pugyourself wrote: »Why not remove proc sets and cost poisons and see what happens? From my perspective, those marked a tipping point in terms of balance.
I'll be playing no matter what ends up happening. If the PTS changes stick, there will be sets and builds that compensate for whatever has been lost. It will just take time to learn what works and grind out new gear.
But it would seem easier to start with proc sets and poisons instead of making so many class changes at one time.
pugyourself wrote: »So I guess the logical choice is to adapt. There will be new sets and new synergies will emerge through theorycrafting. I hope so at least. Despite all the changes over the years (many of which I've been upset about) I still play because it's the best MMO out there.
pugyourself wrote: »So I guess the logical choice is to adapt. There will be new sets and new synergies will emerge through theorycrafting. I hope so at least. Despite all the changes over the years (many of which I've been upset about) I still play because it's the best MMO out there.
On console it is the only MMO. If ESO is the best MMO that speaks very poorly for the genre as a whole, it is mechanically very simplified (there are only 3 attributes) and it leans too heavily on rng.