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So am I the only extremely happy person with the patch changes?

  • xaraan
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    I don't think people are upset that they are making sustain important so that every build isn't about max damage. It's that they are going about it poorly and to the point where it's just about that instead of damage.

    It also will actually make builds less diverse (at least to do the top end stuff) and the CP changes (which I don't all hate actually) also do this by pretty much forcing everyone to just spread their points out into the same stuff since there is so much less return that nobody will be spec'd into doing certain things for their build in a "better" way. It will just be "put X number of points into all these" for the best return on almost any build.

    That's getting pretty meta though, so just to focus on sustain - if they'd just removed the CP cost reduction and lowered the CP regen tree maxes as they did that would probably be more than enough to make sustain a bigger issue. But on top of that they have increased stam cost for skills, lowered benefit to sustain from medium or light armor and dinged constitution on heavy (which is a double nerf now to black rose since it's a % of constitution that was already reduced last patch), removed the ability to restore stam with repentance to your team giving templars little group utility outside of basically just healing, changed shards and orbs to be essentially the same and changed the way they calculate to be less. They also changed the way other restores calculate that will ding most builds as a nerf (what redguard stam build has under 15k stam?). All this done at the same time is going to end up as too much.

    Now that's not even counting the fact that forcing players to over worry about sustain with things like forced heavy attack builds and the like will make play boring, which tends to not be an attractive option to gaming. And it will cause them to need to rebalance every trial and dungeon in the game, which we know won't be balanced right when MW launched, so we'd be looking at something that would be out of whack for months.

    That being said, I do like the concept of making sustain as important as any other part of a build. It just needs to be done right and shouldn't be the only thing important on a build anymore than damage should be.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
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    If you're happy. You don't know better.
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • Sn1per0
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    I love how almost every day there are threads on how easy this games is. So they make it harder by nerfing sustain which was much needed, changed some skills around and people loose their minds.

    I just don't get it sometimes.

    I for one, as a templar healer, am excited for the change. And yes I have read the patch notes, was a bit upset at first, then ran vCoS HM and realized how easy it really is.

  • Goshua
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    If it reduces constant 0 to 100 healing, perma rooting and the over-the-top damage output in PvP I'm happy with all these changes.

    It won't. big heals and burst damage will still be a thing. what happens after that burst will be where it matters.

    Am I alive, can i get back.. are they dead do I have any gas left..

    I like the changes. I don't really see it having as big of an impact as initially thought, outside of trials
  • masterbroodub17_ESO
    I'm excited about the possibilities it could open up but still leery. Only time hands-on with it will tell though.
  • Ender1310
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    They nerfed not only my stam NightBlade Class but my racial choice of Redguard. I Hope Redguard is still viable or I will be asking for a free race change. Is that to much to ask? I mean if the stamina regen from Redguard becomes useless is it to much to ask to switch to a race that I can actually make some use of the racial? I really liked the fact that I had some synergy with my redguard night blade and I will miss it.

    I dunno. I dunno what that makes me but there it is.
  • samueltannerb14_ESO
    Overall I'm just shrugging my shoulders.

    These changes will impacted a small, but very vocal, minority of players.

    This game is much larger than the so-called end game, trials, and pvp. The majority of people here play for the immersion, the crafting, the housing, and the regular/vet four man content. Most are eagerly awaiting Morrowind because it is a new zone with new quest and story content.
  • masterbroodub17_ESO
    Overall I'm just shrugging my shoulders.

    These changes will impacted a small, but very vocal, minority of players.

    This game is much larger than the so-called end game, trials, and pvp. The majority of people here play for the immersion, the crafting, the housing, and the regular/vet four man content. Most are eagerly awaiting Morrowind because it is a new zone with new quest and story content.

    This. The notion that the game is dead or dying because some hardcore players or streamers are getting butthurt and rage-quitting because their meta is being turned on its head is hilarious.
  • Tommy_The_Gun
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    "So am I the only extremely happy person with the patch changes?"

