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Templar Notes. You're kidding right?

  • David_Zarn
    David_Zarn
    ✭✭
    David_Zarn wrote: »
    WhiteMage wrote: »
    Inb4 can I have your stuff

    The Templar changes really aren't that bad...

    No, they aren't bad. Rather they suck the distinctiveness out of the class and turn it into the caricatured BoL spam-bot that ignorant posters complain about because that's the only thing it's got over the Warden after ZoS eviscerated the very support skills that made Templars unique.

    How uninspiring is it that the game determines which resource I give to a tank rather than me? I don;t even have to think anymore. What if my tank needs stam but synergizes for magicka because he just happened to have a lower pool there at that moment? I can't even use repentance as a back-up.

    Sometimes I think ZoS just keeps nerfing our good skills so we get so desperate as to actually slot Healing Ritual.

    For me these changes completely managed to suck anticipation and joy of waiting Morrowind to be released.
    It also means all the achievements, titles and fun experiences with my Templar healer - who has been my main for 3 years - were kinda for nothing. The class and my character will be stripped out of everything that made it (she) distinctive.

    I don't even know what a Templar is supposed to be after this goes live. The class won't excel at tanking or dps, and not anymore for healing either. I will have just a crippled character at my hands. And instead of enjoying questing, exploration etc with Morrowind, I will have to start levelling a new healer asap if I wish to stay viable, useful and secure my spot at raids.

    It feels like forcing. Things change, that is natural. But there should still be a hint of predictability when one commits 3 years developing a character and mastering a role with that said character. :'(

    Oh cmon, if you really playing with templar 3 years already, than you should know how terrible times we passed before, those changes are nothing compare with our slapping before.

    Stop this drama.

    I think you are ignorant to what made templars good. Focus (gavr mending too), crit dmg buff, aoe spammable with proc chance, repentence. Gave recovery, and replenished resources for you and group along with health. You were actually able to do alot of really neat *** as a templar dd. Okay yeh, the class got nerfed some, but in the stamina side of things we still had all our class staples playing well with gear and skill choice.

    Now we literally have zip to offer the group and not a whole lot to offer for ourselves.

    Focus+vigor+bloodlust+bloodcraze+rend+maelstrom weapons made it a pretty solid class. Seems op, but you had no class boosts to hp and durimg long fights you had to outsource for your resources or toss in a heavy attack on potion cooldown. But even after all of its nerfs stamplar was not at all a bad class. Provided you didnt spam jabs (would you spam pulse or suprise attack?)

    As I said before, I know what templars was, what they are now, and what they will be with new patch. But at it was before, this nerf will happen only for a short time as always, just to boost warden class popularity and saying that "you killed class, or I will left game since templars exist no more" is just not wise in my modest opinion. Sometimes templars suck, sometimes others, sadly ZOS team get their **** together to finally fix and balance everything more or less, I don't remember any other MMO, which was "balancing" class for damn 3 years.
    PS4 EU

    High Kinlord Zarn - Templar
    Black Hand of Zarn - Nightblade
    Grommash gro-Zarn - Warden

    House Zarn
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Brrrofski wrote: »
    The one that confused me is repentance. Is that skill just for stamplars now?

    Still is a free heal. Though if you have a Stam temp in your group, lol, they might be mad that the healer is using it.
  • xeNNNNN
    xeNNNNN
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    Beardimus wrote: »
    Try being a Sorc, they give Curse an extra pop and scamp a few more pulses and Forum lights up with people crying about Wards lol

    Players that can't counter, whine. Simple

    with all fairness, some sorc shields with necro can stack up to stupid amounts.

    Nobody should have to equip shield breaker and lose out on everything else just o deal with sorcs.
    Nor should they have to put in 100 CP into the damage to shields option in the CP trees.

    When your shields are scaling with no reasonable cap amount they will scale beyond your capacity to actually counter them and no matter how much damage you do in a 1v1. Shields ARE op.

