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Simple solution to the Major Mending's issue and Templar's Healing

hmsdragonfly
hmsdragonfly
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This is super simple: giving the restro skill line a Major Mending buff that actually lasts for about 30 seconds.

1) It will be buff to Templar's heal: They will have access to Major Mending + Minor Mending + Minor Sorcery and AOE Minor Magickasteal.
2) Other classes have a chance to compete with Templar's heal if they wear Healer's Habit.
3) Unkillable trollplar spamming BoL will be forced to equip a restro and do restro heavy attack, thus reducing their effectiveness.

That's it. Simple.

Edited by hmsdragonfly on April 19, 2017 4:39AM
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  • Beardimus
    Beardimus
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    That's way too long, would defy the point of the change.

    Sorc healers get by as is already. Maybe double the time to help but that's as far as it needs.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
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  • hmsdragonfly
    hmsdragonfly
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    Beardimus wrote: »
    That's way too long, would defy the point of the change.

    Sorc healers get by as is already. Maybe double the time to help but that's as far as it needs.

    You have to use a heavy attack to get Major Mending, so a long duration is a must. At least 20-25 seconds.

    The main point is that it will solve 3 issues:
    1) Templar will still be #1 Healer.
    2) Other classes will have a good chance to compete with Templar in healing.
    3) No more unkillable trollplars in PvP.

    If you make it too short, like 6 seconds or something, it's pointless because no way you can do a heavy attack every 6 seconds in a vet trial.
    Edited by hmsdragonfly on April 19, 2017 8:03AM
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  • Katinas
    Katinas
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    I would second your suggestion and would add my own improvements to Restoration Staff passives.

    Essence Drain.
    With Restoration Staff equipped: You gain Major Mending for 1.5/3 seconds after completing a fully-charged Heavy Attak, increasing your healing done by 25%.
    You also heal yourself or a nearby ally to the target for 15/30% of the damage inflicted by the final hit of a fully-charged Heavy Attack.

    Major Mending for 1.5/3 seconds is absurd. It takes two seconds to channel a fully-charged heavy attack. Increase it to 4/8 seconds giving us more time to actually feel like we are getting Major Mending.
    Also, healing yourself or an ally for 15/30% of the final tick of a heavy attack means we are healing under 1k. This should be reworked and either the heal should be significantly increased, or the passive could be reworked into creating something similar to Arcane Well in the CP passive, creating a small area where you or allies receive a small amount of Magicka.
  • Valencer
    Valencer
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    They want to get rid of high Major Mending uptime. Thats the whole point of the changes...

    DKs now also lose major mending the moment their igneous shield is broken. That's 1 light attack in PvP for most DK builds.
  • Beardimus
    Beardimus
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    As I said, its what Sorc Healers have to work with right now to get MM - and they get by. It also helps with regen hugely.

    Agree it could be increased, but not much more than double.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
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    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • hmsdragonfly
    hmsdragonfly
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    Valencer wrote: »
    They want to get rid of high Major Mending uptime. Thats the whole point of the changes...

    DKs now also lose major mending the moment their igneous shield is broken. That's 1 light attack in PvP for most DK builds.

    If it's the case, then ZoS should make sure Warden's MM uptime lower than DK's.
    Beardimus wrote: »
    As I said, its what Sorc Healers have to work with right now to get MM - and they get by. It also helps with regen hugely.

    Agree it could be increased, but not much more than double.

    By "get by", you mean repeatedly get refused if you want to do vet trials :P

    What's the harm of making all classes to be able to compete with each other in vet trials?

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  • Eisenmaik
    Eisenmaik
    Nerf all Classes put in some new pvp action and a new "better" healing class , so everyone who want to archive something need the addon = profit
  • hmsdragonfly
    hmsdragonfly
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    Eisenmaik wrote: »
    Nerf all Classes put in some new pvp action and a new "better" healing class , so everyone who want to archive something need the addon = profit

    Please be constructive :) We don't know anything about Warden's MM uptime yet.
    Edited by hmsdragonfly on April 19, 2017 8:55AM
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  • Beardimus
    Beardimus
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    But that's my point, all will be equal with the change no? Same for all if there is no other source of MM. If MM length was the reason to not let Sorcs healers in, then the Vet Trial clique that ever rejected anyone will have to change their outlook now - thus more classes can heal Vet Trials :) (just differently)

