Here is my reply to the conal "visible heal" comment you made:
There is a red circle on you and you have to dodge roll or a bunch of people in your group have to, one of them get hit and is critically low on hp, you cast heal, what's that? Oh no they weren't in front of you and guess what? THEY DIED!
xskinzcity wrote: »Did everyone forget about stamplars? Some of the nerfs affect stamplars a lot. Like what is so special about stamplars now.. cause we have jabs? Lmao....
xskinzcity wrote: »Did everyone forget about stamplars? Some of the nerfs affect stamplars a lot. Like what is so special about stamplars now.. cause we have jabs? Lmao....
Aedric Spear
Spear Shards: The synergy from this ability and its morphs now restore Stamina or Magicka, whichever percentage is lower. The amount restored is now based on your character level instead of your Max Resource. The synergy also has a shared cooldown with the Necrotic Orb synergy.
Luminous Shards (Spear Shards morph): This morph now causes the synergy to also restore an equal amount of Magicka or Stamina to the casting Templar, with a 20-second cooldown.
why rely so heavily on shards for your stam back? Use potions tanks and dps. Restore stam in not Templar's job, it's your build flaw if you have resources regen issues.
Dawn’s Wrath
Eclipse:
This ability and its morphs now last for 3.5 seconds, down from 6 seconds, but can no longer be removed with Break Free. After the effect ends, enemies will gain CC-immunity.
Reduced the cost of this ability and its morphs by approximately 20%.
Who uses this? Never, so don't care
Power of the Light (Backlash morph): Fixed an issue where the damage from this morph could be dodged.
good fix
Purifying Light (Backlash morph): Fixed an issue where the heal from this morph could not critically strike.
Good nerf
Restoring Light
Mending: This passive ability now increases the healing done by Restoring Light abilities by 6/12% based on the target’s missing health, up from 5/10%.
good nerf
Repentance (Restoring Aura morph): This morph now restores Health and Stamina based on your character level instead of your Max Resource. It also only restores Stamina to the casting Templar, but continues to restore Health to the casting Templar and his allies.
who still uses this, used the aura morph already, so don't care
Rushed Ceremony: This ability and its morphs now heal friendly targets in a 180 degree cone in front of you, instead of all targets in a radius around you.
fair nerf, now watch your footings and position your self, instead of blindly spamming breath of life at a corner facing the walls, this is fair and all about strategy and skills, I love positioning based play
Sacred Ground: This passive ability now grants Minor Mending instead of Major Mending when you are standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect.
dont need major mending anyway, use your cp and gear set ups, also we Templars aren't just playing healer roles, so don't class us with major mending powerful heals.
For the above patch notes, I really not sure what the drama and complaints are about?? Care to explain your views??
It didn't take away your jabs or beam or Bol, those are Templar's main features.
Note: my main and fav is my dear Templar and it can play as healer, tank, dps, tank and heal, with respec, it's awesome imo.
Indeed, as main sorrecer healer, I am awaiting to take your job. Being honest, I smile when I seen all this. I never expected they would make the playing field level.
Aedric Spear
Spear Shards: The synergy from this ability and its morphs now restore Stamina or Magicka, whichever percentage is lower. The amount restored is now based on your character level instead of your Max Resource. The synergy also has a shared cooldown with the Necrotic Orb synergy.
Luminous Shards (Spear Shards morph): This morph now causes the synergy to also restore an equal amount of Magicka or Stamina to the casting Templar, with a 20-second cooldown.
why rely so heavily on shards for your stam back? Use potions tanks and dps. Restore stam in not Templar's job, it's your build flaw if you have resources regen issues.
Dawn’s Wrath
Eclipse:
This ability and its morphs now last for 3.5 seconds, down from 6 seconds, but can no longer be removed with Break Free. After the effect ends, enemies will gain CC-immunity.
Reduced the cost of this ability and its morphs by approximately 20%.
Who uses this? Never, so don't care
Power of the Light (Backlash morph): Fixed an issue where the damage from this morph could be dodged.
good fix
Purifying Light (Backlash morph): Fixed an issue where the heal from this morph could not critically strike.
