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Patch v3.0.0 analyzed:

SirMewser
SirMewser
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Sorcerer's shields were not inadvertently, but indirectly nerfed, so stating that they need changes without actually testing the PTS is just another way to say, "I've read text on the screen" and post about what you've read in a sloppy, non-holistic way.

The champion passives; hardy, and elemental defender values are capped at 15% when 100 points are allocated into them, rather than providing 25%, these passives affect shield strength because they are mitigation values, not resistance.

The distribution of magic recovery and spell cost reduction with the addition of the new siphoned champion passive will enforce players to sacrifice max magic for different sources and methods of sustainability, as a result, the strength of shields will be weaker, using a spell cost increase poison with further this which is why they were also addressed.

The champion passives are also now frontloaded to be more potent with less points spent, and less potent with more points spent, this will encourage players to spend some points into the shattering blows passives: dealing damage to shields.

The new Physical Weapon Expert passive will now include increased damage with bows as it is now concatenated to all other physical/stamina based weapons, this means stamina players will no longer have to divide or avoid allocating points between two passives, therefore, dealing more damage if a bow is applicable.

The original bow passive is now known as Master-At-Arms, increasing damage with direct damage attacks, further supporting the previous aspect.

Having said that, the antithesis to the direct damage attacks is Ironclad under the steed, this will promote players to spend points under this sign, if they do, it is likely for players to have less points available to spend in bastion, regardless for not spending one into the other, the magnitude of the shield is higher but receiving more direct damage or weaker and receiving less direct damage, the term "likely" is used because it is more so unlikely as it is impractical to spend 100 in both Bastion and Ironclad

Complaining about shields not being critable is no different than complaining about cloaking makes you invisible aside to not receive any damage, do not forget; resistance does not apply, many shields are less than half of their original duration from a year ago, battle-spirit halves their potency, and the Sorcerer's pets need them too.

The changes made to stamina will affect magic builds as stamina is still necessary to break free and dodge roll for different mechanics and maintain control, the champion passives for regeneration and cost reduction have been reduced but so has the passive that provided break free and dodge roll become split, some players will proceed to find methods/resources to counter this and there is, without doubt, will affect their offence and primary resource pool if they do.

There is also an attempt to lessen the gap between new players and end-game min/maxing, as previously stated, there is a suppression factor that will promote players to focus more on resource management and sustain, this will require, but is not limited to, reducing primary resource pools and spell damage, thus, some defences, uptime on support, damage, and healing can be expected to be lower.

Now you've heard the "lowering the ceiling portion" here is the "raising the floor", as also previously mentioned, the champion passives are now more frontloaded to be more potent where having less points spent has a higher return, this method has also been applied to having spent points in any constellation as this provides max; health, stamina, and magicka respectively, the return values become exponentially less as players draw closer to 200 CP spent under any of the three signs, meaning; players with less champion points will not only have stronger passives, but can also expect higher resource pools, players who have invested into specific passives will not only have the new reduced capped values, but also diminished returns on both passives and for having a lot of champion points spent in general.

A lot of passive effects that scaled to a resource pool were acting multiplicatively were changed to behave additively as they were providing far too much resources/benefits to those who maximized pools, those who haven't/don't will see an increase based on their level while those who do can expect less.

In addition to the notion that players will have to reallocate different attributes to find sustain, this will promote gear that doesn't provide max resource/damage to become more viable, as lot of crafted and dropped sets will become more ideal to resolve sustainability issues.

There is always more to say of course,
Edited by SirMewser on June 11, 2018 4:39AM
  • Malamar1229
    Malamar1229
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    My post was the TLDR version, but thanks :)
  • Xvorg
    Xvorg
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    Last time I checked, direct > indirect

    Besides Magsorc is only one out of 3 kind of sorcs, the other 2 just laugh at the changes. Or do you thing stamsorc are coming here to complain about the "nerf"?
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Biro123
    Biro123
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    Xvorg wrote: »
    Last time I checked, direct > indirect

    Besides Magsorc is only one out of 3 kind of sorcs, the other 2 just laugh at the changes. Or do you thing stamsorc are coming here to complain about the "nerf"?

    Look, bud. If sorc is so strong in your mind, then go and play one. Enough of the constant sorc-hate. Its getting old. You're becoming obsessed.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • SirMewser
    SirMewser
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    Xvorg wrote: »
    Last time I checked, direct > indirect

    Besides Magsorc is only one out of 3 kind of sorcs, the other 2 just laugh at the changes. Or do you thing stamsorc are coming here to complain about the "nerf"?