    I appreciate what you're trying to do - to continue as close to as is as possible. but the point of the change is to shake up the status quo which this does. 30sec would leave Templars doing what they did do before.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • hmsdragonfly
    hmsdragonfly
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    Beardimus wrote: »
    But that's my point, all will be equal with the change no? Same for all if there is no other source of MM. If MM length was the reason to not let Sorcs healers in, then the Vet Trial clique that ever rejected anyone will have to change their outlook now - thus more classes can heal Vet Trials :) (just differently)

    I appreciate what you're trying to do - to continue as close to as is as possible. but the point of the change is to shake up the status quo which this does. 30sec would leave Templars doing what they did do before.

    Well, like I said, if they want to get rid of MM long uptime all together, they have to make sure that Warden's uptime is lower than DK's.
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  • pieratsos
    pieratsos
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    Beardimus wrote: »
    That's way too long, would defy the point of the change.

    Sorc healers get by as is already. Maybe double the time to help but that's as far as it needs.

    You have to use a heavy attack to get Major Mending, so a long duration is a must. At least 20-25 seconds.

    The main point is that it will solve 3 issues:
    1) Templar will still be #1 Healer.
    2) Other classes will have a good chance to compete with Templar in healing.
    3) No more unkillable trollplars in PvP.

    If you make it too short, like 6 seconds or something, it's pointless because no way you can do a heavy attack every 6 seconds in a vet trial.

    Templars are not the best healers in PVE because of their strong heals. Their group support through shards and repentance/radiant aura is what makes them the best and they basically gave that to everyone now on top of the fact that they nerfed group support to the ground. Making major mending through resto staff more accessible is a very good idea since only templars will be able to have both major and minor mending at the same time just like stam sorcs have both major and minor expedition but it isnt going to fix the fact that they no longer have the best group support.

    Unkillable trollplars in PVP were mostly a result of infinite sustain and poor breath of life design. Both got addressed so no more unkillable trollplars hopefully.
  • hmsdragonfly
    hmsdragonfly
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    pieratsos wrote: »
    Beardimus wrote: »
    That's way too long, would defy the point of the change.

    Sorc healers get by as is already. Maybe double the time to help but that's as far as it needs.

    You have to use a heavy attack to get Major Mending, so a long duration is a must. At least 20-25 seconds.

    The main point is that it will solve 3 issues:
    1) Templar will still be #1 Healer.
    2) Other classes will have a good chance to compete with Templar in healing.
    3) No more unkillable trollplars in PvP.

    If you make it too short, like 6 seconds or something, it's pointless because no way you can do a heavy attack every 6 seconds in a vet trial.

    Templars are not the best healers in PVE because of their strong heals. Their group support through shards and repentance/radiant aura is what makes them the best and they basically gave that to everyone now on top of the fact that they nerfed group support to the ground. Making major mending through resto staff more accessible is a very good idea since only templars will be able to have both major and minor mending at the same time just like stam sorcs have both major and minor expedition but it isnt going to fix the fact that they no longer have the best group support.

    Unkillable trollplars in PVP were mostly a result of infinite sustain and poor breath of life design. Both got addressed so no more unkillable trollplars hopefully.

    I don't agree with the change that makes shard and orb restore resources to the lower pool (based on the percentage left). I think they should restore resources to the higher pool based on max stats, meaning if your max stam is higher, they should restore stam to you. Or, maybe giving us 2 morphs, 1 morph that restores mag and 1 morph that restores stam.

    Apart from that, giving other classes an option to give back resources to the group is a very good change, because other classes will now have a chance to compete with templar in healing.
    Edited by hmsdragonfly on April 19, 2017 10:49AM
    Aldmeri Dominion Loyalist. For the Queen!
  • pieratsos
    pieratsos
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    pieratsos wrote: »
    Beardimus wrote: »
    That's way too long, would defy the point of the change.

    Sorc healers get by as is already. Maybe double the time to help but that's as far as it needs.

    You have to use a heavy attack to get Major Mending, so a long duration is a must. At least 20-25 seconds.

