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The game is not ready for these nerfs - ZOS please stop

Didgerion
Didgerion
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As long as the gear grinding problem is not fixed the game is going in a wrong direction with these nerf.

It will be very very very hard for new players to catch up with the old players - gear wise.
Like VMA weapons for example - forget about them new players!.
Or raiding gear- good luck finding a place in raiding groups.

I don't get how you don't see that you are creating a huge imbalance between new players and old players.
Old players will adapt very quickly to the new nerfs, some will drop their damage a bit for more sustain, others will team up only with trusted players.
Guess who will suffer the most? - Right the new players! - The new players will have to put an enormous effort to catch up with old players gear wise!

The sustain imbalance that some builds have will look minor in comparison with the new type of imbalance you are introducing - the gear imbalance.

You said in your interviews many times that you do your changes gradually and try not to touch what's working - well that's not what you are doing now good luck with that.

  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Are you saying that they should stop introducing new sets into the game?

    Well ... that's a new one.
  • Didgerion
    Didgerion
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    Are you saying that they should stop introducing new sets into the game?

    Well ... that's a new one.

    No, I'm saying that they have to fix the way we get "the end game gear" and the RNG logic behind it before making all content harder.
  • hmsdragonfly
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    Didgerion wrote: »
    Are you saying that they should stop introducing new sets into the game?

    Well ... that's a new one.

    No, I'm saying that they have to fix the way we get "the end game gear" and the RNG logic behind it before making all content harder.

    Craft Julianos. It's not that hard.
    Aldmeri Dominion Loyalist. For the Queen!
  • Didgerion
    Didgerion
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    Didgerion wrote: »
    Are you saying that they should stop introducing new sets into the game?

    Well ... that's a new one.

    No, I'm saying that they have to fix the way we get "the end game gear" and the RNG logic behind it before making all content harder.

    Craft Julianos. It's not that hard.

    Julianos is not the end-game gear. Good luck getting into a raid group with Julianos after nerfs.
  • FlyLionel
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    Seducer is Craftable, so is willow's path/TBS/NMG/Hundings/Julianos. Lich/engineguardian/bone pirate/BSW** are sets that will be easier to grind...you get what I'm saying? Those are easy to get, now let's talk about VDSA/VMA/VetTrials(Gold Jewelry?) Yup, yesterday I got two daggers sharpened in one chest from VMA(I am freeeee). I was disgusted.....=)))) Next patch everything will be much more harder and the route Zos is taking will be; if you want the BIS gear you better be about that grind life+be on your game(set wise/skill). I like it, but I'm biased as well. I have everything but moondancer/alkosh/TFS/vma 2h defending/and master resto in a good trait. Buff precise(adds crit damage as well)/decisive please(Increases ultimate's damage and gives a flat ult regen) so that if you do complete the harder content next patch some traits aren't total garbage. Orrrr no?
    The Flyers
  • Didgerion
    Didgerion
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    FlyLionel wrote: »
    Seducer is Craftable, so is willow's path/TBS/NMG/Hundings/Julianos. Lich/engineguardian/bone pirate/BSW** are sets that will be easier to grind...you get what I'm saying? Those are easy to get, now let's talk about VDSA/VMA/VetTrials(Gold Jewelry?) Yup, yesterday I got two daggers sharpened in one chest from VMA(I am freeeee). I was disgusted.....=)))) Next patch everything will be much more harder and the route Zos is taking will be; if you want the BIS gear you better be about that grind life+be on your game(set wise/skill). I like it, but I'm biased as well. I have everything but moondancer/alkosh/TFS/vma 2h defending/and master resto in a good trait. Buff precise(adds crit damage as well)/decisive please(Increases ultimate's damage and gives a flat ult regen) so that if you do complete the harder content next patch some traits aren't total garbage. Orrrr no?

    That's exactly the problem. Lots of old players already have the end game gear - they don't need to farm the hard content for gear. The old players will still do the hard content for competitive interests like getting on the leader boards etc.

    For the new players however the end game gear will be just a dream - will they stick to the game when they see how much effort will it take them to get it? Will they stick to the game when all they hear is "Well back in easy days I farmed VMA in 45 minutes - too bad it takes you twice as long now". Let me tell you - the new players will not stick with this game.

