TheRealPotoroo wrote: »For better or worse, once development gets to PTS the decisions have been made. PTS is about tweaking. How often has ZoS (or any developer for that matter) got as far as PTS and gone, nope, we've just realised it's a really bad idea and we're going to drop it, thanks testers!masterbroodub17_ESO wrote: »And if it does turn out to be that horrible, THEN you leave. Rage-quitting like a spoiled child while decisions are still being made is not worthy of applause.
Ragged_Claw wrote: »Welp I'm philosophical about it all, really. I am jaded and cynical anyway and not in the least surprised that a commercial concern would opt for making money over providing a decent experience. We've been led like lambs along this path, saying to each other, 'Oh well, a cash shop isn't so bad. Other MMOs have them. As long as there's no p2w things, it'll be fine.' And it was, just a few nice costumes and pets, great! Then experience scrolls, potions, soul gems and riding lessons and motifs that it took the rest of us upwards of a year to find, but still its not really ptw.
I understand Deltia's angst, the game is entirely different than at launch, a great deal of the changes have been for the better, but there is this encroaching, stealthy p2w creeping into things now. I am playing a healer for the first time and looking at sets, realised the best one is not crafted (I was under the impression that all crafted sets were superior) but dropped. From a dungeon. That you have to buy a DLC for. I'm subbed and have been since launch, so that's not a problem to me, but I have also spent years levelling up my crafter and what for? Let's face it, ZoS aren't making any money if I can craft something that's better than something people have to pay cash for. ZoS want people to buy Morrowind so they make the new class superior by nerfing others.
I will continue subbing and playing for now, because I am not an elite and bumble through just doing whatever, I am a scrub and no right minded group would take me into a trial anyway because I don't have the right set. The set that drops from the DLC dungeon. So there is your p2w, unless you run a particular set you cannot get into a trial so you must buy the DLC to farm the set to do the trial to get the stuff to PvP with. Like I said, stealth p2w.
Floki_Vilgerdarson wrote: »sneakymitchell wrote: »
There is only one God.
grim_tactics wrote: »austinwalter87ub17_ESO wrote: »grim_tactics wrote: »austinwalter87ub17_ESO wrote: »Comparing streamers to celebrities is a horrible comparison. Celebrities in Hollywood want your money and share no knowledge, do nothing to help others.
Streamers are encyclopedias of knowledge, learning, and many thousands watch them to learn from
Encyclopedias of knowledge? No - so much no.
They're telling you things about a game you yourself can figure out and do.
Lol. People can figure out anything in life on their own. Just like encyclopedias, streamers provide a source of information for people who desire to learn more quickly regarding that which interests them. People seek them out because they wish to know about something more extensively beforehand.
Your crusade against streamers isn't going to work.
And now we see how salty you are. My crusade - that's hilarious.
You must've missed where I said I actually like watching the guy and I respect your opinion.
You're so upset over a character leaving his channel and so many of you all are leaving cause some random online is quitting.
Lemmings gonna lemming.
StackonClown wrote: »Deltia is very comprehensive in the *many many* reasons why he really doesnt like ESO any more and doesnt want to play.
To live up to everything he has said there's only one thing - he cant really come back and start streaming and making content as he clearly explains that he wont be doing. otherwise it would be a tad hypocritical.
StackonClown wrote: »Deltia is very comprehensive in the *many many* reasons why he really doesnt like ESO any more and doesnt want to play.
To live up to everything he has said there's only one thing - he cant really come back and start streaming and making content as he clearly explains that he wont be doing. otherwise it would be a tad hypocritical.
iirc he said he would still be playing casually with friends etc just not spending money or time creating new content.
Nelson_Rebel wrote: »Honestly I'm staying just to try out morrowind and see how much effort was put into Morrowind
If it's just a lazy half assed Wrothgar with more surface area that's inaccessible and only there for bragging rights, then yeah morrowind will be my last purchase in eso
The games direction has been VERY heavily leaning towards pay to win, no that is not a cliched or repeated statement that I heard. It's my honest to goodness perception to what's happening with eso
The crown crates, poisons, and now they have a pay wall "warden" that just stole other classes best attributes and put it all in it's class.