    @OP:

    The only thing I ever wanted was bol nerfed, remembrance nerfed. Shields nerfed and CF nerfed by losing its hard cc.
    With DK I just wanted their fossilise reworked and for stam blade I wanted troll king nerfed (harder than it was or get a rework). so yeah. Funny thing is i only moaned about this once? and you know even though the notes suck hard i didnt get a single thing that I wanted so yeah try to be a little less general about your otherwise obvious let me asign blame bs mentality.
    Edited by xeNNNNN on April 19, 2017 9:06AM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Tommy_The_Gun
    Tommy_The_Gun
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    ✭✭✭✭✭
    The majority of players play DPS.
    The majority of streamers play DPS.
    The majority of PVP players play DPS.
    The majority of the feedback ZOS gets is from DPS players.
    Unsubscribed. Enjoy.
    Funny thing is that 90% of cyrodiil PvP population are mag sorceress... They go full dps and spam only 3 skills:

    1. Streak - to stun other "groups" of players & escape if necessary.
    2. Haunting Curse - spam it to fire & forget and auto kill a player or force them to stop attacking you and start to run / defending.
    3. Conjured Ward - to be a tank.
    To sum it up - you have huge DPS with armour of a tank & mobility of a sprinting mount...

    #balance :*
  • dodgehopper_ESO
    dodgehopper_ESO
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    ✭✭✭
    David_Zarn wrote: »
    David_Zarn wrote: »
    WhiteMage wrote: »
    Inb4 can I have your stuff

    The Templar changes really aren't that bad...

    No, they aren't bad. Rather they suck the distinctiveness out of the class and turn it into the caricatured BoL spam-bot that ignorant posters complain about because that's the only thing it's got over the Warden after ZoS eviscerated the very support skills that made Templars unique.

    How uninspiring is it that the game determines which resource I give to a tank rather than me? I don;t even have to think anymore. What if my tank needs stam but synergizes for magicka because he just happened to have a lower pool there at that moment? I can't even use repentance as a back-up.

    Sometimes I think ZoS just keeps nerfing our good skills so we get so desperate as to actually slot Healing Ritual.

    For me these changes completely managed to suck anticipation and joy of waiting Morrowind to be released.
    It also means all the achievements, titles and fun experiences with my Templar healer - who has been my main for 3 years - were kinda for nothing. The class and my character will be stripped out of everything that made it (she) distinctive.

    I don't even know what a Templar is supposed to be after this goes live. The class won't excel at tanking or dps, and not anymore for healing either. I will have just a crippled character at my hands. And instead of enjoying questing, exploration etc with Morrowind, I will have to start levelling a new healer asap if I wish to stay viable, useful and secure my spot at raids.

    It feels like forcing. Things change, that is natural. But there should still be a hint of predictability when one commits 3 years developing a character and mastering a role with that said character. :'(

    Oh cmon, if you really playing with templar 3 years already, than you should know how terrible times we passed before, those changes are nothing compare with our slapping before.

    Stop this drama.

    I think you are ignorant to what made templars good. Focus (gavr mending too), crit dmg buff, aoe spammable with proc chance, repentence. Gave recovery, and replenished resources for you and group along with health. You were actually able to do alot of really neat *** as a templar dd. Okay yeh, the class got nerfed some, but in the stamina side of things we still had all our class staples playing well with gear and skill choice.

    Now we literally have zip to offer the group and not a whole lot to offer for ourselves.

    Focus+vigor+bloodlust+bloodcraze+rend+maelstrom weapons made it a pretty solid class. Seems op, but you had no class boosts to hp and durimg long fights you had to outsource for your resources or toss in a heavy attack on potion cooldown. But even after all of its nerfs stamplar was not at all a bad class. Provided you didnt spam jabs (would you spam pulse or suprise attack?)

    As I said before, I know what templars was, what they are now, and what they will be with new patch. But at it was before, this nerf will happen only for a short time as always, just to boost warden class popularity and saying that "you killed class, or I will left game since templars exist no more" is just not wise in my modest opinion. Sometimes templars suck, sometimes others, sadly ZOS team get their **** together to finally fix and balance everything more or less, I don't remember any other MMO, which was "balancing" class for damn 3 years.

    To be fair, for most of the life of ESO Templars have been a pretty sub-par class overall. I enjoy them which is why my main character is one. I play it for style, but frankly the mechanics they have attributed to it have been clunky for a very time, and have lost all sense of their original intent, if they ever had one. I was concerned about the CP changes, but apparently the way the class functions itself is also problematic for the Templar. It is a good thing that I had planned to level up a couple of Wardens anyway and it probably means I'll just run my Templar for story content and crafting some more.

