Well as long as everyone plays just like you we shouldn't have a problem. Why do they even give two nerf choices?
I don't even play a Templar and I think this is a worthless post you made.
I think your post is insightful. I was starting to believe all Templar mains had God complexes. Yes the Templar healer was too dominating in the role of healing so now we see a backlash as people will have to fight for their Healers. Now all dragon knights healers, nightblade healers, sorrecer healers can come out to play.
So in summary making things balance means one side will lose power, but the playing field is leveled
Aedric Spear
Spear Shards: The synergy from this ability and its morphs now restore Stamina or Magicka, whichever percentage is lower. The amount restored is now based on your character level instead of your Max Resource. The synergy also has a shared cooldown with the Necrotic Orb synergy.
Luminous Shards (Spear Shards morph): This morph now causes the synergy to also restore an equal amount of Magicka or Stamina to the casting Templar, with a 20-second cooldown.
why rely so heavily on shards for your stam back? Use potions tanks and dps. Restore stam in not Templar's job, it's your build flaw if you have resources regen issues.
Dawn’s Wrath
Eclipse:
This ability and its morphs now last for 3.5 seconds, down from 6 seconds, but can no longer be removed with Break Free. After the effect ends, enemies will gain CC-immunity.
Reduced the cost of this ability and its morphs by approximately 20%.
Who uses this? Never, so don't care
Power of the Light (Backlash morph): Fixed an issue where the damage from this morph could be dodged.
good fix
Purifying Light (Backlash morph): Fixed an issue where the heal from this morph could not critically strike.
Good nerf
Restoring Light
Mending: This passive ability now increases the healing done by Restoring Light abilities by 6/12% based on the target’s missing health, up from 5/10%.
good nerf
Repentance (Restoring Aura morph): This morph now restores Health and Stamina based on your character level instead of your Max Resource. It also only restores Stamina to the casting Templar, but continues to restore Health to the casting Templar and his allies.
who still uses this, used the aura morph already, so don't care
Rushed Ceremony: This ability and its morphs now heal friendly targets in a 180 degree cone in front of you, instead of all targets in a radius around you.
fair nerf, now watch your footings and position your self, instead of blindly spamming breath of life, this is fair and all about strategy and skills, I love positioning based play
Sacred Ground: This passive ability now grants Minor Mending instead of Major Mending when you are standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect.
dont need major mending anyway, use your cp and gear set ups, also we Templars aren't just playing healer roles, so don't class us with major mending powerful heals.
For the above patch notes, I really not sure what the drama and complaints are about?? Care to explain your views??
It didn't take away your jabs or beam or Bol, those are Templar's main features.
Note: my main and fav is my dear Templar and it can play as healer, tank, dps, tank and heal, with respec, it's awesome imo.
Ron_Burgundy_79 wrote: »Aedric Spear
Spear Shards: The synergy from this ability and its morphs now restore Stamina or Magicka, whichever percentage is lower. The amount restored is now based on your character level instead of your Max Resource. The synergy also has a shared cooldown with the Necrotic Orb synergy.
Luminous Shards (Spear Shards morph): This morph now causes the synergy to also restore an equal amount of Magicka or Stamina to the casting Templar, with a 20-second cooldown.
why rely so heavily on shards for your stam back? Use potions tanks and dps. Restore stam in not Templar's job, it's your build flaw if you have resources regen issues.
Dawn’s Wrath
Eclipse:
This ability and its morphs now last for 3.5 seconds, down from 6 seconds, but can no longer be removed with Break Free. After the effect ends, enemies will gain CC-immunity.
Reduced the cost of this ability and its morphs by approximately 20%.
Who uses this? Never, so don't care
Power of the Light (Backlash morph): Fixed an issue where the damage from this morph could be dodged.
good fix
Purifying Light (Backlash morph): Fixed an issue where the heal from this morph could not critically strike.
Good nerf
Restoring Light
Mending: This passive ability now increases the healing done by Restoring Light abilities by 6/12% based on the target’s missing health, up from 5/10%.
good nerf
Repentance (Restoring Aura morph): This morph now restores Health and Stamina based on your character level instead of your Max Resource. It also only restores Stamina to the casting Templar, but continues to restore Health to the casting Templar and his allies.
who still uses this, used the aura morph already, so don't care
Rushed Ceremony: This ability and its morphs now heal friendly targets in a 180 degree cone in front of you, instead of all targets in a radius around you.
fair nerf, now watch your footings and position your self, instead of blindly spamming breath of life, this is fair and all about strategy and skills, I love positioning based play
Sacred Ground: This passive ability now grants Minor Mending instead of Major Mending when you are standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect.
dont need major mending anyway, use your cp and gear set ups, also we Templars aren't just playing healer roles, so don't class us with major mending powerful heals.
