Ep1kMalware wrote: »David_Zarn wrote: »Northern_Eve wrote: »Joy_Division wrote: »Inb4 can I have your stuff
The Templar changes really aren't that bad...
No, they aren't bad. Rather they suck the distinctiveness out of the class and turn it into the caricatured BoL spam-bot that ignorant posters complain about because that's the only thing it's got over the Warden after ZoS eviscerated the very support skills that made Templars unique.
How uninspiring is it that the game determines which resource I give to a tank rather than me? I don;t even have to think anymore. What if my tank needs stam but synergizes for magicka because he just happened to have a lower pool there at that moment? I can't even use repentance as a back-up.
Sometimes I think ZoS just keeps nerfing our good skills so we get so desperate as to actually slot Healing Ritual.
For me these changes completely managed to suck anticipation and joy of waiting Morrowind to be released.
It also means all the achievements, titles and fun experiences with my Templar healer - who has been my main for 3 years - were kinda for nothing. The class and my character will be stripped out of everything that made it (she) distinctive.
I don't even know what a Templar is supposed to be after this goes live. The class won't excel at tanking or dps, and not anymore for healing either. I will have just a crippled character at my hands. And instead of enjoying questing, exploration etc with Morrowind, I will have to start levelling a new healer asap if I wish to stay viable, useful and secure my spot at raids.
It feels like forcing. Things change, that is natural. But there should still be a hint of predictability when one commits 3 years developing a character and mastering a role with that said character. :'(
Oh cmon, if you really playing with templar 3 years already, than you should know how terrible times we passed before, those changes are nothing compare with our slapping before.
Stop this drama.
I think you are ignorant to what made templars good. Focus (gavr mending too), crit dmg buff, aoe spammable with proc chance, repentence. Gave recovery, and replenished resources for you and group along with health. You were actually able to do alot of really neat *** as a templar dd. Okay yeh, the class got nerfed some, but in the stamina side of things we still had all our class staples playing well with gear and skill choice.
Now we literally have zip to offer the group and not a whole lot to offer for ourselves.
Focus+vigor+bloodlust+bloodcraze+rend+maelstrom weapons made it a pretty solid class. Seems op, but you had no class boosts to hp and durimg long fights you had to outsource for your resources or toss in a heavy attack on potion cooldown. But even after all of its nerfs stamplar was not at all a bad class. Provided you didnt spam jabs (would you spam pulse or suprise attack?)
Try being a Sorc, they give Curse an extra pop and scamp a few more pulses and Forum lights up with people crying about Wards lol
Players that can't counter, whine. Simple
Funny thing is that 90% of cyrodiil PvP population are mag sorceress... They go full dps and spam only 3 skills:austinwalter87ub17_ESO wrote: »The majority of players play DPS.
The majority of streamers play DPS.
The majority of PVP players play DPS.
The majority of the feedback ZOS gets is from DPS players.
Unsubscribed. Enjoy.
David_Zarn wrote: »Ep1kMalware wrote: »David_Zarn wrote: »Northern_Eve wrote: »Joy_Division wrote: »Inb4 can I have your stuff
The Templar changes really aren't that bad...
No, they aren't bad. Rather they suck the distinctiveness out of the class and turn it into the caricatured BoL spam-bot that ignorant posters complain about because that's the only thing it's got over the Warden after ZoS eviscerated the very support skills that made Templars unique.
How uninspiring is it that the game determines which resource I give to a tank rather than me? I don;t even have to think anymore. What if my tank needs stam but synergizes for magicka because he just happened to have a lower pool there at that moment? I can't even use repentance as a back-up.
Sometimes I think ZoS just keeps nerfing our good skills so we get so desperate as to actually slot Healing Ritual.
For me these changes completely managed to suck anticipation and joy of waiting Morrowind to be released.
It also means all the achievements, titles and fun experiences with my Templar healer - who has been my main for 3 years - were kinda for nothing. The class and my character will be stripped out of everything that made it (she) distinctive.