    Judging form what is going on on forums like 90% of people seems pissed off...
    giphy.gif

    Edited by Tommy_The_Gun on April 20, 2017 11:21PM
  • Curtdogg47
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    I don't hate the changes. I think it's too much at one time. Start with CP changes only and then see what happens for a month or two. Then decided what to do next.
  • alexkdd99
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    First of all who is we? I don't recall complaining about any of those things, so we is not correct.

    You do seem to be in the minority of people who are happy with the changes. Atleast as far as forum goers are concerned. But in reality the people on the forum don't make up very much of the eso population.

    However the few people I have told about the changes in game that didn't already know were a little aggravated at the changes. Btw, I know that means nothing as far as how many or what percentage of players are for our against these changes.

    In the end the absolute only way to get zos to revert any of the changes is through alot of people voicing their views on why they don't think whatever change should go through. Even though the chance of them reverting anything is extremely small.

    Most recent evidence of this was haunting curse. Went from a nerf to a buff.
  • Molydeus
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    Overall I'm just shrugging my shoulders.

    These changes will impacted a small, but very vocal, minority of players.

    This game is much larger than the so-called end game, trials, and pvp. The majority of people here play for the immersion, the crafting, the housing, and the regular/vet four man content. Most are eagerly awaiting Morrowind because it is a new zone with new quest and story content.

    This. The notion that the game is dead or dying because some hardcore players or streamers are getting butthurt and rage-quitting because their meta is being turned on its head is hilarious.

    When your most popular and vocal supporter who has been producing quality content for 3 years straight, suddenly up and quits the game with rage towards the developers he has always defended from naysayers, you know you have a problem.
  • Tasear
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    Yes happy

    orbs, orbs, orbs..... stamina don't hate my sorcerer healer anymore.
  • masterbroodub17_ESO
    Molydeus wrote: »
    Overall I'm just shrugging my shoulders.

    These changes will impacted a small, but very vocal, minority of players.

    This game is much larger than the so-called end game, trials, and pvp. The majority of people here play for the immersion, the crafting, the housing, and the regular/vet four man content. Most are eagerly awaiting Morrowind because it is a new zone with new quest and story content.

    This. The notion that the game is dead or dying because some hardcore players or streamers are getting butthurt and rage-quitting because their meta is being turned on its head is hilarious.

    When your most popular and vocal supporter who has been producing quality content for 3 years straight, suddenly up and quits the game with rage towards the developers he has always defended from naysayers, you know you have a problem.

    Not really, he doesn't pay the bills. Very few people are going to leave because of him. For every deltia superfan there are a hundred people who don't know and/or don't care who he is that are spending money.
  • brandonv516
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    Class changes are what are causing an uproar (at least for me and some others I've chatted with).

    More specifically:

    -changes to siphoning attacks and crit damage from stealth with NBs

    -major mending and shards/repetance with Temps
  • Molydeus
    Molydeus
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    Molydeus wrote: »
    Overall I'm just shrugging my shoulders.

    These changes will impacted a small, but very vocal, minority of players.

    This game is much larger than the so-called end game, trials, and pvp. The majority of people here play for the immersion, the crafting, the housing, and the regular/vet four man content. Most are eagerly awaiting Morrowind because it is a new zone with new quest and story content.

    This. The notion that the game is dead or dying because some hardcore players or streamers are getting butthurt and rage-quitting because their meta is being turned on its head is hilarious.

    When your most popular and vocal supporter who has been producing quality content for 3 years straight, suddenly up and quits the game with rage towards the developers he has always defended from naysayers, you know you have a problem.

    Not really, he doesn't pay the bills. Very few people are going to leave because of him. For every deltia superfan there are a hundred people who don't know and/or don't care who he is that are spending money.

    Unsurprisingly, you are missing the bigger point. If you think it's not a big deal when someome who has always been 100% in your corner suddenly abandons you then the issue is flying right over your head.
  • jaye63
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    I have never seen so many gamers fold so fast. The *patch* is HORRIBLE! It's a (expletives deleted) that nerfs EVERY calss to push people to buy Morrowind. If I could get a refund on my sub I would quit today.