For the above patch notes, I really not sure what the drama and complaints are about?? Care to explain your views??
It didn't take away your jabs or beam or Bol, those are Templar's main features.
Note: my main and fav is my dear Templar and it can play as healer, tank, dps, tank and heal, with respec, it's awesome imo.
Do you even templar? This is one of the more ignorant posts I've seen over the past couple days, and that's saying alot.
Ron_Burgundy_79 wrote: »Aedric Spear
Spear Shards: The synergy from this ability and its morphs now restore Stamina or Magicka, whichever percentage is lower. The amount restored is now based on your character level instead of your Max Resource. The synergy also has a shared cooldown with the Necrotic Orb synergy.
Luminous Shards (Spear Shards morph): This morph now causes the synergy to also restore an equal amount of Magicka or Stamina to the casting Templar, with a 20-second cooldown.
why rely so heavily on shards for your stam back? Use potions tanks and dps. Restore stam in not Templar's job, it's your build flaw if you have resources regen issues.
Dawn’s Wrath
Eclipse:
This ability and its morphs now last for 3.5 seconds, down from 6 seconds, but can no longer be removed with Break Free. After the effect ends, enemies will gain CC-immunity.
Reduced the cost of this ability and its morphs by approximately 20%.
Who uses this? Never, so don't care
Power of the Light (Backlash morph): Fixed an issue where the damage from this morph could be dodged.
good fix
Purifying Light (Backlash morph): Fixed an issue where the heal from this morph could not critically strike.
Good nerf
Restoring Light
Mending: This passive ability now increases the healing done by Restoring Light abilities by 6/12% based on the target’s missing health, up from 5/10%.
good nerf
Repentance (Restoring Aura morph): This morph now restores Health and Stamina based on your character level instead of your Max Resource. It also only restores Stamina to the casting Templar, but continues to restore Health to the casting Templar and his allies.
who still uses this, used the aura morph already, so don't care
Rushed Ceremony: This ability and its morphs now heal friendly targets in a 180 degree cone in front of you, instead of all targets in a radius around you.
fair nerf, now watch your footings and position your self, instead of blindly spamming breath of life, this is fair and all about strategy and skills, I love positioning based play
Sacred Ground: This passive ability now grants Minor Mending instead of Major Mending when you are standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect.
dont need major mending anyway, use your cp and gear set ups, also we Templars aren't just playing healer roles, so don't class us with major mending powerful heals.
For the above patch notes, I really not sure what the drama and complaints are about?? Care to explain your views??
It didn't take away your jabs or beam or Bol, those are Templar's main features.
Note: my main and fav is my dear Templar and it can play as healer, tank, dps, tank and heal, with respec, it's awesome imo.
Do you even templar? This is one of the more ignorant posts I've seen over the past couple days, and that's saying alot.
Stop trolling, put in your explanations and reasoning instead of throwing sarcastic comments, it only shows you're trolling and it doesn't change a thing.
Ron_Burgundy_79 wrote: »Aedric Spear
Spear Shards: The synergy from this ability and its morphs now restore Stamina or Magicka, whichever percentage is lower. The amount restored is now based on your character level instead of your Max Resource. The synergy also has a shared cooldown with the Necrotic Orb synergy.
Luminous Shards (Spear Shards morph): This morph now causes the synergy to also restore an equal amount of Magicka or Stamina to the casting Templar, with a 20-second cooldown.
why rely so heavily on shards for your stam back? Use potions tanks and dps. Restore stam in not Templar's job, it's your build flaw if you have resources regen issues.
Dawn’s Wrath
Eclipse:
This ability and its morphs now last for 3.5 seconds, down from 6 seconds, but can no longer be removed with Break Free. After the effect ends, enemies will gain CC-immunity.
Reduced the cost of this ability and its morphs by approximately 20%.
