You made the negative claim, so you are the one with the burden of proof. But i know you can't btw.deepseamk20b14_ESO wrote: »
Prove it.. lol... and ask any end game raider. in reality, the ONLY time an animation cancel helps with ANYTHING is when you barswap...
Talk to them, get informed.. they will all say... naw, it doesnt speed anything up.. but i am blocking alot so i take less damage...
Truth hurts the uninformed...
WarpigFunk wrote: »My credible source is myself ... block canceling LL, Wall, and curse is the difference between being on my back bar for 3+ seconds and being on it for 1-2 seconds. It will add roughly 3-4k dps over the course of a 3m hp rotation test (for me). It also means I can stay on rakkhat while he jumps, and have my dots down on the next pad before he lands.
That said - I'm always willing to learn and get better with regard to DPS - And I freely admit that my experience and thoughts on this may be wrong ...
I'd be happy to hear from anyone (particularly magsorc DDs) that are hitting over 44k consistently on target skellies, to know:
1. If they are hitting those numbers without block canceling anything
2. How they're rotation is set up
3. How they are LA canceling liquid lightning and wall to get DoTs to lay down near instantaneously.
That is without sarcasm and with all due humility -
All I know, is I consistently hit 40k DPS, and I run the toughest trial content in the game ... and I block cancel stuff.
And I'm very open to getting my DPS numbers up over 45k. I feel I have the gear to do it - just not the information and skill.
I have found this (not trying to be snarky or anything.. being genuine)...
after having to conduct and observe hundreds of DPS tests as the GM of an end game guild, ani cancelling doesnt do anything.
Those times you speak of? Those, me bet, are all going to be with a vma sharp lightning staff on the back bar, running a pet, using a very basic pet rotation. Its not hard at all to hit 44k (or higher) with the proper gear and setup that way (and CP of course).
The simple act of using a lighting blockade will add over 4500 dps to a consistent magic sorc that is pulling 40k
The absolute best parse that I am aware of on a sorc on console using a true raid setup (flame wall on back bar) is attacko. If i recall correctly, that parse was over 41k. really, anything higher than that is using a lightning wall, pet or combination of the two (or other raid buffs).
and im pretty sure he just posted a 63k+ with full raid buffs...
@Attackopsn
WarpigFunk wrote: »WarpigFunk wrote: »My credible source is myself ... block canceling LL, Wall, and curse is the difference between being on my back bar for 3+ seconds and being on it for 1-2 seconds. It will add roughly 3-4k dps over the course of a 3m hp rotation test (for me). It also means I can stay on rakkhat while he jumps, and have my dots down on the next pad before he lands.
That said - I'm always willing to learn and get better with regard to DPS - And I freely admit that my experience and thoughts on this may be wrong ...
I'd be happy to hear from anyone (particularly magsorc DDs) that are hitting over 44k consistently on target skellies, to know:
1. If they are hitting those numbers without block canceling anything
2. How they're rotation is set up
3. How they are LA canceling liquid lightning and wall to get DoTs to lay down near instantaneously.
That is without sarcasm and with all due humility -
All I know, is I consistently hit 40k DPS, and I run the toughest trial content in the game ... and I block cancel stuff.
And I'm very open to getting my DPS numbers up over 45k. I feel I have the gear to do it - just not the information and skill.
I have found this (not trying to be snarky or anything.. being genuine)...
after having to conduct and observe hundreds of DPS tests as the GM of an end game guild, ani cancelling doesnt do anything.
Those times you speak of? Those, me bet, are all going to be with a vma sharp lightning staff on the back bar, running a pet, using a very basic pet rotation. Its not hard at all to hit 44k (or higher) with the proper gear and setup that way (and CP of course).
The simple act of using a lighting blockade will add over 4500 dps to a consistent magic sorc that is pulling 40k
The absolute best parse that I am aware of on a sorc on console using a true raid setup (flame wall on back bar) is attacko. If i recall correctly, that parse was over 41k. really, anything higher than that is using a lightning wall, pet or combination of the two (or other raid buffs).
and im pretty sure he just posted a 63k+ with full raid buffs...
@Attackopsn
From what I'm told and i could be getting erroneous info - Like I said - I'm very open to learning here....
but, I've been told that Attacko and Olajuwan are both hitting over 48 ... Olajuwan does it using dual MD infernos ...