    Also that easy content you mentioned above - it will get harder with the sustain nerf - the pug groups of novice players will have hard time to beat that too.
    Edited by Didgerion on April 21, 2017 6:57PM
  • Malamar1229
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    Didgerion wrote: »
    Didgerion wrote: »
    Are you saying that they should stop introducing new sets into the game?

    Well ... that's a new one.

    No, I'm saying that they have to fix the way we get "the end game gear" and the RNG logic behind it before making all content harder.

    Craft Julianos. It's not that hard.

    Julianos is not the end-game gear. Good luck getting into a raid group with Julianos after nerfs.

    By your logic right there, then old players will be on the same footing as new if everyone needs to re-gear after nerfs.....
  • Didgerion
    Didgerion
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    Didgerion wrote: »
    Didgerion wrote: »
    Are you saying that they should stop introducing new sets into the game?

    Well ... that's a new one.

    No, I'm saying that they have to fix the way we get "the end game gear" and the RNG logic behind it before making all content harder.

    Craft Julianos. It's not that hard.

    Julianos is not the end-game gear. Good luck getting into a raid group with Julianos after nerfs.

    By your logic right there, then old players will be on the same footing as new if everyone needs to re-gear after nerfs.....

    Yes they might. And the grind will be harder a bit. But it will be much harder for new players.

    Lets say what took you 50 minutes to farm will take now 60 minutes after nerfs.

    But what takes you 50 minutes to farm now it takes 100 minutes to the new player - and after the nerfs it will take them 120 minutes or even more (the time increases exponentially with the difficulty increase)

    Do you see how time is working against new players?

    And if you have to repeat it multiple times - feels bad man.
    Edited by Didgerion on April 21, 2017 7:13PM
  • Kiralyn2000
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    "The gear grinding problem"

    You mean, normal MMO gameplay?



    (Hey, does anyone remember the 'good old days' of WoW raiding, where you would raid for months to 'earn' DKP so that you could bid against other members of your raid group if the last piece of your set dropped? And then an expansion coming out and resetting the gear cap so you had to do it all again? Good times, good times.... I hear it was even more fun in Everquest, since nothing was instanced so you were competing against every other raid group when that world boss respawned at 4am.)
  • Own
    Own
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    vMA weapons aren't required btw.. a very large group of "old players" don't use them. I have multiple sharpened, precise, etc 1h and don't use them. I have 2h sharp I don't use. is this a pve or pvp thread? raiding gear for end game? easy enough to start a group yourself and run it on normal to get gear. "LF11M any role normal SO farm".
    try typing that into zone.
  • DanaDark
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    Why if it takes INFINITY time to farm now? WHAT IF?!?

    Seriously, metrics and data.

    The game is too easy. Way too easy. Compared to where it was... yeah. ZOS deciding that they have for too long strayed from core components of the game and wish to rectify that is not a problem.

    I am a new player (dabbled at launch though) and know it will make my life a little more difficult.

    Well you know what? When I go bowling, I actively choose to have the bumpers down. What if I get a gutter ball? The end is neigh!!

    What if my pizza coupon expires before I order pizza?! Will I NEVER buy pizza again? No. I will. Would have been EASIER before but oh well.

    Calm down. It will be fine.
  • Didgerion
    Didgerion
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    l3alls wrote: »
    vMA weapons aren't required btw.. a very large group of "old players" don't use them. I have multiple sharpened, precise, etc 1h and don't use them. I have 2h sharp I don't use. is this a pve or pvp thread? raiding gear for end game? easy enough to start a group yourself and run it on normal to get gear. "LF11M any role normal SO farm".
    try typing that into zone.

    VMA weapons were brought as example only. I'm not sayin they are required or not.

    There are lots of hard dungeons that rewards powerful gear. Those dungeons are about to become harder. Will you find groups to farm them? - Yes. Will it take longer to farm it - yes- Do you agree to sacrifice more time for it? - and here is when you start loosing players - because not all players will want to sacrifice more time for the gear.
    Lets say:
    It needs 1 hour to complete it - 1000 players are up for it
    It needs 1.5 hours to complete it - 500 players are up for it
    It needs 2 hours to complete it - 100 players are up for it

    Do you see the exponent factor there? That's how it will affect the new players number (but with a different coefficient of course).
    Edited by Didgerion on April 21, 2017 11:05PM
  • Didgerion
    Didgerion
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    "The gear grinding problem"

    You mean, normal MMO gameplay?