Who uses this? Never, so don't care
Power of the Light (Backlash morph): Fixed an issue where the damage from this morph could be dodged.
good fix
Purifying Light (Backlash morph): Fixed an issue where the heal from this morph could not critically strike.
Good nerf
Restoring Light
Mending: This passive ability now increases the healing done by Restoring Light abilities by 6/12% based on the target’s missing health, up from 5/10%.
good nerf
Repentance (Restoring Aura morph): This morph now restores Health and Stamina based on your character level instead of your Max Resource. It also only restores Stamina to the casting Templar, but continues to restore Health to the casting Templar and his allies.
who still uses this, used the aura morph already, so don't care
Rushed Ceremony: This ability and its morphs now heal friendly targets in a 180 degree cone in front of you, instead of all targets in a radius around you.
fair nerf, now watch your footings and position your self, instead of blindly spamming breath of life, this is fair and all about strategy and skills, I love positioning based play
Sacred Ground: This passive ability now grants Minor Mending instead of Major Mending when you are standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect.
dont need major mending anyway, use your cp and gear set ups, also we Templars aren't just playing healer roles, so don't class us with major mending powerful heals.
For the above patch notes, I really not sure what the drama and complaints are about?? Care to explain your views??
It didn't take away your jabs or beam or Bol, those are Templar's main features.
Note: my main and fav is my dear Templar and it can play as healer, tank, dps, tank and heal, with respec, it's awesome imo.
Do you even templar? This is one of the more ignorant posts I've seen over the past couple days, and that's saying alot.
Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Aedric Spear
Spear Shards: The synergy from this ability and its morphs now restore Stamina or Magicka, whichever percentage is lower. The amount restored is now based on your character level instead of your Max Resource. The synergy also has a shared cooldown with the Necrotic Orb synergy.
Luminous Shards (Spear Shards morph): This morph now causes the synergy to also restore an equal amount of Magicka or Stamina to the casting Templar, with a 20-second cooldown.
why rely so heavily on shards for your stam back? Use potions tanks and dps. Restore stam in not Templar's job, it's your build flaw if you have resources regen issues.
Dawn’s Wrath
Eclipse:
This ability and its morphs now last for 3.5 seconds, down from 6 seconds, but can no longer be removed with Break Free. After the effect ends, enemies will gain CC-immunity.
Reduced the cost of this ability and its morphs by approximately 20%.
Who uses this? Never, so don't care
Power of the Light (Backlash morph): Fixed an issue where the damage from this morph could be dodged.
good fix
Purifying Light (Backlash morph): Fixed an issue where the heal from this morph could not critically strike.
Good nerf
Restoring Light
Mending: This passive ability now increases the healing done by Restoring Light abilities by 6/12% based on the target’s missing health, up from 5/10%.
good nerf
Repentance (Restoring Aura morph): This morph now restores Health and Stamina based on your character level instead of your Max Resource. It also only restores Stamina to the casting Templar, but continues to restore Health to the casting Templar and his allies.
who still uses this, used the aura morph already, so don't care
Rushed Ceremony: This ability and its morphs now heal friendly targets in a 180 degree cone in front of you, instead of all targets in a radius around you.
fair nerf, now watch your footings and position your self, instead of blindly spamming breath of life, this is fair and all about strategy and skills, I love positioning based play
Sacred Ground: This passive ability now grants Minor Mending instead of Major Mending when you are standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect.
dont need major mending anyway, use your cp and gear set ups, also we Templars aren't just playing healer roles, so don't class us with major mending powerful heals.
For the above patch notes, I really not sure what the drama and complaints are about?? Care to explain your views??
It didn't take away your jabs or beam or Bol, those are Templar's main features.
Note: my main and fav is my dear Templar and it can play as healer, tank, dps, tank and heal, with respec, it's awesome imo.
Do you even templar? This is one of the more ignorant posts I've seen over the past couple days, and that's saying alot.
Stop trolling, put in your explanations and reasoning instead of throwing sarcastic comments, it only shows you're trolling and it doesn't change a thing.
I've typed thousands and thousands of words on these forums regarding them templar class. I have somewhere around 2500 hours on my magplar. The OP honestly doesn't have a clue what he's talking about.
Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Aedric Spear
Spear Shards: The synergy from this ability and its morphs now restore Stamina or Magicka, whichever percentage is lower. The amount restored is now based on your character level instead of your Max Resource. The synergy also has a shared cooldown with the Necrotic Orb synergy.
