar topic, can you at least have the courtesy not to employ double standards?
    " The fact that we see a lot of Templar tanks tanking vet Trials"

    Fact huh? Throwing the bold at us.
    You're WRONG. Look at all the top Raid teams and all their tanks are DKs. Maybe in more casual content there are other tanks, but if you want to be in a solid raid environment, your tanks will be DKs and will continue to be DKs.

    That is accurate.
    We are not talking about top Raid teams. ..They can do their job: taunt, debuff, hold aggro. That's the reason why there are many of them.

    Oh, is that so? More bold huh?
    Now, take a look at Non-Templar healers. A Sorc healer (or NB/DK healer) has no way to feed stamina to the group, so non-Templar healers do not exist in vet trial. Everyone is a Templar healer.

    Here is where your agenda is crystal clear. If "We are not talking about top Raid teams" then there are Sorc healers! Because they can feed stamina to the group (dwemer spider set, master Resto staff, nothing wrong with 1 sorc healer and 1 templar healer, etc.) I have a Sorc and I healed a vet trial and I can most assuredly tell you I do exist. Sorcs don't do it as well, but "We are not talking about top Raid teams," remember?

    "Spam". Yeah always has to be a personal attack in the beginning. Always. I don't even know what I have done to offend you. By wanting to give Templar back major mending? By wanting to revert the repentance nerf as it's *******? By wanting non-Templar healers to have access to an ability that restores stamina to the group? I have no idea. What have I done to offend you?

    It's like transferring Pierce Armour and Heroic Slash to DK class skill lines, thus making Non-DK tanks struggle to do harder content. Then when someone asks why don't we make Pierce Armour and Heroic Slash available for all classes, we can go like "but you can wear Tormentor and Knightmare". Yeah you can wear Tormentor and Knightmare, but that's not the point, who is gonna take a non-DK tank if a DK can do all of the above without having to wear Tormentor and Knightmare, so they can wear Ebon to support the group?

    But we are not talking about top Raid teams, remember?

    Also, it would be nice if you take a look at the post as a whole to capture its spirit, instead of nitpicking some small details and completely avoid the main point. Thanks.

    Your reply was far more vitriolic than his. Also, pointing out the frequency of your posts is not ad hominem.

    There's no smoke without fire. I get a lot of hates these days, a lot of people don't even read half of what I wrote and instantly assume that I want to nerf Templar (even some very knowledgeable guys, whose knowledge I still respect btw) and throw personal attacks at me, lol, while in fact I advocate to give back Templar's Major mending (or remove it from Warden/keep the uptime very low), I want ZOS to revert the stupid repentance nerf, I want ZoS to buff other aspects of Templar (like CC, making Shard disorienting multiple targets or something similar) etc, all I want to do is giving other classes an ability to feed stamina to the group, as it is proven that in the community no one is allowed to heal vet trials (even just regular runs) if they do not have Shard. Yes, unless the non-Templar healer is the raid leader or his close buddy, he can force the group to setup around him to compensate for this lack of ability to do the job of a healer, like having a Magplar DD to throw Shard for him. That's "gutting Templar's identity"? Well, you may as well tranfer Pierce Armour and Heroic Slash to DK class skill lines and call them "DK's identity", other classes can make do with Tormentor and Knightmare.
    I don't know, people see Templar healer and non-Templar healer in one sentence and they immediately assume that I want non-Templar healers to dethrone Templar healers? It happens every single damn time. I have said earlier that Templar will still be the best class in healing, as they should be. Sorc/DK/Nightblade healers aren't going to dethrone Templar healers.

    OK, ok, their classes are getting nerfed, so they get mad about it, it is fine, but please, calm yourselves, log into PTS and see for yourself. It is more constructive and takes less of your time than coming here and tell about how you assume Templar healers are going to be dead.

    Also, pointing out the frequency of my posts? Tell that to all the people who "I made a Templar healer because Templar #1 Healer, now it is not #1 Healer anymore). Somehow I get easily triggered by that kind of false statements and feel the need to response, some kind of OCD i think? Templar is still and will still be #1 Healer god damn it, log into PTS please.

    Sorry for the long post, I get a lot of hate these days for unknown reasons lol, I really really had to express myself. Sorry for bothering you, and thanks for letting me do it, I feel much better now. Back to Cyrodiil on my stamplar!


    I actually agree in the sense that I feel every class should be perfectly viable in every role. If I had my way classes would not exist though, and it would be more like a standard elder scrolls game where you choose what you want to be through skill lines and magic schools. The closer they can get to the freedom they touted when they first pitched the game to us, the better in my view. It is for this reason that I agree with you in the resource return from orb. I've got no problem with that, and I unabashedly favor Templars as a class. I'd like to point out I like Templars more due to theme than all else. I'm a huge fan of Nightblades as well. All of the classes are enjoyable in some respect and I try to look for the good in all of them, and how to balance and benefit them all. That's how we're going to have the most fun as a community.