I've also been told that both are block canceling front bar skills. I'd be interested to hear from either of them directly on it.
I'll try to hit up Attacko next time I'm on and see whats up - he's in one of my guilds.
63k single target with raid buffs would very likely translate into a non-raid buff parse over 45.
I've tested a magsorc who hits consistent 42k with my healer giving him SPC, Combat Prayer, Warhorn, Worms, Drain, and PoL ... and he hit something like 52k using dual lightning staffs. 63k is bananas high. Granted he had a magdk buffing and infernos - but still.
Bottom line I seem to have a hit a wall at around 40k (note I do not have a sharpened VMA staff or a Moondancer Lightning staff) - and the guys I've spoken to that I know run consistently over 44k tell me they block cancel.
Solo I generally run 5 pc Necro / 2 pc ilambris all optimal traits - Gold moondancer neck, 1 gold ring, 1 purple ring. Moondancer inferno front bar , Precise VMA Lightning back bar.
In trials I swap out the back bar staff for a random sharpened inferno.
WarpigFunk wrote: »deepseamk20b14_ESO wrote: »
Prove it.. lol... and ask any end game raider. in reality, the ONLY time an animation cancel helps with ANYTHING is when you barswap...
Talk to them, get informed.. they will all say... naw, it doesnt speed anything up.. but i am blocking alot so i take less damage...
Truth hurts the uninformed...
This is incorrect. I can only speak for magsorcs here, but I block cancel all my back bar skills. and I light attack cancel all my front bar skills.
I also block cancel executes.
And I know 3 sorcs on PS4 NA that hit in the 46-49k DPS range that tell me they block cancel their front bar skills as well. I'm just currently incapable of doing this reliably. So I am plateau'd at 39-41k DPS (depending on frag procs).
I generally get 5 force pulse weaves between every DoT rotation. These other guys get 7-8 weaves. That comes from extremely proficient ani-canceling technique.
2 of the above referenced sorcs are dro'mathra destroyers and top leaderboards in vma - the other is currently leading one of my hardmode progression teams ... so, yea ... endgame raiders.
I get about 17k with a 600CP StamSorc sustained, if I wanted to get any -SERIOUS- damage increase I would have to use:
- Animation Cancelling, which I won't since I refuse to use game exploits.
The end...
Explanation:
- Pure Bloodthirst spam = 12k dps
- Blood Craze = 2.5k dps & takes 2 second to cast (2 casts per 15 seconds) without animation cancelling -> 24k damage lost (skill cast), 15 seconds x 2.5k dps = 37.5k damage -> 37.5-24 = 13.5 / 15 seconds = 0.9k damage/sec dps increase
- Hurricane = 2k dps &, takes 1 second to cast without animation cancelling -> 12k damage lost (buff cast), 15 seconds x 2k dps = 30k damage -> 30-12 = 18 / 15 seconds = 1.2k damage/sec dps increase
- Quick Cloak = 1.2k dps &, takes 1 second to cast without animation cancelling -> 12k damage lost (buff cast), 15 seconds x 1.2k dps = 18k damage -> 18-12 = 6 / 15 seconds = 0.4k damage/sec dps increase
- Calltrops = 1.5k dps, takes 1 second to cast without animation cancelling -> 6k damage lost (buff cast), 30 seconds x 1.5k dps = 45k dps -> 45-6 = 39 / 30 seconds = 1.3 damage/sec dps increase
- Grothdarr = 2k dps, takes 0 second to cast -> 0k damage lost (triggered automatically), 5 seconds x 2k dps = 2k dps @ 50% uptime = 1k damage/sec dps increase
Total DPS:
Pure Bloodthirst = 12k dps
Blood Craze = 0.9k dps increase
Hurricane = 1.2k dps increase
Quick Cloak = 0.4k dps increase
Calltrops = 1.3k dps increase
Grothdarr = 1k dps increase
12+0.9+1.2+0.4+1.3+1 = 16.8k
Total DPS is 17k (including glyph procs) and DPS on 25% health or less targets is about 26k
I know I could use other skill lines (bow) gear and skill morphs (non self healing), but that would only add like 2~3k dps and would be suicide in console pug groups...
