Maintenance for the week of January 12:
• PC/Mac: No maintenance – January 12

Simple solution to the Major Mending's issue and Templar's Healing

  • Ron_Burgundy_79
    Ron_Burgundy_79
    ✭✭✭✭✭
    FENGRUSH wrote: »
    Classes can function outside of their skill lines primarily, sometimes entirely. I have a summoner skill line on my stam sorc - I dont use it for anything. Nightblades have assassin skill lines, they sometimes go full tank or heal (which they cant do all that well, but not terribly). Just because there is a skill line in there doesnt mean they are the de facto role for that and all others should pale in comparison.

    Until Morrowind, sorcs have been and continue to be the de facto summoning class as they are the only class to have a skill line dedicated to summoning. Does that mean as a sorc that you're forced to be a summoner? No. It does mean that my templar will be at a huge disadvantage if I want to try a summoning build (morkuldin and maw of the infernal) because Templars don't have a summoning skill line.

    All I'm trying to say is that if a class has an entire skill line dedicated to a role, then that class should be better at that role than the other classes.
  • F7sus4
    F7sus4
    ✭✭✭✭✭
    FENGRUSH wrote: »
    This isnt an issue that needs to be solved. There shouldnt be a defined single healer. There should be classes with strengths for each category.
    Talk to me when you clear vHOF with your Magicka Sorcerer tank and your Stamina DK healer. Please sell this copycat PR-sugar toilet build ideology somewhere else, honestly. Thanks!

    <3
    Edited by F7sus4 on April 19, 2017 9:07PM
  • Blackfyre20
    Blackfyre20
    ✭✭✭✭
    FENGRUSH wrote: »
    Classes can function outside of their skill lines primarily, sometimes entirely. I have a summoner skill line on my stam sorc - I dont use it for anything. Nightblades have assassin skill lines, they sometimes go full tank or heal (which they cant do all that well, but not terribly). Just because there is a skill line in there doesnt mean they are the de facto role for that and all others should pale in comparison.

    You might not but others do. Sorcs are the best class for pets (for now) and nightblades are the best class for stealthy single target assassin burst damage. DPS templars in PVE aren't really using the restoring light tree, but that doesn't mean it isn't a defining aspect of the class. Now all classes will pale in comparison in terms of healing to the warden class, so the removal of mending from templars just further decreases viability of multiple classes as healers.
    Buff Soft Caps
  • pieratsos
    pieratsos
    ✭✭✭✭✭
    ✭✭
    All due respect, this is a terrible idea. Major mending is a class defining passive of templars. Giving easy 100% uptime on the buff to anyone who slots a resto totally diminishes templars' value to a group. Also not to mention would be a huge F you to stamplars and completely unbalance mag vs stam in the game.

    Yeah other classes would be able to get major mending but no other class would be able to get both major mending and minor mending. Its the same thing with stam sorc mobility and it works perfectly. Everyone can get major expedition from bow and potions but only stam sorcs can get both major and minor expedition making them by far the fastest class.
    As far as stamplars are concerned, what they should have is a stamina based heal in their class. Healing ritual or whatever is called is probably the most useless ability in the game. It was always useless, every patch they try to change it and it becomes even more useless. Just completely rework that crap and give stamplars a heal that will also help utilize their passives.
  • ofSunhold
    ofSunhold
    ✭✭✭✭✭
    FENGRUSH wrote: »
    Beardimus wrote: »
    That's way too long, would defy the point of the change.

    Sorc healers get by as is already. Maybe double the time to help but that's as far as it needs.


    The main point is that it will solve 3 issues:
    1) Templar will still be #1 Healer.

    This isnt an issue that needs to be solved. There shouldnt be a defined single healer. There should be classes with strengths for each category. When you have one class outshining the others and being #1 at it.. theres no point in the others for that role. Should sorcs be the only DPS on raids because they have 'strong magical damage' and dragonknights should only be there 'to tank'? And nightblades can go away somewhere else?

    The idea is to have every class be able to compete in roles. Nothing could compete with templar.

    If that's the case, then ZOS probably shouldn't have given templars (and now wardens) an entire skill line dedicated to support and healing.

    Right?