I don't even know what a Templar is supposed to be after this goes live. The class won't excel at tanking or dps, and not anymore for healing either. I will have just a crippled character at my hands. And instead of enjoying questing, exploration etc with Morrowind, I will have to start levelling a new healer asap if I wish to stay viable, useful and secure my spot at raids.
It feels like forcing. Things change, that is natural. But there should still be a hint of predictability when one commits 3 years developing a character and mastering a role with that said character. :'(
Oh cmon, if you really playing with templar 3 years already, than you should know how terrible times we passed before, those changes are nothing compare with our slapping before.
Stop this drama.
I think you are ignorant to what made templars good. Focus (gavr mending too), crit dmg buff, aoe spammable with proc chance, repentence. Gave recovery, and replenished resources for you and group along with health. You were actually able to do alot of really neat *** as a templar dd. Okay yeh, the class got nerfed some, but in the stamina side of things we still had all our class staples playing well with gear and skill choice.
Now we literally have zip to offer the group and not a whole lot to offer for ourselves.
Focus+vigor+bloodlust+bloodcraze+rend+maelstrom weapons made it a pretty solid class. Seems op, but you had no class boosts to hp and durimg long fights you had to outsource for your resources or toss in a heavy attack on potion cooldown. But even after all of its nerfs stamplar was not at all a bad class. Provided you didnt spam jabs (would you spam pulse or suprise attack?)
As I said before, I know what templars was, what they are now, and what they will be with new patch. But at it was before, this nerf will happen only for a short time as always, just to boost warden class popularity and saying that "you killed class, or I will left game since templars exist no more" is just not wise in my modest opinion. Sometimes templars suck, sometimes others, sadly ZOS team get their **** together to finally fix and balance everything more or less, I don't remember any other MMO, which was "balancing" class for damn 3 years.
dodgehopper_ESO wrote: »David_Zarn wrote: »Ep1kMalware wrote: »David_Zarn wrote: »Northern_Eve wrote: »Joy_Division wrote: »Inb4 can I have your stuff
The Templar changes really aren't that bad...
No, they aren't bad. Rather they suck the distinctiveness out of the class and turn it into the caricatured BoL spam-bot that ignorant posters complain about because that's the only thing it's got over the Warden after ZoS eviscerated the very support skills that made Templars unique.
How uninspiring is it that the game determines which resource I give to a tank rather than me? I don;t even have to think anymore. What if my tank needs stam but synergizes for magicka because he just happened to have a lower pool there at that moment? I can't even use repentance as a back-up.
Sometimes I think ZoS just keeps nerfing our good skills so we get so desperate as to actually slot Healing Ritual.
For me these changes completely managed to suck anticipation and joy of waiting Morrowind to be released.
It also means all the achievements, titles and fun experiences with my Templar healer - who has been my main for 3 years - were kinda for nothing. The class and my character will be stripped out of everything that made it (she) distinctive.
I don't even know what a Templar is supposed to be after this goes live. The class won't excel at tanking or dps, and not anymore for healing either. I will have just a crippled character at my hands. And instead of enjoying questing, exploration etc with Morrowind, I will have to start levelling a new healer asap if I wish to stay viable, useful and secure my spot at raids.
It feels like forcing. Things change, that is natural. But there should still be a hint of predictability when one commits 3 years developing a character and mastering a role with that said character. :'(
Oh cmon, if you really playing with templar 3 years already, than you should know how terrible times we passed before, those changes are nothing compare with our slapping before.
Stop this drama.
I think you are ignorant to what made templars good. Focus (gavr mending too), crit dmg buff, aoe spammable with proc chance, repentence. Gave recovery, and replenished resources for you and group along with health. You were actually able to do alot of really neat *** as a templar dd. Okay yeh, the class got nerfed some, but in the stamina side of things we still had all our class staples playing well with gear and skill choice.
Now we literally have zip to offer the group and not a whole lot to offer for ourselves.