Animation cancelling would boost my dps with about 10k, which is ***, and the devs know this, the people who use animation cancelling know this too but defend using exploits with "L2P"... It's sad... I know...
A simple fix for the devs would be to remove all delays from non-main DPS skills (Buffs and Dot's) to get a balanced playing field. But I guess this will never happen because of the "pro" people defending their "L2P" argument to have an unfair DPS advantage in both PvP and PvE...
My advice would be, don't care about your DPS that much, and enjoy the rest of the game...
I get about 17k with a 600CP StamSorc sustained, if I wanted to get any -SERIOUS- damage increase I would have to use:
- Animation Cancelling, which I won't since I refuse to use game exploits.
The end...
Explanation:
- Pure Bloodthirst spam = 12k dps
- Blood Craze = 2.5k dps & takes 2 second to cast (2 casts per 15 seconds) without animation cancelling -> 24k damage lost (skill cast), 15 seconds x 2.5k dps = 37.5k damage -> 37.5-24 = 13.5 / 15 seconds = 0.9k damage/sec dps increase
- Hurricane = 2k dps &, takes 1 second to cast without animation cancelling -> 12k damage lost (buff cast), 15 seconds x 2k dps = 30k damage -> 30-12 = 18 / 15 seconds = 1.2k damage/sec dps increase
- Quick Cloak = 1.2k dps &, takes 1 second to cast without animation cancelling -> 12k damage lost (buff cast), 15 seconds x 1.2k dps = 18k damage -> 18-12 = 6 / 15 seconds = 0.4k damage/sec dps increase
- Calltrops = 1.5k dps, takes 1 second to cast without animation cancelling -> 6k damage lost (buff cast), 30 seconds x 1.5k dps = 45k dps -> 45-6 = 39 / 30 seconds = 1.3 damage/sec dps increase
- Grothdarr = 2k dps, takes 0 second to cast -> 0k damage lost (triggered automatically), 5 seconds x 2k dps = 2k dps @ 50% uptime = 1k damage/sec dps increase
Total DPS:
Pure Bloodthirst = 12k dps
Blood Craze = 0.9k dps increase
Hurricane = 1.2k dps increase
Quick Cloak = 0.4k dps increase
Calltrops = 1.3k dps increase
Grothdarr = 1k dps increase
12+0.9+1.2+0.4+1.3+1 = 16.8k
Total DPS is 17k (including glyph procs) and DPS on 25% health or less targets is about 26k
I know I could use other skill lines (bow) gear and skill morphs (non self healing), but that would only add like 2~3k dps and would be suicide in console pug groups...
Animation cancelling would boost my dps with about 10k, which is ***, and the devs know this, the people who use animation cancelling know this too but defend using exploits with "L2P"... It's sad... I know...
A simple fix for the devs would be to remove all delays from non-main DPS skills (Buffs and Dot's) to get a balanced playing field. But I guess this will never happen because of the "pro" people defending their "L2P" argument to have an unfair DPS advantage in both PvP and PvE...
My advice would be, don't care about your DPS that much, and enjoy the rest of the game...
A simple fix for the devs would be to remove all delays from non-main DPS skills (Buffs and Dot's) to get a balanced playing field. But I guess this will never happen because of the "pro" people defending their "L2P" argument to have an unfair DPS advantage in both PvP and PvE...
I get about 17k with a 600CP StamSorc sustained, if I wanted to get any -SERIOUS- damage increase I would have to use:
- Animation Cancelling, which I won't since I refuse to use game exploits.
The end...