    The main point is that it will solve 3 issues:
    1) Templar will still be #1 Healer.
    2) Other classes will have a good chance to compete with Templar in healing.
    3) No more unkillable trollplars in PvP.

    If you make it too short, like 6 seconds or something, it's pointless because no way you can do a heavy attack every 6 seconds in a vet trial.

    Templars are not the best healers in PVE because of their strong heals. Their group support through shards and repentance/radiant aura is what makes them the best and they basically gave that to everyone now on top of the fact that they nerfed group support to the ground. Making major mending through resto staff more accessible is a very good idea since only templars will be able to have both major and minor mending at the same time just like stam sorcs have both major and minor expedition but it isnt going to fix the fact that they no longer have the best group support.

    Unkillable trollplars in PVP were mostly a result of infinite sustain and poor breath of life design. Both got addressed so no more unkillable trollplars hopefully.

    I don't agree with the change that makes shard and orb restore resources to the lower pool (based on the percentage left). I think they should restore resources to the higher pool based on max stats, meaning if your max stam is higher, they should restore stam to you. Or, maybe giving us 2 morphs, 1 morph that restores mag and 1 morph that restores stam.

    Apart from that, giving other classes an option to give back resources to the group is a very good change, because other classes will now have a chance to compete with templar in healing.

    They didnt just give other classes a chance to compete with templar. They effectively made them prety much the same. Repentance is useless and shards are the same as orbs. Hell orbs are prob better to use than shards since u can throw a lot of them at the same time and dont even have to actually aim them. I dont disagree with making other classes competitive by buffing their group support or nerfing the templar group support. But what is the point of effectively making them the same.
  • Lieblingsjunge
    Lieblingsjunge
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    pieratsos wrote: »
    pieratsos wrote: »
    Beardimus wrote: »
    That's way too long, would defy the point of the change.

    Sorc healers get by as is already. Maybe double the time to help but that's as far as it needs.

    You have to use a heavy attack to get Major Mending, so a long duration is a must. At least 20-25 seconds.

    The main point is that it will solve 3 issues:
    1) Templar will still be #1 Healer.
    2) Other classes will have a good chance to compete with Templar in healing.
    3) No more unkillable trollplars in PvP.

    If you make it too short, like 6 seconds or something, it's pointless because no way you can do a heavy attack every 6 seconds in a vet trial.

    Templars are not the best healers in PVE because of their strong heals. Their group support through shards and repentance/radiant aura is what makes them the best and they basically gave that to everyone now on top of the fact that they nerfed group support to the ground. Making major mending through resto staff more accessible is a very good idea since only templars will be able to have both major and minor mending at the same time just like stam sorcs have both major and minor expedition but it isnt going to fix the fact that they no longer have the best group support.

    Unkillable trollplars in PVP were mostly a result of infinite sustain and poor breath of life design. Both got addressed so no more unkillable trollplars hopefully.

    I don't agree with the change that makes shard and orb restore resources to the lower pool (based on the percentage left). I think they should restore resources to the higher pool based on max stats, meaning if your max stam is higher, they should restore stam to you. Or, maybe giving us 2 morphs, 1 morph that restores mag and 1 morph that restores stam.

    Apart from that, giving other classes an option to give back resources to the group is a very good change, because other classes will now have a chance to compete with templar in healing.

    They didnt just give other classes a chance to compete with templar. They effectively made them prety much the same. Repentance is useless and shards are the same as orbs. Hell orbs are prob better to use than shards since u can throw a lot of them at the same time and dont even have to actually aim them. I dont disagree with making other classes competitive by buffing their group support or nerfing the templar group support. But what is the point of effectively making them the same.

    This. The change to Synergies is what's gonna hit the most. And the change to Repentance. I don't agree with 20+seconds, but increasing it from 3 seconds to 6 would at least be something. It's not like you got time to heavy attack for 2 seconds in PvP before you're rip'd anyway. :-D

    There's nothing that makes templars unique anymore. Every class can do the exact same thanks to the synergy & repentance change.
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  • F7sus4
    F7sus4
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    You can perform perfectly fine with Minor Mending instead of Major Mending in all possible content including hardmode Trials. BoL is still #1 burst heal in the game. No other class can provide Magickasteal as AoE with single cast. No other class can provide Shards at target position in 0.2s (Orbs are too slow when Tank needs them ad hoc and require relatively precise positioning on both sides).
  • me_ming
    me_ming
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    https://youtube.com/watch?v=u-uvmYxHBN0

    HAHAHAHA!!!