Luminous Shards (Spear Shards morph): This morph now causes the synergy to also restore an equal amount of Magicka or Stamina to the casting Templar, with a 20-second cooldown.
why rely so heavily on shards for your stam back? Use potions tanks and dps. Restore stam in not Templar's job, it's your build flaw if you have resources regen issues.
Dawn’s Wrath
Eclipse:
This ability and its morphs now last for 3.5 seconds, down from 6 seconds, but can no longer be removed with Break Free. After the effect ends, enemies will gain CC-immunity.
Reduced the cost of this ability and its morphs by approximately 20%.
Who uses this? Never, so don't care
Power of the Light (Backlash morph): Fixed an issue where the damage from this morph could be dodged.
good fix
Purifying Light (Backlash morph): Fixed an issue where the heal from this morph could not critically strike.
Good nerf
Restoring Light
Mending: This passive ability now increases the healing done by Restoring Light abilities by 6/12% based on the target’s missing health, up from 5/10%.
good nerf
Repentance (Restoring Aura morph): This morph now restores Health and Stamina based on your character level instead of your Max Resource. It also only restores Stamina to the casting Templar, but continues to restore Health to the casting Templar and his allies.
who still uses this, used the aura morph already, so don't care
Rushed Ceremony: This ability and its morphs now heal friendly targets in a 180 degree cone in front of you, instead of all targets in a radius around you.
fair nerf, now watch your footings and position your self, instead of blindly spamming breath of life, this is fair and all about strategy and skills, I love positioning based play
Sacred Ground: This passive ability now grants Minor Mending instead of Major Mending when you are standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect.
dont need major mending anyway, use your cp and gear set ups, also we Templars aren't just playing healer roles, so don't class us with major mending powerful heals.
For the above patch notes, I really not sure what the drama and complaints are about?? Care to explain your views??
It didn't take away your jabs or beam or Bol, those are Templar's main features.
Note: my main and fav is my dear Templar and it can play as healer, tank, dps, tank and heal, with respec, it's awesome imo.
Do you even templar? This is one of the more ignorant posts I've seen over the past couple days, and that's saying alot.
Stop trolling, put in your explanations and reasoning instead of throwing sarcastic comments, it only shows you're trolling and it doesn't change a thing.
I've typed thousands and thousands of words on these forums regarding them templar class. I have somewhere around 2500 hours on my magplar. The OP honestly doesn't have a clue what he's talking about.
I have played my stamplar, magplar for more than 2500 hours mate.
All vet dungeons, trials, maelstrom arena, PVP, tank, healer, dps, tank and heal, all sorts.
hmsdragonfly wrote: »
Well Templar healers think that Sorc healers are going to take their jobs.
But actually it's not the case, Templar healers will still be the stronger class in healing, but now it means if you aren't good enough, a sorc healer who is better than you will have a chance to take your job. Like how a Templar DPS can take over the a DD spot in a raid from a sorc if the sorc performs poorly.
So yeah, improve your skills, Templar healers, and you will be fine.
Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Aedric Spear
Spear Shards: The synergy from this ability and its morphs now restore Stamina or Magicka, whichever percentage is lower. The amount restored is now based on your character level instead of your Max Resource. The synergy also has a shared cooldown with the Necrotic Orb synergy.
Luminous Shards (Spear Shards morph): This morph now causes the synergy to also restore an equal amount of Magicka or Stamina to the casting Templar, with a 20-second cooldown.
why rely so heavily on shards for your stam back? Use potions tanks and dps. Restore stam in not Templar's job, it's your build flaw if you have resources regen issues.
Dawn’s Wrath
Eclipse:
This ability and its morphs now last for 3.5 seconds, down from 6 seconds, but can no longer be removed with Break Free. After the effect ends, enemies will gain CC-immunity.
Reduced the cost of this ability and its morphs by approximately 20%.
Who uses this? Never, so don't care
Power of the Light (Backlash morph): Fixed an issue where the damage from this morph could be dodged.
good fix
Purifying Light (Backlash morph): Fixed an issue where the heal from this morph could not critically strike.