Explanation:
- Pure Bloodthirst spam = 12k dps
- Blood Craze = 2.5k dps & takes 2 second to cast (2 casts per 15 seconds) without animation cancelling -> 24k damage lost (skill cast), 15 seconds x 2.5k dps = 37.5k damage -> 37.5-24 = 13.5 / 15 seconds = 0.9k damage/sec dps increase
- Hurricane = 2k dps &, takes 1 second to cast without animation cancelling -> 12k damage lost (buff cast), 15 seconds x 2k dps = 30k damage -> 30-12 = 18 / 15 seconds = 1.2k damage/sec dps increase
- Quick Cloak = 1.2k dps &, takes 1 second to cast without animation cancelling -> 12k damage lost (buff cast), 15 seconds x 1.2k dps = 18k damage -> 18-12 = 6 / 15 seconds = 0.4k damage/sec dps increase
- Calltrops = 1.5k dps, takes 1 second to cast without animation cancelling -> 6k damage lost (buff cast), 30 seconds x 1.5k dps = 45k dps -> 45-6 = 39 / 30 seconds = 1.3 damage/sec dps increase
- Grothdarr = 2k dps, takes 0 second to cast -> 0k damage lost (triggered automatically), 5 seconds x 2k dps = 2k dps @ 50% uptime = 1k damage/sec dps increase
Total DPS:
Pure Bloodthirst = 12k dps
Blood Craze = 0.9k dps increase
Hurricane = 1.2k dps increase
Quick Cloak = 0.4k dps increase
Calltrops = 1.3k dps increase
Grothdarr = 1k dps increase
12+0.9+1.2+0.4+1.3+1 = 16.8k
Total DPS is 17k (including glyph procs) and DPS on 25% health or less targets is about 26k
I know I could use other skill lines (bow) gear and skill morphs (non self healing), but that would only add like 2~3k dps and would be suicide in console pug groups...
Animation cancelling would boost my dps with about 10k, which is ***, and the devs know this, the people who use animation cancelling know this too but defend using exploits with "L2P"... It's sad... I know...
A simple fix for the devs would be to remove all delays from non-main DPS skills (Buffs and Dot's) to get a balanced playing field. But I guess this will never happen because of the "pro" people defending their "L2P" argument to have an unfair DPS advantage in both PvP and PvE...
My advice would be, don't care about your DPS that much, and enjoy the rest of the game...
@Excaltic
this is pathetic on so many levels...
firstly, animation canceling is not an exploit, I wouldn't know better than you do, it's the Dev's themselves who declared it. Learn it, and love it.
secondly, animation cancel wouldnt increase your dps by 10k
last but not least, even if it did increase your dps by 10k, you are still no where near even half decent damage, let alone quote and quote SERIOUS damage
but okay at least we agree on there are other things in this game people can enjoy
Avran_Sylt wrote: »It is the score that use from target skeletons, yes. It is in part because of "bug" turned "feature" (which I have no problem with), but is moreso due to constant application of Damage over Time (DoT) spells used with a main spammable.
Think of it like this:
You find your highest damage instant cast ability, and you light weave into that ability constantly. That gives you a baseline.
Next, what you want to do is find skills whose DoT damage is greater than that spammable. you put that into rotation, because even if the initial application isn't as strong as the main spammable, its DoT makes up for it. So it goes DoT -> Spammable -> .... -> DoT Reapplication -> Spammable -> ..... etc. etc.
The more DoTs you use, the more your create a "Skill rotation" That applies and refreshes your Dots while plugging in the Spammable when all your DoTs are active, and weaving the entire time.
Target Skeletons provide an optimal environment for this "rotation" on a single target. Allowing the player to see their max output. In actual practice in trials and whatnot your DPS is not going to be as high, having to deal with mechanics and such, or it could be even higher with multiple adds multiplying that AoE DPS.
deepseamk20b14_ESO wrote: »
Prove it.. lol... and ask any end game raider. in reality, the ONLY time an animation cancel helps with ANYTHING is when you barswap...
Talk to them, get informed.. they will all say... naw, it doesnt speed anything up.. but i am blocking alot so i take less damage...
Truth hurts the uninformed...
You shouldn't block cast, instead, weave your backbar skills and executes with light attacks. Block canceling won't do anything, you can't be faster than GCD.WarpigFunk wrote: »And I know 3 sorcs on PS4 NA that hit in the 46-49k DPS range that tell me they block cancel their front bar skills as well. I'm just currently incapable of doing this reliably. So I am plateau'd at 39-41k DPS (depending on frag procs).
I generally get 5 force pulse weaves between every DoT rotation. These other guys get 7-8 weaves. That comes from extremely proficient ani-canceling technique.
2 of the above referenced sorcs are dro'mathra destroyers and top leaderboards in vma - the other is currently leading one of my hardmode progression teams ... so, yea ... endgame raiders.
You made the negative claim, so you are the one with the burden of proof. But i know you can't btw.deepseamk20b14_ESO wrote: »
Prove it.. lol... and ask any end game raider. in reality, the ONLY time an animation cancel helps with ANYTHING is when you barswap...