    On the matter people have brought up regarding purges, you can efficient purge on anyone, or use a potion. It really isn't that unique of a skill. I'll be honest when I look at Warden I see the class that Templar should have been. It looks like it was more well thought out all around.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • David_Zarn
    David_Zarn
    ✭✭
    David_Zarn wrote: »
    David_Zarn wrote: »
    WhiteMage wrote: »
    Inb4 can I have your stuff

    The Templar changes really aren't that bad...

    No, they aren't bad. Rather they suck the distinctiveness out of the class and turn it into the caricatured BoL spam-bot that ignorant posters complain about because that's the only thing it's got over the Warden after ZoS eviscerated the very support skills that made Templars unique.

    How uninspiring is it that the game determines which resource I give to a tank rather than me? I don;t even have to think anymore. What if my tank needs stam but synergizes for magicka because he just happened to have a lower pool there at that moment? I can't even use repentance as a back-up.

    Sometimes I think ZoS just keeps nerfing our good skills so we get so desperate as to actually slot Healing Ritual.

    For me these changes completely managed to suck anticipation and joy of waiting Morrowind to be released.
    It also means all the achievements, titles and fun experiences with my Templar healer - who has been my main for 3 years - were kinda for nothing. The class and my character will be stripped out of everything that made it (she) distinctive.

    I don't even know what a Templar is supposed to be after this goes live. The class won't excel at tanking or dps, and not anymore for healing either. I will have just a crippled character at my hands. And instead of enjoying questing, exploration etc with Morrowind, I will have to start levelling a new healer asap if I wish to stay viable, useful and secure my spot at raids.

    It feels like forcing. Things change, that is natural. But there should still be a hint of predictability when one commits 3 years developing a character and mastering a role with that said character. :'(

    Oh cmon, if you really playing with templar 3 years already, than you should know how terrible times we passed before, those changes are nothing compare with our slapping before.

    Stop this drama.

    I think you are ignorant to what made templars good. Focus (gavr mending too), crit dmg buff, aoe spammable with proc chance, repentence. Gave recovery, and replenished resources for you and group along with health. You were actually able to do alot of really neat *** as a templar dd. Okay yeh, the class got nerfed some, but in the stamina side of things we still had all our class staples playing well with gear and skill choice.

    Now we literally have zip to offer the group and not a whole lot to offer for ourselves.

    Focus+vigor+bloodlust+bloodcraze+rend+maelstrom weapons made it a pretty solid class. Seems op, but you had no class boosts to hp and durimg long fights you had to outsource for your resources or toss in a heavy attack on potion cooldown. But even after all of its nerfs stamplar was not at all a bad class. Provided you didnt spam jabs (would you spam pulse or suprise attack?)

    As I said before, I know what templars was, what they are now, and what they will be with new patch. But at it was before, this nerf will happen only for a short time as always, just to boost warden class popularity and saying that "you killed class, or I will left game since templars exist no more" is just not wise in my modest opinion. Sometimes templars suck, sometimes others, sadly ZOS team get their **** together to finally fix and balance everything more or less, I don't remember any other MMO, which was "balancing" class for damn 3 years.

    To be fair, for most of the life of ESO Templars have been a pretty sub-par class overall. I enjoy them which is why my main character is one. I play it for style, but frankly the mechanics they have attributed to it have been clunky for a very time, and have lost all sense of their original intent, if they ever had one. I was concerned about the CP changes, but apparently the way the class functions itself is also problematic for the Templar. It is a good thing that I had planned to level up a couple of Wardens anyway and it probably means I'll just run my Templar for story content and crafting some more.

    On the matter people have brought up regarding purges, you can efficient purge on anyone, or use a potion. It really isn't that unique of a skill. I'll be honest when I look at Warden I see the class that Templar should have been. It looks like it was more well thought out all around.

    True. I play with templar with my sweet memories from Paladin in WoW, holy warrior for RP :D
    PS4 EU

    High Kinlord Zarn - Templar
    Black Hand of Zarn - Nightblade
    Grommash gro-Zarn - Warden

    House Zarn
  • F7sus4
    F7sus4
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    Yes. They really are that bad. Removing major mending? are you *** kidding me? Meanwhile, the Warden gets it? If anything Sorcs needed access to it as well so that build diversity could increase.
    It's the final numbers that decide and not source passives solely. If Templar heals with Minor Mending will be more efficient/stronger than Warden heals with Major Mending then it's academic discussion dilemma already.
  • Jsmalls
    Jsmalls
    ✭✭✭✭✭
    I feel like Templars have an easy solution honestly.

