@ZOS_GinaBruno in her statement justifying changes even admits Warden is given an advantage by stating DK's, Templars and Resto healers have to perform an action to get major mending when Wardens just have to heal a target that is low health and needs extra healing, no skill involved by the Warden performing an action. Awesome that it is an official statement from ZOS.
She also states:ZOS_GinaBruno wrote: »It’s also worth noting that we’re planning on adjusting the Warden passive, Accelerated Growth, because it’s currently too easy to keep it active for long periods of time.
People keep overlooking the fact that they are already planning on changing this passive.
Which means it is still a passive and not an active skill requiring player skill.
At least they are recognizing the issue and adjusting. Better than just ignoring the problem until a later patch.
Only because the outrage and that players realize Warden is being give passive buffs when other classes are being stripped of them.
Isn't that the whole point of testing? To get feedback?
TheStealthDude wrote: »The problem is that most of the people are complaining SOLELY off of what they have read in the patch notes. Most people haven't even taken the time to jump into the PTS before spouting off on the forums here or elsewhere. And really, the PTS hasn't even been open long enough for people to make definitive statements about the overall effects of the tentative changes.
So I say to all those who are quick to complain: jump into the PTS and actually do something there to help fix the game. Whining here means nothing, whereas observable data means everything to ZOS.
dwemer_paleologist wrote: »TheStealthDude wrote: »Most people haven't even taken the time to jump into the PTS before spouting off on the forums here or elsewhere.
from years of experience people already know that these patch notes are not going to change.
in addition to that we have enough experience to know without having to play that the changes are going to make pvp almost unplayable.
our requests are ignored for changes they made.
the devs put their nose in the air and claim "we have done no wrong, the changes will remain."
masterbroodub17_ESO wrote: »dwemer_paleologist wrote: »TheStealthDude wrote: »Most people haven't even taken the time to jump into the PTS before spouting off on the forums here or elsewhere.
from years of experience people already know that these patch notes are not going to change.
in addition to that we have enough experience to know without having to play that the changes are going to make pvp almost unplayable.
our requests are ignored for changes they made.
the devs put their nose in the air and claim "we have done no wrong, the changes will remain."
Then why aren't they already gone?
If they already know for an absolute fact the game is effed and it's not going to change why are they still here?
Why are they wasting energy on ranting on the forums if (again) they know for absolutely certain it will never change?
@ZOS_GinaBruno in her statement justifying changes even admits Warden is given an advantage by stating DK's, Templars and Resto healers have to perform an action to get major mending when Wardens just have to heal a target that is low health and needs extra healing, no skill involved by the Warden performing an action. Awesome that it is an official statement from ZOS.
She also states:ZOS_GinaBruno wrote: »It’s also worth noting that we’re planning on adjusting the Warden passive, Accelerated Growth, because it’s currently too easy to keep it active for long periods of time.
People keep overlooking the fact that they are already planning on changing this passive.
Which means it is still a passive and not an active skill requiring player skill.
@ZOS_GinaBruno in her statement justifying changes even admits Warden is given an advantage by stating DK's, Templars and Resto healers have to perform an action to get major mending when Wardens just have to heal a target that is low health and needs extra healing, no skill involved by the Warden performing an action. Awesome that it is an official statement from ZOS.
She also states:ZOS_GinaBruno wrote: »It’s also worth noting that we’re planning on adjusting the Warden passive, Accelerated Growth, because it’s currently too easy to keep it active for long periods of time.
People keep overlooking the fact that they are already planning on changing this passive.
Which means it is still a passive and not an active skill requiring player skill.
At least they are recognizing the issue and adjusting. Better than just ignoring the problem until a later patch.
Only because the outrage and that players realize Warden is being give passive buffs when other classes are being stripped of them.
Isn't that the whole point of testing? To get feedback?
@ZOS_GinaBruno in her statement justifying changes even admits Warden is given an advantage by stating DK's, Templars and Resto healers have to perform an action to get major mending when Wardens just have to heal a target that is low health and needs extra healing, no skill involved by the Warden performing an action. Awesome that it is an official statement from ZOS.
She also states:ZOS_GinaBruno wrote: »It’s also worth noting that we’re planning on adjusting the Warden passive, Accelerated Growth, because it’s currently too easy to keep it active for long periods of time.
People keep overlooking the fact that they are already planning on changing this passive.
Which means it is still a passive and not an active skill requiring player skill.
Huh... Isn't major mending from rest heavies a passive requiring the skill of holding down a mouse button?
@ZOS_GinaBruno in her statement justifying changes even admits Warden is given an advantage by stating DK's, Templars and Resto healers have to perform an action to get major mending when Wardens just have to heal a target that is low health and needs extra healing, no skill involved by the Warden performing an action. Awesome that it is an official statement from ZOS.
She also states:ZOS_GinaBruno wrote: »It’s also worth noting that we’re planning on adjusting the Warden passive, Accelerated Growth, because it’s currently too easy to keep it active for long periods of time.
People keep overlooking the fact that they are already planning on changing this passive.
Which means it is still a passive and not an active skill requiring player skill.
Huh... Isn't major mending from rest heavies a passive requiring the skill of holding down a mouse button?