I love how eso looks, plays and the world built. But ignoring the cancer that is growing within the class balances is disturbing. They are balancing the entire game off of such a small portion of elite players in the game it's sad.
Welcome to warden dark souls online. The morrowind chapter.
Ep1kMalware wrote: »bloodthirstyvampire wrote: »Zos are like parents choosing what clothes there kids should wear, zos knows best
It's their game? Doesn't matter what's best or not, they can do whatever the Hell they want.
You are right, but it is my time, and my money. I will spend them as I see fit. Until morrwind I'm going to live in vma. I'll keep an eye on the pts and hope for the best. But if june hits and this goes live then well,... oh well.1 less subcriber won't hurt zos. Maybe alot will tho. Zos is greedy, if ppl get mad and unsub amd their best promoters are raging then zos will definetly have to adapt, or suffer the income loss.
period.
Welcome to Capitalism.
But it being your time and your money doesn't give you the right to victimize yourself if the service provider decides to make their service into something you don't agree with. You can freely take your money elsewhere, find another service, but that's pretty much all you have the right to do. I'm speaking generally btw, not you personally. If people want to act like they have a more direct connection to the game which gives them the right to crap on ZOS, they should go work for ZOS.
StackonClown wrote: »in general im not a fan of im quitting posts or im quitting videos - my preference is if people go quietly without a lot of fanfare.. admittedly Deltia was calm and reasonable in his video... i can see why zos isnt a fan of quitting or goodbye threads either...
The main presenter of one of the main ESO podcasts 'left' after crown crates were introduced .. and now they are back bigger and btter than before - as if it never happened
Didn't someone also say Sipher quit back in 2015 and then 'came back' -
As for me - I'm not impressed with the nerfs - to me warden looks OPish and has all the goodies - i plan to buy morrowind and prolly roll 4 wardens and just move on
And just in case, Deltia - let us know if you are coming back
MotokoKusanagi34 wrote: »I wonder if anyone here who is ok with this is actually engaged in end game PVE? Definitely not.
Peekachu99 wrote: »Doctordarkspawn wrote: »Peekachu99 wrote: »Doctordarkspawn wrote: »Peekachu99 wrote: »Doctordarkspawn wrote: »lordrichter wrote: »Doctordarkspawn wrote: »He's absolutely wrong, about the devs btw. They dont lisen even if you are positive. If they want it to stay in the game, it stays. The only way to make them change their minds now is hurting their bottom line.
I am not concerned about them not listening to the players enough. I am more concerned about them listening to the players too much. I want them to have a vision, and execute on that vision. I would also like that vision to be the same vision each time they execute on it. If player suggestions align with that vision, I want them to take those suggestions. If the player is suggesting something that they think improves the game, but conflicts with the vision, I want ZOS to ignore it.
My interpretation of the most recent class changes is that they have decided that they lost their way and are returning to their vision. Through incremental changes, they have drifted. This is a course correction back to their vision.
Right now, I do not honestly believe that they are trying to make Warden an OP, must have, class in order to sell copies of Morrowind. I expect that the role of Warden, in terms of sales, rests in the special effects unique to the class, not how the skills perform relative to the other classes. For balance, I would be working really hard to make sure that the Warden was able to compete with the other classes so that people who buy Morrowind do not feel like they got ripped off, while making sure that the new class is not OP. It is a very narrow path, one that is complicated by the whole "pillar" thing that is impacting the other classes on top of the class balancing that is going on.
Okay.
If the idea didn't change every two or three months I'd be alot more perceptive, as it stands, their just rocking the boat for no reason. Lets design the game around DPS timers then nerf your ability to DPS.
What? There are a handful of dps timer mechanics in the PVE side of the game. RoM. Maybe the Swords in a Trial? That's it. VMA can be done with tank in Bahraha's/ Leeching while swinging heavy attacks and popping a shield, so it's not even a necessity there.
There's also a much more informative post on Reddit, too, where someone has shown that the spread and weighted distribution of the new CP will actually INCREASE base dps, even while factoring in the lower sustain.