    Not sure why the assumption, because I don't think you are being very cute. xD
    However... Indirect does not mean unintentional, which is why I said it was not inadvertently done.

    The points made were only to those who apply to the legitimate reported notes on what has changed, not of those who are of a specific interest to me, so you're right, I don't "thing" stamsorc among others are coming here because, I do not care about them, I don't think about the odds of "what majority is reading this post" as it should have no impact in an analysis, to avoid compromising an argument with a favor in audience.

    The purpose of what I have assessed on is not under any NDA, and to address reasoning on ZoS' behalf as the community has been very idiotic because of what they have read, yet produce this abomination that could else be called lousy feedback without considering the full picture nor testing.
    Edited by SirMewser on April 20, 2017 7:50PM
  • Xvorg
    Xvorg
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    Biro123 wrote: »
    Xvorg wrote: »
    Last time I checked, direct > indirect

    Besides Magsorc is only one out of 3 kind of sorcs, the other 2 just laugh at the changes. Or do you thing stamsorc are coming here to complain about the "nerf"?

    Look, bud. If sorc is so strong in your mind, then go and play one. Enough of the constant sorc-hate. Its getting old. You're becoming obsessed.

    I do have a sorc. she's a hybrid and able to kill in PvP wearing 5h-1-1. It sits around 2.8K wpn and spell dmg not using pelinal's and keeping power surge active. Can easilly melt any other class, except magsorc and stam sorc. Yeah, has a small res pool, but uses 2 pools at the same time. Dark deal is a very strok way to regain stam, and hardened is a nice shield.

    Why I don't like the changes? Because most of the preys that sorc feeds on are going out cyro. Do you think people is gonna keep on playing templars, DKs and NBs? No. Those who are not going to buy warden are going to use sorc in Cyro, with similar builds. Then the game will shift from a skilled based one, to a rgn one. The stronker sorc will be the one proccing implosion.

    You don't need a godlike class to play what comes after this patch, you just need a playable class and sorc will be the only playable one(besides the p2w class ZoS is selling).

    Can you see my point?
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • SirMewser
    SirMewser
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    Xvorg wrote: »
    Biro123 wrote: »
    Xvorg wrote: »
    Last time I checked, direct > indirect

    Besides Magsorc is only one out of 3 kind of sorcs, the other 2 just laugh at the changes. Or do you thing stamsorc are coming here to complain about the "nerf"?

    Look, bud. If sorc is so strong in your mind, then go and play one. Enough of the constant sorc-hate. Its getting old. You're becoming obsessed.

    I do have a sorc. she's a hybrid and able to kill in PvP wearing 5h-1-1. It sits around 2.8K wpn and spell dmg not using pelinal's and keeping power surge active. Can easilly melt any other class, except magsorc and stam sorc. Yeah, has a small res pool, but uses 2 pools at the same time. Dark deal is a very strok way to regain stam, and hardened is a nice shield.

    Why I don't like the changes? Because most of the preys that sorc feeds on are going out cyro. Do you think people is gonna keep on playing templars, DKs and NBs? No. Those who are not going to buy warden are going to use sorc in Cyro, with similar builds. Then the game will shift from a skilled based one, to a rgn one. The stronker sorc will be the one proccing implosion.

    You don't need a godlike class to play what comes after this patch, you just need a playable class and sorc will be the only playable one(besides the p2w class ZoS is selling).

    Can you see my point?

    I don't disagree one bit with you.
    All classes have different aspects that could use tweaking, sorcerer's for certain have them.

    If anything is to change, I would prefer it to be after some time has been passed, the resource management changes has generated a lot of fear, shock, and attention as some classes feel depicted.

    ZoS has a good concept, it could have been executed better, and it will definitely will need tweaking, including the Sorcerer.
    Edited by SirMewser on April 20, 2017 8:21PM
  • KingJ
    KingJ
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    I don't think people understand the CP front loading change. You no longer have to put 100 points into CP to get a bug bonus,for example any tree with 25% boost you need to put 53-56 points into for a 20% boost. For anything with a 15% bonus you just need to add 43 points for 10%.So you can spread points out for a bigger bonus then you could before. So this will be a boost to sorcs defenses since the have to invest less points to get a bigger defensive boost. IMO this makes sorcs stronger since other classes spec form of defenses are being Nerf while sorcs are being buffed.
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