Daemons_Bane wrote: »To keep the sense of roleplaying
Nemesis7884 wrote: »agree with the op - roleplay is a very week argument tbh, rather for the opposite roleplaying means playing a specific character, not one that joins every guild and does everything - thats exactly the opposite of roleplayingDaemons_Bane wrote: »To keep the sense of roleplaying
agree with the op - roleplay is a very week argument tbh, rather for the opposite roleplaying means playing a specific character, not one that joins every guild and does everything - thats exactly the opposite of roleplaying
As an altoholic I hate the whole concept of account-wide features - not just achievements but CPs, dye unlocks and so on.
I don't have a main plus alts (and I don't have "toons"). All my many characters are individuals, I want to level them through the game separately, doing different things in many cases. Like the OP, I have a good guy and an evil guy (among others), so I wouldn't want the good guy to be stuck with sharing the evil guy's achievements from the Dark Brotherhood or Thieves Guild.
Achievements don't really count for anything other than being an indication of progress and in some respects role-playing style. You don't have to complete everything on every character, but when a character does achieve something I want that to be recognised on his personal record and not be something that was already there before he did it because a different character achieved it first.
This game actually encourages multiple characters precisely because it offers so many different ways of playing them. What would be the point of that if no differentiation was ever made in the way their actions and progress were rewarded? You might just as well have shared xp so once you've leveled up one character you've leveled up all the others as well.
Exactly what I wanted.As an altoholic I hate the whole concept of account-wide features - not just achievements but CPs, dye unlocks and so on.
I don't have a main plus alts (and I don't have "toons"). All my many characters are individuals, I want to level them through the game separately, doing different things in many cases. Like the OP, I have a good guy and an evil guy (among others), so I wouldn't want the good guy to be stuck with sharing the evil guy's achievements from the Dark Brotherhood or Thieves Guild.
Achievements don't really count for anything other than being an indication of progress and in some respects role-playing style. You don't have to complete everything on every character, but when a character does achieve something I want that to be recognised on his personal record and not be something that was already there before he did it because a different character achieved it first.
This game actually encourages multiple characters precisely because it offers so many different ways of playing them. What would be the point of that if no differentiation was ever made in the way their actions and progress were rewarded? You might just as well have shared xp so once you've leveled up one character you've leveled up all the others as well.
This pretty much sums it up.
Maybe ZOS could implement an extra tab on the character overview screen to show an accumulation of all the characters' achievements, for the achievement hunters out there. So account wide, sort of. Only it wouldn't affect any individual character, and the player still gets an overview of his progress in total.
rotaugen454 wrote: »Exactly what I wanted.As an altoholic I hate the whole concept of account-wide features - not just achievements but CPs, dye unlocks and so on.
I don't have a main plus alts (and I don't have "toons"). All my many characters are individuals, I want to level them through the game separately, doing different things in many cases. Like the OP, I have a good guy and an evil guy (among others), so I wouldn't want the good guy to be stuck with sharing the evil guy's achievements from the Dark Brotherhood or Thieves Guild.
Achievements don't really count for anything other than being an indication of progress and in some respects role-playing style. You don't have to complete everything on every character, but when a character does achieve something I want that to be recognised on his personal record and not be something that was already there before he did it because a different character achieved it first.
This game actually encourages multiple characters precisely because it offers so many different ways of playing them. What would be the point of that if no differentiation was ever made in the way their actions and progress were rewarded? You might just as well have shared xp so once you've leveled up one character you've leveled up all the others as well.
This pretty much sums it up.
Maybe ZOS could implement an extra tab on the character overview screen to show an accumulation of all the characters' achievements, for the achievement hunters out there. So account wide, sort of. Only it wouldn't affect any individual character, and the player still gets an overview of his progress in total.
So I would like to play different characters. Just for fun. I would like to have one character being the evil char, doing Dark Brotherhood stuff, while another character would be the good guy. Maybe have a third char just for playing with friends, so we always have the same progress with quests. Etc.
What discourages me from doing so is the achievement score. I like to work towards some goals, and the achievements are great for that. But they are also a strong incentive to stick with just 1 character, as you start from scratch every time you make a new one.
Is there a reason it is not eligible for the whole account?
AGNTSA
If you're into your characters enough that you have specific ones you do not want to have Dark Brotherhood for, why do you need them to have achievement points for it?