    Tell you what, I'm happy to trade the entire Restoring Light line - you can even have Cleanse - for Storm Calling. Mobility and burst damage, yes please! And then my magplar can DD, and we can run with a completely-equal-in-all-ways sorc healer. Or warden, or whatever, not my problem.

    No? The classes should be different in important ways you think? No mobility for the magplar? Ok then, stop merrily screwing up templars' class strengths because somehow this will create parity. The classes aren't the same, they don't need to be the same, and big sweeping changes to the entire player base because min/maxers will min/max are not ok.
    Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
  • Fuxo
    Fuxo
    ✭✭✭✭
    Templar is the only class without major sorcery buff which also applies to heals. They were compensated with major mending, which is now removed.

    On the other hand, warden has a dead simple access to both major sorcery and major mending - one is a free skill and the other is a passive triggered when needed.

    Warden has got most major buffs and debuffs available in the game and they apply to multiple targets. They are the most versatile class of all. Any group will request a warden in any content. They don't need to compete with templar healers.

    There is absolutely no reason to cripple templars via removal of major mending and repentance. If ZOS wants generalization, this should be done via weapon/guild/world skill lines. There are so many obsolete skills and passives in those skill lines, waiting to be reimplemented. Or just implement spellcrafting and let players choose what they need and be done with these nerfs.
  • ParaNostram
    ParaNostram
    ✭✭✭✭✭
    ✭✭
    THANK YOU FOR OFFERING AN ACTUALLY GOOD SOLUTION! My goodness.
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • alexkdd99
    alexkdd99
    ✭✭✭✭✭
    Mmo's have always had classes that perform better in different roles. Templars are the healing role for eso, sure other classes can heal but not as good. There is nothing wrong with that, and definitely isn't toxic for the game.

    Go look at most mmos and you will see similar things, and it isn't toxic. Sorry to be rude but that is just crazy. It is painfully obvious that templars were meant to be the healing/support class. There is absolutely nothing wrong with different classes excelling at different roles.

    I don't want a game where all classes perform all the roles equally. But apparently to some, if all classes don't perform all roles equally, well then that is toxic for the game?

    I think alot of these changes have something to do with the warden. The warden at the very least plays a minor role in some of these nerfs.
  • TheStealthDude
    TheStealthDude
    ✭✭✭✭
    alexkdd99 wrote: »
    Mmo's have always had classes that perform better in different roles. Templars are the healing role for eso, sure other classes can heal but not as good. There is nothing wrong with that, and definitely isn't toxic for the game.

    Go look at most mmos and you will see similar things, and it isn't toxic. Sorry to be rude but that is just crazy. It is painfully obvious that templars were meant to be the healing/support class. There is absolutely nothing wrong with different classes excelling at different roles.

    I don't want a game where all classes perform all the roles equally. But apparently to some, if all classes don't perform all roles equally, well then that is toxic for the game?

    I think alot of these changes have something to do with the warden. The warden at the very least plays a minor role in some of these nerfs.

    This game isn't trying to be like other MMO'S. If you wanted an MMO where classes had defined roles (roles being: Healer, Tank, or Damage Dealer), then you have bought the wrong game.

    This game was designed for any class to be able to perform any of the 3 roles well and for any mix of classes to be able to complete the content. Each class has unique tools available to them for performing those roles. Some have more tools than others, but they all have them.
  • Fuxo
    Fuxo
    ✭✭✭✭
    This game isn't trying to be like other MMO'S. If you wanted an MMO where classes had defined roles (roles being: Healer, Tank, or Damage Dealer), then you have bought the wrong game.

    This game was designed for any class to be able to perform any of the 3 roles well and for any mix of classes to be able to complete the content. Each class has unique tools available to them for performing those roles. Some have more tools than others, but they all have them.

