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ESO needs Proving Grounds for dungeon entry.

  • Majeure
    Majeure
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    Create your own group, invite only people who you think have some clue of what they're doing. Problem solved.
  • Shadow_Viper_vX
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    Majeure wrote: »
    Create your own group, invite only people who you think have some clue of what they're doing. Problem solved.

    Exactly, absolutely no need to lock content behind a skill wall.
  • max_only
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    @Hallothiel
    Inner Fire or the first 1h and shield skill are the two skill taunts in the game.

    Heavy attack with a frost staff also taunts but it's not preferable.


    I know I'm not the best player. I start every dungeon run saying I'm open to advice, skill requests, and suggestions. Do I get any advice? No.

    I've never had a truly terrible pug that was eye meltingly horrible yet. I had dps that wouldn't take adds off me (healer) to the point where I was just BoLing the entire time and one that turned into a werewolf in vICP... I've wiped so many times I broke all my armor on my first ever nWGT as the tank.

    Everytime I assume it's my fault. That I'm not doing enough dps (even though I never queue as dps), that I'm not dodging fast enough, that I don't have better gear.... I never get advice though. Even when I ask. "don't die" and "don't pull first" <-- those two were given to me by a dd that had a lot to say, posted their numbers, died first, and fell off a bridge in EH....................

    I only participate in group content when I'm feeling ZEN af. I've come to the conclusion that people who want advice only get groups with those who can't be arred and People who don't want advice only get groups with the over-competent (aka those people who can't empathize with someone having less comprehension than them)

    Don't pug if you aren't ready to dole out some goodwill to your fellow pixel. Take a cleansing breath and Just accept the reality that pugs are never going to be a cake walk.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • idk
    idk
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    The only change that needs to happen is not being able to queue for Veteran Dungeons until the character has completed the normal version.

    Other than that, no change needed.

    Fine as is

    The game definitely doesn't need some elitist skill wall...

    @Shadow_Viper_vX

    First, it does not mean jack. The normal versions are ridiculously easy.

    Second, what gives anyone the right to say my new character has to do the normal dungeon before doing the vet. It is an absurd requirement considering I have cleared all the vet dungeons on many characters. Heck, I have brought characters through vMoL that had not cleared nMoL. Seriously this idea is just as bad as the OP's.

    It would also prevent me from being able to max out undaunted in a day doing vet HM speed runs on a brand new lvl 50 character.

    Just another elitist skill wall trying to pretend it is not.
    Edited by idk on April 16, 2017 11:04PM
  • radiostar
    radiostar
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    Training camps would be another good tool to use if a player so chooses. But should not bar entry into any dungeons.
    "Billions upon Billions of Stars"
  • ThePonzzz
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    @Phinix1, you bring this up often. I don't know why you think PUGs should have this level of experience. You have it completely backwards.
  • Tholian1
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    I do agree that the game needs to do more to educate players about how to play their roles in a group. Normal questing just doesn't do that, and leaves me to believe that ZoS does expect the teaching to come from more experienced players in the group.

    I have played for almost 2 years now and have only completed maybe 6 group dungeons. I stopped because most of those times, there was a player that wasn't performing well enough for the group leader and they would insult and complain until the person would quit. Somehow I managed to avoid such abuse even though I had no clue what I was doing either. Rather than risk it happening to me, I just stopped doing them.

    After gaining 500 CPs and 2 years of questing, I still have no clue about proper rotation, dungeon mechanics or how to properly play my role in a group.
    PS4 Pro NA
  • Ojustaboo
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    Phinix1 wrote: »
    Surely it is role, and duty, of "experienced" players to pass that along.
    Rather than getting all "i don't have time for this" preachy.

    No. Helping others is great, but that is the job of FRIENDS and GUILDS, not people in the random queue.

    At the point you make the choice to join a group of other players, it is YOUR responsibility to take the time to seek out friends and guildies to help you learn. You don't join a raid group and say "ok guys, now it's YOUR job to teach me how to play my class."

    Some, no, MOST of that responsibility for learning how to play falls on the player, not everyone else in the world.