Good nerf
Restoring Light
Mending: This passive ability now increases the healing done by Restoring Light abilities by 6/12% based on the target’s missing health, up from 5/10%.
good nerf
Repentance (Restoring Aura morph): This morph now restores Health and Stamina based on your character level instead of your Max Resource. It also only restores Stamina to the casting Templar, but continues to restore Health to the casting Templar and his allies.
who still uses this, used the aura morph already, so don't care
Rushed Ceremony: This ability and its morphs now heal friendly targets in a 180 degree cone in front of you, instead of all targets in a radius around you.
fair nerf, now watch your footings and position your self, instead of blindly spamming breath of life, this is fair and all about strategy and skills, I love positioning based play
Sacred Ground: This passive ability now grants Minor Mending instead of Major Mending when you are standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect.
dont need major mending anyway, use your cp and gear set ups, also we Templars aren't just playing healer roles, so don't class us with major mending powerful heals.
For the above patch notes, I really not sure what the drama and complaints are about?? Care to explain your views??
It didn't take away your jabs or beam or Bol, those are Templar's main features.
Note: my main and fav is my dear Templar and it can play as healer, tank, dps, tank and heal, with respec, it's awesome imo.
Do you even templar? This is one of the more ignorant posts I've seen over the past couple days, and that's saying alot.
Stop trolling, put in your explanations and reasoning instead of throwing sarcastic comments, it only shows you're trolling and it doesn't change a thing.
I've typed thousands and thousands of words on these forums regarding them templar class. I have somewhere around 2500 hours on my magplar. The OP honestly doesn't have a clue what he's talking about.
I have played my stamplar, magplar for more than 2500 hours mate.
All vet dungeons, trials, maelstrom arena, PVP, tank, healer, dps, tank and heal, all sorts.
What platform? If you're wanting feedback go search out the numerous threads made throughout the forums on all these issues. Go troll elsewhere kids.
Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Aedric Spear
Spear Shards: The synergy from this ability and its morphs now restore Stamina or Magicka, whichever percentage is lower. The amount restored is now based on your character level instead of your Max Resource. The synergy also has a shared cooldown with the Necrotic Orb synergy.
Luminous Shards (Spear Shards morph): This morph now causes the synergy to also restore an equal amount of Magicka or Stamina to the casting Templar, with a 20-second cooldown.
why rely so heavily on shards for your stam back? Use potions tanks and dps. Restore stam in not Templar's job, it's your build flaw if you have resources regen issues.
Dawn’s Wrath
Eclipse:
This ability and its morphs now last for 3.5 seconds, down from 6 seconds, but can no longer be removed with Break Free. After the effect ends, enemies will gain CC-immunity.
Reduced the cost of this ability and its morphs by approximately 20%.
Who uses this? Never, so don't care
Power of the Light (Backlash morph): Fixed an issue where the damage from this morph could be dodged.
good fix
Purifying Light (Backlash morph): Fixed an issue where the heal from this morph could not critically strike.
Good nerf
Restoring Light
Mending: This passive ability now increases the healing done by Restoring Light abilities by 6/12% based on the target’s missing health, up from 5/10%.
good nerf
Repentance (Restoring Aura morph): This morph now restores Health and Stamina based on your character level instead of your Max Resource. It also only restores Stamina to the casting Templar, but continues to restore Health to the casting Templar and his allies.
who still uses this, used the aura morph already, so don't care
Rushed Ceremony: This ability and its morphs now heal friendly targets in a 180 degree cone in front of you, instead of all targets in a radius around you.
fair nerf, now watch your footings and position your self, instead of blindly spamming breath of life, this is fair and all about strategy and skills, I love positioning based play
Sacred Ground: This passive ability now grants Minor Mending instead of Major Mending when you are standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect.
dont need major mending anyway, use your cp and gear set ups, also we Templars aren't just playing healer roles, so don't class us with major mending powerful heals.
For the above patch notes, I really not sure what the drama and complaints are about?? Care to explain your views??
It didn't take away your jabs or beam or Bol, those are Templar's main features.
Note: my main and fav is my dear Templar and it can play as healer, tank, dps, tank and heal, with respec, it's awesome imo.
Do you even templar? This is one of the more ignorant posts I've seen over the past couple days, and that's saying alot.
Stop trolling, put in your explanations and reasoning instead of throwing sarcastic comments, it only shows you're trolling and it doesn't change a thing.
I've typed thousands and thousands of words on these forums regarding them templar class. I have somewhere around 2500 hours on my magplar. The OP honestly doesn't have a clue what he's talking about.
I have played my stamplar, magplar for more than 2500 hours mate.
