Classes can function outside of their skill lines primarily, sometimes entirely. I have a summoner skill line on my stam sorc - I dont use it for anything. Nightblades have assassin skill lines, they sometimes go full tank or heal (which they cant do all that well, but not terribly). Just because there is a skill line in there doesnt mean they are the de facto role for that and all others should pale in comparison.
Talk to me when you clear vHOF with your Magicka Sorcerer tank and your Stamina DK healer. Please sell this copycat PR-sugar toilet build ideology somewhere else, honestly. Thanks!This isnt an issue that needs to be solved. There shouldnt be a defined single healer. There should be classes with strengths for each category.
Classes can function outside of their skill lines primarily, sometimes entirely. I have a summoner skill line on my stam sorc - I dont use it for anything. Nightblades have assassin skill lines, they sometimes go full tank or heal (which they cant do all that well, but not terribly). Just because there is a skill line in there doesnt mean they are the de facto role for that and all others should pale in comparison.
Blackfyre20 wrote: »All due respect, this is a terrible idea. Major mending is a class defining passive of templars. Giving easy 100% uptime on the buff to anyone who slots a resto totally diminishes templars' value to a group. Also not to mention would be a huge F you to stamplars and completely unbalance mag vs stam in the game.
Ron_Burgundy_79 wrote: »hmsdragonfly wrote: »
This isnt an issue that needs to be solved. There shouldnt be a defined single healer. There should be classes with strengths for each category. When you have one class outshining the others and being #1 at it.. theres no point in the others for that role. Should sorcs be the only DPS on raids because they have 'strong magical damage' and dragonknights should only be there 'to tank'? And nightblades can go away somewhere else?
The idea is to have every class be able to compete in roles. Nothing could compete with templar.
If that's the case, then ZOS probably shouldn't have given templars (and now wardens) an entire skill line dedicated to support and healing.
Mmo's have always had classes that perform better in different roles. Templars are the healing role for eso, sure other classes can heal but not as good. There is nothing wrong with that, and definitely isn't toxic for the game.
Go look at most mmos and you will see similar things, and it isn't toxic. Sorry to be rude but that is just crazy. It is painfully obvious that templars were meant to be the healing/support class. There is absolutely nothing wrong with different classes excelling at different roles.
I don't want a game where all classes perform all the roles equally. But apparently to some, if all classes don't perform all roles equally, well then that is toxic for the game?
I think alot of these changes have something to do with the warden. The warden at the very least plays a minor role in some of these nerfs.
TheStealthDude wrote: »This game isn't trying to be like other MMO'S. If you wanted an MMO where classes had defined roles (roles being: Healer, Tank, or Damage Dealer), then you have bought the wrong game.
This game was designed for any class to be able to perform any of the 3 roles well and for any mix of classes to be able to complete the content. Each class has unique tools available to them for performing those roles. Some have more tools than others, but they all have them.
Quite interesting no one mentioned how SPC uptimes will compare between Templar and Warden. TLDR - "The winner takes it all".
Ron_Burgundy_79 wrote: »hmsdragonfly wrote: »
This isnt an issue that needs to be solved. There shouldnt be a defined single healer. There should be classes with strengths for each category. When you have one class outshining the others and being #1 at it.. theres no point in the others for that role. Should sorcs be the only DPS on raids because they have 'strong magical damage' and dragonknights should only be there 'to tank'? And nightblades can go away somewhere else?
The idea is to have every class be able to compete in roles. Nothing could compete with templar.
If that's the case, then ZOS probably shouldn't have given templars (and now wardens) an entire skill line dedicated to support and healing.
Blackfyre20 wrote: »All due respect, this is a terrible idea. Major mending is a class defining passive of templars. Giving easy 100% uptime on the buff to anyone who slots a resto totally diminishes templars' value to a group. Also not to mention would be a huge F you to stamplars and completely unbalance mag vs stam in the game.
Blackfyre20 wrote: »Classes can function outside of their skill lines primarily, sometimes entirely. I have a summoner skill line on my stam sorc - I dont use it for anything. Nightblades have assassin skill lines, they sometimes go full tank or heal (which they cant do all that well, but not terribly). Just because there is a skill line in there doesnt mean they are the de facto role for that and all others should pale in comparison.
You might not but others do. Sorcs are the best class for pets (for now) and nightblades are the best class for stealthy single target assassin burst damage. DPS templars in PVE aren't really using the restoring light tree, but that doesn't mean it isn't a defining aspect of the class. Now all classes will pale in comparison in terms of healing to the warden class, so the removal of mending from templars just further decreases viability of multiple classes as healers.
Ron_Burgundy_79 wrote: »Classes can function outside of their skill lines primarily, sometimes entirely. I have a summoner skill line on my stam sorc - I dont use it for anything. Nightblades have assassin skill lines, they sometimes go full tank or heal (which they cant do all that well, but not terribly). Just because there is a skill line in there doesnt mean they are the de facto role for that and all others should pale in comparison.