    You shove this up our hinies and Im out. You will never get another penny from me. This is the entire reason I said this was going to be my last MMO. You start out great, listen to all of the gimp whiners and screw up the game. It's already hard enough to get a team going. You just ensured that it will be all warden all the time and fail fail fail.

    I dont know who's up there running ES into the ground but FIRE HIM!
  • t3hdubzy
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    I think radical change needed to happen, and that this is one step towards a better solution. I think there is still a lot to be addressed.
  • masterbroodub17_ESO
    Molydeus wrote: »
    Molydeus wrote: »
    Overall I'm just shrugging my shoulders.

    These changes will impacted a small, but very vocal, minority of players.

    This game is much larger than the so-called end game, trials, and pvp. The majority of people here play for the immersion, the crafting, the housing, and the regular/vet four man content. Most are eagerly awaiting Morrowind because it is a new zone with new quest and story content.

    This. The notion that the game is dead or dying because some hardcore players or streamers are getting butthurt and rage-quitting because their meta is being turned on its head is hilarious.

    When your most popular and vocal supporter who has been producing quality content for 3 years straight, suddenly up and quits the game with rage towards the developers he has always defended from naysayers, you know you have a problem.

    Not really, he doesn't pay the bills. Very few people are going to leave because of him. For every deltia superfan there are a hundred people who don't know and/or don't care who he is that are spending money.

    Unsurprisingly, you are missing the bigger point. If you think it's not a big deal when someome who has always been 100% in your corner suddenly abandons you then the issue is flying right over your head.

    Am I? Is the bigger point that people are freaking out about these changes or whether or not ZoS stays open? Pretty sure the latter is a bigger deal.

    As a person I empathize with him, but in the grand scheme of things? Meh.

    The fact that he feels the proposed changes are enough to call it quits does not make him right, no matter how long/much he's supported the game.

    "Well, he's always been a fan so he MUST be right" sorry, that's not how that works.
    Edited by masterbroodub17_ESO on April 20, 2017 11:48PM
  • Insanepirate01
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    So this is the sorc balance thread.
  • Tandor
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    Beesting wrote: »
    @PS4_ZeColmeia
    i guess you never did a veteran trial, maybe you can do that this weekend and then think about the patch notes and how they will affect your gameplay.

    Not everyone runs around aimlessly in cyro zerging or fighting zergs...

    What is your estimate of the proportion of players who do veteran trials?
  • Elsonso
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    agegarton wrote: »
    The ONLY thing I'm really unhappy about is that I will have to buy a slot, as well as the game, if I want to play a Warden in Morrowind. As a subscriber I got over needing to buy the game update, but a slot too? That's a bit rubbish.

    Yeah, this seems to add insult to injury. Buy Morrowind, but if you have a full roster, you have to spend more, or delete a character.
    Molydeus wrote: »
    When your most popular and vocal supporter who has been producing quality content for 3 years straight, suddenly up and quits the game with rage towards the developers he has always defended from naysayers, you know you have a problem.

    Actually, based on my observations, I don't see it that way. This is not the first time he has stepped back. I can't help but think there is more going on than just Patch Notes. He's been with ZOS long enough that he knows that they aren't going to blindly do what he might have suggested at the summit, and that first week PTS does not equate to final release. If he had done this at the end of May, I would be paying more attention.
    Tandor wrote: »
    What is your estimate of the proportion of players who do veteran trials?

    You didn't ask me, but I think it is around 1-5%.

    As for the question in the title of the thread, I can't say that I am extremely happy with the class changes, but I don't find them as bad as the hysteria in the forum makes them sound.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Loves_guars
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    I'm happy too actually.
  • jaye63
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    To clarify:

    My issue with nerfing is that I spend money on a game, spend hundreds of hours on a game and everything I put time into is gone. And not just gone but given to an expansion class. It's like you're building a house and the EPA says your 100psi compressor any more unless you let them change the max psi to 40 but will let you get a new compressor that does 100psi because the old one was too powerful.

    WHAT?!?