    (Hey, does anyone remember the 'good old days' of WoW raiding, where you would raid for months to 'earn' DKP so that you could bid against other members of your raid group if the last piece of your set dropped? And then an expansion coming out and resetting the gear cap so you had to do it all again? Good times, good times.... I hear it was even more fun in Everquest, since nothing was instanced so you were competing against every other raid group when that world boss respawned at 4am.)

    WOW is a different story. It was the best mmo for long time with no other options on the market.

    ESO does not have the WOW's Aces.
  • Didgerion
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    DanaDark wrote: »
    Why if it takes INFINITY time to farm now? WHAT IF?!?

    Seriously, metrics and data.

    The game is too easy. Way too easy. Compared to where it was... yeah. ZOS deciding that they have for too long strayed from core components of the game and wish to rectify that is not a problem.

    I am a new player (dabbled at launch though) and know it will make my life a little more difficult.

    Well you know what? When I go bowling, I actively choose to have the bumpers down. What if I get a gutter ball? The end is neigh!!

    What if my pizza coupon expires before I order pizza?! Will I NEVER buy pizza again? No. I will. Would have been EASIER before but oh well.

    Calm down. It will be fine.

    The content is easy - the farming is loooong.

    If you make content hard the farming will take forever. That's what the post is about - fix farming first then increase the content's difficulty.
  • Didgerion
    Didgerion
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    DanaDark wrote: »
    Why if it takes INFINITY time to farm now? WHAT IF?!?

    Seriously, metrics and data.

    The game is too easy. Way too easy. Compared to where it was... yeah. ZOS deciding that they have for too long strayed from core components of the game and wish to rectify that is not a problem.

    I am a new player (dabbled at launch though) and know it will make my life a little more difficult.

    Well you know what? When I go bowling, I actively choose to have the bumpers down. What if I get a gutter ball? The end is neigh!!

    What if my pizza coupon expires before I order pizza?! Will I NEVER buy pizza again? No. I will. Would have been EASIER before but oh well.

    Calm down. It will be fine.

    Lets say there are 2 lanes in that bowling club one rusty with bumps and all sort of grease and one clean as in tournaments.

    And the condition is you have to do 100 clears on the the rusty lane before allowed to the new lane.

    Will you use bumpers for your clears to be allowed on the new lane faster? Yeah I know you don't need the bumpers.

    Will the novice players will go to that club knowing that the bumpers were removed? - Hell no!

    Will the novice players will go to that club knowing that the bumpers were removed but they need only 10 clears on the rusty lane - hell yeah!

    That what I'm talking about - The new player's experience!!!

    Edited by Didgerion on April 21, 2017 8:18PM
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Didgerion wrote: »
    Didgerion wrote: »
    Are you saying that they should stop introducing new sets into the game?

    Well ... that's a new one.

    No, I'm saying that they have to fix the way we get "the end game gear" and the RNG logic behind it before making all content harder.

    Craft Julianos. It's not that hard.

    Julianos is not the end-game gear. Good luck getting into a raid group with Julianos after nerfs.

    You can do any content in this game with Julianos, up to and including VMOL HM. Find a new group.
  • KingKush
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    Every MMO has this problem honestly. Hell even Destiny, which is a MMO-Lite, has the same problems.

    I don't see this changing for the foreseeable future.
    Xbox NA
    GT: Live Like Kure
    King Kush-MagSorc
  • Didgerion
    Didgerion
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    Didgerion wrote: »
    Didgerion wrote: »
    Are you saying that they should stop introducing new sets into the game?

    Well ... that's a new one.

    No, I'm saying that they have to fix the way we get "the end game gear" and the RNG logic behind it before making all content harder.

    Craft Julianos. It's not that hard.

    Julianos is not the end-game gear. Good luck getting into a raid group with Julianos after nerfs.