Until Morrowind, sorcs have been and continue to be the de facto summoning class as they are the only class to have a skill line dedicated to summoning. Does that mean as a sorc that you're forced to be a summoner? No. It does mean that my templar will be at a huge disadvantage if I want to try a summoning build (morkuldin and maw of the infernal) because Templars don't have a summoning skill line.
All I'm trying to say is that if a class has an entire skill line dedicated to a role, then that class should be better at that role than the other classes.
Talk to me when you clear vHOF with your Magicka Sorcerer tank and your Stamina DK healer. Please sell this copycat PR-sugar toilet build ideology somewhere else, honestly. Thanks!This isnt an issue that needs to be solved. There shouldnt be a defined single healer. There should be classes with strengths for each category.
Classes can function outside of their skill lines primarily, sometimes entirely. I have a summoner skill line on my stam sorc - I dont use it for anything. Nightblades have assassin skill lines, they sometimes go full tank or heal (which they cant do all that well, but not terribly). Just because there is a skill line in there doesnt mean they are the de facto role for that and all others should pale in comparison.
Templar is the only class without major sorcery buff which also applies to heals. They were compensated with major mending, which is now removed.
Mmo's have always had classes that perform better in different roles. Templars are the healing role for eso, sure other classes can heal but not as good. There is nothing wrong with that, and definitely isn't toxic for the game.
Go look at most mmos and you will see similar things, and it isn't toxic. Sorry to be rude but that is just crazy. It is painfully obvious that templars were meant to be the healing/support class. There is absolutely nothing wrong with different classes excelling at different roles.
I don't want a game where all classes perform all the roles equally. But apparently to some, if all classes don't perform all roles equally, well then that is toxic for the game?
I think alot of these changes have something to do with the warden. The warden at the very least plays a minor role in some of these nerfs.
hmsdragonfly wrote: »Mmo's have always had classes that perform better in different roles. Templars are the healing role for eso, sure other classes can heal but not as good. There is nothing wrong with that, and definitely isn't toxic for the game.
Go look at most mmos and you will see similar things, and it isn't toxic. Sorry to be rude but that is just crazy. It is painfully obvious that templars were meant to be the healing/support class. There is absolutely nothing wrong with different classes excelling at different roles.
I don't want a game where all classes perform all the roles equally. But apparently to some, if all classes don't perform all roles equally, well then that is toxic for the game?
I think alot of these changes have something to do with the warden. The warden at the very least plays a minor role in some of these nerfs.
This is not a typical MMO. It never has been. ZOS are trying to do something creative and different, we should support it, why do some people insist on dumping down the game to make feel like a typical MMO? You want ZOS to do something creative or nah?
Templar will still be better in the healing role, as they will have access to both Major Mending and Minor Mending. Plus, their class's favour: an AOE Minor Magickasteal, a nice burst heal to the group, a nice AOE HOT with high uptime that can cleanse harmful effect, Backlash which is a skill that boosts the group DPS, Minor Sorcery to the group, Shard will perform better than Orb, their SPC's uptime will be the highest etc. In the other word, Templar will still excel in the healing role. It's not about making all classes performing equally, no, no, it's not about equality, it's about giving other classes a chance to compete with Templar for a healer spot. No one could even compete with Templar because of Major Mending and Shard. Now they can. They give Templar a chance to compete with other classes in tanking and DPS, why do they have to take away the chance of other classes to compete with Templar for a healer spot?
You want to dump this game down to make it feel like a typical MMO? I don't think it's what ZOS want, and believe me, deep down, it's not what the majority of players want.
hmsdragonfly wrote: »Mmo's have always had classes that perform better in different roles. Templars are the healing role for eso, sure other classes can heal but not as good. There is nothing wrong with that, and definitely isn't toxic for the game.
Go look at most mmos and you will see similar things, and it isn't toxic. Sorry to be rude but that is just crazy. It is painfully obvious that templars were meant to be the healing/support class. There is absolutely nothing wrong with different classes excelling at different roles.
I don't want a game where all classes perform all the roles equally. But apparently to some, if all classes don't perform all roles equally, well then that is toxic for the game?
I think alot of these changes have something to do with the warden. The warden at the very least plays a minor role in some of these nerfs.
This is not a typical MMO. It never has been. ZOS are trying to do something creative and different, we should support it, why do some people insist on dumping down the game to make feel like a typical MMO? You want ZOS to do something creative or nah?
Templar will still be better in the healing role, as they will have access to both Major Mending and Minor Mending. Plus, their class's favour: an AOE Minor Magickasteal, a nice burst heal to the group, a nice AOE HOT with high uptime that can cleanse harmful effect, Backlash which is a skill that boosts the group DPS, Minor Sorcery to the group, Shard will perform better than Orb, their SPC's uptime will be the highest etc. In the other word, Templar will still excel in the healing role. It's not about making all classes performing equally, no, no, it's not about equality, it's about giving other classes a chance to compete with Templar for a healer spot. No one could even compete with Templar because of Major Mending and Shard. Now they can. They give Templar a chance to compete with other classes in tanking and DPS, why do they have to take away the chance of other classes to compete with Templar for a healer spot?