    You're being forced out of heavy armor this patch, which is definitely for the best as far as balancing goes... But there are still great options in game to compensate.

    By running Mighty Chudan 2x heavy you can gain a skill slot (rune focus will now be obselete since it won't provide major mending) and be nearing heavy armor resistances in light armor, and get a health bonus.

    Not to mention... FRONT LOADED cp. 25 points into blessed and quick recovery will go a long way into gaining that 25% back from major mending.

    You're also the class with the easiest access to minor magicka steal, and YOU now get resources when someone uses your shards.

    Losing major mending sucks, but your heals were HUGE. And they still will be...

    Don't dig your own Graves just yet, something tells me the Great Templars will adapt.

    And for all you meta jumping, Heavy plars, BoL spaming, permablockers... Good riddance.
  • Enslaved
    Enslaved
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    It is one thing to be hard to kill target, but when any random 20 ppl need 5 minutes to kill a single tank built templar in PvP, that is broken as F.

    1vX is ok, I like the concept of being strong enough to take on multiple enemies, but you need to draw a line somewhere. Templars are just too much tanky atm in PvP. I am biased over 9000 since I really dislike templar as a class, but templars are simply a class that has it all. Ultra cheap snare removal, ultra cheap aoe heal that can crit for 20k, 2 spear stuns, one spear jab morph that restores health, strong execute that has crazy long range, massive aoe ultra cheap heal ulti that also reduces damage taken. And there repentance, purifying light and similar stuff and you will see why many ppl dislike templars, even to point of refusing to play them at all. Nerfs templar will get in next patch are nowhere near what will happen to DKs or NBs, and even if I disagree with some nerfs, such is removal of major mending from a class that has entire skill tree dedicated to healing (what an utter bs move from Zos), some of these nerfs are more than welcomed.
  • Ep1kMalware
    Ep1kMalware
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    David_Zarn wrote: »
    David_Zarn wrote: »
    WhiteMage wrote: »
    Inb4 can I have your stuff

    The Templar changes really aren't that bad...

    No, they aren't bad. Rather they suck the distinctiveness out of the class and turn it into the caricatured BoL spam-bot that ignorant posters complain about because that's the only thing it's got over the Warden after ZoS eviscerated the very support skills that made Templars unique.

    How uninspiring is it that the game determines which resource I give to a tank rather than me? I don;t even have to think anymore. What if my tank needs stam but synergizes for magicka because he just happened to have a lower pool there at that moment? I can't even use repentance as a back-up.

    Sometimes I think ZoS just keeps nerfing our good skills so we get so desperate as to actually slot Healing Ritual.

    For me these changes completely managed to suck anticipation and joy of waiting Morrowind to be released.
    It also means all the achievements, titles and fun experiences with my Templar healer - who has been my main for 3 years - were kinda for nothing. The class and my character will be stripped out of everything that made it (she) distinctive.

    I don't even know what a Templar is supposed to be after this goes live. The class won't excel at tanking or dps, and not anymore for healing either. I will have just a crippled character at my hands. And instead of enjoying questing, exploration etc with Morrowind, I will have to start levelling a new healer asap if I wish to stay viable, useful and secure my spot at raids.

    It feels like forcing. Things change, that is natural. But there should still be a hint of predictability when one commits 3 years developing a character and mastering a role with that said character. :'(

    Oh cmon, if you really playing with templar 3 years already, than you should know how terrible times we passed before, those changes are nothing compare with our slapping before.

    Stop this drama.

    I think you are ignorant to what made templars good. Focus (gavr mending too), crit dmg buff, aoe spammable with proc chance, repentence. Gave recovery, and replenished resources for you and group along with health. You were actually able to do alot of really neat *** as a templar dd. Okay yeh, the class got nerfed some, but in the stamina side of things we still had all our class staples playing well with gear and skill choice.

    Now we literally have zip to offer the group and not a whole lot to offer for ourselves.

    Focus+vigor+bloodlust+bloodcraze+rend+maelstrom weapons made it a pretty solid class. Seems op, but you had no class boosts to hp and durimg long fights you had to outsource for your resources or toss in a heavy attack on potion cooldown. But even after all of its nerfs stamplar was not at all a bad class. Provided you didnt spam jabs (would you spam pulse or suprise attack?)

