



Olupajmibanan wrote: »There are positive and negative reactions regarding major mending removal from Templar.
There are positive and negative reactions about spear changes.
I've seen more positive than negative opinions about BOL change.
But...
I haven't seen a single positive reaction on Repentance change. Even nerf deffenders and templar haters said that this change is a complete non-sense.
Nobody likes this change, nobody. Repentance was always highly situational and found no use on most bosses. But was a blessing on trash clears. Spear utility was at least copied to Necrotic Orb, but Repentance is gone completely without any compensation.
Mettaricana wrote: »Or let it go back to being a healer tank like it was before everyone cried wolf for picking a non dps class
Can't tell if you are using regen, cost reduction or spell damage enchants on your jewellry.
notimetocare wrote: »Nonsense and fearmongering
Can't tell if you are using regen, cost reduction or spell damage enchants on your jewellry.
I thought I mentioned it, but all jewelry pieces have gold spell damage glyphs (CP 160). All jewelry is gold Moondancer, and is also CP 160. As for the traits, everything is arcane.
Have you tried using 3 regen enchants instead and see how the healing goes ?
Mettaricana wrote: »Or let it go back to being a healer tank like it was before everyone cried wolf for picking a non dps class
By 'picking' I guess you deciding to play, otherwise there needs to be a warning on a few class skill tool tips and character creation screen.
dodgehopper_ESO wrote: »All I can say is that I'm hopeful this means they'll be able to bring Templar back to the drawing board again and fix some of the core design flaws with the class we've been complaining about all along. I still feel Templar lacks a cohesive design in the same manner as the Dragon Knight for instance.
Can't tell if you are using regen, cost reduction or spell damage enchants on your jewellry.
I thought I mentioned it, but all jewelry pieces have gold spell damage glyphs (CP 160). All jewelry is gold Moondancer, and is also CP 160. As for the traits, everything is arcane.notimetocare wrote: »Nonsense and fearmongering
Lolwut? Mind elaborating?
Can't tell if you are using regen, cost reduction or spell damage enchants on your jewellry.
I thought I mentioned it, but all jewelry pieces have gold spell damage glyphs (CP 160). All jewelry is gold Moondancer, and is also CP 160. As for the traits, everything is arcane.notimetocare wrote: »Nonsense and fearmongering
Lolwut? Mind elaborating?
The BOLDED is exactly your problem and one of the main reasons ZOS came down with the hammer on Cost Reduction in CP... because of people running around doing high damage and utilizing damage glyphs.
Second, Gina offered a great explanation of the Templar changes in her comment yesterday.
Third, I don't do 'end game' content, however, as a solo quester, I've NEVER had a problem with resource management on my Magplar, EVER. So what 'solo content' you're speaking of cannot refer to open world quests, delves or even Public Dungeons because I breeze through all of them without a sweat on my Magplar. Funny thing is, I've even adjusted him to prepare for these upcoming changes by removing CR from CP, reducing regen down to 15% and removing a point from Light armor bringing CR down to 2%... and I'm still not having a single problem... and I'm running Julianos/Spinners, NOT Seducer.
notimetocare wrote: »Nonsense and fearmongering
notimetocare wrote: »Nonsense and fearmongering
Yup. I can't say I know for certain, but I think 3.0.0 is completely different in reality than what is being imagined in General Discussion. Someone only reading this forum would probably think it is a completely different game and that no one will ever play Templar again.
Whether one likes the changes or not, they probably aren't even close to being of the magnitude represented here.
It doesn't really matter if you'll be able to sustain your build for 55 seconds on Magplar DD or for 75 seconds on MagNB DD. All of them do not have enough sustain to provide any meaningful group-DPS output for most of hardmode Trials anymore without reworking them into sustained wet-noodle mode first. And that's the core problem in a wider spectrum.
We wiped vMOL Twins on PTS on our very first run there because the DPS was so low when compared to current meta that we managed to get overwhelmed by ads (5+ prayer phases).
notimetocare wrote: »Nonsense and fearmongering
Yup. I can't say I know for certain, but I think 3.0.0 is completely different in reality than what is being imagined in General Discussion. Someone only reading this forum would probably think it is a completely different game and that no one will ever play Templar again.
Whether one likes the changes or not, they probably aren't even close to being of the magnitude represented here.
It doesn't really matter if you'll be able to sustain your build for 55 seconds on Magplar DD or for 75 seconds on MagNB DD. All of them do not have enough sustain to provide any meaningful group-DPS output for most of hardmode Trials anymore without reworking them into sustained wet-noodle mode first. And that's the core problem in a wider spectrum.
We wiped vMOL Twins on PTS on our very first run there because the DPS was so low when compared to current meta that we managed to get overwhelmed by ads (5+ prayer phases).
It doesn't really matter if you'll be able to sustain your build for 55 seconds on Magplar DD or for 75 seconds on MagNB DD. All of them do not have enough sustain to provide any meaningful group-DPS output for most of hardmode Trials anymore without reworking them into sustained wet-noodle mode first. And that's the core problem in a wider spectrum.
We wiped vMOL Twins on PTS on our very first run there because the DPS was so low when compared to current meta that we managed to get overwhelmed by ads (5+ prayer phases).
Thanks @Ch4mpTW for thevreply to me. Also looking at your other responses about the limits of your scope to @ADarklore I have to say the following.
Your opening post made it sound like you wrre talking about much much jore of the content than you now claim.