Focus+vigor+bloodlust+bloodcraze+rend+maelstrom weapons made it a pretty solid class. Seems op, but you had no class boosts to hp and durimg long fights you had to outsource for your resources or toss in a heavy attack on potion cooldown. But even after all of its nerfs stamplar was not at all a bad class. Provided you didnt spam jabs (would you spam pulse or suprise attack?)
As I said before, I know what templars was, what they are now, and what they will be with new patch. But at it was before, this nerf will happen only for a short time as always, just to boost warden class popularity and saying that "you killed class, or I will left game since templars exist no more" is just not wise in my modest opinion. Sometimes templars suck, sometimes others, sadly ZOS team get their **** together to finally fix and balance everything more or less, I don't remember any other MMO, which was "balancing" class for damn 3 years.
To be fair, for most of the life of ESO Templars have been a pretty sub-par class overall. I enjoy them which is why my main character is one. I play it for style, but frankly the mechanics they have attributed to it have been clunky for a very time, and have lost all sense of their original intent, if they ever had one. I was concerned about the CP changes, but apparently the way the class functions itself is also problematic for the Templar. It is a good thing that I had planned to level up a couple of Wardens anyway and it probably means I'll just run my Templar for story content and crafting some more.
On the matter people have brought up regarding purges, you can efficient purge on anyone, or use a potion. It really isn't that unique of a skill. I'll be honest when I look at Warden I see the class that Templar should have been. It looks like it was more well thought out all around.
It's the final numbers that decide and not source passives solely. If Templar heals with Minor Mending will be more efficient/stronger than Warden heals with Major Mending then it's academic discussion dilemma already.austinwalter87ub17_ESO wrote: »Yes. They really are that bad. Removing major mending? are you *** kidding me? Meanwhile, the Warden gets it? If anything Sorcs needed access to it as well so that build diversity could increase.
David_Zarn wrote: »Ep1kMalware wrote: »David_Zarn wrote: »Northern_Eve wrote: »Joy_Division wrote: »Inb4 can I have your stuff
The Templar changes really aren't that bad...
No, they aren't bad. Rather they suck the distinctiveness out of the class and turn it into the caricatured BoL spam-bot that ignorant posters complain about because that's the only thing it's got over the Warden after ZoS eviscerated the very support skills that made Templars unique.
How uninspiring is it that the game determines which resource I give to a tank rather than me? I don;t even have to think anymore. What if my tank needs stam but synergizes for magicka because he just happened to have a lower pool there at that moment? I can't even use repentance as a back-up.
Sometimes I think ZoS just keeps nerfing our good skills so we get so desperate as to actually slot Healing Ritual.
For me these changes completely managed to suck anticipation and joy of waiting Morrowind to be released.
It also means all the achievements, titles and fun experiences with my Templar healer - who has been my main for 3 years - were kinda for nothing. The class and my character will be stripped out of everything that made it (she) distinctive.
I don't even know what a Templar is supposed to be after this goes live. The class won't excel at tanking or dps, and not anymore for healing either. I will have just a crippled character at my hands. And instead of enjoying questing, exploration etc with Morrowind, I will have to start levelling a new healer asap if I wish to stay viable, useful and secure my spot at raids.
It feels like forcing. Things change, that is natural. But there should still be a hint of predictability when one commits 3 years developing a character and mastering a role with that said character. :'(
Oh cmon, if you really playing with templar 3 years already, than you should know how terrible times we passed before, those changes are nothing compare with our slapping before.
Stop this drama.
I think you are ignorant to what made templars good. Focus (gavr mending too), crit dmg buff, aoe spammable with proc chance, repentence. Gave recovery, and replenished resources for you and group along with health. You were actually able to do alot of really neat *** as a templar dd. Okay yeh, the class got nerfed some, but in the stamina side of things we still had all our class staples playing well with gear and skill choice.
Now we literally have zip to offer the group and not a whole lot to offer for ourselves.
