This guy has clearly never played Asian trash MMO shop2win games.
There is nothing about this game that is pay2win. Nothing. I can't go buy something off the shop and one shot everything. I can't subscribe and suddenly run record VMA's. I can't buy god like equipment or stats for cash.
You're whining because you want something but don't want to pay for it. Go ahead, if it makes you feel better. But trying to use your injured sense of entitlement as justification for "p2w" really doesn't support your argument.
Smasherx74 wrote: »This guy has clearly never played Asian trash MMO shop2win games.
There is nothing about this game that is pay2win. Nothing. I can't go buy something off the shop and one shot everything. I can't subscribe and suddenly run record VMA's. I can't buy god like equipment or stats for cash.
You're whining because you want something but don't want to pay for it. Go ahead, if it makes you feel better. But trying to use your injured sense of entitlement as justification for "p2w" really doesn't support your argument.
You don't know what you're saying.
P2W is anything that you pay for to gain an unfair competitive advantage.
It's not as black and white as buying a OP gun and 1 shot killing everyone. Sorry but things just aren't that simple, please consider reading my OP before posting again.
Smasherx74 wrote: »1) At laucnh Imperial Race was introduced which meant anyone wanting to use imperial passives for optimal building would need to pay for it.
That was fine, it wasn't dramatic or as huge of a competitive edge.
2) First DLC is released, with exclusive items(sets).
That was the first real taste of P2W we had. To get BiS gear you had to pay. Much more dramatic than the imperial race, but still not as bad as other games that are P2W.
3) Warden class is introduced. At first it appeared to be Pay To Play, but now they've nerfed everybody and nerfed specific things like Major Mending so that Warden will have that inherit advantage.
This is the biggest P2W thing introduced thus far. If you want reliable major mending for example, you have to play warden. Removing/nerfing skills to make a new class/skill the only viable option is a huge unfair competitive advantage and is P2W.
I understand the economic reasons behind P2W, I'm not arguing why ZOS is doing this, I'm arguing why this is P2W.
I understand Warden may not be the best class in the world at everything, but they sure as hell do have specific abilities to counteract the nerf on other class abilities.
Hopefully since my past 2 threads about this topic have been removed, this one can be more progressive. Oh and btw.
Smasherx74 wrote: »1) At laucnh Imperial Race was introduced which meant anyone wanting to use imperial passives for optimal building would need to pay for it.
That was fine, it wasn't dramatic or as huge of a competitive edge.
2) First DLC is released, with exclusive items(sets).
That was the first real taste of P2W we had. To get BiS gear you had to pay. Much more dramatic than the imperial race, but still not as bad as other games that are P2W.
3) Warden class is introduced. At first it appeared to be Pay To Play, but now they've nerfed everybody and nerfed specific things like Major Mending so that Warden will have that inherit advantage.
This is the biggest P2W thing introduced thus far. If you want reliable major mending for example, you have to play warden. Removing/nerfing skills to make a new class/skill the only viable option is a huge unfair competitive advantage and is P2W.
I understand the economic reasons behind P2W, I'm not arguing why ZOS is doing this, I'm arguing why this is P2W.
I understand Warden may not be the best class in the world at everything, but they sure as hell do have specific abilities to counteract the nerf on other class abilities.
Hopefully since my past 2 threads about this topic have been removed, this one can be more progressive. Oh and btw.
Rev Rielle wrote: »I sincerely encourage you to take the time to look up and understand what Pay 2 Win actually means, and where it originated from. Because - no offense OP - but you are starting to embarrass yourself.
Any advantage that a player can purchase for IRL $ is P2W.
This includes things like +XP potions, Imperial Race, Warden Class.
Hell, even cosmetic items can be considered P2W because to some players dressing up is all that they care about.
So yeah, ESO has actually been P2W since launch and gets more so all the time.
Smasherx74 wrote: »Rev Rielle wrote: »I sincerely encourage you to take the time to look up and understand what Pay 2 Win actually means, and where it originated from. Because - no offense OP - but you are starting to embarrass yourself.
P2W means paying for an unfair competitive advantage.
I've explained, and proven this true. If you want to debate whether major mending or other things that everyone else got nerfed but warden kept op then that belongs in the patch notes discussion.
Smasherx74 wrote: »Any advantage that a player can purchase for IRL $ is P2W.
This includes things like +XP potions, Imperial Race, Warden Class.
Hell, even cosmetic items can be considered P2W because to some players dressing up is all that they care about.
So yeah, ESO has actually been P2W since launch and gets more so all the time.
Pretty much what I've been trying to get at.
I've even said it's up for argument whether it's just literal P2W or generally labeled as P2W.
I personally believe even with the changes made this wont be as P2W intensive as other games such as ArcheAge.
Smasherx74 wrote: »This guy has clearly never played Asian trash MMO shop2win games.