You want to dump this game down to make it feel like a typical MMO? I don't think it's what ZOS want, and believe me, deep down, it's not what the majority of players want.
I want this game to be an Elders Scrolls game first...
hmsdragonfly wrote: »hmsdragonfly wrote: »Mmo's have always had classes that perform better in different roles. Templars are the healing role for eso, sure other classes can heal but not as good. There is nothing wrong with that, and definitely isn't toxic for the game.
Go look at most mmos and you will see similar things, and it isn't toxic. Sorry to be rude but that is just crazy. It is painfully obvious that templars were meant to be the healing/support class. There is absolutely nothing wrong with different classes excelling at different roles.
I don't want a game where all classes perform all the roles equally. But apparently to some, if all classes don't perform all roles equally, well then that is toxic for the game?
I think alot of these changes have something to do with the warden. The warden at the very least plays a minor role in some of these nerfs.
This is not a typical MMO. It never has been. ZOS are trying to do something creative and different, we should support it, why do some people insist on dumping down the game to make feel like a typical MMO? You want ZOS to do something creative or nah?
Templar will still be better in the healing role, as they will have access to both Major Mending and Minor Mending. Plus, their class's favour: an AOE Minor Magickasteal, a nice burst heal to the group, a nice AOE HOT with high uptime that can cleanse harmful effect, Backlash which is a skill that boosts the group DPS, Minor Sorcery to the group, Shard will perform better than Orb, their SPC's uptime will be the highest etc. In the other word, Templar will still excel in the healing role. It's not about making all classes performing equally, no, no, it's not about equality, it's about giving other classes a chance to compete with Templar for a healer spot. No one could even compete with Templar because of Major Mending and Shard. Now they can. They give Templar a chance to compete with other classes in tanking and DPS, why do they have to take away the chance of other classes to compete with Templar for a healer spot?
You want to dump this game down to make it feel like a typical MMO? I don't think it's what ZOS want, and believe me, deep down, it's not what the majority of players want.
I want this game to be an Elders Scrolls game first...
And it is :P
hmsdragonfly wrote: »hmsdragonfly wrote: »Mmo's have always had classes that perform better in different roles. Templars are the healing role for eso, sure other classes can heal but not as good. There is nothing wrong with that, and definitely isn't toxic for the game.
Go look at most mmos and you will see similar things, and it isn't toxic. Sorry to be rude but that is just crazy. It is painfully obvious that templars were meant to be the healing/support class. There is absolutely nothing wrong with different classes excelling at different roles.
I don't want a game where all classes perform all the roles equally. But apparently to some, if all classes don't perform all roles equally, well then that is toxic for the game?
I think alot of these changes have something to do with the warden. The warden at the very least plays a minor role in some of these nerfs.
This is not a typical MMO. It never has been. ZOS are trying to do something creative and different, we should support it, why do some people insist on dumping down the game to make feel like a typical MMO? You want ZOS to do something creative or nah?
Templar will still be better in the healing role, as they will have access to both Major Mending and Minor Mending. Plus, their class's favour: an AOE Minor Magickasteal, a nice burst heal to the group, a nice AOE HOT with high uptime that can cleanse harmful effect, Backlash which is a skill that boosts the group DPS, Minor Sorcery to the group, Shard will perform better than Orb, their SPC's uptime will be the highest etc. In the other word, Templar will still excel in the healing role. It's not about making all classes performing equally, no, no, it's not about equality, it's about giving other classes a chance to compete with Templar for a healer spot. No one could even compete with Templar because of Major Mending and Shard. Now they can. They give Templar a chance to compete with other classes in tanking and DPS, why do they have to take away the chance of other classes to compete with Templar for a healer spot?
You want to dump this game down to make it feel like a typical MMO? I don't think it's what ZOS want, and believe me, deep down, it's not what the majority of players want.
I want this game to be an Elders Scrolls game first...
And it is :P
Yes and no.
Nope it's time for Templars to be mortal not God Healers. You will have to use restoration staff like all the other healers had too. Every healer can give resources.
This is finally balance.
Nope it's time for Templars to be mortal not God Healers. You will have to use restoration staff like all the other healers had too. Every healer can give resources.
This is finally balance.
Though I know you are trying to make classes more equal, let's not make classes the same. Templars have an entire tree dedicated to healing. This is part of what defines the Templar class and why people chose to play one. They, out of all healers, should not be forced to use a Resto staff. So if you're going to comment on Templars, please ask yourself this, "If all healers have to use a resto staff, and if all healers can give the same resources, then why play a Templar?"
If normalization and homogenization are the goals for ESO ("Every class is everything!), why have classes at all?
hmsdragonfly wrote: »All Templar healers are using restro anyway, I don't see your point.