That's way too long, would defy the point of the change.
Sorc healers get by as is already. Maybe double the time to help but that's as far as it needs.
They want to get rid of high Major Mending uptime. Thats the whole point of the changes...
DKs now also lose major mending the moment their igneous shield is broken. That's 1 light attack in PvP for most DK builds.
As I said, its what Sorc Healers have to work with right now to get MM - and they get by. It also helps with regen hugely.
Agree it could be increased, but not much more than double.
Nerf all Classes put in some new pvp action and a new "better" healing class , so everyone who want to archive something need the addon = profit
But that's my point, all will be equal with the change no? Same for all if there is no other source of MM. If MM length was the reason to not let Sorcs healers in, then the Vet Trial clique that ever rejected anyone will have to change their outlook now - thus more classes can heal Vet Trials(just differently)
I appreciate what you're trying to do - to continue as close to as is as possible. but the point of the change is to shake up the status quo which this does. 30sec would leave Templars doing what they did do before.
hmsdragonfly wrote: »That's way too long, would defy the point of the change.
Sorc healers get by as is already. Maybe double the time to help but that's as far as it needs.
You have to use a heavy attack to get Major Mending, so a long duration is a must. At least 20-25 seconds.
The main point is that it will solve 3 issues:
1) Templar will still be #1 Healer.
2) Other classes will have a good chance to compete with Templar in healing.
3) No more unkillable trollplars in PvP.
If you make it too short, like 6 seconds or something, it's pointless because no way you can do a heavy attack every 6 seconds in a vet trial.
hmsdragonfly wrote: »That's way too long, would defy the point of the change.
Sorc healers get by as is already. Maybe double the time to help but that's as far as it needs.
You have to use a heavy attack to get Major Mending, so a long duration is a must. At least 20-25 seconds.
The main point is that it will solve 3 issues:
1) Templar will still be #1 Healer.
2) Other classes will have a good chance to compete with Templar in healing.
3) No more unkillable trollplars in PvP.
If you make it too short, like 6 seconds or something, it's pointless because no way you can do a heavy attack every 6 seconds in a vet trial.
Templars are not the best healers in PVE because of their strong heals. Their group support through shards and repentance/radiant aura is what makes them the best and they basically gave that to everyone now on top of the fact that they nerfed group support to the ground. Making major mending through resto staff more accessible is a very good idea since only templars will be able to have both major and minor mending at the same time just like stam sorcs have both major and minor expedition but it isnt going to fix the fact that they no longer have the best group support.
Unkillable trollplars in PVP were mostly a result of infinite sustain and poor breath of life design. Both got addressed so no more unkillable trollplars hopefully.
hmsdragonfly wrote: »hmsdragonfly wrote: »That's way too long, would defy the point of the change.
Sorc healers get by as is already. Maybe double the time to help but that's as far as it needs.
You have to use a heavy attack to get Major Mending, so a long duration is a must. At least 20-25 seconds.
The main point is that it will solve 3 issues:
1) Templar will still be #1 Healer.
2) Other classes will have a good chance to compete with Templar in healing.
3) No more unkillable trollplars in PvP.
If you make it too short, like 6 seconds or something, it's pointless because no way you can do a heavy attack every 6 seconds in a vet trial.
Templars are not the best healers in PVE because of their strong heals. Their group support through shards and repentance/radiant aura is what makes them the best and they basically gave that to everyone now on top of the fact that they nerfed group support to the ground. Making major mending through resto staff more accessible is a very good idea since only templars will be able to have both major and minor mending at the same time just like stam sorcs have both major and minor expedition but it isnt going to fix the fact that they no longer have the best group support.
Unkillable trollplars in PVP were mostly a result of infinite sustain and poor breath of life design. Both got addressed so no more unkillable trollplars hopefully.
I don't agree with the change that makes shard and orb restore resources to the lower pool (based on the percentage left). I think they should restore resources to the higher pool based on max stats, meaning if your max stam is higher, they should restore stam to you. Or, maybe giving us 2 morphs, 1 morph that restores mag and 1 morph that restores stam.
Apart from that, giving other classes an option to give back resources to the group is a very good change, because other classes will now have a chance to compete with templar in healing.
hmsdragonfly wrote: »hmsdragonfly wrote: »That's way too long, would defy the point of the change.
Sorc healers get by as is already. Maybe double the time to help but that's as far as it needs.
You have to use a heavy attack to get Major Mending, so a long duration is a must. At least 20-25 seconds.
The main point is that it will solve 3 issues:
1) Templar will still be #1 Healer.
