Smasherx74 wrote: »1) At laucnh Imperial Race was introduced which meant anyone wanting to use imperial passives for optimal building would need to pay for it.
That was fine, it wasn't dramatic or as huge of a competitive edge.
2) First DLC is released, with exclusive items(sets).
That was the first real taste of P2W we had. To get BiS gear you had to pay. Much more dramatic than the imperial race, but still not as bad as other games that are P2W.
3) Warden class is introduced. At first it appeared to be Pay To Play, but now they've nerfed everybody and nerfed specific things like Major Mending so that Warden will have that inherit advantage.
This is the biggest P2W thing introduced thus far. If you want reliable major mending for example, you have to play warden. Removing/nerfing skills to make a new class/skill the only viable option is a huge unfair competitive advantage and is P2W.
I understand the economic reasons behind P2W, I'm not arguing why ZOS is doing this, I'm arguing why this is P2W.
I understand Warden may not be the best class in the world at everything, but they sure as hell do have specific abilities to counteract the nerf on other class abilities.
[Edit to remove mention of moderator action]
Smasherx74 wrote: »1) At laucnh Imperial Race was introduced which meant anyone wanting to use imperial passives for optimal building would need to pay for it.
That was fine, it wasn't dramatic or as huge of a competitive edge.
2) First DLC is released, with exclusive items(sets).
That was the first real taste of P2W we had. To get BiS gear you had to pay. Much more dramatic than the imperial race, but still not as bad as other games that are P2W.
3) Warden class is introduced. At first it appeared to be Pay To Play, but now they've nerfed everybody and nerfed specific things like Major Mending so that Warden will have that inherit advantage.
This is the biggest P2W thing introduced thus far. If you want reliable major mending for example, you have to play warden. Removing/nerfing skills to make a new class/skill the only viable option is a huge unfair competitive advantage and is P2W.
I understand the economic reasons behind P2W, I'm not arguing why ZOS is doing this, I'm arguing why this is P2W.
I understand Warden may not be the best class in the world at everything, but they sure as hell do have specific abilities to counteract the nerf on other class abilities.
[Edit to remove mention of moderator action]
This guy has clearly never played Asian trash MMO shop2win games.
There is nothing about this game that is pay2win. Nothing. I can't go buy something off the shop and one shot everything. I can't subscribe and suddenly run record VMA's. I can't buy god like equipment or stats for cash.
You're whining because you want something but don't want to pay for it. Go ahead, if it makes you feel better. But trying to use your injured sense of entitlement as justification for "p2w" really doesn't support your argument.
1) At laucnh Imperial Race was introduced which meant anyone wanting to use imperial passives for optimal building would need to pay for it.
That was fine, it wasn't dramatic or as huge of a competitive edge.
@AndrewQ84 ... just playing devils advocate to your first two points.
"1) Racial passives in general are minimal at best. The bonuses they provide do not sway the battle in any direction.
2) BiS gear has no merit when it comes to winning. An individual could have the best gear in the game and still fail if said person does not know how to play the toon."
If the player in what i quoted has no skill then yes neither the gear or the passives will matter much but lets say both players are in the top 1% (Ie cream of the crop) most likely the player that has the Absolute BIS gear and the BIS race for his class will win 90% or more of the time. Good players could play naked and still beat bad players but to say racial passives and BIS gear have no real impact is not true, that extra mag/stam/health/mag regen/stam regen/etc adds up in the long run!!
Smasherx74 wrote: »1) At laucnh Imperial Race was introduced which meant anyone wanting to use imperial passives for optimal building would need to pay for it.
That was fine, it wasn't dramatic or as huge of a competitive edge.
2) First DLC is released, with exclusive items(sets).
That was the first real taste of P2W we had. To get BiS gear you had to pay. Much more dramatic than the imperial race, but still not as bad as other games that are P2W.
3) Warden class is introduced. At first it appeared to be Pay To Play, but now they've nerfed everybody and nerfed specific things like Major Mending so that Warden will have that inherit advantage.
This is the biggest P2W thing introduced thus far. If you want reliable major mending for example, you have to play warden. Removing/nerfing skills to make a new class/skill the only viable option is a huge unfair competitive advantage and is P2W.