    Yes, as soon as you wield a staff as a magicka character. There goes the versatility well known in elder scrolls franchise. /s
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    F7sus4 wrote: »
    Quite interesting no one mentioned how SPC uptimes will compare between Templar and Warden. TLDR - "The winner takes it all". :)

    As I said somewhere else, I think the next meta will be like this: 1 spot will be instant-locked for a Templar running SPC + Worm, while Warden and DK will compete for the other spot.
    Aldmeri Dominion Loyalist. For the Queen!
  • Araviel2
    Araviel2
    ✭✭✭
    i rather not have major mending in game at all as im concerned about battlegrounds.
    its just 15 minutes games folks, and currently it can take longer than that to kill 4 templars in cyrodil if you don't zerg them down.
    Araviel -Professional Zerg surfing mutagen spammer [DC-EU]
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    FENGRUSH wrote: »
    Beardimus wrote: »
    That's way too long, would defy the point of the change.

    Sorc healers get by as is already. Maybe double the time to help but that's as far as it needs.


    The main point is that it will solve 3 issues:
    1) Templar will still be #1 Healer.

    This isnt an issue that needs to be solved. There shouldnt be a defined single healer. There should be classes with strengths for each category. When you have one class outshining the others and being #1 at it.. theres no point in the others for that role. Should sorcs be the only DPS on raids because they have 'strong magical damage' and dragonknights should only be there 'to tank'? And nightblades can go away somewhere else?

    The idea is to have every class be able to compete in roles. Nothing could compete with templar.

    If that's the case, then ZOS probably shouldn't have given templars (and now wardens) an entire skill line dedicated to support and healing.

    Don't forget that ZOS gives Templar 2 skill lines dedicated to DPS. The support skill line can also be utilized for tanking. Templar aren't designed to heal only, they are designed to tank, DPS and heal, so why take the chance of other classes to compete with Templar for a slot in healing? They give Templar a chance (also to Sorc and Nightblade) to compete with DK in tanking, they give Templar a chance to compete with Sorc, Nightblade, and DK in DPS.

    I get it if the only thing Templar can do is heal, but that's not the case here. Templar's DPS is great, they were Meta last patch, this patch they are way above Nightblade and not far behind Sorc. Ironically enough, a class that people say it is designed for tanking, DK, can pull more single target than Sorc. In PvP, a good Magplar wins every single 1v1 duel. Templar's tanking capability is not bad, while they are not the best tank in vet trials, they at least have a chance to compete with DK for the main tank slot, we have seen so many Templar tanks who successfully tanked vet Trials, even vMoL HM. In PvP, Templar is arguably the best tank. They can tank zergs just as well as DK and they can heal their allies a lot in the process.

    So, I don't see why we shouldn't give a chance for other classes to compete with Templar for a healing spot.
    Aldmeri Dominion Loyalist. For the Queen!
  • maxjapank
    maxjapank
    ✭✭✭✭✭
    ✭✭
    Honestly, just remove Major Mending from the game. No one wants to Resto Heavy attack anyway to get a 3 sec buff. Don't make a class, a class that has an entire tree dedicated to healing, feel forced to use a Resto staff. Just take it away from all classes.
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    All due respect, this is a terrible idea. Major mending is a class defining passive of templars. Giving easy 100% uptime on the buff to anyone who slots a resto totally diminishes templars' value to a group. Also not to mention would be a huge F you to stamplars and completely unbalance mag vs stam in the game.

    I disagree. Giving a class high Major Mending uptime is a huge F to all other classes, it means "F all of you, no other class is allowed to compete with this class for a healer spot in vet trials". It's down right toxic to the game. Either they give all classes Major Mending, or they remove it all together.
    Aldmeri Dominion Loyalist. For the Queen!
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    FENGRUSH wrote: »
    Classes can function outside of their skill lines primarily, sometimes entirely. I have a summoner skill line on my stam sorc - I dont use it for anything. Nightblades have assassin skill lines, they sometimes go full tank or heal (which they cant do all that well, but not terribly). Just because there is a skill line in there doesnt mean they are the de facto role for that and all others should pale in comparison.

    You might not but others do. Sorcs are the best class for pets (for now) and nightblades are the best class for stealthy single target assassin burst damage. DPS templars in PVE aren't really using the restoring light tree, but that doesn't mean it isn't a defining aspect of the class. Now all classes will pale in comparison in terms of healing to the warden class, so the removal of mending from templars just further decreases viability of multiple classes as healers.
    FENGRUSH wrote: »
    Classes can function outside of their skill lines primarily, sometimes entirely. I have a summoner skill line on my stam sorc - I dont use it for anything. Nightblades have assassin skill lines, they sometimes go full tank or heal (which they cant do all that well, but not terribly). Just because there is a skill line in there doesnt mean they are the de facto role for that and all others should pale in comparison.

