Also as far as I understand the other alliance zones weren't even supposed to be accessible originally but TES fans really wanted to have it all so they added them as vet zones, then One Tam opened the borders for good.
BellatorMortalis wrote: »But since this is not the game, I assert the factions are not really at war. It is all fake. Which means the lore is fake.
It is fake, there is little real TES lore in this, it's entirely artificial to provide a basis for adding PVP to a game where PVP has no reason to exist.BellatorMortalis wrote: »But since this is not the game, I assert the factions are not really at war. It is all fake. Which means the lore is fake.
Play through Daggerfall, Morrowind, Oblivion and Skyrim and you'll find precious few references to this period of history at all and those that do exist have no mention of the politics of this period nor of any alliances as ZOS dreamed them up: it has nothing to do with Bethesda's timeline for TES.
Lore and stories are made up by devs. All of it, every single bit of lore that exists. It's all fake in that way. And they make it up as they go, they don't always have a detailed plan for the next twenty years. When Bethesda was developing Arena, they didn't know they would one day tell the story of the Last Dragonborn. When they were developing Oblivion, they didn't know about the Three-Banner War yet - and now they can't retroactively insert any information about it into earlier games even if they wanted to.It is fake, there is little real TES lore in this, it's entirely artificial to provide a basis for adding PVP to a game where PVP has no reason to exist.BellatorMortalis wrote: »But since this is not the game, I assert the factions are not really at war. It is all fake. Which means the lore is fake.
Play through Daggerfall, Morrowind, Oblivion and Skyrim and you'll find precious few references to this period of history at all and those that do exist have no mention of the politics of this period nor of any alliances as ZOS dreamed them up: it has nothing to do with Bethesda's timeline for TES.
BellatorMortalis wrote: »But since this is not the game, I assert the factions are not really at war. It is all fake. Which means the lore is fake.
Before One Tamriel, I remember visiting Daggerfall on my EP character as part of Cadwell's Silver and, aside from some other EP there presumably doing the same thing the city was pretty desolate of other players. It seems that at the time opposing faction territory were "Faction-Phased" if you were there as an agent of Meridia.
It was useful for finding secluded grinding spots though I must admit, even though I think only the Cadwell's Gold zones offered any decent Champion Experience past V16.
Sure. But I would say that's not an issue with the lore, that's an issue with the storytelling. The reasoning behind it is fine, but it's not presented to you until later, which is not fine. Wasn't it you who came up with the Mysterious Voice suggestion? That's still my favourite.tinythinker wrote: »Except that this isn't explained when you first arrive, so actually if you are a new player it is lore breaking. I offered a simple, quick solution as did others. Maybe they have a fix for this with the first expansion. Maybe not. But it's been left like this for several months.You are not identified as a spy in other faction territories because your identity is being hidden. It's a simple Daedric illusion effect, no lore issues here.
They cheesed the storyline so they didn't have to actually add more content. That's why
The gold and silver storylines should have you invading the enemy territory and acting on the side of the enemy troops in each zone, exactly like the covenant forces in the AD zones. I want to burn all the elves to the ground
Publius_Scipio wrote: »They cheesed the storyline so they didn't have to actually add more content. That's why
The gold and silver storylines should have you invading the enemy territory and acting on the side of the enemy troops in each zone, exactly like the covenant forces in the AD zones. I want to burn all the elves to the ground
"Cheesed" might be too harsh. ZOS simply wanted everyone to be able to run through each alliance without having to start over and level a character each time.
Whatever liabilities One Tamriel may have introduced are outweighed by the benefits at least a thousand times over.
It transformed me from an ex-player to a returning player.
Everything else is secondary to that.
GwJSVDShark wrote: »Did any of you guys actually played the main quest?
Meridia does offer you the chance to explore your enemy faction, she says no one will recognize you, no one will know of your accomplishments.
GwJSVDShark wrote: »Did any of you guys actually played the main quest?
Meridia does offer you the chance to explore your enemy faction, she says no one will recognize you, no one will know of your accomplishments.
You no longer have to play it that way. The order of quests is free now (one could say it is "messed up" now in light of the purpose it had).
GwJSVDShark wrote: »Did any of you guys actually played the main quest?
Meridia does offer you the chance to explore your enemy faction, she says no one will recognize you, no one will know of your accomplishments.
You no longer have to play it that way. The order of quests is free now (one could say it is "messed up" now in light of the purpose it had).
I actually gave it some thought and isn't it kind of like a book that you can open in any place now? If you want to see the actual full plot where every chapter makes sense, read the book from the start. Start from page 1, then proceed to page 2, 3, etc...pick up the main quest and go where it points you, doing other things on your way...but if you're fascinated by that one picture in the middle and want to read the book chapter there, you can do so but you shouldn't be surprised that the plot has something missing after you skipped previous 15 chapters.
GwJSVDShark wrote: »Did any of you guys actually played the main quest?
Meridia does offer you the chance to explore your enemy faction, she says no one will recognize you, no one will know of your accomplishments.
You no longer have to play it that way. The order of quests is free now (one could say it is "messed up" now in light of the purpose it had).
I actually gave it some thought and isn't it kind of like a book that you can open in any place now? If you want to see the actual full plot where every chapter makes sense, read the book from the start. Start from page 1, then proceed to page 2, 3, etc...pick up the main quest and go where it points you, doing other things on your way...but if you're fascinated by that one picture in the middle and want to read the book chapter there, you can do so but you shouldn't be surprised that the plot has something missing after you skipped previous 15 chapters.
That would mean that the book has a table of contents that explain to you how this book is meant to be read/used.
Kind of like the old Donald Duck books: "If you want to go with Donald to the tower, turn to page 125. If you want to see what is behind the door, turn to page 198". (If that even makes sense to you, yes I am old...)
ESO doesn't do any of it. It just says: "Make a character, and run around. You ll figure out the rest!"