    As I said before, I know what templars was, what they are now, and what they will be with new patch. But at it was before, this nerf will happen only for a short time as always, just to boost warden class popularity and saying that "you killed class, or I will left game since templars exist no more" is just not wise in my modest opinion. Sometimes templars suck, sometimes others, sadly ZOS team get their **** together to finally fix and balance everything more or less, I don't remember any other MMO, which was "balancing" class for damn 3 years.

    It's completelt wise. I love my templar, it's bar none my fave class. did pre 1tam trials 100s of times on it, beat every post 1tam trial on it, nodeath speedrun every vet dungeon hm heal dpsing on it, got my first vma clear on it, etc. That templar is my baby, all my other toons are really just for running with my guild and whatnot. It's fun, but it's not my templar.

    If they break all the classes, esp my templar, the wisest thing I could do is leave if I'm not enjoying the game. I value my time and I'd hate to waste it being frustrated and miserable. I got enough of that learning vma and other games in the soul's series. It's not like I can't come back if changes get reverted, provided I'm not enjoying something else.

    Besides, there's is always that 1 chance zos decides not to screw up the game. Even if they do trainwreck it I got a month and a half's worth of membership I get to play and enjoy.

    I fully support leaving if game makes you unhappy. It's just not worth feeling unsatisfied/unaccomplished after all those grinds/years spent on it. And tbh, it shows zos that their product is undesirable more than the forums can, in a way that will make them listen with a statistic that doesn't lie. I'm not in anyway against people ragequitting. This game sucks, it's broken, frustrating amd unrewarding. But at least you still have your charact- oops!

    Ymmv

    (PS)

    I parsed 31k on my gf's stam templar with no vma weps/agility jewls/caltrops/potl 3 utility skills slotted. It's not worthless by a longshot. It doesnt need nerfs, it just needs to be viable.
    Edited by Ep1kMalware on April 19, 2017 11:09AM
  • Dreyfron
    Dreyfron
    ✭✭✭
    Turelus wrote: »
    I'm pretty sure a lot of people will still play Templar healers and I am pretty sure most people won't care about this in four months time.

    Log into PTS, get a group of players and go and run some dungeons and see how it works. Come back with some actual feedback rather than knee-jerk reactions to patch notes.

    I agree totally, it really makes me laugh how people react until it has been tested for real. Sooo funny!
  • Pallio
    Pallio
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    So the basic argument is that the nerfs won't suck as bad as it looks in patch or for as long etc. The game is now P2W, play a Warden or be mediocre with something else.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Jsmalls wrote: »
    I feel like Templars have an easy solution honestly.

    You're being forced out of heavy armor this patch, which is definitely for the best as far as balancing goes... But there are still great options in game to compensate.

    By running Mighty Chudan 2x heavy you can gain a skill slot (rune focus will now be obselete since it won't provide major mending) and be nearing heavy armor resistances in light armor, and get a health bonus.

    Not to mention... FRONT LOADED cp. 25 points into blessed and quick recovery will go a long way into gaining that 25% back from major mending.

    You're also the class with the easiest access to minor magicka steal, and YOU now get resources when someone uses your shards.

    Losing major mending sucks, but your heals were HUGE. And they still will be...

    Don't dig your own Graves just yet, something tells me the Great Templars will adapt.

    And for all you meta jumping, Heavy plars, BoL spaming, permablockers... Good riddance.

    That's using your brain! Well played.
  • F7sus4
    F7sus4
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    Pallio wrote: »
    So the basic argument is that the nerfs won't suck as bad as it looks in patch or for as long etc. The game is now P2W, play a Warden or be mediocre with something else.
    Claiming that Warden outperforms Templar on healing is both straw-man and jumping to conclusion.
  • Fodore
    Fodore
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    I personally have gotten over the Bol
    Change. What will continue to make me weep is how now templars can't even provide good sustain for the group anymore, a crucial part of being a healer. No one was complaining about repentance (no one sane), who was complaining about shards?

    It just makes no sense, they even try to say that the repentance change is a buff in the developer notes. NO. NO MATTER HOW YOU LOOK AT IT ITS NOT A BUFF.
    I wish ZOS would just stop with this BS
    Before judging a man walk a mile in his shoes.
    After that who cares?
    They're a mile away and you've got their shoes.
  • Mayrael
    Mayrael
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    BoL change and major mending isnt the real issue as if it goes for healing sorc matriarch was already more effective than BoL, what is the worst is nerf to absolute zero templar uniqness and utility. Give me one reason to have very good templar over very good DK or Warden? What can templar give you that others cant? Literaly nothing. Shards? Anyone can do that now. Repentence? Useless. CC? Templar has worst CCs in the game. BoL? Sorc matriarch heals 2 targets for full amount and its no directional...