All vet dungeons, trials, maelstrom arena, PVP, tank, healer, dps, tank and heal, all sorts.
What platform? If you're wanting feedback go search out the numerous threads made throughout the forums on all these issues. Go troll elsewhere kids.
First I'm not a kid, I'm 37. Your stereotype and comments is not appropriate.
2ndly, why do you ask me what platform? See my signatures below..
Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Aedric Spear
Spear Shards: The synergy from this ability and its morphs now restore Stamina or Magicka, whichever percentage is lower. The amount restored is now based on your character level instead of your Max Resource. The synergy also has a shared cooldown with the Necrotic Orb synergy.
Luminous Shards (Spear Shards morph): This morph now causes the synergy to also restore an equal amount of Magicka or Stamina to the casting Templar, with a 20-second cooldown.
why rely so heavily on shards for your stam back? Use potions tanks and dps. Restore stam in not Templar's job, it's your build flaw if you have resources regen issues.
Dawn’s Wrath
Eclipse:
This ability and its morphs now last for 3.5 seconds, down from 6 seconds, but can no longer be removed with Break Free. After the effect ends, enemies will gain CC-immunity.
Reduced the cost of this ability and its morphs by approximately 20%.
Who uses this? Never, so don't care
Power of the Light (Backlash morph): Fixed an issue where the damage from this morph could be dodged.
good fix
Purifying Light (Backlash morph): Fixed an issue where the heal from this morph could not critically strike.
Good nerf
Restoring Light
Mending: This passive ability now increases the healing done by Restoring Light abilities by 6/12% based on the target’s missing health, up from 5/10%.
good nerf
Repentance (Restoring Aura morph): This morph now restores Health and Stamina based on your character level instead of your Max Resource. It also only restores Stamina to the casting Templar, but continues to restore Health to the casting Templar and his allies.
who still uses this, used the aura morph already, so don't care
Rushed Ceremony: This ability and its morphs now heal friendly targets in a 180 degree cone in front of you, instead of all targets in a radius around you.
fair nerf, now watch your footings and position your self, instead of blindly spamming breath of life, this is fair and all about strategy and skills, I love positioning based play
Sacred Ground: This passive ability now grants Minor Mending instead of Major Mending when you are standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect.
dont need major mending anyway, use your cp and gear set ups, also we Templars aren't just playing healer roles, so don't class us with major mending powerful heals.
For the above patch notes, I really not sure what the drama and complaints are about?? Care to explain your views??
It didn't take away your jabs or beam or Bol, those are Templar's main features.
Note: my main and fav is my dear Templar and it can play as healer, tank, dps, tank and heal, with respec, it's awesome imo.
Do you even templar? This is one of the more ignorant posts I've seen over the past couple days, and that's saying alot.
Stop trolling, put in your explanations and reasoning instead of throwing sarcastic comments, it only shows you're trolling and it doesn't change a thing.
I've typed thousands and thousands of words on these forums regarding them templar class. I have somewhere around 2500 hours on my magplar. The OP honestly doesn't have a clue what he's talking about.
I have played my stamplar, magplar for more than 2500 hours mate.
All vet dungeons, trials, maelstrom arena, PVP, tank, healer, dps, tank and heal, all sorts.
What platform? If you're wanting feedback go search out the numerous threads made throughout the forums on all these issues. Go troll elsewhere kids.
First I'm not a kid, I'm 37. Your stereotype and comments is not appropriate.
2ndly, why do you ask me what platform? See my signatures below..
I cannot see your signature as I am currently on the mobile version of the forums.
hmsdragonfly wrote: »
Well Templar healers think that Sorc healers are going to take their jobs.
But actually it's not the case, Templar healers will still be the stronger class in healing, but now it means if you aren't good enough, a sorc healer who is better than you will have a chance to take your job. Like how a Templar DPS can take over the a DD spot in a raid from a sorc if the sorc performs poorly.
So yeah, improve your skills, Templar healers, and you will be fine.
Indeed, as main sorrecer healer, I am awaiting to take your job. Being honest, I smile when I seen all this. I never expected they would make the playing field level.
Here's what of happen if they didn't. Along with all the new substain issue. We would of seen a reverse to Templar only healers. The minority healers would of became third class citizens. In turn less healers in queue, meaning less groups in group finder.
Instead they leveled the playing field before it was too late. So now it's going to be about skill. It's going to be about skill instead of class.