    Quoting Deltia's Description:
    "Bury your classes, get your credit cards ready, the Warden is coming to ESO."

    [snip]

    [Edit for baiting]
    Edited by ZOS_Bill on April 20, 2017 5:02PM
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  • hmsdragonfly
    hmsdragonfly
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    pieratsos wrote: »
    pieratsos wrote: »
    Beardimus wrote: »
    That's way too long, would defy the point of the change.

    Sorc healers get by as is already. Maybe double the time to help but that's as far as it needs.

    You have to use a heavy attack to get Major Mending, so a long duration is a must. At least 20-25 seconds.

    The main point is that it will solve 3 issues:
    1) Templar will still be #1 Healer.
    2) Other classes will have a good chance to compete with Templar in healing.
    3) No more unkillable trollplars in PvP.

    If you make it too short, like 6 seconds or something, it's pointless because no way you can do a heavy attack every 6 seconds in a vet trial.

    Templars are not the best healers in PVE because of their strong heals. Their group support through shards and repentance/radiant aura is what makes them the best and they basically gave that to everyone now on top of the fact that they nerfed group support to the ground. Making major mending through resto staff more accessible is a very good idea since only templars will be able to have both major and minor mending at the same time just like stam sorcs have both major and minor expedition but it isnt going to fix the fact that they no longer have the best group support.

    Unkillable trollplars in PVP were mostly a result of infinite sustain and poor breath of life design. Both got addressed so no more unkillable trollplars hopefully.

    I don't agree with the change that makes shard and orb restore resources to the lower pool (based on the percentage left). I think they should restore resources to the higher pool based on max stats, meaning if your max stam is higher, they should restore stam to you. Or, maybe giving us 2 morphs, 1 morph that restores mag and 1 morph that restores stam.

    Apart from that, giving other classes an option to give back resources to the group is a very good change, because other classes will now have a chance to compete with templar in healing.

    They didnt just give other classes a chance to compete with templar. They effectively made them prety much the same. Repentance is useless and shards are the same as orbs. Hell orbs are prob better to use than shards since u can throw a lot of them at the same time and dont even have to actually aim them. I dont disagree with making other classes competitive by buffing their group support or nerfing the templar group support. But what is the point of effectively making them the same.
    pieratsos wrote: »
    pieratsos wrote: »
    Beardimus wrote: »
    That's way too long, would defy the point of the change.

    Sorc healers get by as is already. Maybe double the time to help but that's as far as it needs.

    You have to use a heavy attack to get Major Mending, so a long duration is a must. At least 20-25 seconds.

    The main point is that it will solve 3 issues:
    1) Templar will still be #1 Healer.
    2) Other classes will have a good chance to compete with Templar in healing.
    3) No more unkillable trollplars in PvP.

    If you make it too short, like 6 seconds or something, it's pointless because no way you can do a heavy attack every 6 seconds in a vet trial.

    Templars are not the best healers in PVE because of their strong heals. Their group support through shards and repentance/radiant aura is what makes them the best and they basically gave that to everyone now on top of the fact that they nerfed group support to the ground. Making major mending through resto staff more accessible is a very good idea since only templars will be able to have both major and minor mending at the same time just like stam sorcs have both major and minor expedition but it isnt going to fix the fact that they no longer have the best group support.

    Unkillable trollplars in PVP were mostly a result of infinite sustain and poor breath of life design. Both got addressed so no more unkillable trollplars hopefully.

    I don't agree with the change that makes shard and orb restore resources to the lower pool (based on the percentage left). I think they should restore resources to the higher pool based on max stats, meaning if your max stam is higher, they should restore stam to you. Or, maybe giving us 2 morphs, 1 morph that restores mag and 1 morph that restores stam.

    Apart from that, giving other classes an option to give back resources to the group is a very good change, because other classes will now have a chance to compete with templar in healing.