There is nothing about this game that is pay2win. Nothing. I can't go buy something off the shop and one shot everything. I can't subscribe and suddenly run record VMA's. I can't buy god like equipment or stats for cash.
You're whining because you want something but don't want to pay for it. Go ahead, if it makes you feel better. But trying to use your injured sense of entitlement as justification for "p2w" really doesn't support your argument.
You don't know what you're saying.
P2W is anything that you pay for to gain an unfair competitive advantage.
It's not as black and white as buying a OP gun and 1 shot killing everyone. Sorry but things just aren't that simple, please consider reading my OP before posting again.
Smasherx74 wrote: »ManwithBeard9 wrote: »Its not P2W, this will be locked too.
How is it not P2W? I just gave you multiple reasons why it's P2W.
The argument it's not P2W is only valid in the non-literal sense. And now that they've nerfed things to make Warden more OP, that argument is invalid.
Smasherx74 wrote: »This guy has clearly never played Asian trash MMO shop2win games.
There is nothing about this game that is pay2win. Nothing. I can't go buy something off the shop and one shot everything. I can't subscribe and suddenly run record VMA's. I can't buy god like equipment or stats for cash.
You're whining because you want something but don't want to pay for it. Go ahead, if it makes you feel better. But trying to use your injured sense of entitlement as justification for "p2w" really doesn't support your argument.
You don't know what you're saying.
P2W is anything that you pay for to gain an unfair competitive advantage.
It's not as black and white as buying a OP gun and 1 shot killing everyone. Sorry but things just aren't that simple, please consider reading my OP before posting again.
And don't say that toe! I bought morrowind 3 times over! Me my bro and I sent 40$ through PayPal my my friend and guild mate could get it. Of course I will play warden and was super hyped before. But if I could now I'd rather get $40 back for my copy stick to my now crappy Templar and buy costumes and furnished houses I could!
Ep1kMalware wrote: »Smasherx74 wrote: »ManwithBeard9 wrote: »Its not P2W, this will be locked too.
How is it not P2W? I just gave you multiple reasons why it's P2W.
The argument it's not P2W is only valid in the non-literal sense. And now that they've nerfed things to make Warden more OP, that argument is invalid.
Actually agree with this guy. Hear me out (don't throw stones, yet).
They just gave us 3 weeks of double exp and a crown sale (that can't apply to morrowind) to get people to level alts/buy houses. They smash every class but sorc, amd nerf regen, cp, skill cost, and utility skills in a single update prior to releasing more endgame content.
^They do this immediately after the double exp so you can't make a toon based off the nerfs. To be perfectly honest, the timing of the exp even/patch coupled with such overbearing nerfs/skill removals prior to a trial release is dubious in even the best light. Also, why are we having a significant balance update in the middle of a quarter like this?
I may be dusting off my tinfoik hat here but no matter you look at this patch you're getting shafted one way or another. They promised more balance changes later, so maybe after enough morrowind copies have sold they'll nerf warden a bit.
I doubt warden will be p2w, but they're at least making it appear that way, probably intentionally.
Smasherx74 wrote: »ManwithBeard9 wrote: »Explain to me how the Warden can out DPS, tank, heal, any other class? How will the Warden post record times/points for VMA? How will Warden make Rakkhat Vet HM so easy you only need 6 Wardens? How will Warden make obtaining Emperor in PVP easier than ever? And no, Major Mending will not be the deciding factor in any of this.
I don't know, and it doesn't matter.
They have an inherit competitive advantage over other classes due to the recent nerfs on everyone.
Edit: This isn't a debate, I'm not trying to convince you of anything. I'm stating facts. Nerfing everyone to have unreliable major mending then giving Warden reliable major mending is a literal display of paying for unfair competitive advantages over others. P2W.
Smasherx74 wrote: »1) At laucnh Imperial Race was introduced which meant anyone wanting to use imperial passives for optimal building would need to pay for it.
That was fine, it wasn't dramatic or as huge of a competitive edge.
2) First DLC is released, with exclusive items(sets).
That was the first real taste of P2W we had. To get BiS gear you had to pay. Much more dramatic than the imperial race, but still not as bad as other games that are P2W.
3) Warden class is introduced. At first it appeared to be Pay To Play, but now they've nerfed everybody and nerfed specific things like Major Mending so that Warden will have that inherit advantage.
This is the biggest P2W thing introduced thus far. If you want reliable major mending for example, you have to play warden. Removing/nerfing skills to make a new class/skill the only viable option is a huge unfair competitive advantage and is P2W.
I understand the economic reasons behind P2W, I'm not arguing why ZOS is doing this, I'm arguing why this is P2W.
I understand Warden may not be the best class in the world at everything, but they sure as hell do have specific abilities to counteract the nerf on other class abilities.