2) Other classes will have a good chance to compete with Templar in healing.
3) No more unkillable trollplars in PvP.
If you make it too short, like 6 seconds or something, it's pointless because no way you can do a heavy attack every 6 seconds in a vet trial.
Templars are not the best healers in PVE because of their strong heals. Their group support through shards and repentance/radiant aura is what makes them the best and they basically gave that to everyone now on top of the fact that they nerfed group support to the ground. Making major mending through resto staff more accessible is a very good idea since only templars will be able to have both major and minor mending at the same time just like stam sorcs have both major and minor expedition but it isnt going to fix the fact that they no longer have the best group support.
Unkillable trollplars in PVP were mostly a result of infinite sustain and poor breath of life design. Both got addressed so no more unkillable trollplars hopefully.
I don't agree with the change that makes shard and orb restore resources to the lower pool (based on the percentage left). I think they should restore resources to the higher pool based on max stats, meaning if your max stam is higher, they should restore stam to you. Or, maybe giving us 2 morphs, 1 morph that restores mag and 1 morph that restores stam.
Apart from that, giving other classes an option to give back resources to the group is a very good change, because other classes will now have a chance to compete with templar in healing.
They didnt just give other classes a chance to compete with templar. They effectively made them prety much the same. Repentance is useless and shards are the same as orbs. Hell orbs are prob better to use than shards since u can throw a lot of them at the same time and dont even have to actually aim them. I dont disagree with making other classes competitive by buffing their group support or nerfing the templar group support. But what is the point of effectively making them the same.
hmsdragonfly wrote: »hmsdragonfly wrote: »That's way too long, would defy the point of the change.
Sorc healers get by as is already. Maybe double the time to help but that's as far as it needs.
You have to use a heavy attack to get Major Mending, so a long duration is a must. At least 20-25 seconds.
The main point is that it will solve 3 issues:
1) Templar will still be #1 Healer.
2) Other classes will have a good chance to compete with Templar in healing.
3) No more unkillable trollplars in PvP.
If you make it too short, like 6 seconds or something, it's pointless because no way you can do a heavy attack every 6 seconds in a vet trial.
Templars are not the best healers in PVE because of their strong heals. Their group support through shards and repentance/radiant aura is what makes them the best and they basically gave that to everyone now on top of the fact that they nerfed group support to the ground. Making major mending through resto staff more accessible is a very good idea since only templars will be able to have both major and minor mending at the same time just like stam sorcs have both major and minor expedition but it isnt going to fix the fact that they no longer have the best group support.
Unkillable trollplars in PVP were mostly a result of infinite sustain and poor breath of life design. Both got addressed so no more unkillable trollplars hopefully.
I don't agree with the change that makes shard and orb restore resources to the lower pool (based on the percentage left). I think they should restore resources to the higher pool based on max stats, meaning if your max stam is higher, they should restore stam to you. Or, maybe giving us 2 morphs, 1 morph that restores mag and 1 morph that restores stam.
Apart from that, giving other classes an option to give back resources to the group is a very good change, because other classes will now have a chance to compete with templar in healing.
They didnt just give other classes a chance to compete with templar. They effectively made them prety much the same. Repentance is useless and shards are the same as orbs. Hell orbs are prob better to use than shards since u can throw a lot of them at the same time and dont even have to actually aim them. I dont disagree with making other classes competitive by buffing their group support or nerfing the templar group support. But what is the point of effectively making them the same.
Lieblingsjunge wrote: »hmsdragonfly wrote: »hmsdragonfly wrote: »That's way too long, would defy the point of the change.
Sorc healers get by as is already. Maybe double the time to help but that's as far as it needs.
You have to use a heavy attack to get Major Mending, so a long duration is a must. At least 20-25 seconds.
The main point is that it will solve 3 issues:
1) Templar will still be #1 Healer.
2) Other classes will have a good chance to compete with Templar in healing.
3) No more unkillable trollplars in PvP.
If you make it too short, like 6 seconds or something, it's pointless because no way you can do a heavy attack every 6 seconds in a vet trial.
Templars are not the best healers in PVE because of their strong heals. Their group support through shards and repentance/radiant aura is what makes them the best and they basically gave that to everyone now on top of the fact that they nerfed group support to the ground. Making major mending through resto staff more accessible is a very good idea since only templars will be able to have both major and minor mending at the same time just like stam sorcs have both major and minor expedition but it isnt going to fix the fact that they no longer have the best group support.
Unkillable trollplars in PVP were mostly a result of infinite sustain and poor breath of life design. Both got addressed so no more unkillable trollplars hopefully.