    Im not salty, I will adapt, I have ready toons in every spec mag or stam, I will have warden to, but what have been done to templars in this patch is simply unfair. There are people that are templars since beta of the game, they spent over 3 years to make their toon perfect, im not one of those persons, I like diveristy but in few months those people have been brought down to very bottom. Its not like suddenly they will be terrible at healing or something. Its simply disrespectful to think that we will believie that those changes are made to improve balance, thats a lie and we all know it. Reconsider some of those changes, give something in exchange or you will loose a lot of dedicated players.
    Edited by Mayrael on April 19, 2017 1:27PM
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Mayrael
    Mayrael
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    ...about not being able to kill templar 1v20. I am able to kite some groups in cyro like that almost endlessly. What does it mean? Am I OP? Nope, becasue I can show.you people that were able to kill me 1v1. Conclusion? Its not the templar who is OP, its bunch of potatoes who have no fkn idea what to do except of spaming skills like lemmings are thinking hes OP, but fault is on their side. If someone made toon dedicated to be tanky dont be surprised its not easy to kill him... Fkn DD generation without DPS. Real damage dealers can nuke anybody.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Edlyn
    Edlyn
    I must be blind, where are the Templar notes with the Major Mending changes please?
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Mayrael wrote: »
    ...about not being able to kill templar 1v20. I am able to kite some groups in cyro like that almost endlessly. What does it mean? Am I OP? Nope, becasue I can show.you people that were able to kill me 1v1. Conclusion? Its not the templar who is OP, its bunch of potatoes who have no fkn idea what to do except of spaming skills like lemmings are thinking hes OP, but fault is on their side. If someone made toon dedicated to be tanky dont be surprised its not easy to kill him... Fkn DD generation without DPS. Real damage dealers can nuke anybody.

    This.

    On XBox you can use the @lvphresh test. If you can get that guy down, you can get anyone down.
  • Kodrac
    Kodrac
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    I've played a Templar healer in this game since beta. I've tried every class as a healer and I've tested them extensively. It is literally the only thing I play.
    Templars need major mending for their healing line.

    So then you remember when Templars didn't have Major Mending and were still the best healers in game without it?
    I don't need to play the PTS to know the results of these changes.

    Yeah OK. Send gold and mats.
  • CombatPrayer
    CombatPrayer
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    The thing here that is so idiotic and absurd is that morrowind was going to sell anyway. Even if it didn't sell massively out of the gate, trial runners would get it, former morrowind original players would get it, most people would get it. Not because of the warden but because it was morrowind. So there was zero reason for them to decide to push people to buy Morrowind and build another healer when they had one that worked great. The decision is just ass. They could have had both types of healers and made the Warden have a few more distinctive buffs. But no. It's like they had to destroy the templars because there can only be one really good healer in the game. And for all those that had templars they were proud of, that they loved and put a lot of time into them (probably never imagining that ZOS would literally *** destroy them in one patch) they just ruined the game because the one thing templars did well is gone.

    This shows that this game is not just about making money but about not caring about classes or the fact that people dedicate their time to one that they love. It shows how far they are willing to go, that they don't care one damn about anything but destroying one thing to make another. There was no reason to ruin the templar. People would have made warden healers if they provided just as good support. But they were basically resto staff *** skills so remade and relabeled. This is how original ZOS is. They take things and copy them. The warden could have been a cool ice based dps/healer/tank build. They could have been a lot of things. Nobody would be mad if it was a Solid dps base that could heal and tank as well. There was no reason to wreck the Templars. NONE. This is the game people play, one that literally goes out of its way to destroy a class so they can sell another. That is the mindset of ZOS. They've done it now and they will do it again.

    With their *** servers. Their *** updates. Their *** treatment of players and the fact that the majority of players don't even last that long, they won't be long for this world. They will be supported by a few.