[Edit to remove mention of moderator action]
Smasherx74 wrote: »ManwithBeard9 wrote: »Explain to me how the Warden can out DPS, tank, heal, any other class? How will the Warden post record times/points for VMA? How will Warden make Rakkhat Vet HM so easy you only need 6 Wardens? How will Warden make obtaining Emperor in PVP easier than ever? And no, Major Mending will not be the deciding factor in any of this.
I don't know, and it doesn't matter.
They have an inherit competitive advantage over other classes due to the recent nerfs on everyone.
Edit: This isn't a debate, I'm not trying to convince you of anything. I'm stating facts. Nerfing everyone to have unreliable major mending then giving Warden reliable major mending is a literal display of paying for unfair competitive advantages over others. P2W.
wolfdoggie_ESO wrote: »Not having inventory space feels like loosing so crafting bag/double bank space feels like pay2win.
Bull.
Majority of us who've been here from the beginning lived with no crafted bag for a long ass time and frankly it was a inconvience nothing more nothing less.
Seriously, we're calling bank space and bag space pay to win these days?
How far MMO communities have fallen. Its really effing sad. It really is.
ManwithBeard9 wrote: »Ep1kMalware wrote: »Smasherx74 wrote: »ManwithBeard9 wrote: »Its not P2W, this will be locked too.
How is it not P2W? I just gave you multiple reasons why it's P2W.
The argument it's not P2W is only valid in the non-literal sense. And now that they've nerfed things to make Warden more OP, that argument is invalid.
Actually agree with this guy. Hear me out (don't throw stones, yet).
They just gave us 3 weeks of double exp and a crown sale (that can't apply to morrowind) to get people to level alts/buy houses. They smash every class but sorc, amd nerf regen, cp, skill cost, and utility skills in a single update prior to releasing more endgame content.
^They do this immediately after the double exp so you can't make a toon based off the nerfs. To be perfectly honest, the timing of the exp even/patch coupled with such overbearing nerfs/skill removals prior to a trial release is dubious in even the best light. Also, why are we having a significant balance update in the middle of a quarter like this?
I may be dusting off my tinfoik hat here but no matter you look at this patch you're getting shafted one way or another. They promised more balance changes later, so maybe after enough morrowind copies have sold they'll nerf warden a bit.
I doubt warden will be p2w, but they're at least making it appear that way, probably intentionally.
Except we had a heads up from PAX and from ESO Live Streams that the CP reworks and sustain adjustments were already in the pipeline. They were well known to those on the forums and on Twitch what was coming in regards to CP and sustain.
Smasherx74 wrote: »1) At laucnh Imperial Race was introduced which meant anyone wanting to use imperial passives for optimal building would need to pay for it.
That was fine, it wasn't dramatic or as huge of a competitive edge.
2) First DLC is released, with exclusive items(sets).
That was the first real taste of P2W we had. To get BiS gear you had to pay. Much more dramatic than the imperial race, but still not as bad as other games that are P2W.
3) Warden class is introduced. At first it appeared to be Pay To Play, but now they've nerfed everybody and nerfed specific things like Major Mending so that Warden will have that inherit advantage.
This is the biggest P2W thing introduced thus far. If you want reliable major mending for example, you have to play warden. Removing/nerfing skills to make a new class/skill the only viable option is a huge unfair competitive advantage and is P2W.
I understand the economic reasons behind P2W, I'm not arguing why ZOS is doing this, I'm arguing why this is P2W.
I understand Warden may not be the best class in the world at everything, but they sure as hell do have specific abilities to counteract the nerf on other class abilities.
[Edit to remove mention of moderator action]
Yolokin_Swagonborn wrote: »Here are some hypothetical questions.What is the threshold for P2W?
- The best tanking class in the game, (before this patch) was pretty much DK. That was rarely disputed but you could still tank on other classes and be competative. If DK was behind a paywall instead of warden, would that be P2W?
- If a paywall class is clearly the BEST at one role (tanking/healing/DPS) is that p2w?
- If a paywall class is the best at ALL roles, is that P2W?
Smasherx74 wrote: »1) At laucnh Imperial Race was introduced which meant anyone wanting to use imperial passives for optimal building would need to pay for it.
That was fine, it wasn't dramatic or as huge of a competitive edge.
2) First DLC is released, with exclusive items(sets).
That was the first real taste of P2W we had. To get BiS gear you had to pay. Much more dramatic than the imperial race, but still not as bad as other games that are P2W.
3) Warden class is introduced. At first it appeared to be Pay To Play, but now they've nerfed everybody and nerfed specific things like Major Mending so that Warden will have that inherit advantage.
This is the biggest P2W thing introduced thus far. If you want reliable major mending for example, you have to play warden. Removing/nerfing skills to make a new class/skill the only viable option is a huge unfair competitive advantage and is P2W.
I understand the economic reasons behind P2W, I'm not arguing why ZOS is doing this, I'm arguing why this is P2W.
I understand Warden may not be the best class in the world at everything, but they sure as hell do have specific abilities to counteract the nerf on other class abilities.
[Edit to remove mention of moderator action]