    Until Morrowind, sorcs have been and continue to be the de facto summoning class as they are the only class to have a skill line dedicated to summoning. Does that mean as a sorc that you're forced to be a summoner? No. It does mean that my templar will be at a huge disadvantage if I want to try a summoning build (morkuldin and maw of the infernal) because Templars don't have a summoning skill line.

    All I'm trying to say is that if a class has an entire skill line dedicated to a role, then that class should be better at that role than the other classes.

    Summoning is a playstyle. Healing is a role, not a playstyle. Do they give Templar a chance to compete with other classes in DPS role? Yes. Do they give Templar a chance to compete with other classes in the tank role? Yes, they did. So, why don't let other classes have a chance to compete with Templar in healing?

    Also, we are not sure about Warden's major mending uptime. We don't know if it will be high or low.
    Edited by hmsdragonfly on April 20, 2017 1:54AM
    Aldmeri Dominion Loyalist. For the Queen!
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    F7sus4 wrote: »
    FENGRUSH wrote: »
    This isnt an issue that needs to be solved. There shouldnt be a defined single healer. There should be classes with strengths for each category.
    Talk to me when you clear vHOF with your Magicka Sorcerer tank and your Stamina DK healer. Please sell this copycat PR-sugar toilet build ideology somewhere else, honestly. Thanks!

    <3

    Deltia said in a video that one of his friend is a sorc tank who has tanked vMoL HM. Sorc tanks are hugely underrated, they are not bad by any mean, only that few people try them.
    Aldmeri Dominion Loyalist. For the Queen!
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nope it's time for Templars to be mortal not God Healers. You will have to use restoration staff like all the other healers had too. Every healer can give resources.


    This is finally balance.
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    FENGRUSH wrote: »
    Classes can function outside of their skill lines primarily, sometimes entirely. I have a summoner skill line on my stam sorc - I dont use it for anything. Nightblades have assassin skill lines, they sometimes go full tank or heal (which they cant do all that well, but not terribly). Just because there is a skill line in there doesnt mean they are the de facto role for that and all others should pale in comparison.

    Agreed it's not just healing it's called support. There are many ways to do this and that's why this game is amazing.
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    Fuxo wrote: »
    Templar is the only class without major sorcery buff which also applies to heals. They were compensated with major mending, which is now removed.

    But Templars do have access to Major Sorcery, with pots or with the ability of mages guild skill line.
    Aldmeri Dominion Loyalist. For the Queen!
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    alexkdd99 wrote: »
    Mmo's have always had classes that perform better in different roles. Templars are the healing role for eso, sure other classes can heal but not as good. There is nothing wrong with that, and definitely isn't toxic for the game.

    Go look at most mmos and you will see similar things, and it isn't toxic. Sorry to be rude but that is just crazy. It is painfully obvious that templars were meant to be the healing/support class. There is absolutely nothing wrong with different classes excelling at different roles.

    I don't want a game where all classes perform all the roles equally. But apparently to some, if all classes don't perform all roles equally, well then that is toxic for the game?

    I think alot of these changes have something to do with the warden. The warden at the very least plays a minor role in some of these nerfs.

    This is not a typical MMO. It never has been. ZOS are trying to do something creative and different, we should support it, why do some people insist on dumping down the game to make feel like a typical MMO? You want ZOS to do something creative or nah?

    Templar will still be better in the healing role, as they will have access to both Major Mending and Minor Mending. Plus, their class's favour: an AOE Minor Magickasteal, a nice burst heal to the group, a nice AOE HOT with high uptime that can cleanse harmful effect, Backlash which is a skill that boosts the group DPS, Minor Sorcery to the group, Shard will perform better than Orb, their SPC's uptime will be the highest etc. In the other word, Templar will still excel in the healing role. It's not about making all classes performing equally, no, no, it's not about equality, it's about giving other classes a chance to compete with Templar for a healer spot. No one could even compete with Templar because of Major Mending and Shard. Now they can. They give Templar a chance to compete with other classes in tanking and DPS, why do they have to take away the chance of other classes to compete with Templar for a healer spot?