DPS is going to go up, for those folks who can invest all their CP. It takes a few minutes to either read the patch notes, or to investigate baseless presumptions before assuming they're true, and people really need to start doing the latter because so many of you are being ridiculous. It's really embarassing for grown adults (I'm assuming) to be having these kind of tantrums. I've been guilty of this kind of behavior before, and that means that it's time for me to step away from whatever (suposedly fun) activity has subverted my pleasantness and civilty and turned me into a frothing idiot.
P.S. MMORPGs change the meta constantly. WoW reinvents itself with each expansion, and on a much grander scale than what ZoS is doing. I'm wondering how many MMORPGs many of you have actually played before.
Wrong. Wrong on almost every account.
There are multiple DPS timers. Skoria. Both SOTH dungeons, Lord Warden, I could go on and on, even Mobs so innane as the flesh atro's on ICP. Many fights are designed to where the longer you spend, the harder it gets, and that's the crux of the issue. The game was designed, newer content especially, around the sustain we had. And until I see patch notes lowering mob health or resistances, the center cannot hold at it's current form.
DPS isn't going to go up, and the content hasn't been edited for the current DPS level. So..
Also, I have played a few. And I've actually played WoW. Wanna know the difference between this game and WoW? Even when it edits how a class plays, how many abilities, you get the idea...you still learn by -playing the game-. You still learn almost everything piecemeal because of how WoW is setup.
Comparing this game to WoW only highlights how this games disconnect is terribad. You can crush dissent all you like, you can villify people with an opposing opinion, calling them children, crazy, what have you, but it dosent change that this game is eating itself alive.
Wrong? Hardly. Lord Warden does not have an enrage timer, I'm questioning if you know what that is. The fight can go on indefinitely. As well, the suggestion that Skoria (without the tome, which is an option) has a timer worth mentioning is erroneous. If it takes your group all five platforms and then some to burn the boss, no patch or reversal of nerfs will help you--there's a composition issue. Furthermore, Flesh Atros in ICP can and should be run past outside of the 2nd boss; and, if you have more than one or two that spawn during that fight, you've FAILED MECHANICS NOT A DPS CHECK. (Alternatively with great dps and a solid tank you can actually ignore mechanics and stack and burn whatever spawns).
Now that we've cleared that up, please cite these multiple dps timers which have, as you've said, been cemented into the foundation of the game.
Again, dps will be universally HIGHER with CP allocation in Morrowind, not lower--even though sustain will be down. Hop on PTS and see for yourself. I did. And the numbers are great.
Whether it's a DPS timer, or a fight designed where the more time you spend, the harder it is, my point stands. They are almost the exact same thing for the sake of DPS's effect on the game.
And DPS will go down, -overall-. Sustain will go down. therefor, your ability to continuously do damage will too.
Your point is still wrong. All of the examples you cited, I proved to be factually incorrect and as not being "dps checks" by definition of what an MMORPG "dps check" is, wherein an unavoidable mechanic is triggered (usually fatal) if a dps threshold is not passed within a cetain period of time. Something getting "harder" because members of your party have poor skills, reaction times, resource management, whatever, is not a dps check--it's an unfortunate group composition. These people will still be bad next patch. Nothing will change that. There are very few fights in the game with one-shot timed mechanics, or waves of infinitely spawning adds that will certainly wipe the party. Claiming that the game is based around such mechanics, as you did, is just plain wrong. The end. Moving on, you say you've been around the block in MMORPGs, and if you had, you'd be familiar with any number of WoW's bosses, or even FFXIV's, which literally wipe the raid when said check isn't passed.
And again, average damage will go UP with the new CP distribution. They raised the floor. You can invest half way in most CP to get 75% of the gains, which means you can invest in TWICE AS MANY CP nodes. Someone's already done the calculations on Reddit. Go there, and it's either the top post or the stickied one. There's even a node that increases DIRECT DAMAGE, which you can then pair with all the other damage raising passives. Did you read the patch notes? Did anyone? Or are they just dipping their hands into the cess and spreading around the diarreah that everyone's caught here.
The only thing people have to do is throw a *** reduction glyph or two on and their damage will still be higher than it was in Homestead. That's why I find this whole circus of outrage hilarious, and sad.