Good nerf
Restoring Light
Mending: This passive ability now increases the healing done by Restoring Light abilities by 6/12% based on the target’s missing health, up from 5/10%.
good nerf
Repentance (Restoring Aura morph): This morph now restores Health and Stamina based on your character level instead of your Max Resource. It also only restores Stamina to the casting Templar, but continues to restore Health to the casting Templar and his allies.
who still uses this, used the aura morph already, so don't care
Rushed Ceremony: This ability and its morphs now heal friendly targets in a 180 degree cone in front of you, instead of all targets in a radius around you.
fair nerf, now watch your footings and position your self, instead of blindly spamming breath of life at a corner facing the walls, this is fair and all about strategy and skills, I love positioning based play
Sacred Ground: This passive ability now grants Minor Mending instead of Major Mending when you are standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect.
dont need major mending anyway, use your cp and gear set ups, also we Templars aren't just playing healer roles, so don't class us with major mending powerful heals.
For the above patch notes, I really not sure what the drama and complaints are about?? Care to explain your views??
It didn't take away your jabs or beam or Bol, those are Templar's main features.
Note: my main and fav is my dear Templar and it can play as healer, tank, dps, tank and heal, with respec, it's awesome imo.
Why rely on shards? First of all people do not rely on shards and as a healer a part of your job is to manage group rescources. Shards is a good way to help sustain the groups rescources.
Who uses repentance? ffs. You seriously have no idea? Lots of people still use it in PvE, it's such a strong ability that many people have it on both bars. PvP is where it's rare for someone to take the other morph over repentance. Having it only restore stamina to the casting Templar is such bs, you could be killing people, but then another Templar comes in and repents the bodies, pretty much stealing your repent from you because you can't get stamina back from those bodies anymore.
And lol. The reason we are so angry about the major mending is that the new class they are introducing, the warden, which you have to pay for, has a reliable way of keeping major mending up. Also if you are saying we are not all healers, which is true, but this doesn't mean they need to take it away. In PvP especially, if you are a Templar not using major mending buff that's just a stupid move.
ZOS are pretty much just gutting the Templar here of some core skills that really define the Templar.
I know, why there is no answers. Your post is indeed ignorant. Though the question for you shouldn't be "do you play templar?". The question for you should be "do you do endgame content?". Because even though you say you do... I have my doubts. Or maybe... Maybe you did. With a top-notch group.vAA last boss? Because that's how it is for us, simple mortals, who, you know... Are not maxed-out and still farm golden jewellry.why rely so heavily on shards for your stam back? Use potions tanks and dps. Restore stam in not Templar's job, it's your build flaw if you have resources regen issues.
8 DDs isn't enough for last phase. So we're making it by 9 DD + Tank + 2 Healers. One tank. Who holds all the axes. Breaking news - you run out of stamina. One of our healers is permamently glued to the tank, feeding him shards, heals, whatever. If tank loses axes... Bye. As you must be aware. Other healer heals raid.
Vet HM CoS. Erm... Tank needs shards. Vet Ophidia, Lamia, off-tank holds the adds. He needs shards.
So what? Only maxed-out people must be allowed in trials?lolwut? Pretty much any execute phase? When people would be dropping like flies if not for Major Mending? And people still die. Healing through the same last phase of last vAA boss? Erm... 1st vMoL boss, shield phases? vHA Warrior? Like... what?dont need major mending anyway, use your cp and gear set ups, also we Templars aren't just playing healer roles, so don't class us with major mending powerful heals.
I have a feeling that in vTrials you only DPS...
I still think there shouldn't be a dedicated role for healer or tank, all should do damages, and self heal and sustain.
When you get into maelstrom arena, there is no healer, there is no tank, and you have to kill hundreds of mobs and big bosses.
Learn to get good, it's what it should have been, doing damage while dodge, positioning yourself wisely, and only the oh crap moments you use self heal or a potion.
I'm a fan of challenging games like dark souls and bloodborn, it's getting there. Don't just button smashing, but get skills.
Like souls series, prepare to die a lot, and each death will teaches you something, end result is rewarding and you get skilled.
I still think there shouldn't be a dedicated role for healer or tank, all should do damages, and self heal and sustain.
When you get into maelstrom arena, there is no healer, there is no tank, and you have to kill hundreds of mobs and big bosses.
Learn to get good, it's what it should have been, doing damage while dodge, positioning yourself wisely, and only the oh crap moments you use self heal or a potion.
I'm a fan of challenging games like dark souls and bloodborn, it's getting there. Don't just button smashing, but get skills.