    You want to dump this game down to make it feel like a typical MMO? I don't think it's what ZOS want, and believe me, deep down, it's not what the majority of players want.
    Aldmeri Dominion Loyalist. For the Queen!
  • Cadbury
    Cadbury
    ✭✭✭✭✭
    ✭✭✭✭✭
    alexkdd99 wrote: »
    Mmo's have always had classes that perform better in different roles. Templars are the healing role for eso, sure other classes can heal but not as good. There is nothing wrong with that, and definitely isn't toxic for the game.

    Go look at most mmos and you will see similar things, and it isn't toxic. Sorry to be rude but that is just crazy. It is painfully obvious that templars were meant to be the healing/support class. There is absolutely nothing wrong with different classes excelling at different roles.

    I don't want a game where all classes perform all the roles equally. But apparently to some, if all classes don't perform all roles equally, well then that is toxic for the game?

    I think alot of these changes have something to do with the warden. The warden at the very least plays a minor role in some of these nerfs.

    This is not a typical MMO. It never has been. ZOS are trying to do something creative and different, we should support it, why do some people insist on dumping down the game to make feel like a typical MMO? You want ZOS to do something creative or nah?

    Templar will still be better in the healing role, as they will have access to both Major Mending and Minor Mending. Plus, their class's favour: an AOE Minor Magickasteal, a nice burst heal to the group, a nice AOE HOT with high uptime that can cleanse harmful effect, Backlash which is a skill that boosts the group DPS, Minor Sorcery to the group, Shard will perform better than Orb, their SPC's uptime will be the highest etc. In the other word, Templar will still excel in the healing role. It's not about making all classes performing equally, no, no, it's not about equality, it's about giving other classes a chance to compete with Templar for a healer spot. No one could even compete with Templar because of Major Mending and Shard. Now they can. They give Templar a chance to compete with other classes in tanking and DPS, why do they have to take away the chance of other classes to compete with Templar for a healer spot?

    You want to dump this game down to make it feel like a typical MMO? I don't think it's what ZOS want, and believe me, deep down, it's not what the majority of players want.

    I want this game to be an Elders Scrolls game first...

    Sometimes I feel like they want it to be both and neither.
    Edited by Cadbury on April 20, 2017 2:21AM
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    Cadbury wrote: »
    alexkdd99 wrote: »
    Mmo's have always had classes that perform better in different roles. Templars are the healing role for eso, sure other classes can heal but not as good. There is nothing wrong with that, and definitely isn't toxic for the game.

    Go look at most mmos and you will see similar things, and it isn't toxic. Sorry to be rude but that is just crazy. It is painfully obvious that templars were meant to be the healing/support class. There is absolutely nothing wrong with different classes excelling at different roles.

    I don't want a game where all classes perform all the roles equally. But apparently to some, if all classes don't perform all roles equally, well then that is toxic for the game?

    I think alot of these changes have something to do with the warden. The warden at the very least plays a minor role in some of these nerfs.

    This is not a typical MMO. It never has been. ZOS are trying to do something creative and different, we should support it, why do some people insist on dumping down the game to make feel like a typical MMO? You want ZOS to do something creative or nah?

    Templar will still be better in the healing role, as they will have access to both Major Mending and Minor Mending. Plus, their class's favour: an AOE Minor Magickasteal, a nice burst heal to the group, a nice AOE HOT with high uptime that can cleanse harmful effect, Backlash which is a skill that boosts the group DPS, Minor Sorcery to the group, Shard will perform better than Orb, their SPC's uptime will be the highest etc. In the other word, Templar will still excel in the healing role. It's not about making all classes performing equally, no, no, it's not about equality, it's about giving other classes a chance to compete with Templar for a healer spot. No one could even compete with Templar because of Major Mending and Shard. Now they can. They give Templar a chance to compete with other classes in tanking and DPS, why do they have to take away the chance of other classes to compete with Templar for a healer spot?