    You can do any content in this game with Julianos, up to and including VMOL HM. Find a new group.

    Now you can, but you won't after the nerfs or it will take much more time. Am I fine with it ? Yes -as a veteran player!
    But lets say I lost my account.
    Do I want to start it over with the current conditions - yes!
    Do I want to start the game over under the new grind conditions (aka nerfs) - No!

    I know that the old players will be just fine.
    Edited by Didgerion on April 21, 2017 10:19PM
  • Splattercat_83
    Splattercat_83
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    Didgerion wrote: »
    As long as the gear grinding problem is not fixed the game is going in a wrong direction with these nerf.

    It will be very very very hard for new players to catch up with the old players - gear wise.
    Like VMA weapons for example - forget about them new players!.
    Or raiding gear- good luck finding a place in raiding groups.

    I don't get how you don't see that you are creating a huge imbalance between new players and old players.
    Old players will adapt very quickly to the new nerfs, some will drop their damage a bit for more sustain, others will team up only with trusted players.
    Guess who will suffer the most? - Right the new players! - The new players will have to put an enormous effort to catch up with old players gear wise!

    The sustain imbalance that some builds have will look minor in comparison with the new type of imbalance you are introducing - the gear imbalance.

    You said in your interviews many times that you do your changes gradually and try not to touch what's working - well that's not what you are doing now good luck with that.

    Trust me, the old players are going to have problems too. This is all but killed the raiding community imho
  • Didgerion
    Didgerion
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    Didgerion wrote: »
    As long as the gear grinding problem is not fixed the game is going in a wrong direction with these nerf.

    It will be very very very hard for new players to catch up with the old players - gear wise.
    Like VMA weapons for example - forget about them new players!.
    Or raiding gear- good luck finding a place in raiding groups.

    I don't get how you don't see that you are creating a huge imbalance between new players and old players.
    Old players will adapt very quickly to the new nerfs, some will drop their damage a bit for more sustain, others will team up only with trusted players.
    Guess who will suffer the most? - Right the new players! - The new players will have to put an enormous effort to catch up with old players gear wise!

    The sustain imbalance that some builds have will look minor in comparison with the new type of imbalance you are introducing - the gear imbalance.

    You said in your interviews many times that you do your changes gradually and try not to touch what's working - well that's not what you are doing now good luck with that.

    Trust me, the old players are going to have problems too. This is all but killed the raiding community imho

    Yes but that you can qualify as challenge. You will get over it.

    Now when this challenge is stopping being a challenge but becomes a nightmare is when you have to grind.

    Who needs to grind most - the new players!
    Edited by Didgerion on April 21, 2017 8:20PM
  • Doctordarkspawn
    Doctordarkspawn
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    Preach.
  • DMuehlhausen
    DMuehlhausen
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    Didgerion wrote: »
    FlyLionel wrote: »
    Seducer is Craftable, so is willow's path/TBS/NMG/Hundings/Julianos. Lich/engineguardian/bone pirate/BSW** are sets that will be easier to grind...you get what I'm saying? Those are easy to get, now let's talk about VDSA/VMA/VetTrials(Gold Jewelry?) Yup, yesterday I got two daggers sharpened in one chest from VMA(I am freeeee). I was disgusted.....=)))) Next patch everything will be much more harder and the route Zos is taking will be; if you want the BIS gear you better be about that grind life+be on your game(set wise/skill). I like it, but I'm biased as well. I have everything but moondancer/alkosh/TFS/vma 2h defending/and master resto in a good trait. Buff precise(adds crit damage as well)/decisive please(Increases ultimate's damage and gives a flat ult regen) so that if you do complete the harder content next patch some traits aren't total garbage. Orrrr no?

    That's exactly the problem. Lots of old players already have the end game gear - they don't need to farm the hard content for gear. The old players will still do the hard content for competitive interests like getting on the leader boards etc.

    For the new players however the end game gear will be just a dream - will they stick to the game when they see how much effort will it take them to get it? Will they stick to the game when all they hear is "Well back in easy days I farmed VMA in 45 minutes - too bad it takes you twice as long now". Let me tell you - the new players will not stick with this game.

