Shadow_Viper_vX wrote: »The only change that needs to happen is not being able to queue for Veteran Dungeons until the character has completed the normal version.
Other than that, no change needed.
Fine as is
The game definitely doesn't need some elitist skill wall...
Gandrhulf_Harbard wrote: »Surely it is role, and duty, of "experienced" players to pass that along.
Rather than getting all "i don't have time for this" preachy.
No. Helping others is great, but that is the job of FRIENDS and GUILDS, not people in the random queue.
At the point you make the choice to join a group of other players, it is YOUR responsibility to take the time to seek out friends and guildies to help you learn. You don't join a raid group and say "ok guys, now it's YOUR job to teach me how to play my class."
Some, no, MOST of that responsibility for learning how to play falls on the player, not everyone else in the world.
Endgame competitive trials etc are different things altogether, but basic dungeons shouldn't require players to pass a test or do homework on Google and Youtube in order to participate (once they've changed their build, gear and approach to the game following their research), and no-one should expect them to do so.
If the more discerning players want only to play with those of equal skill and experience to themselves then they shouldn't use PUG tools but stick to playing with those of their guildmates and friends who have proven themselves to be worthy of their company.
Meanwhile, they might ask themselves why so many MMO players prefer to solo these days rather than find themselves the butt of scorn and derision because they just want to play a game and not be bothered with all the elitist stuff that dominates a lot of the group agenda.
@Phinix1, you bring this up often. I don't know why you think PUGs should have this level of experience. You have it completely backwards.
Gandrhulf_Harbard wrote: »Surely it is role, and duty, of "experienced" players to pass that along.
Rather than getting all "i don't have time for this" preachy.
All The Best
I wish this game would implement something like the Mentor system in FF14. New players are put into a "new" status until they reach a certain level or content completion. Mentors are required to be max rank in crafting, pvp, or have 300 dungeons completed at max level. A Mentor gets extra rewards for completing dungeons with new groups in exchange for them taking the time to guide the new players through.
Sweetpea704 wrote: »The finder is a role of the dice. If you want a sure thing, join a guild and make friends. You can only change yourself. You can't change other people.
Giles.floydub17_ESO wrote: »The idea presented is just another narrow minded attempt to limit who can use the GF. What is sad is most of those who complain about getting some low level or whatever player in GF are probably carried most of the time when they clear.
If you have issues with who you get paired with in the GF then do not use it. Form your group outside the GF and you do not have to worry about it. That is why we are able to form groups without using the GF.
Note that this would only apply for solo queuing for dungeons.Shadow_Viper_vX wrote: »
Giles.floydub17_ESO wrote: »@KCLucky @ofSunhold ESO has a mentor system. Guilds.
For some reason those that create threads like this do not run with guilds much, it seems.
Gandrhulf_Harbard wrote: »Surely it is role, and duty, of "experienced" players to pass that along.
Rather than getting all "i don't have time for this" preachy.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
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I think the best way to do it would be to have a group of 3 NPC's with you filling the roles of whatever you were not. So tank healers and another DPS if you were in DPS mode, 2 DPS and a healer if you were practicing tank, etc.
These NPC's would talk to you, give you advise, explain mechanics, and help you optimize your play style for whatever mode you were training. Being ESO I am sure they could make these's NPC's totally memorable.
Also...
I don't mean to suggest that people who don't have the best gear and a perfect rotation are "wasting people's time." Everyone learns by doing. As others have pointed out, just telling people you are new to the game and would appreciate any pointers on important mechanics of the current dungeon (bosses are really the only thing to worry about) is usually met with a positive response.
Any group that kicks people for that wasn't worth being in.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Even if they are just "playing the way they want" how could anyone WANT to only use light attacks? With all these abilities and morphs ZOS spent all this time creating and giving fancy particle effects, why would they want to only use one boring light attack with no visual effects?