    Making the new character more powerful and nerfing the others smacks of a money grab and is very disappointing. And while I was disappointed with the housing and still wish the lag spikes during peak hours would go away, I've been pretty pleased with the game til now. Translation? I liked the game. And would have continued to spend money on the game. This just makes me want to haunt the old PC game shops and go back to single player because at least those dont get nerfs.
  • cmetzger93
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    To me it shows their commitment to making it the best game it can be. They did the changes they felt were needed and didn't worry about who would or wouldn't like it. It's kind of commendable. With that being said. It would have been nice if they had added something may of us have wanted for a long time such as gear restyling, jewelry crafting, or weapon dyeing to appease the whiners.
  • hmsdragonfly
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    I'm quite impressed with ZOS's decisions. It takes quite a pair of balls to make some what radical changes like we are seeing in the patch notes. They deserve commendation's for choosing a path and going through with it. Of course they haven't gone through with them yet, and I can only hope all the childish whining doesn't sway thier opinion much, or at all.

    Kudos ZOS, onward and upward.....

    This. Some changes are bad but overall the majority are good for the game at the long run.

    I hope ZOS do not let all the whining in the forum get to them and stay their ground.

    To all the whiners: You are upset that your main get nerfed? Dude, I main a stamplar in PvP. I get the hardest hit. But I am not the kind of person who goes batshit crazy when my main is nerfed like some people here, I actually think about the nerf and realize that actually it's good for the game.
    Aldmeri Dominion Loyalist. For the Queen!
  • hmsdragonfly
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    Molydeus wrote: »
    I'm quite impressed with ZOS's decisions. It takes quite a pair of balls to make some what radical changes like we are seeing in the patch notes. They deserve commendation's for choosing a path and going through with it. Of course they haven't gone through with them yet, and I can only hope all the childish whining doesn't sway thier opinion much, or at all.

    Kudos ZOS, onward and upward.....

    How much kudos will you give ZOS when the game is dead in two years?

    Why? Because they give other nightblade and sorc healers a chance to compete with Templar healers? The game will be dead because of it?
    Aldmeri Dominion Loyalist. For the Queen!
  • hmsdragonfly
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    Molydeus wrote: »
    Molydeus wrote: »
    Overall I'm just shrugging my shoulders.

    These changes will impacted a small, but very vocal, minority of players.

    This game is much larger than the so-called end game, trials, and pvp. The majority of people here play for the immersion, the crafting, the housing, and the regular/vet four man content. Most are eagerly awaiting Morrowind because it is a new zone with new quest and story content.

    This. The notion that the game is dead or dying because some hardcore players or streamers are getting butthurt and rage-quitting because their meta is being turned on its head is hilarious.

    When your most popular and vocal supporter who has been producing quality content for 3 years straight, suddenly up and quits the game with rage towards the developers he has always defended from naysayers, you know you have a problem.

    Not really, he doesn't pay the bills. Very few people are going to leave because of him. For every deltia superfan there are a hundred people who don't know and/or don't care who he is that are spending money.

    Unsurprisingly, you are missing the bigger point. If you think it's not a big deal when someome who has always been 100% in your corner suddenly abandons you then the issue is flying right over your head.

    You need to hear blobs' speech today. It was marvelous.

    Sad to see Deltia go, but I reckon it will force ZOS to keep Warden in check, it will be bad for business if it actually turns out that Warden is indeed OP and Deltia was right about it :P
    Aldmeri Dominion Loyalist. For the Queen!
  • THEDKEXPERIENCE
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    Sn1per0 wrote: »
    I love how almost every day there are threads on how easy this games is. So they make it harder by nerfing sustain which was much needed, changed some skills around and people loose their minds.

    I just don't get it sometimes.

    I for one, as a templar healer, am excited for the change. And yes I have read the patch notes, was a bit upset at first, then ran vCoS HM and realized how easy it really is.

    This. 100 times this. I just reread the patch notes. I'm not worried at all. Anyone with half a brain will have their current build tweaked within a few hours and back up to speed within a weekend. Calm down people. Embrace the changes.
  • Sausage
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    I couldnt be happier, tbh.
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