Focus+vigor+bloodlust+bloodcraze+rend+maelstrom weapons made it a pretty solid class. Seems op, but you had no class boosts to hp and durimg long fights you had to outsource for your resources or toss in a heavy attack on potion cooldown. But even after all of its nerfs stamplar was not at all a bad class. Provided you didnt spam jabs (would you spam pulse or suprise attack?)
As I said before, I know what templars was, what they are now, and what they will be with new patch. But at it was before, this nerf will happen only for a short time as always, just to boost warden class popularity and saying that "you killed class, or I will left game since templars exist no more" is just not wise in my modest opinion. Sometimes templars suck, sometimes others, sadly ZOS team get their **** together to finally fix and balance everything more or less, I don't remember any other MMO, which was "balancing" class for damn 3 years.
I'm pretty sure a lot of people will still play Templar healers and I am pretty sure most people won't care about this in four months time.
Log into PTS, get a group of players and go and run some dungeons and see how it works. Come back with some actual feedback rather than knee-jerk reactions to patch notes.
I feel like Templars have an easy solution honestly.
You're being forced out of heavy armor this patch, which is definitely for the best as far as balancing goes... But there are still great options in game to compensate.
By running Mighty Chudan 2x heavy you can gain a skill slot (rune focus will now be obselete since it won't provide major mending) and be nearing heavy armor resistances in light armor, and get a health bonus.
Not to mention... FRONT LOADED cp. 25 points into blessed and quick recovery will go a long way into gaining that 25% back from major mending.
You're also the class with the easiest access to minor magicka steal, and YOU now get resources when someone uses your shards.
Losing major mending sucks, but your heals were HUGE. And they still will be...
Don't dig your own Graves just yet, something tells me the Great Templars will adapt.
And for all you meta jumping, Heavy plars, BoL spaming, permablockers... Good riddance.
...about not being able to kill templar 1v20. I am able to kite some groups in cyro like that almost endlessly. What does it mean? Am I OP? Nope, becasue I can show.you people that were able to kill me 1v1. Conclusion? Its not the templar who is OP, its bunch of potatoes who have no fkn idea what to do except of spaming skills like lemmings are thinking hes OP, but fault is on their side. If someone made toon dedicated to be tanky dont be surprised its not easy to kill him... Fkn DD generation without DPS. Real damage dealers can nuke anybody.
austinwalter87ub17_ESO wrote: »I've played a Templar healer in this game since beta. I've tried every class as a healer and I've tested them extensively. It is literally the only thing I play.
austinwalter87ub17_ESO wrote: »Templars need major mending for their healing line.
austinwalter87ub17_ESO wrote: »I don't need to play the PTS to know the results of these changes.
I feel like Templars have an easy solution honestly.
You're being forced out of heavy armor this patch, which is definitely for the best as far as balancing goes... But there are still great options in game to compensate.
By running Mighty Chudan 2x heavy you can gain a skill slot (rune focus will now be obselete since it won't provide major mending) and be nearing heavy armor resistances in light armor, and get a health bonus.
Not to mention... FRONT LOADED cp. 25 points into blessed and quick recovery will go a long way into gaining that 25% back from major mending.
You're also the class with the easiest access to minor magicka steal, and YOU now get resources when someone uses your shards.
Losing major mending sucks, but your heals were HUGE. And they still will be...
Don't dig your own Graves just yet, something tells me the Great Templars will adapt.
And for all you meta jumping, Heavy plars, BoL spaming, permablockers... Good riddance.
Joy_Division wrote: »Inb4 can I have your stuff
The Templar changes really aren't that bad...
No, they aren't bad. Rather they suck the distinctiveness out of the class and turn it into the caricatured BoL spam-bot that ignorant posters complain about because that's the only thing it's got over the Warden after ZoS eviscerated the very support skills that made Templars unique.
How uninspiring is it that the game determines which resource I give to a tank rather than me? I don;t even have to think anymore. What if my tank needs stam but synergizes for magicka because he just happened to have a lower pool there at that moment? I can't even use repentance as a back-up.