In your opening post you said " Before I begin, I'll say this first and foremost. There appears to be a large misconception that Templars (magicka) have incredible sustain within a PvE environment. This is untrue. Whether it be solo'ing content, in a trial with 11 other people, or in a dungeon."
While that comment does not directly say it covers only end-game, it certainly leads one to think you are referring to a briader range of content play than what you clarify when you refer later with comnents like "As for solo content, I'm talking about solo'ing WB's and veteran dungeons. I'm talking about doing VMA, and banging out competitive scores" and such.
So, making a statement as braod as "Death of Magplars (pve)" with the statement implying it covers a lot of content i think can be seen as @notimetocare described it, especialky after you narrowed it diwn to top tier competitive score end game onky, which is a smsll part of the database.
Also, i have to say, it seems something is missing.
The designers have made it abundantly clear they are making these changes for a very specific goal - to get rid of the current level of high end damage and sustain (where folks max dmg with little to no need to trade off for sustain. They make no bones about it that they want these changes to create a trade-off being necessary between highest damage and constsnt sustain more thsn it is now. Pretty much that flat out says they want the sustained max damage to be less than it is now.
So, complaing that with these changes your damage wont match previous levels in top end competitive leaderboard content is like telling someone who says "i want this coffee sweeter so lets add sugar" that thays bad because it will make it sweeter.
The key is this, for the small slice of pve content at the levels you are now clearly limiting your comments to, its obvious that as part of a major redesign intended to lower sustained maxdam this niche of top tier competitive pve content would be re-tuned to either match the new expected max outputs or scoreboards reset so that the competition going forward is reflective of the new outputs.
As for why there are not more folks after jyst a few days of pkaytest weighing in on how good or bad the impact hits existing non-morrowind trial yet, all i can say is that there may be factors at play that cannot be discussed here at this time that could be playing a role in that - other than the conclusion you seem to have reached.
Olupajmibanan wrote: »There are positive and negative reactions regarding major mending removal from Templar.
There are positive and negative reactions about spear changes.
I've seen more positive than negative opinions about BOL change.
But...
I haven't seen a single positive reaction on Repentance change. Even nerf deffenders and templar haters said that this change is a complete non-sense.
Nobody likes this change, nobody. Repentance was always highly situational and found no use on most bosses. But was a blessing on trash clears. Spear utility was at least copied to Necrotic Orb, but Repentance is gone completely without any compensation.
lunalitetempler wrote: »Did I miss something? How did they nerf the mageplar this patch? Wasn't it just healing stuff like bol, repent and major mending? I can only assume your talking about the cp which affects everyone.
Tldr - what DPS were you doing on a dummy? Did you test trials?
Peekachu99 wrote: »I have several concerns/ comments about your reasoning.
A.) I didn't see it in there, but are you a vampire? If we're talking about min/ maxing for trials, you should be.
B.) Off that last point, what race are you? Looks Argonian, maybe? Or Orc? Neither of which isn't ideal for regen (Breton or High Elf). I really can't see anything other than her huge brown/ scaled boobs in that image (looks a bit like a messy tranny, if we're being honest).
C.) THREE spellpower glyphs are certainly an issue.
D.) Anything less than 1000 regen is bad, bad, bad. For any build. This is exactly the issue devs are trying to curb and you will be the player shrieking for shards and orbs and useless after they go "oomph". In PVE you're hobbled without a support monkey throwing you resources every second. In PVP you're just dead weight. The purpose of support roles is to support not carry people through every mechanic and facility of their class and resource management.
E.) Channeled Ritual's 120 magika/ 0.5s is the equivalent to 480 regen. Regen ticks every 2s. With that up, you're literally adding 480 points to your magika regen stat. That's not bad at all.
People making these knee jerk posts often demonstrate a lack of fundamental mechanics. And once more, we can invest in TWICE AS MANY CP NODES IN THE NEXT PATCH WITH A NEW ONE FOCUSED ON DIRECT DAMAGE. So you're parses will go up, even as you rework your build (or redo yours entirely, since it's not at all resource friendly) for 3.0.
Peekachu99 wrote: »I have several concerns/ comments about your reasoning.
A.) I didn't see it in there, but are you a vampire? If we're talking about min/ maxing for trials, you should be.
B.) Off that last point, what race are you? Looks Argonian, maybe? Or Orc? Neither of which isn't ideal for regen (Breton or High Elf). I really can't see anything other than her huge brown/ scaled boobs in that image (looks a bit like a messy tranny, if we're being honest).
C.) THREE spellpower glyphs are certainly an issue.
D.) Anything less than 1000 regen is bad, bad, bad. For any build. This is exactly the issue devs are trying to curb and you will be the player shrieking for shards and orbs and useless after they go "oomph". In PVE you're hobbled without a support monkey throwing you resources every second. In PVP you're just dead weight. The purpose of support roles is to support not carry people through every mechanic and facility of their class and resource management.
E.) Channeled Ritual's 120 magika/ 0.5s is the equivalent to 480 regen. Regen ticks every 2s. With that up, you're literally adding 480 points to your magika regen stat. That's not bad at all.
People making these knee jerk posts often demonstrate a lack of fundamental mechanics. And once more, we can invest in TWICE AS MANY CP NODES IN THE NEXT PATCH WITH A NEW ONE FOCUSED ON DIRECT DAMAGE. So you're parses will go up, even as you rework your build (or redo yours entirely, since it's not at all resource friendly) for 3.0.