    Maybe experienced players should be in guilds and only run with their experienced friends, then the pugs can have the fun of learning the mechanics without feeling pressured. :)

    I personally dislike the notion that I must watch a YouTube clip of someone else playing to learn the mechanics. I do watch them if I've tried over and over again and got stuck, but only for the part I'm stuck on. Obviously with group content the chances are that others in it already know, so will simply say what to do, but what I mean is I do like doing a guild run in a new dungeon that none of us has done before, can be great fun trying to work it out for yourself.

    Sometimes YouTube clips show the quickest way of completing it, and in the process skip some of the mechanics completely, getting the boss down so quick, the mechanics haven't come into play, hence an inexperienced person isn't really learning how to survive.

    The first few times I do one, I want to read/listen to all dialogue, go through the dungeon taking my time looking at all the scenery, investigating every nook and cranny etc, but I would only do this with good guild friends and I would make sure they are happy for me to do this before I joined the group.

    I do fully understand where you are coming from and obviously many people want to farm a dungeon as quickly as possible and when they are doing it for the 100th + time, obviously they are only interested in the loot and nothing else.

    Its also why I never pug anymore, I don't want to be a hindrance to someone who knows the place backwards, likewise if I know the place backwards, nothing worse than a random group that causes us to wipe over and over again because one member refuses to be part of a team etc.

    My main guild we have training runs for trials etc and at other times we run them on the assumption the guild member knows what they are doing, know how to play their class, and have the right gear. All done in a fun no pressure environment.

    Personally I can't see pug groups ever really working. sure there's many people who pug all the time and seem to be lucky in the groups they end up in, or are more than happy to teach others as they go, but for most people its a nightmare most of the time hence all the threads on here.

    Most people are happy to train others in their guild, or if they aren't doing much and have a bit of spare time are happy to train a stranger in a pug group from time to time. But an experienced person joining a random pug to get something out of the way, shouldn't be expected to hold a strangers hand.

    But even if group finder had various tick boxes, for example

    Experienced speed run
    New player never run this dungeon before (and obviously the option for experienced payers to accept such people)
    Wants to listen to all dialogue
    Wants to try out unusual builds (will probably take longer etc)
    Etc etc etc

    I guarantee many players will tick the lot and say they do that as its the quickest way to find a group.

    Everyone should try and find (or make) one guild of like minded players, I guarantee that when people do this (for example explain what your looking for in a guild on this forums guild recruitment section, or read what others have said they are looking for and when you read one that you think sounds good, see what responses they got etc ) they will wonder why they were so worried about being in a guild. Many guilds are just say 20 members. Joining a random one that advertises in chat, well you might get lucky, but a bit like pug groups, you might not.

    Then new players can learn in a comfortable environment, and wont have to use pug groups much, if at all.
  • KochDerDamonen
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    Tandor wrote: »
    Endgame competitive trials etc are different things altogether, but basic dungeons shouldn't require players to pass a test or do homework on Google and Youtube in order to participate (once they've changed their build, gear and approach to the game following their research), and no-one should expect them to do so.

    If the more discerning players want only to play with those of equal skill and experience to themselves then they shouldn't use PUG tools but stick to playing with those of their guildmates and friends who have proven themselves to be worthy of their company.

    Meanwhile, they might ask themselves why so many MMO players prefer to solo these days rather than find themselves the butt of scorn and derision because they just want to play a game and not be bothered with all the elitist stuff that dominates a lot of the group agenda.

    @Tandor It's not about being 'elite' skilled, it's about knowing what a heal, taunt or rotation is at all. Many players end up in VETERAN dungeons without a clue, left clicking and occasionally popping a spell or two in a mishmash of gear. No aoe avoiding, no food or potions, no idea what the role they applied for has to do, plenty of these people do not communicate whether there's a language barrier (translated callouts zos?) or their chat is off/ignored/unnoticed.

    I don't ask for my dungeon run to be 15 or even 30 minutes, but it would be lovely if less of them ended up lasting an hour+ with multiple player replacements and instances of basic game mecganics having to be explained. Not knowing the dungeon is a-okay, not knowing about the game is not for veteran difficulty.
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • Curragraigue
    Curragraigue
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    The problem is people have their own self interests. The person doing acid spray may think he is levelling that skill by spamming it like in TES games, the person light attacking might have just got a full 5 piece Elegant and thinks his light attacks are OP now. The 'tank' was probably an average DPS looking for a faster que and a carry. Having a proving ground won't solve the problem of other players self interest.