    My feelings: stop playing this *** MMO and let it die so we can get a proper TES game. See the writing on the wall and know that this is not going anywhere good. It will never be as good as WOW for example was. It is nothing more than a SP online with MMO capabilities added. That is why they keep screwing it up because it's not solid enough to keep going as an SP. It's not. And it's not solid enough to keep going as an MP. The thing that kept TES alive so long after release was not because it was amazing but because the PC community could build wonderful quests, cosmetic mods, you name it - the only reason TES stays alive as long as it does for any game is the mod community. But they don't have that here so players come and go just like any other game. But because they don't even know how to handle an MMO (like make their servers work well) they fail and lose players.

    This game will keep chugging along. Players will come. Players will go. In a year it will be all about the crown store with servers that still suck. More classes with get wrecked in future updates as they try to fix broken systems. But if they can't keep players or subs, the game will die as long as people get wise and realize that ZOS will never really be able to fix this game because they have no idea what they are doing other than push people to the crown store to get money while they can. Kill this cash cow and make them make a proper TES.
    Edited by CombatPrayer on April 19, 2017 2:11PM
  • Pallio
    Pallio
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    P2W is the future, accept it or move on. That is the choice have.
  • Wolfs_Blood
    Wolfs_Blood
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    Pallio wrote: »
    P2W is the future, accept it or move on. That is the choice have.

    Have you tested any of the changes on the PTS?
  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
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    Jsmalls wrote: »
    I feel like Templars have an easy solution honestly.

    You're being forced out of heavy armor this patch, which is definitely for the best as far as balancing goes... But there are still great options in game to compensate.

    By running Mighty Chudan 2x heavy you can gain a skill slot (rune focus will now be obselete since it won't provide major mending) and be nearing heavy armor resistances in light armor, and get a health bonus.

    Not to mention... FRONT LOADED cp. 25 points into blessed and quick recovery will go a long way into gaining that 25% back from major mending.

    You're also the class with the easiest access to minor magicka steal, and YOU now get resources when someone uses your shards.

    Losing major mending sucks, but your heals were HUGE. And they still will be...

    Don't dig your own Graves just yet, something tells me the Great Templars will adapt.

    And for all you meta jumping, Heavy plars, BoL spaming, permablockers... Good riddance.

    Forcing Templar out of Heavy armor is not for the best. If all healers in Cyrodil have to wear light and be easy targets. No one will play as healer in PVP. You're prioritized more as a target already as being a healer.

    If ZoS is forcing Templar out of heavy then it destroys the incentive to play as a healer in Cyrodil.

    Healers are not meant to be easy targets and making them as such is not good for the game.
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • Cêltic421
    Cêltic421
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    WhiteMage wrote: »
    Inb4 can I have your stuff

    The Templar changes really aren't that bad...

    No, they aren't bad. Rather they suck the distinctiveness out of the class and turn it into the caricatured BoL spam-bot that ignorant posters complain about because that's the only thing it's got over the Warden after ZoS eviscerated the very support skills that made Templars unique.

    How uninspiring is it that the game determines which resource I give to a tank rather than me? I don;t even have to think anymore. What if my tank needs stam but synergizes for magicka because he just happened to have a lower pool there at that moment? I can't even use repentance as a back-up.

    Sometimes I think ZoS just keeps nerfing our good skills so we get so desperate as to actually slot Healing Ritual.

    The game shouldn't decide what resource I give to my group mates. I agree with you. In a trial and a Magicka player did a roll dodge and then pick up a shard and got useless stam back instead of magicka that he needed. Smh
  • utb99
    utb99
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    Magplar needed more nerfs
    'The gods can turn anything to good' -Martin Septim
  • Ep1kMalware
    Ep1kMalware
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    Jsmalls wrote: »
    I feel like Templars have an easy solution honestly.

    You're being forced out of heavy armor this patch, which is definitely for the best as far as balancing goes... But there are still great options in game to compensate.

    By running Mighty Chudan 2x heavy you can gain a skill slot (rune focus will now be obselete since it won't provide major mending) and be nearing heavy armor resistances in light armor, and get a health bonus.

    Not to mention... FRONT LOADED cp. 25 points into blessed and quick recovery will go a long way into gaining that 25% back from major mending.

    You're also the class with the easiest access to minor magicka steal, and YOU now get resources when someone uses your shards.

    Losing major mending sucks, but your heals were HUGE. And they still will be...

    Don't dig your own Graves just yet, something tells me the Great Templars will adapt.

    And for all you meta jumping, Heavy plars, BoL spaming, permablockers... Good riddance.