It's refreshing changes
So we'll have minor and major mending if we use a resto staff, no complaints there. If you're healing it makes sense.
Personally, burst healing aside, what have we left not best covered by other classes.
If you want to dps; best to play a sorc , if you want to tank; jack up your wardens health, still do dps.
Other things Templar's had; major resolve, ward and defile (warden even gets an AOE defile) all pinched by Wardens.
That's fine, look at Templars skills, if you want to gut them give them something back that's unique that's not a situational skill like eclipse, rework dark flare, change rune so its not over written by a aoe buff everytime a warden walks in the room.
Sounds like I'm bemoaning Wardens, I'm not, good luck to them, but if its not obvious that they ripped Templars a new one to make them more appealing then I'm not sure what else to say.
vAA last boss? Because that's how it is for us, simple mortals, who, you know... Are not maxed-out and still farm golden jewellry.why rely so heavily on shards for your stam back? Use potions tanks and dps. Restore stam in not Templar's job, it's your build flaw if you have resources regen issues.
lolwut? Pretty much any execute phase? When people would be dropping like flies if not for Major Mending? And people still die. Healing through the same last phase of last vAA boss? Erm... 1st vMoL boss, shield phases? vHA Warrior? Like... what?dont need major mending anyway, use your cp and gear set ups, also we Templars aren't just playing healer roles, so don't class us with major mending powerful heals.
So we'll have minor and major mending if we use a resto staff, no complaints there. If you're healing it makes sense.
Personally, burst healing aside, what have we left not best covered by other classes.
If you want to dps; best to play a sorc , if you want to tank; jack up your wardens health, still do dps.
Other things Templar's had; major resolve, ward and defile (warden even gets an AOE defile) all pinched by Wardens.
That's fine, look at Templars skills, if you want to gut them give them something back that's unique that's not a situational skill like eclipse, rework dark flare, change rune so its not over written by a aoe buff everytime a warden walks in the room.
Sounds like I'm bemoaning Wardens, I'm not, good luck to them, but if its not obvious that they ripped Templars a new one to make them more appealing then I'm not sure what else to say.
Jabs and beam still works wonders, especially the mag jabs that actually heals self sustain that don't even need a healer.
I know, why there is no answers. Your post is indeed ignorant. Though the question for you shouldn't be "do you play templar?". The question for you should be "do you do endgame content?". Because even though you say you do... I have my doubts. Or maybe... Maybe you did. With a top-notch group.vAA last boss? Because that's how it is for us, simple mortals, who, you know... Are not maxed-out and still farm golden jewellry.why rely so heavily on shards for your stam back? Use potions tanks and dps. Restore stam in not Templar's job, it's your build flaw if you have resources regen issues.
8 DDs isn't enough for last phase. So we're making it by 9 DD + Tank + 2 Healers. One tank. Who holds all the axes. Breaking news - you run out of stamina. One of our healers is permamently glued to the tank, feeding him shards, heals, whatever. If tank loses axes... Bye. As you must be aware. Other healer heals raid.
Vet HM CoS. Erm... Tank needs shards. Vet Ophidia, Lamia, off-tank holds the adds. He needs shards.
So what? Only maxed-out people must be allowed in trials?lolwut? Pretty much any execute phase? When people would be dropping like flies if not for Major Mending? And people still die. Healing through the same last phase of last vAA boss? Erm... 1st vMoL boss, shield phases? vHA Warrior? Like... what?dont need major mending anyway, use your cp and gear set ups, also we Templars aren't just playing healer roles, so don't class us with major mending powerful heals.
I have a feeling that in vTrials you only DPS...
So we'll have minor and major mending if we use a resto staff, no complaints there. If you're healing it makes sense.
Personally, burst healing aside, what have we left not best covered by other classes.
If you want to dps; best to play a sorc , if you want to tank; jack up your wardens health, still do dps.
Other things Templar's had; major resolve, ward and defile (warden even gets an AOE defile) all pinched by Wardens.
That's fine, look at Templars skills, if you want to gut them give them something back that's unique that's not a situational skill like eclipse, rework dark flare, change rune so its not over written by a aoe buff everytime a warden walks in the room.
Sounds like I'm bemoaning Wardens, I'm not, good luck to them, but if its not obvious that they ripped Templars a new one to make them more appealing then I'm not sure what else to say.