    You want to dump this game down to make it feel like a typical MMO? I don't think it's what ZOS want, and believe me, deep down, it's not what the majority of players want.

    I want this game to be an Elders Scrolls game first...

    And it is :P
    Aldmeri Dominion Loyalist. For the Queen!
  • Cadbury
    Cadbury
    ✭✭✭✭✭
    ✭✭✭✭✭
    Cadbury wrote: »
    alexkdd99 wrote: »
    Mmo's have always had classes that perform better in different roles. Templars are the healing role for eso, sure other classes can heal but not as good. There is nothing wrong with that, and definitely isn't toxic for the game.

    Go look at most mmos and you will see similar things, and it isn't toxic. Sorry to be rude but that is just crazy. It is painfully obvious that templars were meant to be the healing/support class. There is absolutely nothing wrong with different classes excelling at different roles.

    I don't want a game where all classes perform all the roles equally. But apparently to some, if all classes don't perform all roles equally, well then that is toxic for the game?

    I think alot of these changes have something to do with the warden. The warden at the very least plays a minor role in some of these nerfs.

    This is not a typical MMO. It never has been. ZOS are trying to do something creative and different, we should support it, why do some people insist on dumping down the game to make feel like a typical MMO? You want ZOS to do something creative or nah?

    Templar will still be better in the healing role, as they will have access to both Major Mending and Minor Mending. Plus, their class's favour: an AOE Minor Magickasteal, a nice burst heal to the group, a nice AOE HOT with high uptime that can cleanse harmful effect, Backlash which is a skill that boosts the group DPS, Minor Sorcery to the group, Shard will perform better than Orb, their SPC's uptime will be the highest etc. In the other word, Templar will still excel in the healing role. It's not about making all classes performing equally, no, no, it's not about equality, it's about giving other classes a chance to compete with Templar for a healer spot. No one could even compete with Templar because of Major Mending and Shard. Now they can. They give Templar a chance to compete with other classes in tanking and DPS, why do they have to take away the chance of other classes to compete with Templar for a healer spot?

    You want to dump this game down to make it feel like a typical MMO? I don't think it's what ZOS want, and believe me, deep down, it's not what the majority of players want.

    I want this game to be an Elders Scrolls game first...

    And it is :P

    Well, maybe 60% TES and 40% other MMO

    I just don't understand sometimes the direction the devs are going. Now, it feels like they're ashamed of the CP system.
    Edited by Cadbury on April 20, 2017 2:35AM
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    Cadbury wrote: »
    Cadbury wrote: »
    alexkdd99 wrote: »
    Mmo's have always had classes that perform better in different roles. Templars are the healing role for eso, sure other classes can heal but not as good. There is nothing wrong with that, and definitely isn't toxic for the game.

    Go look at most mmos and you will see similar things, and it isn't toxic. Sorry to be rude but that is just crazy. It is painfully obvious that templars were meant to be the healing/support class. There is absolutely nothing wrong with different classes excelling at different roles.

    I don't want a game where all classes perform all the roles equally. But apparently to some, if all classes don't perform all roles equally, well then that is toxic for the game?

    I think alot of these changes have something to do with the warden. The warden at the very least plays a minor role in some of these nerfs.

    This is not a typical MMO. It never has been. ZOS are trying to do something creative and different, we should support it, why do some people insist on dumping down the game to make feel like a typical MMO? You want ZOS to do something creative or nah?

    Templar will still be better in the healing role, as they will have access to both Major Mending and Minor Mending. Plus, their class's favour: an AOE Minor Magickasteal, a nice burst heal to the group, a nice AOE HOT with high uptime that can cleanse harmful effect, Backlash which is a skill that boosts the group DPS, Minor Sorcery to the group, Shard will perform better than Orb, their SPC's uptime will be the highest etc. In the other word, Templar will still excel in the healing role. It's not about making all classes performing equally, no, no, it's not about equality, it's about giving other classes a chance to compete with Templar for a healer spot. No one could even compete with Templar because of Major Mending and Shard. Now they can. They give Templar a chance to compete with other classes in tanking and DPS, why do they have to take away the chance of other classes to compete with Templar for a healer spot?