    If you are bothered by permablockers that hilights how bad you are. Permablockers are basically like magic nightblades in pvp. You can pretty much just walk right past them.
  • Ep1kMalware
    Ep1kMalware
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    Cêltic421 wrote: »
    WhiteMage wrote: »
    Inb4 can I have your stuff

    The Templar changes really aren't that bad...

    No, they aren't bad. Rather they suck the distinctiveness out of the class and turn it into the caricatured BoL spam-bot that ignorant posters complain about because that's the only thing it's got over the Warden after ZoS eviscerated the very support skills that made Templars unique.

    How uninspiring is it that the game determines which resource I give to a tank rather than me? I don;t even have to think anymore. What if my tank needs stam but synergizes for magicka because he just happened to have a lower pool there at that moment? I can't even use repentance as a back-up.

    Sometimes I think ZoS just keeps nerfing our good skills so we get so desperate as to actually slot Healing Ritual.

    The game shouldn't decide what resource I give to my group mates. I agree with you. In a trial and a Magicka player did a roll dodge and then pick up a shard and got useless stam back instead of magicka that he needed. Smh

    Exactly dude. There's a reason for the meta, and for all of this. In other contemt you can do whatever but for the difficult content you need group synergy. It's called teamwork. It's what organized raids do. Do you rrally want to know why sorcs run inferno/bsw?

    It's because dks buff flame damage 10%. Everything is weak to flame damage. You don't see much stam because zos nerfed them so it's hard to use strategically.

    WHY IS TEAMWORK AND PROPER USE OF GROUP ROLES THE MAIN GOD DAMN PROBLEM WITH THIS GAME? I can't tell if zos is being zos or if they just got tired of all these lazy idiot complainers and said '*** it all!'
  • Waffennacht
    Waffennacht
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    The majority of players play DPS.
    The majority of streamers play DPS.
    The majority of PVP players play DPS.
    The majority of the feedback ZOS gets is from DPS players.

    They consistently cried about Templar survivability in PVP.
    They cried about Templar in Heavy.
    They cried about Templar in Light.
    They cried about Templar healing themselves.
    They cried about Healers, actually healing people, and keeping people alive.
    They would cry endlessly on the forums how Breath of Life was too good.
    They cried about Radiant Oppression.
    They cried about our one reliable stun, which also got removed.

    The community is just as much at fault as ZOS. The community won't be happy until survivability classes and skills don't exist. They want a game where people die instantly. Yes that is what people want. They just lack the insight to realize their proposals lead to that result. Dont claim it doesnt happen. It plagued World of Warcraft at one point as well. The DPS crowd was catered to, and DPS ruled in that game. It got so bad that Blizzard had to do a huge overhaul to DPS to tone it down. That is the route ZOS is going down.

    The average pleb gets angry in PVP when a Templar isn't an easy target. Good. That's what the game needs. It needs to cater less to the DPS centric player.

    The real problem with ESO is that it is DPS centric and it caters to the DPS crowd. Simply because, the DPS crowd makes up over 80% of the total player population.

    Constantly nerfing crowd control into the ground. Nerfing the healers. Nerfing the support. Nerfing the sustain, which is more important as a support/healer than as a DPS.

    Healers being able to effectively heal is a problem in your eyes.

    It's already a niche role that only a certain minority of people enjoy. You have the people which make them solely for queues and trials invites. Then you have folks like myself, that have always played the healer in every game.

    If anything, the Templar needed buffs regarding crowd control and stamina related passives. The healing role was fine. Its a class with a specialized healing line. It should excel at such. The Templar was literally nerfed into the ground. That's not even an exaggeration. It truly is that substantial.

    I was planning on making a Warden Healer anyway at Morrowind launch. But after reading the patch notes...I won't even spend a dime for a company with such poor judgement.

    Unsubscribed. Enjoy.

    Players are dps centric because only dps builds can complete content

    Try vMA on a tank...
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Sylidor
    Sylidor
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    ofSunhold wrote: »
    WhiteMage wrote: »
    Inb4 can I have your stuff

    The Templar changes really aren't that bad...

    Sometimes I think ZoS just keeps nerfing our good skills so we get so desperate as to actually slot Healing Ritual.

    lol

    "They're still not using it! Maybe if the second morph gives them 1.5 seconds of levitation? And we'd better screw with BoL and Aura again, it's been weeks."

    That's it, you just gave me an idea for a Healing Ritual spamming build.
    His grief will not forget, but it will not darken his heart, it will teach him wisdom.
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