No it is utter bs. They should simply state the difference in the amount/percentage of resources restored compared to the old system. Speaking of "it is a buff if X" is wrong and just plain sugar coating. The redguard stam regen change is a 'buff' if you have less than 16k. Do you not realize how dumb this sounds? What redguard build has less than 16k?! Are you kidding me? They are just trying to make it sound positive when it is just a blatant nerf. It pisses me off beyond belief when a developer thinks we are this stupid.My biggest issue with the patch notes is the "It's a buff unless..." language. Zos come across like a bunch of two face lying politicians and that doesn't inspire confidence.
Dude. It isn't politics. It's....math. It IS a buff unless you stack X resources, then you were better off in the old system. It is a soft, soft, soft cap. It's perfectly easy to predict and build around if you can do basic math.
Calm down.
No it is utter bs. They should simply state the difference in the amount/percentage of resources restored compared to the old system. Speaking of "it is a buff if X" is wrong and just plain sugar coating. The redguard stam regen change is a 'buff' if you have less than 16k. Do you not realize how dumb this sounds? What redguard build has less than 16k?! Are you kidding me? They are just trying to make it sound positive when it is just a blatant nerf. It pisses me off beyond belief when a developer thinks we are this stupid.My biggest issue with the patch notes is the "It's a buff unless..." language. Zos come across like a bunch of two face lying politicians and that doesn't inspire confidence.
Dude. It isn't politics. It's....math. It IS a buff unless you stack X resources, then you were better off in the old system. It is a soft, soft, soft cap. It's perfectly easy to predict and build around if you can do basic math.
Calm down.
Another example is that stamina abilities univerally cost 15% less than magicka abilities, down from 20%. No, it is a 5% cost increase. See what I'm talking about. It is this PR speak bs that makes me lose all respect. Just be up front to your loyal customers. It is the least you can do.
Due to NDA i can't say much,but it's bad. Too much all at once,updates to far apart is most likely the reason. They could have done differently instead a pulling the rug. They could also be more involved,but hey it's how they do things.
Bladorthin wrote: »ZOS is in shellshock ATM, and trying to come up with unified responses. We will hear from them sooner or later, although I hope it is sooner...
Bladorthin wrote: »ZOS is in shellshock ATM, and trying to come up with unified responses. We will hear from them sooner or later, although I hope it is sooner...
There's a response already just scroll down and look for the Z and click the Z.
TheStealthDude wrote: »dwemer_paleologist wrote: »TheStealthDude wrote: »The problem is that most of the people are complaining SOLELY off of what they have read in the patch notes. Most people haven't even taken the time to jump into the PTS before spouting off on the forums here or elsewhere.
right now it is private and by invite only.
Which just goes on to prove my point. Most of the people upset on the forums are getting upset at words on a page. They haven't had any experience testing the actual changes yet.
Bladorthin wrote: »ZOS is in shellshock ATM, and trying to come up with unified responses. We will hear from them sooner or later, although I hope it is sooner...
There's a response already just scroll down and look for the Z and click the Z.
Here is the link to Gina's response to some of the changes.
https://forums.elderscrollsonline.com/en/discussion/comment/4016057#Comment_4016057
Here is the link to Gina's response to some of the changes.
https://forums.elderscrollsonline.com/en/discussion/comment/4016057#Comment_4016057
dwemer_paleologist wrote: »TheStealthDude wrote: »Most people haven't even taken the time to jump into the PTS before spouting off on the forums here or elsewhere.
right now it is private and by invite only.
from years of experience people already know that these patch notes are not going to change.
in addition to that we have enough experience to know without having to play that the changes are going to make pvp almost unplayable.
our requests are ignored for changes they made.
the devs put their nose in the air and claim "we have done no wrong, the changes will remain."
The PTS NDA was just relaxed for the discussion of build performance:
This means you’ll be allowed to talk publicly outside of this forum area about the changes for the four existing classes and how they affect your character on the PTS in different scenarios, including how your characters perform in the new Battlegrounds and Trial.
https://forums.elderscrollsonline.com/en/discussion/337361/partial-lift-of-nda-for-update-14
It's still very early in the PTS cycle. It's likely we will see some changes and hopefully more communication from ZOS. I definitely feel like we are having a bit more transparency this time around, and I think everyone appreciates that.
However, I did test my main (Mag Temp) on the PTS, and didn't notice and appreciable difference in overall performance. I was able to run thru Seeker's Archive solo (not that it's particularly hard content), with no changes to my current set up, and didn't have any trouble with my regen. I think the changes sound more drastic in the patch notes than they really are. At least in regards to the sustain nerfs.
redspecter23 wrote: »It's still very early in the PTS cycle. It's likely we will see some changes and hopefully more communication from ZOS. I definitely feel like we are having a bit more transparency this time around, and I think everyone appreciates that.
