As for your scroll, I offer my condolences. I would advise using xp boosting pots and scrolls near the end of the dungeon or right before the final boss if you're after the daily xp, if only to avoid wasting any due to having deal with crap.
For the most part I'll give the group a try but if we wipe more than twice on the first boss I'll usually leave. There's nothing more frustrating than using the group finder to at least try and do a vet dungeon and just get queued with low levelled and inexperienced people. There needs to be some sort of filter or test that players need to complete before being able to queue in for vet dungeons, or maybe even a CP level that's mandatory before being able to use it.
There are a lot out there who are so insecure with their capabilities they need a full cp600 group to carry then on normal dungeons. I am sorry that happened to you. I would never ever vote to kick a lowbie on a normal dungeon, those things should be easy for cp people.
For the most part I'll give the group a try but if we wipe more than twice on the first boss I'll usually leave. There's nothing more frustrating than using the group finder to at least try and do a vet dungeon and just get queued with low levelled and inexperienced people. There needs to be some sort of filter or test that players need to complete before being able to queue in for vet dungeons, or maybe even a CP level that's mandatory before being able to use it.
For the most part I'll give the group a try but if we wipe more than twice on the first boss I'll usually leave. There's nothing more frustrating than using the group finder to at least try and do a vet dungeon and just get queued with low levelled and inexperienced people. There needs to be some sort of filter or test that players need to complete before being able to queue in for vet dungeons, or maybe even a CP level that's mandatory before being able to use it.
Although I agree with the sentiment, its implementation would be tricky. Firstly, it's easier than ever to just grind cp to the point where some will just spend coin to be leached, or be payed coin to leach. Secondly, testing players before vet dungeons may or may not help. Truthfully, I've not clue of how that would work or fail.
WalksonGraves wrote: »Doesn't matter if you have high-ish cp, you're still a lvl 26 with the lowest performance possible as a dps (stamblade) in a dungeon most people can't pug with proper characters.
Use your xp scrolls after the dungeon has been picked next time.
Dont take this the wrong way but I would kick a CP 200 out of ICP, if I assume the average dps of maxed level toons is 15k (lol) for pugging then a CP 200 is closer to 9k. I am not doing the entirety of ICP with two 9k dps and i'm sorry if that offends your sensibilities.
DLC content is meant to be harder, the polite thing for you to do here is drop the group and shrug at the bad RNG that got you stuck in one.
SquareSausage wrote: »Sorry dude, just how it goes, people dont want to take the risk, you may have done it before, but a low level dps is still gonna underperform in comparison to a high level CP of the same skill level and these guys were not going to take the risk of that in a DLC dungeon.
Dungeons give *** experience, id save that scroll for grinding tbh next time man unless its your daily random.
Dont take this the wrong way but I would kick a CP 200 out of ICP, if I assume the average dps of maxed level toons is 15k (lol) for pugging then a CP 200 is closer to 9k. I am not doing the entirety of ICP with two 9k dps and i'm sorry if that offends your sensibilities.
DLC content is meant to be harder, the polite thing for you to do here is drop the group and shrug at the bad RNG that got you stuck in one.
Dont take this the wrong way but I would kick a CP 200 out of ICP, if I assume the average dps of maxed level toons is 15k (lol) for pugging then a CP 200 is closer to 9k. I am not doing the entirety of ICP with two 9k dps and i'm sorry if that offends your sensibilities.
DLC content is meant to be harder, the polite thing for you to do here is drop the group and shrug at the bad RNG that got you stuck in one.
It was normal though.
WalksonGraves wrote: »Grinding in the forgotten crypts in deshaan is the fastest grind spot I've found. Far better use of your time than dungeons.
Attackfrog wrote: »WalksonGraves wrote: »Grinding in the forgotten crypts in deshaan is the fastest grind spot I've found. Far better use of your time than dungeons.
Now that helps, thanks for the tip! (not being sarcastic)
I am sorry to hear about your experience. I run normals many times a day, primarily to help and point out stuff to newbies, even if the entire party is lowbies and the dungeons are dlcs.
I can assure you, it is doable with lowbies as long as the mechanics are followed. So please do not let this experience sour your taste.
WalksonGraves wrote: »Attackfrog wrote: »WalksonGraves wrote: »Grinding in the forgotten crypts in deshaan is the fastest grind spot I've found. Far better use of your time than dungeons.
Now that helps, thanks for the tip! (not being sarcastic)
You can pull 4 groups from the rooms adjoining the main boss and there are two groups that spawn in the room, did 1-50 in two grind sessions on a stamsorc over two days with 2x XP. There's always people grinding in there so just having a lit staff to tag groups with aoe is usually enough.
Sounds like you ran into a total shtbag.
Normal dungeons are damn easy and honestly, any skilled player with max cp should be able to solo it. Dragging 1, 2 or even 3 low players along with you isn't going to make it harder in any way. If you are PC EU I'll gladly drag you along with me
Attackfrog wrote: »
Attackfrog wrote: »
You kick children and cats? You monster...
The dungeon quest give lots of xp on caching it in. But that is an one time event.SquareSausage wrote: »Dungeons give *** experience, id save that scroll for grinding tbh next time man unless its your daily random.