    You want to dump this game down to make it feel like a typical MMO? I don't think it's what ZOS want, and believe me, deep down, it's not what the majority of players want.

    I want this game to be an Elders Scrolls game first...

    And it is :P

    Yes and no.

    Well, some what true. I would love a small buff to Pelinals. Also making heavy attacks restore resources to either mag or stam pool, whichever is higher.

    But overall more yes than no.
    Edited by hmsdragonfly on April 20, 2017 2:26AM
    Aldmeri Dominion Loyalist. For the Queen!
  • maxjapank
    maxjapank
    ✭✭✭✭✭
    ✭✭
    Tasear wrote: »
    Nope it's time for Templars to be mortal not God Healers. You will have to use restoration staff like all the other healers had too. Every healer can give resources.


    This is finally balance.

    Though I know you are trying to make classes more equal, let's not make classes the same. Templars have an entire tree dedicated to healing. This is part of what defines the Templar class and why people chose to play one. They, out of all healers, should not be forced to use a Resto staff. So if you're going to comment on Templars, please ask yourself this, "If all healers have to use a resto staff, and if all healers can give the same resources, then why play a Templar?"
  • Cadbury
    Cadbury
    ✭✭✭✭✭
    ✭✭✭✭✭
    If normalization and homogenization are the goals for ESO ("Every class is everything!), why have classes at all?
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    maxjapank wrote: »
    Tasear wrote: »
    Nope it's time for Templars to be mortal not God Healers. You will have to use restoration staff like all the other healers had too. Every healer can give resources.


    This is finally balance.

    Though I know you are trying to make classes more equal, let's not make classes the same. Templars have an entire tree dedicated to healing. This is part of what defines the Templar class and why people chose to play one. They, out of all healers, should not be forced to use a Resto staff. So if you're going to comment on Templars, please ask yourself this, "If all healers have to use a resto staff, and if all healers can give the same resources, then why play a Templar?"

    Lul it's like telling a DK tank that he doesn't need to use Sword and Board because he has a skill tree dedicated to tanking.
    All Templar healers are using restro anyway, I don't see your point.

    "If all healers have to use a resto staff, and if all healers can give the same resources, then why play a Templar?"
    -> If all tanks have to use sword and board, and if all tank can hold aggro, then why play a DK?
    -> If all magicka DDs have to use Dual Wield or Destro (mostly destro now), and if all magicka DDs can ... deal damage, they why play a Sorc?

    Well, because your job as a healer is to give back resources to your group, just like how a tank's job is to taunt, debuff and hold aggro, and a DD's job is to kill stuffs.

    So umm, which other class has an AOE Minor Magickasteal, a nice burst heal to the group, a nice AOE HOT with high uptime that can cleanse harmful effect, Backlash which is a skill that boosts the group DPS, Minor Sorcery to the group, Shard will perform better than Orb, their SPC's uptime will be the highest etc ? Non-Templar healers have been throwing orbs since forever, but they are much much much less effective than a Templar because of no shard and major mending, now they have a chance to compete with Templar healers, meaning, if a Templar healer is bad, a Sorc healer will have a chance to take his job. It's just that. The playstyle of a Templar healer has always been different from the playstyle of a sorc healer, and it will always be.
    Aldmeri Dominion Loyalist. For the Queen!
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    Cadbury wrote: »
    If normalization and homogenization are the goals for ESO ("Every class is everything!), why have classes at all?

    Every class is everything? Nah. Every class can fill in every role, but the playstyle is always different. Playing a Templar DPS is a different experience from playing a Sorc DPS. Simple as that.

    Class is just a combination of abilities, you choose a group of abilities that fit your playstyle, that's all.

    If there's no class, there will be no diversity, take a look at the Division, everyone runs the two best abilities, no one uses anything else, It will be the same for ESO, some guys will come up with 10 best abilities and every one will use them and them only.
    Edited by hmsdragonfly on April 20, 2017 2:50AM
    Aldmeri Dominion Loyalist. For the Queen!
  • maxjapank
    maxjapank
    ✭✭✭✭✭
    ✭✭
    All Templar healers are using restro anyway, I don't see your point.

    Because you are thinking Pve, but I am thinking Pvp :wink:
Sign In or Register to comment.