However, I did test my main (Mag Temp) on the PTS, and didn't notice and appreciable difference in overall performance. I was able to run thru Seeker's Archive solo (not that it's particularly hard content), with no changes to my current set up, and didn't have any trouble with my regen. I think the changes sound more drastic in the patch notes than they really are. At least in regards to the sustain nerfs.
You can run through Seeker's Archive (including the area on the world map and below) without firing off a single shot at anything. I'd imagine my sustain would be fine there as well.
Any sustain issues are not really visible in overland content or even normal dungeons. When you can sustain for 40 seconds at a time, any fight less than 40 seconds won't show any difference compared to live. When fights are 3 minutes+ (vet dungeon bosses) or 9 minutes+ (vet trials bosses) then you'll start to notice a difference.
Bladorthin wrote: »ZOS is in shellshock ATM, and trying to come up with unified responses. We will hear from them sooner or later, although I hope it is sooner...
@ZOS_GinaBruno in her statement justifying changes even admits Warden is given an advantage by stating DK's, Templars and Resto healers have to perform an action to get major mending when Wardens just have to heal a target that is low health and needs extra healing, no skill involved by the Warden performing an action. Awesome that it is an official statement from ZOS.
ZOS_GinaBruno wrote: »It’s also worth noting that we’re planning on adjusting the Warden passive, Accelerated Growth, because it’s currently too easy to keep it active for long periods of time.
@ZOS_GinaBruno in her statement justifying changes even admits Warden is given an advantage by stating DK's, Templars and Resto healers have to perform an action to get major mending when Wardens just have to heal a target that is low health and needs extra healing, no skill involved by the Warden performing an action. Awesome that it is an official statement from ZOS.
She also states:ZOS_GinaBruno wrote: »It’s also worth noting that we’re planning on adjusting the Warden passive, Accelerated Growth, because it’s currently too easy to keep it active for long periods of time.
People keep overlooking the fact that they are already planning on changing this passive.
Too much all at once,updates to far apart is most likely the reason. They could have done differently instead a pulling the rug. They could also be more involved,but hey it's how they do things.
@ZOS_GinaBruno in her statement justifying changes even admits Warden is given an advantage by stating DK's, Templars and Resto healers have to perform an action to get major mending when Wardens just have to heal a target that is low health and needs extra healing, no skill involved by the Warden performing an action. Awesome that it is an official statement from ZOS.
She also states:ZOS_GinaBruno wrote: »It’s also worth noting that we’re planning on adjusting the Warden passive, Accelerated Growth, because it’s currently too easy to keep it active for long periods of time.
People keep overlooking the fact that they are already planning on changing this passive.
Which means it is still a passive and not an active skill requiring player skill.
@ZOS_GinaBruno in her statement justifying changes even admits Warden is given an advantage by stating DK's, Templars and Resto healers have to perform an action to get major mending when Wardens just have to heal a target that is low health and needs extra healing, no skill involved by the Warden performing an action. Awesome that it is an official statement from ZOS.
She also states:ZOS_GinaBruno wrote: »It’s also worth noting that we’re planning on adjusting the Warden passive, Accelerated Growth, because it’s currently too easy to keep it active for long periods of time.
People keep overlooking the fact that they are already planning on changing this passive.
Which means it is still a passive and not an active skill requiring player skill.
At least they are recognizing the issue and adjusting. Better than just ignoring the problem until a later patch.
@ZOS_GinaBruno in her statement justifying changes even admits Warden is given an advantage by stating DK's, Templars and Resto healers have to perform an action to get major mending when Wardens just have to heal a target that is low health and needs extra healing, no skill involved by the Warden performing an action. Awesome that it is an official statement from ZOS.
She also states:ZOS_GinaBruno wrote: »It’s also worth noting that we’re planning on adjusting the Warden passive, Accelerated Growth, because it’s currently too easy to keep it active for long periods of time.
People keep overlooking the fact that they are already planning on changing this passive.
Which means it is still a passive and not an active skill requiring player skill.
At least they are recognizing the issue and adjusting. Better than just ignoring the problem until a later patch.
Only because the outrage and that players realize Warden is being give passive buffs when other classes are being stripped of them.
They could have approached this so much better...
Combat the RNG
Rain in the permablockers in pvp
Buff medium/light armour or Rain in heavy armour in pvp
Leave pve alone
Provide CP and non CP battlegrounds
Introduce your new content to players
But instead we all seem to be in turmoil, with a mass of negativity surrounding the biggest new release ESO has seen.