Talk to them, get informed.. they will all say... naw, it doesnt speed anything up.. but i am blocking alot so i take less damage...
Truth hurts the uninformed...
@Artis
You mention light attack cancel while using a skill....
Are you stating that you press a skill and hold down light attack and then release when the skill fires off?
If so, that is what I consider medium weaving and that is a big no-no for trial dps in the homestead meta...
it steals off-balance...
@Artis
You mention light attack cancel while using a skill....
Are you stating that you press a skill and hold down light attack and then release when the skill fires off?
If so, that is what I consider medium weaving and that is a big no-no for trial dps in the homestead meta...
it steals off-balance...
No, that's medium attack cancel and yes it steals off-balance. I'm talking about light attack weaving - it's when you click a light attack and then click a skill right away(Like someone explained - say "ka-boom" where "ka" is LMB/light attack and "boom" is a skill) without holding down the light attack.

Attackopsn wrote: »I think the highest I've done with only elemental drain and worm cult provided by a healer was around 43k. I wouldn't spend too much time crediting too many variables to differences of 1-2k dps between 41k and 43k on a 3m test because the fight is so short that often 1 second can equate to 1k dps difference or so. This was done with Necro, Illambris, 4 MD, and a back bar VMA Sharpened. Block Casting abilities like Force Pulse for example doesn't actually do anything to your dps because of GCD, meaning that there is a mandatory wait between the first LA/FP you did and the next LA/FP, that being 0.9~1s. Personally out of paranoia, I will usually attempt to ensure that I am block cancelling Liquid Lightning and Wall of Elements because I believe they come quite close to that GCD, but I do not have proof that this actually makes a difference. Beyond that, you only need to cancel abilities on bar swaps. I saw something about players claiming they can block cancel in a way that is allowing them to produce a greater quantity of main bar weaves before their back bar dots need to be refreshed. This simply isn't true, and should be ignored. The only rotation that uses 7-8 weaves on the main bar is the simplified ranged/no pet rotation that uses haunting curse. I imagine that may have been where some of the confusion came from.
Hope that helps!
WarpigFunk wrote: »deepseamk20b14_ESO wrote: »
Prove it.. lol... and ask any end game raider. in reality, the ONLY time an animation cancel helps with ANYTHING is when you barswap...
Talk to them, get informed.. they will all say... naw, it doesnt speed anything up.. but i am blocking alot so i take less damage...
Truth hurts the uninformed...
This is incorrect. I can only speak for magsorcs here, but I block cancel all my back bar skills. and I light attack cancel all my front bar skills.
I also block cancel executes.
And I know 3 sorcs on PS4 NA that hit in the 46-49k DPS range that tell me they block cancel their front bar skills as well. I'm just currently incapable of doing this reliably. So I am plateau'd at 39-41k DPS (depending on frag procs).
I generally get 5 force pulse weaves between every DoT rotation. These other guys get 7-8 weaves. That comes from extremely proficient ani-canceling technique.
2 of the above referenced sorcs are dro'mathra destroyers and top leaderboards in vma - the other is currently leading one of my hardmode progression teams ... so, yea ... endgame raiders.
I get about 17k with a 600CP StamSorc sustained, if I wanted to get any -SERIOUS- damage increase I would have to use:
- Animation Cancelling, which I won't since I refuse to use game exploits.
The end...