    They didnt just give other classes a chance to compete with templar. They effectively made them prety much the same. Repentance is useless and shards are the same as orbs. Hell orbs are prob better to use than shards since u can throw a lot of them at the same time and dont even have to actually aim them. I dont disagree with making other classes competitive by buffing their group support or nerfing the templar group support. But what is the point of effectively making them the same.

    This. The change to Synergies is what's gonna hit the most. And the change to Repentance. I don't agree with 20+seconds, but increasing it from 3 seconds to 6 would at least be something. It's not like you got time to heavy attack for 2 seconds in PvP before you're rip'd anyway. :-D

    There's nothing that makes templars unique anymore. Every class can do the exact same thanks to the synergy & repentance change.



    Well I don't think we should uphold Templar's identity as the only class that can provide group support. It's the reason Templars are de facto healers right now and no one else even has a chance to compete with Templar healers in vet Trials. It's down right toxic for the game if we keep things that way.

    Let's just pretend that there's no nerf to shard, minor magickasteal, repentence. (I personally don't agree with that nerf, as I explained in my previous comment). Let's just pretend that they only make orb and shard similar. There's nothing lost in Templar's identity, they are still the same thing, the only thing that happens is that they open a way for non-Templar healers to compete with Templar healers in the hardest end-game content. We all agree that the things that make Templar overperforming compared to other classes in healing are major mending and resources support for the group. Other classes desperately need something to give back stamina to the group, and now they have it. Can we say that DK loses its identity because a Templar can also fill DK's role as a tank? I don't think so. Can we say that Sorc loses its identity because a Templar can DPS? I don't think so. The job of a healer is to heal and provide group support, just like the role of a tank is to taunt, debuff and hold aggro. So, why should we say that Templar loses its identity because now a Nightblade can now fill in the healer spot?

    Templar's identity is still the same: the playstyle of a sorc healer (for example) has always been different from the playstyle of a Templar healer, and it will always be different. Sorc healers have been throwing orbs, it's just that now orb can also do shard's job which gives sorc healers a chance to compete with Templar healers. I don't see any change to the playstyles of all 4 classes in healing, they have always been different, and they will always be.
    Edited by hmsdragonfly on April 19, 2017 12:29PM
    Aldmeri Dominion Loyalist. For the Queen!
  • hmsdragonfly
    hmsdragonfly
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    F7sus4 wrote: »
    You can perform perfectly fine with Minor Mending instead of Major Mending in all possible content including hardmode Trials. BoL is still #1 burst heal in the game. No other class can provide Magickasteal as AoE with single cast. No other class can provide Shards at target position in 0.2s (Orbs are too slow when Tank needs them ad hoc and require relatively precise positioning on both sides).

    I agree, but if they remove Major Mending, they should remove them all together. Removing MM from a class and giving another class a high MM uptime means you just replace a de facto healer with another de facto healer, I don't see how it's good for the game.
    me_ming wrote: »
    https://youtube.com/watch?v=u-uvmYxHBN0

    HAHAHAHA!!!

    Quoting Deltia's Description:
    "Bury your classes, get your credit cards ready, the Warden is coming to ESO."

    [snip]

    We are having a civilized discussion here, if you want to QQ, create your own thread. [snip]

    [Edit for baiting]

    Edited by ZOS_Bill on April 20, 2017 5:03PM
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  • TheStealthDude
    TheStealthDude
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    Beardimus wrote: »
    That's way too long, would defy the point of the change.

    Sorc healers get by as is already. Maybe double the time to help but that's as far as it needs.

    You have to use a heavy attack to get Major Mending, so a long duration is a must. At least 20-25 seconds.

    The main point is that it will solve 3 issues:
    1) Templar will still be #1 Healer.
    2) Other classes will have a good chance to compete with Templar in healing.
    3) No more unkillable trollplars in PvP.

    If you make it too short, like 6 seconds or something, it's pointless because no way you can do a heavy attack every 6 seconds in a vet trial.

    1) They shouldn't be trying to keep any class as a clear #1 in any role. That makes the whole system this game is built on pointless.

    2) This directly contradicts with your first point. If Templars are kept as the clear #1 healer, how are any classes really competing with them? And being forced to wear a certain 5pc set on 3 out of 4 classes to compete with the other class isn't exactly competitive.