Sometimes I think ZoS just keeps nerfing our good skills so we get so desperate as to actually slot Healing Ritual.
I feel like Templars have an easy solution honestly.
You're being forced out of heavy armor this patch, which is definitely for the best as far as balancing goes... But there are still great options in game to compensate.
By running Mighty Chudan 2x heavy you can gain a skill slot (rune focus will now be obselete since it won't provide major mending) and be nearing heavy armor resistances in light armor, and get a health bonus.
Not to mention... FRONT LOADED cp. 25 points into blessed and quick recovery will go a long way into gaining that 25% back from major mending.
You're also the class with the easiest access to minor magicka steal, and YOU now get resources when someone uses your shards.
Losing major mending sucks, but your heals were HUGE. And they still will be...
Don't dig your own Graves just yet, something tells me the Great Templars will adapt.
And for all you meta jumping, Heavy plars, BoL spaming, permablockers... Good riddance.
Joy_Division wrote: »Inb4 can I have your stuff
The Templar changes really aren't that bad...
No, they aren't bad. Rather they suck the distinctiveness out of the class and turn it into the caricatured BoL spam-bot that ignorant posters complain about because that's the only thing it's got over the Warden after ZoS eviscerated the very support skills that made Templars unique.
How uninspiring is it that the game determines which resource I give to a tank rather than me? I don;t even have to think anymore. What if my tank needs stam but synergizes for magicka because he just happened to have a lower pool there at that moment? I can't even use repentance as a back-up.
Sometimes I think ZoS just keeps nerfing our good skills so we get so desperate as to actually slot Healing Ritual.
The game shouldn't decide what resource I give to my group mates. I agree with you. In a trial and a Magicka player did a roll dodge and then pick up a shard and got useless stam back instead of magicka that he needed. Smh
austinwalter87ub17_ESO wrote: »The majority of players play DPS.
The majority of streamers play DPS.
The majority of PVP players play DPS.
The majority of the feedback ZOS gets is from DPS players.
They consistently cried about Templar survivability in PVP.
They cried about Templar in Heavy.
They cried about Templar in Light.
They cried about Templar healing themselves.
They cried about Healers, actually healing people, and keeping people alive.
They would cry endlessly on the forums how Breath of Life was too good.
They cried about Radiant Oppression.
They cried about our one reliable stun, which also got removed.
The community is just as much at fault as ZOS. The community won't be happy until survivability classes and skills don't exist. They want a game where people die instantly. Yes that is what people want. They just lack the insight to realize their proposals lead to that result. Dont claim it doesnt happen. It plagued World of Warcraft at one point as well. The DPS crowd was catered to, and DPS ruled in that game. It got so bad that Blizzard had to do a huge overhaul to DPS to tone it down. That is the route ZOS is going down.
The average pleb gets angry in PVP when a Templar isn't an easy target. Good. That's what the game needs. It needs to cater less to the DPS centric player.
The real problem with ESO is that it is DPS centric and it caters to the DPS crowd. Simply because, the DPS crowd makes up over 80% of the total player population.
Constantly nerfing crowd control into the ground. Nerfing the healers. Nerfing the support. Nerfing the sustain, which is more important as a support/healer than as a DPS.
Healers being able to effectively heal is a problem in your eyes.
It's already a niche role that only a certain minority of people enjoy. You have the people which make them solely for queues and trials invites. Then you have folks like myself, that have always played the healer in every game.
If anything, the Templar needed buffs regarding crowd control and stamina related passives. The healing role was fine. Its a class with a specialized healing line. It should excel at such. The Templar was literally nerfed into the ground. That's not even an exaggeration. It truly is that substantial.
I was planning on making a Warden Healer anyway at Morrowind launch. But after reading the patch notes...I won't even spend a dime for a company with such poor judgement.
Unsubscribed. Enjoy.
Joy_Division wrote: »
lol
"They're still not using it! Maybe if the second morph gives them 1.5 seconds of levitation? And we'd better screw with BoL and Aura again, it's been weeks."