Explanation:
- Pure Bloodthirst spam = 12k dps
- Blood Craze = 2.5k dps & takes 2 second to cast (2 casts per 15 seconds) without animation cancelling -> 24k damage lost (skill cast), 15 seconds x 2.5k dps = 37.5k damage -> 37.5-24 = 13.5 / 15 seconds = 0.9k damage/sec dps increase
- Hurricane = 2k dps &, takes 1 second to cast without animation cancelling -> 12k damage lost (buff cast), 15 seconds x 2k dps = 30k damage -> 30-12 = 18 / 15 seconds = 1.2k damage/sec dps increase
- Quick Cloak = 1.2k dps &, takes 1 second to cast without animation cancelling -> 12k damage lost (buff cast), 15 seconds x 1.2k dps = 18k damage -> 18-12 = 6 / 15 seconds = 0.4k damage/sec dps increase
- Calltrops = 1.5k dps, takes 1 second to cast without animation cancelling -> 6k damage lost (buff cast), 30 seconds x 1.5k dps = 45k dps -> 45-6 = 39 / 30 seconds = 1.3 damage/sec dps increase
- Grothdarr = 2k dps, takes 0 second to cast -> 0k damage lost (triggered automatically), 5 seconds x 2k dps = 2k dps @ 50% uptime = 1k damage/sec dps increase
Total DPS:
Pure Bloodthirst = 12k dps
Blood Craze = 0.9k dps increase
Hurricane = 1.2k dps increase
Quick Cloak = 0.4k dps increase
Calltrops = 1.3k dps increase
Grothdarr = 1k dps increase
12+0.9+1.2+0.4+1.3+1 = 16.8k
Total DPS is 17k (including glyph procs) and DPS on 25% health or less targets is about 26k
I know I could use other skill lines (bow) gear and skill morphs (non self healing), but that would only add like 2~3k dps and would be suicide in console pug groups...
Animation cancelling would boost my dps with about 10k, which is ***, and the devs know this, the people who use animation cancelling know this too but defend using exploits with "L2P"... It's sad... I know...
A simple fix for the devs would be to remove all delays from non-main DPS skills (Buffs and Dot's) to get a balanced playing field. But I guess this will never happen because of the "pro" people defending their "L2P" argument to have an unfair DPS advantage in both PvP and PvE...
My advice would be, don't care about your DPS that much, and enjoy the rest of the game...
Vipstaakki wrote: »They get it by abusing a bug called "Animation cancelling"
You have to buy it from crown store or is some guild shops but its expensive.Where is that target skelleton please?
I get about 17k with a 600CP StamSorc sustained, if I wanted to get any -SERIOUS- damage increase I would have to use:
- Animation Cancelling, which I won't since I refuse to use game exploits.
The end...
Explanation:
- Pure Bloodthirst spam = 12k dps
- Blood Craze = 2.5k dps & takes 2 second to cast (2 casts per 15 seconds) without animation cancelling -> 24k damage lost (skill cast), 15 seconds x 2.5k dps = 37.5k damage -> 37.5-24 = 13.5 / 15 seconds = 0.9k damage/sec dps increase
- Hurricane = 2k dps &, takes 1 second to cast without animation cancelling -> 12k damage lost (buff cast), 15 seconds x 2k dps = 30k damage -> 30-12 = 18 / 15 seconds = 1.2k damage/sec dps increase
- Quick Cloak = 1.2k dps &, takes 1 second to cast without animation cancelling -> 12k damage lost (buff cast), 15 seconds x 1.2k dps = 18k damage -> 18-12 = 6 / 15 seconds = 0.4k damage/sec dps increase
- Calltrops = 1.5k dps, takes 1 second to cast without animation cancelling -> 6k damage lost (buff cast), 30 seconds x 1.5k dps = 45k dps -> 45-6 = 39 / 30 seconds = 1.3 damage/sec dps increase
- Grothdarr = 2k dps, takes 0 second to cast -> 0k damage lost (triggered automatically), 5 seconds x 2k dps = 2k dps @ 50% uptime = 1k damage/sec dps increase
Total DPS:
Pure Bloodthirst = 12k dps
Blood Craze = 0.9k dps increase
Hurricane = 1.2k dps increase
Quick Cloak = 0.4k dps increase
Calltrops = 1.3k dps increase
Grothdarr = 1k dps increase
12+0.9+1.2+0.4+1.3+1 = 16.8k
Total DPS is 17k (including glyph procs) and DPS on 25% health or less targets is about 26k
I know I could use other skill lines (bow) gear and skill morphs (non self healing), but that would only add like 2~3k dps and would be suicide in console pug groups...
Animation cancelling would boost my dps with about 10k, which is ***, and the devs know this, the people who use animation cancelling know this too but defend using exploits with "L2P"... It's sad... I know...
A simple fix for the devs would be to remove all delays from non-main DPS skills (Buffs and Dot's) to get a balanced playing field. But I guess this will never happen because of the "pro" people defending their "L2P" argument to have an unfair DPS advantage in both PvP and PvE...
My advice would be, don't care about your DPS that much, and enjoy the rest of the game...