    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • ofSunhold
    ofSunhold
    ✭✭✭✭✭

    Enemies should also be highly discouraged to enter the Templar's House, and enemies of the templar should also have an incentive to kick the Templar out of their house to reduce his effectiveness. Most of the skills of the Templar, among all 3 skill lines, do not reinforce such gameplay. Allies have little incentive to be close to the Templar, and enemies truly do not fear going near them (at least in PVP).

    PvP is the reason I have always detested the "templar house" concept when it came up. Because no, that's not what it's like, not at all. There's a compelling reason so many PvP templars go vamp: elusive mist.
    Edited by ofSunhold on April 23, 2017 10:01AM
    Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
  • Mush55
    Mush55
    ✭✭✭✭
    This is the mess you end up with when you build a game with no clear path after it's first expansion. Grind 15 vet ranks no we'll remove them , grind 600 champ points no we'll nerf them .

    Templars the main go to class for healing no we'll make all classes heal can you not see the recurring pattern that Zos has going here.

    This is a game with no character progression, anything that makes you character unique is slowly frowned upon and removed or just rendered useless over time.All people keep repeating is it makes the game more diverse.

    But where is the diversity when one class is the same as the other , game is turning into a big mess.....................
  • Elsterchen
    Elsterchen
    ✭✭✭✭✭
    I agree with majority of your points, except this.
    Also, the reason that people don't really need to play a Templar anymore has less to do with their heals and more to do with the nerfs to Repentance and Shards. Now that Undaunted Orbs are basically Shards, and Repentance is useless. Why should I play a Templar? The defining class mechanics which made the Templar so good are now accessible to everyone. Including to the classes that don't lose any potential by having a dedicated healing line.

    I agree that the nerf to Repentance is completely unnecessary. This nerf shouldn't make it to live. But about group support, we all know that the reason Non-Templar healers aren't even allowed to join a raid is because they don't have any ability that can restore stamina to the group. If we want people to accept non-Templar healers, they need something to restore stamina to the group, otherwise, they are as good as a tank that doesn't taunt and debuff the boss. And if we want to gut the chance of Non-Templar healers to join a raid, we might as well remove Templar's DPS capability, if a Sorc cannot heal then it's only fair if a Templar cannot DPS. If anything is Templar's "defining class mechanics which made the Templar so good", that shouldn't be Shard. It can be Rune Focus, it can be the cleanse+AOE HoT (Ritual), it can be Jabs, Beam, BoL, Repentence/Radiant Aura etc, but not Shard. It's like giving Pierce Armour, Heroic Slash and Absorb Magic to DK and tell other classes to go screw themselves they are not allowed to tank.

    I am not saying that the way ZOS tries to implement Shard and Orb is the best way to do it, hell no, "restoring resources based on the missing percentage" or whatever it is, is over the top clunky. But, other classes need an ability to restore stamina, if they ever want a chance to compete with Templar healers. New skills? Changing an ability in the Undaunted skill line? All good, but other classes need their Shard.

    You nailed the problem ... but I fail to see how this leads to your conclusion.

    The only reason to allow a templar in the group is the support abilities. If all other classes can do that too, there is no reason to allow groupplay with a templar at all, well maybe exept for sympathy.

    Btw. I hope some ppl still remember, the only reason templar got the abilities to provide magika and stamina support was that all other classes gained access to healing skills without the need of waving a staff ... .

    To the OP: well summarized, ty for the time and effort!
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    Mush55 wrote: »
    This is the mess you end up with when you build a game with no clear path after it's first expansion. Grind 15 vet ranks no we'll remove them , grind 600 champ points no we'll nerf them .

    Templars the main go to class for healing no we'll make all classes heal can you not see the recurring pattern that Zos has going here.

    This is a game with no character progression, anything that makes you character unique is slowly frowned upon and removed or just rendered useless over time.All people keep repeating is it makes the game more diverse.

    But where is the diversity when one class is the same as the other , game is turning into a big mess.....................

    Class uniqueness isn't a big deal if we can have character uniqueness.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • DeadlyRecluse
    DeadlyRecluse
    ✭✭✭✭✭
    ✭✭✭✭
    ofSunhold wrote: »

    Enemies should also be highly discouraged to enter the Templar's House, and enemies of the templar should also have an incentive to kick the Templar out of their house to reduce his effectiveness. Most of the skills of the Templar, among all 3 skill lines, do not reinforce such gameplay. Allies have little incentive to be close to the Templar, and enemies truly do not fear going near them (at least in PVP).

