I've been reading through the 3.0 patch notes (a lot of it sounds great)... as well as all of the threads commenting on the most recent round of buffs and nerfs. It just made me think: enough already. Please allow separate tuning of skills for PVP and PVE. A number of other major MMOs have already done this, and it does a good job of keeping both the PVE and PVP player bases reasonably happy.
Personally, I'm almost entirely a PVE player. I'm sure there are plenty of people who are almost entirely PVP. That's fine. But every time a DLC comes out, ZOS makes major changes to my class in order to balance PVP -- but these changes make very little sense from a PVE perspective. These constant rounds of buffs and nerfs are frustrating and exhausting for the PVE playerbase.
Please: change your systems so that skills can be tuned separately for PVE and PVP. Once that's done, you can buff and nerf skills every patch to address new PVP imbalances. But you can also do a major tuning pass on PVE skills to get them in the right place -- and then largely leave them alone.
For PVE players, you could make class, weapon, healing, and guild skills interesting and fun again, without having to worry about the PVP side. You can tune the skills so that players can truly play their class however they like, instead of this push to make every skill more generic so that PVP mechanics don't get imbalanced.
Please, make it happen. I think a large chunk of the player base would be very happy to see this.