    Also that easy content you mentioned above - it will get harder with the sustain nerf - the pug groups of novice players will have hard time to beat that too.

    So much doom and gloom. How did the "old players" get this gear? They got it before sustain was infinite with the Veteran Rank systems were still in place. Will they get it as easily or quickly? No, but will all the dungeons and trials still be doable, of course it will be. it was before Champion Points busted the system and the fights have been deisgned around not having infinite sustain anyway.
  • Turelus
    Turelus
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    The game is, but I don't think the community was. :tongue:
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Paraflex
    Paraflex
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    Now a PVE trial will take 2 hours instead of 45 minutes to rush through and farm. The game needed to nerf sustain and damage as it was out of control and cancer builds were easy to create.
    Hollykills CP 630 Templar Healer - Ad PS4 Warlord Rank

    Max Stam/Mag Dk
    Max Stam Sorc
    Max Stam/Mag NB

    Don't care to dps much so I heal.


  • Didgerion
    Didgerion
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    Didgerion wrote: »
    FlyLionel wrote: »
    Seducer is Craftable, so is willow's path/TBS/NMG/Hundings/Julianos. Lich/engineguardian/bone pirate/BSW** are sets that will be easier to grind...you get what I'm saying? Those are easy to get, now let's talk about VDSA/VMA/VetTrials(Gold Jewelry?) Yup, yesterday I got two daggers sharpened in one chest from VMA(I am freeeee). I was disgusted.....=)))) Next patch everything will be much more harder and the route Zos is taking will be; if you want the BIS gear you better be about that grind life+be on your game(set wise/skill). I like it, but I'm biased as well. I have everything but moondancer/alkosh/TFS/vma 2h defending/and master resto in a good trait. Buff precise(adds crit damage as well)/decisive please(Increases ultimate's damage and gives a flat ult regen) so that if you do complete the harder content next patch some traits aren't total garbage. Orrrr no?

    That's exactly the problem. Lots of old players already have the end game gear - they don't need to farm the hard content for gear. The old players will still do the hard content for competitive interests like getting on the leader boards etc.

    For the new players however the end game gear will be just a dream - will they stick to the game when they see how much effort will it take them to get it? Will they stick to the game when all they hear is "Well back in easy days I farmed VMA in 45 minutes - too bad it takes you twice as long now". Let me tell you - the new players will not stick with this game.

    Also that easy content you mentioned above - it will get harder with the sustain nerf - the pug groups of novice players will have hard time to beat that too.

    So much doom and gloom. How did the "old players" get this gear? They got it before sustain was infinite with the Veteran Rank systems were still in place. Will they get it as easily or quickly? No, but will all the dungeons and trials still be doable, of course it will be. it was before Champion Points busted the system and the fights have been deisgned around not having infinite sustain anyway.

    Well I'm still farming my VMA weapons occasionally - it takes me one hour approximately. If it would take me twice as much time (which it will due to more often wipes) then I'll stop doing it. And it is not a good feeling knowing you cannot get something in a reasonable amount of time.

    They should get rid of these bad feelings that exist in the game before making it harder.
  • STEVIL
    STEVIL
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    Didgerion wrote: »
    Are you saying that they should stop introducing new sets into the game?

    Well ... that's a new one.

    No, I'm saying that they have to fix the way we get "the end game gear" and the RNG logic behind it before making all content harder.

    nothing in the patch notes is "making all content harder."
    nothing in the patch notes says "and while we know this will lower your characters capabilities since you wont be maxdam clickety clickety with no sustain issues no more, we are gonna screw you by leaving arenas and trials tuned for that level of performance the same"

    i wont argue against changing the end game gear searches... heck if i had my way you could do a lot of good by:
    1 - no more dropped weapons. All existing drop sets weapons become jewels. maelstrom, master, BSw etc - weapons go to jewels. The killer rng grind for wpn-time-traits crap rng gets replaced by more reasonable necklace or ring x trait rng.
    2 - monster sets may change to jewels or may not. dont care. best option might be having these be unique by having the drops be "craft mats" used for making these special sets should-helm sets with style control.
    3 - weapons may only be crafted in sets - no drop weapons are sets, ever.
    4 - body pieces can be crafted or drop sets. Drop set styles can be changed by crafts. The current rng for armor piece dropped remains.

    this gives both crafted and drops a guaranteed place at the table, reduces the biggest grind for trait drop issue and adds the cosmetics for drops. Each of the three restricted types (monster, jewels and weapons) come thru different means with monsters being one requiring both grind and crafting.