    PvP is the reason I have always detested the "templar house" concept when it came up. Because no, that's not what it's like, not at all. There's a compelling reason so many PvP templars go vamp: elusive mist.

    Saying something has a 'House' doesn't mean it actually does. While I understand what was being suggested thematically I just don't see it.

    Naw, don't you have the same experience I do? Where you drop Ritual+Rune and enemies back the heck up in fear of entering your house?

    Just kidding I drop rune then have to mistform out right away.
    Thrice Empress, Forever Scrub
  • Blackbrook
    Blackbrook
    ✭✭
    Dreepa wrote: »
    @ZOS. Offer this guy a contract. Off site, expert review.
    Seriously, put him into your external review pool...
    This is solid stuff and serious expert-player feedback.

    I'm flattered. I'm not new to this however. I'm part of numerous MMORPG think tanks and I'm good friends with Brad McQuaid, the original designer of Everquest, Vanguard, and soon Pantheon. I spend a lot of time discussing MMORPG design, systems, combat, and classes with him.

    I try to view things from a philosophical and analytical perspective more than raw data and numbers.

    I'm also a MMO veteran. I was there at the launch of Everquest. I was at the launch of Dark Age of Camelot, where ZOS developer Matt Furor came from.

    @austinwalter87ub17_ESO
    Insightful and informative post. Absolutely loved Vanguard! Beautiful game/concept.
    Edited by Blackbrook on April 23, 2017 3:02PM
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    Elsterchen wrote: »
    I agree with majority of your points, except this.
    Also, the reason that people don't really need to play a Templar anymore has less to do with their heals and more to do with the nerfs to Repentance and Shards. Now that Undaunted Orbs are basically Shards, and Repentance is useless. Why should I play a Templar? The defining class mechanics which made the Templar so good are now accessible to everyone. Including to the classes that don't lose any potential by having a dedicated healing line.

    I agree that the nerf to Repentance is completely unnecessary. This nerf shouldn't make it to live. But about group support, we all know that the reason Non-Templar healers aren't even allowed to join a raid is because they don't have any ability that can restore stamina to the group. If we want people to accept non-Templar healers, they need something to restore stamina to the group, otherwise, they are as good as a tank that doesn't taunt and debuff the boss. And if we want to gut the chance of Non-Templar healers to join a raid, we might as well remove Templar's DPS capability, if a Sorc cannot heal then it's only fair if a Templar cannot DPS. If anything is Templar's "defining class mechanics which made the Templar so good", that shouldn't be Shard. It can be Rune Focus, it can be the cleanse+AOE HoT (Ritual), it can be Jabs, Beam, BoL, Repentence/Radiant Aura etc, but not Shard. It's like giving Pierce Armour, Heroic Slash and Absorb Magic to DK and tell other classes to go screw themselves they are not allowed to tank.

    I am not saying that the way ZOS tries to implement Shard and Orb is the best way to do it, hell no, "restoring resources based on the missing percentage" or whatever it is, is over the top clunky. But, other classes need an ability to restore stamina, if they ever want a chance to compete with Templar healers. New skills? Changing an ability in the Undaunted skill line? All good, but other classes need their Shard.

    You nailed the problem ... but I fail to see how this leads to your conclusion.

    The only reason to allow a templar in the group is the support abilities. If all other classes can do that too, there is no reason to allow groupplay with a templar at all, well maybe exept for sympathy.

    Btw. I hope some ppl still remember, the only reason templar got the abilities to provide magika and stamina support was that all other classes gained access to healing skills without the need of waving a staff ... .

    To the OP: well summarized, ty for the time and effort!

    We all know that Templar will still be the best class for healing, numbers say so, actual PTS testing says so, all the complaints about "I made Templar because Templar #1 Healer now it isn't #1 Healer anymore" are just false fearmongering assumptions, complaining for the sake of complaining. Templars still have all the edges in the world when it comes to trial healing, Sorc/NB/DK healers aren't going to take Templar's place as the king of healing. They will only be able to join non-tryhard regular friendly trial runs (which they aren't allowed to do now).

    Shard isn't "the only reason to allow a templar in the group is the support abilities", Shard is "the reason why Templar is the only class that is allowed to heal in trials".

    You want Templar to be the only class allowed to heal in trials? Fine, then remove Templar's DPS capability. Right now Templar DDs can still apply for trial runs, as their DPS is totally viable, not far behind sorc and way above nightblade.
    Edited by hmsdragonfly on April 23, 2017 3:40PM
    Aldmeri Dominion Loyalist. For the Queen!
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