    3) A 30 second MM would probably only help Trollplars, even if they have to do a quick back bar heavy attack to get it. That's why it has to be short. This will largely be a moot point anyway, given the global sustain nerfs. It's clear that they don't want a character to be able to be 100% offensive or defensive with infinite sustain. That's part of the reason for the direction they are going.
  • hmsdragonfly
    hmsdragonfly
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    Beardimus wrote: »
    That's way too long, would defy the point of the change.

    Sorc healers get by as is already. Maybe double the time to help but that's as far as it needs.

    You have to use a heavy attack to get Major Mending, so a long duration is a must. At least 20-25 seconds.

    The main point is that it will solve 3 issues:
    1) Templar will still be #1 Healer.
    2) Other classes will have a good chance to compete with Templar in healing.
    3) No more unkillable trollplars in PvP.

    If you make it too short, like 6 seconds or something, it's pointless because no way you can do a heavy attack every 6 seconds in a vet trial.

    1) They shouldn't be trying to keep any class as a clear #1 in any role. That makes the whole system this game is built on pointless.

    2) This directly contradicts with your first point. If Templars are kept as the clear #1 healer, how are any classes really competing with them? And being forced to wear a certain 5pc set on 3 out of 4 classes to compete with the other class isn't exactly competitive.

    3) A 30 second MM would probably only help Trollplars, even if they have to do a quick back bar heavy attack to get it. That's why it has to be short. This will largely be a moot point anyway, given the global sustain nerfs. It's clear that they don't want a character to be able to be 100% offensive or defensive with infinite sustain. That's part of the reason for the direction they are going.

    1) The thing is that they are not clear #1. They are #1 in the sense that they are the easiest class to play and if you are good enough, you can compete with a Templar, as minor mending is only a minor buff.
    2) There are 2 spots for healers. There are 3 sets that are required: SPC, Sanctuary, Worm, so apparently with an effective group setup, you can fit in healer's habit for a non-templar healer. Also, minor mending is minor buff so it is not that big of a deal, as people rarely min-max heal. If you have enough heal to keep the group alive I don't think you need it.
    3) Right now Trollplar can just drop the circle with one button, and as long as they are in the circle they have Major Mending. Heavy attack means that they have to drop block, switch to restro, and while they are doing their heavy attack channeling, they can be stunned, they can be CC'd, they will take a lot of damage. It means, they can be killed while trying to channel a heavy attack.
    Aldmeri Dominion Loyalist. For the Queen!
  • kylewwefan
    kylewwefan
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    Some time ago I made an argonian Templar. At the time I mis interpreted the argonian racial passives thinking the healing taken part would make them better healer. Then they changed it to healing done and taken. Things can change.
  • FENGRUSH
    FENGRUSH
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    Beardimus wrote: »
    That's way too long, would defy the point of the change.

    Sorc healers get by as is already. Maybe double the time to help but that's as far as it needs.


    The main point is that it will solve 3 issues:
    1) Templar will still be #1 Healer.

    This isnt an issue that needs to be solved. There shouldnt be a defined single healer. There should be classes with strengths for each category. When you have one class outshining the others and being #1 at it.. theres no point in the others for that role. Should sorcs be the only DPS on raids because they have 'strong magical damage' and dragonknights should only be there 'to tank'? And nightblades can go away somewhere else?

    The idea is to have every class be able to compete in roles. Nothing could compete with templar.
  • hmsdragonfly
    hmsdragonfly
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    FENGRUSH wrote: »
    Beardimus wrote: »
    That's way too long, would defy the point of the change.

    Sorc healers get by as is already. Maybe double the time to help but that's as far as it needs.


    The main point is that it will solve 3 issues:
    1) Templar will still be #1 Healer.

    This isnt an issue that needs to be solved. There shouldnt be a defined single healer. There should be classes with strength
    s for each category. When you have one class outshining the others and being #1 at it.. theres no point in the others for that role. Should sorcs be the only DPS on raids because they have 'strong magical damage' and dragonknights should only be there 'to tank'? And nightblades can go away somewhere else?

    The idea is to have every class be able to compete in roles. Nothing could compete with templar.