Like souls series, prepare to die a lot, and each death will teaches you something, end result is rewarding and you get skilled.
Seems like you struggle with the concept of group in an MMO setting.
I still think there shouldn't be a dedicated role for healer or tank, all should do damages, and self heal and sustain.
When you get into maelstrom arena, there is no healer, there is no tank, and you have to kill hundreds of mobs and big bosses.
Learn to get good, it's what it should have been, doing damage while dodge, positioning yourself wisely, and only the oh crap moments you use self heal or a potion.
I'm a fan of challenging games like dark souls and bloodborn, it's getting there. Don't just button smashing, but get skills.
Like souls series, prepare to die a lot, and each death will teaches you something, end result is rewarding and you get skilled.
I play over 5 pug group dungeons every single day for over a year now, so it's over 1825 pug group dungeons, I know what can get through and what can't. Played with all sorts of players, horrible and awesome ones. TBH, only a few need strong tank and heals, and all should do damages, all should self heal and sustain is ideal
For my healer I just really dislike two changes:
1 = repentance; it's worthless now since the group utility is gone. It was really strong but if they would have just lowered the return-values this skill would be useful and balanced.
2 = shards giving back either magicka or stamina, based on which percentage is lower. I know this is gonna be hard when looking at my tank (I think for dd's it might even be an improvement): as a tank I use magicka for a lot of utility and stamina for blocking, if I really need stamina but my magicka is lower in percentage I'll have to wait till my magicka is up before using the synergy, and in this time it might be that my stamina has depleted and thus couldn't block anymore.
I don't mind other classes getting a same utility skill with a shared cooldown, but this just made tanking a lot more difficult (and sustain can already be a pain in certain fights). Maybe have one morph return more magicka and the other stamina. Do the same for the orbs.
Use potions, cp and if necessary heavy attacks.
Just like in maelstrom arena, there's no shards or orbs.
Northern_Eve wrote: »Use potions, cp and if necessary heavy attacks.
Just like in maelstrom arena, there's no shards or orbs.
This may come as a surprise but there is a lot of content in this game that is designed for a group with specific roles. I'd really like to see you joining a vet trials progression team.(As long as it isn't ours! LOL.)
Ron_Burgundy_79 wrote: »Aedric Spear
Spear Shards: The synergy from this ability and its morphs now restore Stamina or Magicka, whichever percentage is lower. The amount restored is now based on your character level instead of your Max Resource. The synergy also has a shared cooldown with the Necrotic Orb synergy.
Luminous Shards (Spear Shards morph): This morph now causes the synergy to also restore an equal amount of Magicka or Stamina to the casting Templar, with a 20-second cooldown.
why rely so heavily on shards for your stam back? Use potions tanks and dps. Restore stam in not Templar's job, it's your build flaw if you have resources regen issues.
Dawn’s Wrath
Eclipse:
This ability and its morphs now last for 3.5 seconds, down from 6 seconds, but can no longer be removed with Break Free. After the effect ends, enemies will gain CC-immunity.
Reduced the cost of this ability and its morphs by approximately 20%.
Who uses this? Never, so don't care
Power of the Light (Backlash morph): Fixed an issue where the damage from this morph could be dodged.
good fix
Purifying Light (Backlash morph): Fixed an issue where the heal from this morph could not critically strike.
Good nerf
Restoring Light
Mending: This passive ability now increases the healing done by Restoring Light abilities by 6/12% based on the target’s missing health, up from 5/10%.
good nerf
Repentance (Restoring Aura morph): This morph now restores Health and Stamina based on your character level instead of your Max Resource. It also only restores Stamina to the casting Templar, but continues to restore Health to the casting Templar and his allies.
who still uses this, used the aura morph already, so don't care
Rushed Ceremony: This ability and its morphs now heal friendly targets in a 180 degree cone in front of you, instead of all targets in a radius around you.
fair nerf, now watch your footings and position your self, instead of blindly spamming breath of life, this is fair and all about strategy and skills, I love positioning based play
Sacred Ground: This passive ability now grants Minor Mending instead of Major Mending when you are standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect.
dont need major mending anyway, use your cp and gear set ups, also we Templars aren't just playing healer roles, so don't class us with major mending powerful heals.
For the above patch notes, I really not sure what the drama and complaints are about?? Care to explain your views??