    Everybody wins if these systems work in tandem, in cooperation as opposed to the competition for slots we have now.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Didgerion
    Didgerion
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    STEVIL wrote: »
    Didgerion wrote: »
    Are you saying that they should stop introducing new sets into the game?

    Well ... that's a new one.

    No, I'm saying that they have to fix the way we get "the end game gear" and the RNG logic behind it before making all content harder.

    nothing in the patch notes is "making all content harder."
    nothing in the patch notes says "and while we know this will lower your characters capabilities since you wont be maxdam clickety clickety with no sustain issues no more, we are gonna screw you by leaving arenas and trials tuned for that level of performance the same"

    i wont argue against changing the end game gear searches... heck if i had my way you could do a lot of good by:
    1 - no more dropped weapons. All existing drop sets weapons become jewels. maelstrom, master, BSw etc - weapons go to jewels. The killer rng grind for wpn-time-traits crap rng gets replaced by more reasonable necklace or ring x trait rng.
    2 - monster sets may change to jewels or may not. dont care. best option might be having these be unique by having the drops be "craft mats" used for making these special sets should-helm sets with style control.
    3 - weapons may only be crafted in sets - no drop weapons are sets, ever.
    4 - body pieces can be crafted or drop sets. Drop set styles can be changed by crafts. The current rng for armor piece dropped remains.

    this gives both crafted and drops a guaranteed place at the table, reduces the biggest grind for trait drop issue and adds the cosmetics for drops. Each of the three restricted types (monster, jewels and weapons) come thru different means with monsters being one requiring both grind and crafting.

    Everybody wins if these systems work in tandem, in cooperation as opposed to the competition for slots we have now.

    Yes I'd like everything to be harder, to involve more skill to pass the content - but not with the current grinding model.


    Edited by Didgerion on April 21, 2017 10:21PM
  • altemriel
    altemriel
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    Didgerion wrote: »
    l3alls wrote: »
    vMA weapons aren't required btw.. a very large group of "old players" don't use them. I have multiple sharpened, precise, etc 1h and don't use them. I have 2h sharp I don't use. is this a pve or pvp thread? raiding gear for end game? easy enough to start a group yourself and run it on normal to get gear. "LF11M any role normal SO farm".
    try typing that into zone.

    VMA weapons were brought as example only. I'm not sayin they are required or not.

    There are lots of hard dungeons that rewards powerful gear. Those dungeons are about to become harder. Will you find groups to farm them? - Yes. Will it take longer to farm it yes- are you agree to sacrifice more time for it- and here is when you start loosing players - because not all players will want to sacrifice more time for the gear.

    It needs 1 hour to complete it - 1000 players are up for it
    It needs 1.5 hours to complete it - 500 players are up for it
    It needs 2 hours to complete it - 100 players are up for it

    Do you see the exponent factor there? That's how it will affect the new players number (but with a different coefficient of course).



    Well yes, I tried MA (normal) like 2 or 3 times, could not do it (casual player, few times a week only), left that place and never came back. That is true.
    So the harder the content, the less never players would go there. But maybe it is good so, because they would only spam the servers and not be able to beat it. Maybe it is good that one would have to be very good at the other parts of the game, to be able to beat this "end game content". Elite players sould be able to have elite gear, that is it. The same as with animation cancelling, a skill, nothing more.


    your point is valid.
  • xaraan
    xaraan
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    I'd be most concerned with balance changes to dungeons and similar content. Good luck powering through fights with enrage timers or dots that cannot be purged (i.e., DPS "test" fights).
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • brandonv516
    brandonv516
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    This is all in preparation for when gear goes CP 180 (mobs too). I'm guessing by end of year?

    Then everyone has to start over and completing vma and other trials will mean something again.

    (not saying they dont mean anything but completion value has decreased a lot)
    Edited by brandonv516 on April 21, 2017 10:52PM
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