    Well this is a misunderstanding :P My bad, I didn't make my point clear. By saying "Templar will still be #1 Healer." I mean they will be the easiest class to play, for example, they have an AOE Minor magickasteal while other classes have to spam ele drain etc, but other classes can still compete with Templar for the healing role if they wish to.

    Giving other classes an option to support the group with resources is an amazing change. I firmly believe that all classes should be able to compete for the healing role, Templar shouldn't be the only healer in this game.

    Aldmeri Dominion Loyalist. For the Queen!
  • idk
    idk
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    30 seconds is a little on the king side. Maybe 12 to 15 seconds. Templars have had it easy on obtaining the major mending buff and could do so through multiple means.
  • F7sus4
    F7sus4
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    It's interesting how selectively some people decided to "analyze" the classes basing on one factor solely (Major/Minor Mending) while completely ignoring real performance or e.g. how SPC uptimes will compare between Templar and Warden. But that's not really my problem.

    :)
    Edited by F7sus4 on April 19, 2017 5:02PM
  • Blackfyre20
    Blackfyre20
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    All due respect, this is a terrible idea. Major mending is a class defining passive of templars. Giving easy 100% uptime on the buff to anyone who slots a resto totally diminishes templars' value to a group. Also not to mention would be a huge F you to stamplars and completely unbalance mag vs stam in the game.

    @FENGRUSH a couple points... First, if major mending is really OP, and I do agree it is very powerful, then giving easy access to it to wardens while stripping DKs and templars seems pretty P2W. You're just replacing mandatory templar healers with mandatory warden healers. I don't think you'd disagree with this, just wanted to point it out. Also, mag sorcs do perform significantly better than all other DPS on raids and DKs are far and away the best tanks. If you want any class to be able to take any roll competitively (which I don't disagree with), and you want to do so by nerfing the top class in each roll, then there should be nerfs to mag sorc DPS and DK tanks.

    The loss of major mending hurts stamplars more then magplars in PVP, which is frustrating as stamplars were just getting on par with the other stam classes. The slight increase to the templar's mending passive has no effect at all on stamplars, so I hope ZOS takes a look at how hard these changes hit stamplars.

    As I said, major mending is immensely powerful, maybe too powerful, so I'm not totally against some sort of nerf. But wardens should not be the only class with easy access to it. And at least give stamplars something back, a 22% decrease in healing is a huge nerf, especially with all the other changes.


    Buff Soft Caps
  • Dreyloch
    Dreyloch
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    I thought I was gonna click on this thread and see "Roll a warden, P2heal" lol.

    But I feel for templars. I feel especially for DK's. I have one of each flavor. They're gonna be shelved yet again.
    "The fear of Death, is often worse than death itself"
  • Ron_Burgundy_79
    Ron_Burgundy_79
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    FENGRUSH wrote: »
    Beardimus wrote: »
    That's way too long, would defy the point of the change.

    Sorc healers get by as is already. Maybe double the time to help but that's as far as it needs.


    The main point is that it will solve 3 issues:
    1) Templar will still be #1 Healer.

    This isnt an issue that needs to be solved. There shouldnt be a defined single healer. There should be classes with strengths for each category. When you have one class outshining the others and being #1 at it.. theres no point in the others for that role. Should sorcs be the only DPS on raids because they have 'strong magical damage' and dragonknights should only be there 'to tank'? And nightblades can go away somewhere else?

    The idea is to have every class be able to compete in roles. Nothing could compete with templar.

    If that's the case, then ZOS probably shouldn't have given templars (and now wardens) an entire skill line dedicated to support and healing.
  • FENGRUSH
    FENGRUSH
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    Classes can function outside of their skill lines primarily, sometimes entirely. I have a summoner skill line on my stam sorc - I dont use it for anything. Nightblades have assassin skill lines, they sometimes go full tank or heal (which they cant do all that well, but not terribly). Just because there is a skill line in there doesnt mean they are the de facto role for that and all others should pale in comparison.
  • cazlonb16_ESO
    cazlonb16_ESO
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    kylewwefan wrote: »
    Some time ago I made an argonian Templar. At the time I mis interpreted the argonian racial passives thinking the healing taken part would make them better healer. Then they changed it to healing done and taken. Things can change.

    And look how long it took ZOS to change the god awful Argonian racial traits into something at least moderately useful...
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