I don't agree with the change that makes shard and orb restore resources to the lower pool (based on the percentage left). I think they should restore resources to the higher pool based on max stats, meaning if your max stam is higher, they should restore stam to you. Or, maybe giving us 2 morphs, 1 morph that restores mag and 1 morph that restores stam.
Apart from that, giving other classes an option to give back resources to the group is a very good change, because other classes will now have a chance to compete with templar in healing.
They didnt just give other classes a chance to compete with templar. They effectively made them prety much the same. Repentance is useless and shards are the same as orbs. Hell orbs are prob better to use than shards since u can throw a lot of them at the same time and dont even have to actually aim them. I dont disagree with making other classes competitive by buffing their group support or nerfing the templar group support. But what is the point of effectively making them the same.
This. The change to Synergies is what's gonna hit the most. And the change to Repentance. I don't agree with 20+seconds, but increasing it from 3 seconds to 6 would at least be something. It's not like you got time to heavy attack for 2 seconds in PvP before you're rip'd anyway. :-D
There's nothing that makes templars unique anymore. Every class can do the exact same thanks to the synergy & repentance change.
You can perform perfectly fine with Minor Mending instead of Major Mending in all possible content including hardmode Trials. BoL is still #1 burst heal in the game. No other class can provide Magickasteal as AoE with single cast. No other class can provide Shards at target position in 0.2s (Orbs are too slow when Tank needs them ad hoc and require relatively precise positioning on both sides).
https://youtube.com/watch?v=u-uvmYxHBN0
HAHAHAHA!!!
Quoting Deltia's Description:
"Bury your classes, get your credit cards ready, the Warden is coming to ESO."
[snip]
hmsdragonfly wrote: »That's way too long, would defy the point of the change.
Sorc healers get by as is already. Maybe double the time to help but that's as far as it needs.
You have to use a heavy attack to get Major Mending, so a long duration is a must. At least 20-25 seconds.
The main point is that it will solve 3 issues:
1) Templar will still be #1 Healer.
2) Other classes will have a good chance to compete with Templar in healing.
3) No more unkillable trollplars in PvP.
If you make it too short, like 6 seconds or something, it's pointless because no way you can do a heavy attack every 6 seconds in a vet trial.
TheStealthDude wrote: »hmsdragonfly wrote: »That's way too long, would defy the point of the change.
Sorc healers get by as is already. Maybe double the time to help but that's as far as it needs.
You have to use a heavy attack to get Major Mending, so a long duration is a must. At least 20-25 seconds.
The main point is that it will solve 3 issues:
1) Templar will still be #1 Healer.
2) Other classes will have a good chance to compete with Templar in healing.
3) No more unkillable trollplars in PvP.
If you make it too short, like 6 seconds or something, it's pointless because no way you can do a heavy attack every 6 seconds in a vet trial.
1) They shouldn't be trying to keep any class as a clear #1 in any role. That makes the whole system this game is built on pointless.
2) This directly contradicts with your first point. If Templars are kept as the clear #1 healer, how are any classes really competing with them? And being forced to wear a certain 5pc set on 3 out of 4 classes to compete with the other class isn't exactly competitive.
3) A 30 second MM would probably only help Trollplars, even if they have to do a quick back bar heavy attack to get it. That's why it has to be short. This will largely be a moot point anyway, given the global sustain nerfs. It's clear that they don't want a character to be able to be 100% offensive or defensive with infinite sustain. That's part of the reason for the direction they are going.
hmsdragonfly wrote: »
hmsdragonfly wrote: »
This isnt an issue that needs to be solved. There shouldnt be a defined single healer. There should be classes with strength
s for each category. When you have one class outshining the others and being #1 at it.. theres no point in the others for that role. Should sorcs be the only DPS on raids because they have 'strong magical damage' and dragonknights should only be there 'to tank'? And nightblades can go away somewhere else?
The idea is to have every class be able to compete in roles. Nothing could compete with templar.
hmsdragonfly wrote: »
This isnt an issue that needs to be solved. There shouldnt be a defined single healer. There should be classes with strengths for each category. When you have one class outshining the others and being #1 at it.. theres no point in the others for that role. Should sorcs be the only DPS on raids because they have 'strong magical damage' and dragonknights should only be there 'to tank'? And nightblades can go away somewhere else?
The idea is to have every class be able to compete in roles. Nothing could compete with templar.
kylewwefan wrote: »Some time ago I made an argonian Templar. At the time I mis interpreted the argonian racial passives thinking the healing taken part would make them better healer. Then they changed it to healing done and taken. Things can change.