Loganpierz11ub17_ESO wrote: »With the new PTS changes happening, the new meta is going to be heavy attacking stam builds that dont even run a single target spammable and magicka builds the weave heavy attacks instead of light attacks. Why would this ever seem fun to anyone that plays this game? all this does is ruin the uniqueness of classes, stam builds all run nearly the same skills 9/10 of them being non-class skills. When i envision this games future and i see myself heavy attacking for half my time spent playing the game, all i see is boredom in my future. I honestly dont see my self continuing with this game even considering my 3000+ hours spent playing if the new meta is going to be simplified to all non-class skills and heavy attacking. Hopefully ZOS recognizes that the way that the game is currently going is causing people to drop their subscriptions and morrowind pre-orders and they do something to turn back some of their planned changes to better suite the fast passed play style that i and im sure other people love about this game.
Loganpierz11ub17_ESO wrote: »With the new PTS changes happening, the new meta is going to be heavy attacking stam builds that dont even run a single target spammable and magicka builds the weave heavy attacks instead of light attacks. Why would this ever seem fun to anyone that plays this game? all this does is ruin the uniqueness of classes, stam builds all run nearly the same skills 9/10 of them being non-class skills. When i envision this games future and i see myself heavy attacking for half my time spent playing the game, all i see is boredom in my future. I honestly dont see my self continuing with this game even considering my 3000+ hours spent playing if the new meta is going to be simplified to all non-class skills and heavy attacking. Hopefully ZOS recognizes that the way that the game is currently going is causing people to drop their subscriptions and morrowind pre-orders and they do something to turn back some of their planned changes to better suite the fast passed play style that i and im sure other people love about this game.
ScooberSteve wrote: »Could the heavy attack meta be a way to combat animation cancelling essentially catering to the noobs?
The heavy attack meta is for those that want to max damage output. If you want to build for sustain and long battles or utility, then you cam build something else.
I can see proc sets coming back as well. Get rdy for tremor, viper, insert 3rd proc set here.
The heavy attack meta is for those that want to max damage output. If you want to build for sustain and long battles or utility, then you cam build something else.
I can see proc sets coming back as well. Get rdy for tremor, viper, insert 3rd proc set here.
They were gone?
By the way OP, nothin'. Nothin' at all. Lol.
I'm still trying to figure out how spamming the same skill hotkey seems to be considered more fun than holding LMB
THEDKEXPERIENCE wrote: »I'm still trying to figure out how spamming the same skill hotkey seems to be considered more fun than holding LMB
This is a pretty good point. When I spam pokey sticks it's not any more fun than heavy attacks. Same thing with breath of life, a javelin or radiant oppress... wait ... spamming Radiant Oppression is more fun. Never mind on that one.
But do you know why it's fun? Because RO kills things. The animation or my MADSKILLZBRAH aren't why it's a better time. It's simply more fun because people fall over when I time it right.
THEDKEXPERIENCE wrote: »I'm still trying to figure out how spamming the same skill hotkey seems to be considered more fun than holding LMB
This is a pretty good point. When I spam pokey sticks it's not any more fun than heavy attacks. Same thing with breath of life, a javelin or radiant oppress... wait ... spamming Radiant Oppression is more fun. Never mind on that one.
But do you know why it's fun? Because RO kills things. The animation or my MADSKILLZBRAH aren't why it's a better time. It's simply more fun because people fall over when I time it right.
I've killed plenty of people with heavy attacks. As long as blades are flying or fire is erupting around me I am having a blast. Doesn't matter to me which buttons I push to make it happen.
WalksonGraves wrote: »I'm pretty stoked that tanking by holding block is a dead strategy.