It didn't take away your jabs or beam or Bol, those are Templar's main features.
Note: my main and fav is my dear Templar and it can play as healer, tank, dps, tank and heal, with respec, it's awesome imo.
Do you even templar? This is one of the more ignorant posts I've seen over the past couple days, and that's saying alot.
hmsdragonfly wrote: »Aedric Spear
Spear Shards: The synergy from this ability and its morphs now restore Stamina or Magicka, whichever percentage is lower. The amount restored is now based on your character level instead of your Max Resource. The synergy also has a shared cooldown with the Necrotic Orb synergy.
Luminous Shards (Spear Shards morph): This morph now causes the synergy to also restore an equal amount of Magicka or Stamina to the casting Templar, with a 20-second cooldown.
why rely so heavily on shards for your stam back? Use potions tanks and dps. Restore stam in not Templar's job, it's your build flaw if you have resources regen issues.
Dawn’s Wrath
Eclipse:
This ability and its morphs now last for 3.5 seconds, down from 6 seconds, but can no longer be removed with Break Free. After the effect ends, enemies will gain CC-immunity.
Reduced the cost of this ability and its morphs by approximately 20%.
Who uses this? Never, so don't care
Power of the Light (Backlash morph): Fixed an issue where the damage from this morph could be dodged.
good fix
Purifying Light (Backlash morph): Fixed an issue where the heal from this morph could not critically strike.
Good nerf
Restoring Light
Mending: This passive ability now increases the healing done by Restoring Light abilities by 6/12% based on the target’s missing health, up from 5/10%.
good nerf
Repentance (Restoring Aura morph): This morph now restores Health and Stamina based on your character level instead of your Max Resource. It also only restores Stamina to the casting Templar, but continues to restore Health to the casting Templar and his allies.
who still uses this, used the aura morph already, so don't care
Rushed Ceremony: This ability and its morphs now heal friendly targets in a 180 degree cone in front of you, instead of all targets in a radius around you.
fair nerf, now watch your footings and position your self, instead of blindly spamming breath of life at a corner facing the walls, this is fair and all about strategy and skills, I love positioning based play
Sacred Ground: This passive ability now grants Minor Mending instead of Major Mending when you are standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect.
dont need major mending anyway, use your cp and gear set ups, also we Templars aren't just playing healer roles, so don't class us with major mending powerful heals.
For the above patch notes, I really not sure what the drama and complaints are about?? Care to explain your views??
It didn't take away your jabs or beam or Bol, those are Templar's main features.
Note: my main and fav is my dear Templar and it can play as healer, tank, dps, tank and heal, with respec, it's awesome imo.
Why rely on shards? First of all people do not rely on shards and as a healer a part of your job is to manage group rescources. Shards is a good way to help sustain the groups rescources.
Who uses repentance? ffs. You seriously have no idea? Lots of people still use it in PvE, it's such a strong ability that many people have it on both bars. PvP is where it's rare for someone to take the other morph over repentance. Having it only restore stamina to the casting Templar is such bs, you could be killing people, but then another Templar comes in and repents the bodies, pretty much stealing your repent from you because you can't get stamina back from those bodies anymore.
And lol. The reason we are so angry about the major mending is that the new class they are introducing, the warden, which you have to pay for, has a reliable way of keeping major mending up. Also if you are saying we are not all healers, which is true, but this doesn't mean they need to take it away. In PvP especially, if you are a Templar not using major mending buff that's just a stupid move.
ZOS are pretty much just gutting the Templar here of some core skills that really define the Templar.
Well, we don't know if Warden's Major mending uptime is high, that still has to be seen.
And no, they didn't "pretty much just gutting the Templar here of some core skills that really define the Templar.", they gave other classes a chance to compete with Templar healers by giving them a way to restore resouces to the group. That's not what defines Templar, that's what made Templar healers the de facto healers of this game and no other class can compete with Templar healers.
Be positive, warden is fun and new, why not embrace it? You never know till you try it.
The game is fun to play for any class, if some players want to leave it's their loss or gain. Doesn't effect anything really.
Negativity is draining. I play the game for fun, not for negativities.
Be positive, warden is fun and new, why not embrace it? You never know till you try it.
The game is fun to play for any class, if some players want to leave it's their loss or gain. Doesn't effect anything really.
Negativity is draining. I play the game for fun, not for negativities.