I understand the economic reasons behind P2W, I'm not arguing why ZOS is doing this, I'm arguing why this is P2W.
I understand Warden may not be the best class in the world at everything, but they sure as hell do have specific abilities to counteract the nerf on other class abilities.
[Edit to remove mention of moderator action]
This would still not be pay to win. Pay to win implies that no matter what happens, no matter your or any other players skill, you would win because you bought this item/gear/character/race/etc. It's in the name. Pay to Win. Not pay to lose. All of those points that I was making do not guarantee victory. Best of the best of the best players do not encompass the vast majority of the player base. Even in the scenario you brough in, race does not always guarantee a win. There is always the chance to lose. If you give a crappy player the BiS gear from the DLC's, it does not guarantee they win. Do they have a chance? Maybe. But not a guaranteed win every single time. The same applies to any other thing that is release with a paid expansion or DLC. Classes and races included. Just because you bought Morrowind and play a warden, does not mean you are guaranteed a win so it does not count as pay to win.
This would still not be pay to win. Pay to win implies that no matter what happens, no matter your or any other players skill, you would win because you bought this item/gear/character/race/etc. It's in the name. Pay to Win. Not pay to lose. All of those points that I was making do not guarantee victory. Best of the best of the best players do not encompass the vast majority of the player base. Even in the scenario you brough in, race does not always guarantee a win. There is always the chance to lose. If you give a crappy player the BiS gear from the DLC's, it does not guarantee they win. Do they have a chance? Maybe. But not a guaranteed win every single time. The same applies to any other thing that is release with a paid expansion or DLC. Classes and races included. Just because you bought Morrowind and play a warden, does not mean you are guaranteed a win so it does not count as pay to win.
No that's not what Pay to win implies. You will always beat a keyboard drooler who doesn't even know how to use attacks in any game. Pay to win in MMO's means getting an advantage by using money that cannot be gotten without using money. Ie. getting BiS gear or best classes only with money.
Pay to progress is a lesser version of Pay to win. Pay to progress means getting things faster with money but they can still be obtained without money. The examples in this thread were strictly Pay to win.
Any advantage that a player can purchase for IRL $ is P2W.
This includes things like +XP potions, Imperial Race, Warden Class.
Hell, even cosmetic items can be considered P2W because to some players dressing up is all that they care about.
So yeah, ESO has actually been P2W since launch and gets more so all the time.
TheBonesXXX wrote: »Its not pay to win, its just really micro transaction centric. You cant earn any cool mount in the game.. You have to pay for it or worse, gamble RNG for it.
Smasherx74 wrote: »ManwithBeard9 wrote: »Explain to me how the Warden can out DPS, tank, heal, any other class? How will the Warden post record times/points for VMA? How will Warden make Rakkhat Vet HM so easy you only need 6 Wardens? How will Warden make obtaining Emperor in PVP easier than ever? And no, Major Mending will not be the deciding factor in any of this.
I don't know, and it doesn't matter.
They have an inherit competitive advantage over other classes due to the recent nerfs on everyone.
Edit: This isn't a debate, I'm not trying to convince you of anything. I'm stating facts. Nerfing everyone to have unreliable major mending then giving Warden reliable major mending is a literal display of paying for unfair competitive advantages over others. P2W.
DocFrost72 wrote: »Smasherx74 wrote: »ManwithBeard9 wrote: »Explain to me how the Warden can out DPS, tank, heal, any other class? How will the Warden post record times/points for VMA? How will Warden make Rakkhat Vet HM so easy you only need 6 Wardens? How will Warden make obtaining Emperor in PVP easier than ever? And no, Major Mending will not be the deciding factor in any of this.
I don't know, and it doesn't matter.
They have an inherit competitive advantage over other classes due to the recent nerfs on everyone.
Edit: This isn't a debate, I'm not trying to convince you of anything. I'm stating facts. Nerfing everyone to have unreliable major mending then giving Warden reliable major mending is a literal display of paying for unfair competitive advantages over others. P2W.
Abandon thread. Facts are only facts if you agree.
Rev Rielle wrote: »I sincerely encourage you to take the time to look up and understand what Pay 2 Win actually means, and where it originated from. Because - no offense OP - but you are starting to embarrass yourself.