Jabs and beam still works wonders, especially the mag jabs that actually heals self sustain that don't even need a healer.
I know, why there is no answers. Your post is indeed ignorant. Though the question for you shouldn't be "do you play templar?". The question for you should be "do you do endgame content?". Because even though you say you do... I have my doubts. Or maybe... Maybe you did. With a top-notch group.vAA last boss? Because that's how it is for us, simple mortals, who, you know... Are not maxed-out and still farm golden jewellry.why rely so heavily on shards for your stam back? Use potions tanks and dps. Restore stam in not Templar's job, it's your build flaw if you have resources regen issues.
8 DDs isn't enough for last phase. So we're making it by 9 DD + Tank + 2 Healers. One tank. Who holds all the axes. Breaking news - you run out of stamina. One of our healers is permamently glued to the tank, feeding him shards, heals, whatever. If tank loses axes... Bye. As you must be aware. Other healer heals raid.
Vet HM CoS. Erm... Tank needs shards. Vet Ophidia, Lamia, off-tank holds the adds. He needs shards.
So what? Only maxed-out people must be allowed in trials?lolwut? Pretty much any execute phase? When people would be dropping like flies if not for Major Mending? And people still die. Healing through the same last phase of last vAA boss? Erm... 1st vMoL boss, shield phases? vHA Warrior? Like... what?dont need major mending anyway, use your cp and gear set ups, also we Templars aren't just playing healer roles, so don't class us with major mending powerful heals.
I have a feeling that in vTrials you only DPS...
I know, why there is no answers. Your post is indeed ignorant. Though the question for you shouldn't be "do you play templar?". The question for you should be "do you do endgame content?". Because even though you say you do... I have my doubts. Or maybe... Maybe you did. With a top-notch group.vAA last boss? Because that's how it is for us, simple mortals, who, you know... Are not maxed-out and still farm golden jewellry.why rely so heavily on shards for your stam back? Use potions tanks and dps. Restore stam in not Templar's job, it's your build flaw if you have resources regen issues.
8 DDs isn't enough for last phase. So we're making it by 9 DD + Tank + 2 Healers. One tank. Who holds all the axes. Breaking news - you run out of stamina. One of our healers is permamently glued to the tank, feeding him shards, heals, whatever. If tank loses axes... Bye. As you must be aware. Other healer heals raid.
Vet HM CoS. Erm... Tank needs shards. Vet Ophidia, Lamia, off-tank holds the adds. He needs shards.
So what? Only maxed-out people must be allowed in trials?lolwut? Pretty much any execute phase? When people would be dropping like flies if not for Major Mending? And people still die. Healing through the same last phase of last vAA boss? Erm... 1st vMoL boss, shield phases? vHA Warrior? Like... what?dont need major mending anyway, use your cp and gear set ups, also we Templars aren't just playing healer roles, so don't class us with major mending powerful heals.
I have a feeling that in vTrials you only DPS...
You... You'd better damage. Than give resources. As a healer. In vet trial.I still don't agree people should be heavily relying on shards, no shards sorry I'd rather focus that 1 sec on damaging or healing a mate.
You... You'd better damage. Than give resources. As a healer. In vet trial.I still don't agree people should be heavily relying on shards, no shards sorry I'd rather focus that 1 sec on damaging or healing a mate.
Okay. Okay. vMoL with you is very fun. I think. As is vet Warrior. Got it
So we'll have minor and major mending if we use a resto staff, no complaints there. If you're healing it makes sense.
Personally, burst healing aside, what have we left not best covered by other classes.
If you want to dps; best to play a sorc , if you want to tank; jack up your wardens health, still do dps.
Other things Templar's had; major resolve, ward and defile (warden even gets an AOE defile) all pinched by Wardens.
That's fine, look at Templars skills, if you want to gut them give them something back that's unique that's not a situational skill like eclipse, rework dark flare, change rune so its not over written by a aoe buff everytime a warden walks in the room.
Sounds like I'm bemoaning Wardens, I'm not, good luck to them, but if its not obvious that they ripped Templars a new one to make them more appealing then I'm not sure what else to say.
Jabs and beam still works wonders, especially the mag jabs that actually heals self sustain that don't even need a healer.
very expensive spammable, poor damage and a useless heal (less major mending now) unless clearing pve trash and a lame execute.
I still need some convincing my friend