    As a healer you should know the healer creed of I can't heal stupid, likewise tutorials don't teach how to think of the common good in a group. Only real solutions are vote kick, in your situation drop group or only do runs with people you know are focused on group content completion and not their own interests.
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • Sweetpea704
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    The finder is a role of the dice. If you want a sure thing, join a guild and make friends. You can only change yourself. You can't change other people.
  • Phinix1
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    ThePonzzz wrote: »
    @Phinix1, you bring this up often. I don't know why you think PUGs should have this level of experience. You have it completely backwards.

    Not really. Mostly what I have followed lately have been talks about the Crown Store, suggestions for an auction house, possibility of joining monster factions, etc. I don't remember talking about experiences in dungeons recently outside of this thread. But then my memory isn't what it once was. :p

    I don't think expecting DPS to use ANY ability (I don't even care if it is a heal, just SOMETHING other than light attack) is expecting all that much. People make it out to sound like I am expecting people to fly before they learn to walk. You get your first skillpoints straight out of the gate. How can anyone make it to level 10 and join a dungeon and have/use literally NOTHING on their bar and just light attack?

    Even if they are just "playing the way they want" how could anyone WANT to only use light attacks? With all these abilities and morphs ZOS spent all this time creating and giving fancy particle effects, why would they want to only use one boring light attack with no visual effects?

    Again I DO try and help people any way I can. But as I tried to explain, I have mostly given up offering unsolicited help because in my experience people often just get angry and assume I am insulting their intelligence or their skill and I would rather not deal with the drama.

    But if people take the time to ASK, I am always happy to answer. Most don't ever ASK which is a problem. How can someone ever learn if they don't ever ask questions, and how can they expect others to teach them when they get angry at them for trying?

    This is the gap I think a Proving Ground/Training instance could fill.
  • Ojustaboo
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    Surely it is role, and duty, of "experienced" players to pass that along.
    Rather than getting all "i don't have time for this" preachy.

    All The Best

    I disagree. I will often go out of my way to help someone if I have the time.

    But, even a whisper from a stranger asking for a quick bit of help say killing a world boss, can often end up taking 30 mins for whatever reason, and often I log in to to a particular thing and don't really have spare time, if I do, then I will help.

    What you are saying is its my role and duty. No, I sub and play to have fun, not forced to be some strangers teacher.

    Imagine you love swimming, go every day. But each day there's people who can't swim properly getting in your way. Is it your duty to teach them to swim like you?

    Or you are playing 5 a side soccer, you sign up for a team, you get to the field only to find two members of your team have never played and don't know any of the rules. All you wanted to do was play soccer,is it really your duty to train them. Let's say the 3 of you are in a good mood, feeling charitable, and do happily explain the rules and give these 2 guys a good introduction. You come back next week only to find another 2 guys who also have never played and don't know the rules. You complain on a soccer forum and someone tells you that its your role, your duty to train these new players up, when all you signed up for was a few quick games of soccer.
  • ofSunhold
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    KCLucky wrote: »
    I wish this game would implement something like the Mentor system in FF14. New players are put into a "new" status until they reach a certain level or content completion. Mentors are required to be max rank in crafting, pvp, or have 300 dungeons completed at max level. A Mentor gets extra rewards for completing dungeons with new groups in exchange for them taking the time to guide the new players through.

    I'd love to see something like this.
    Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
  • idk
    idk
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    @KCLucky @ofSunhold ESO has a mentor system. Guilds.

    For some reason those that create threads like this do not run with guilds much, it seems.
  • Eshelmen
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    The finder is a role of the dice. If you want a sure thing, join a guild and make friends. You can only change yourself. You can't change other people.

    What is this, Maury?

    Edited by Eshelmen on April 17, 2017 1:28AM
    PC and PS4 EP only player
  • gorvishand
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    One thing I blame is how fast everyone levels these days. New players fly up to cp160 like it's nothing and having levelled so fast, they miss out on fundamental fights that give you the skills for vet+.

    At the very least though people could watch a video on the run so they at least have an idea about what to do. Rather than force another player to explain it to them.

    Also speak up at the start of the run. Nothing more painful than wiping on the first boss then half the group says they haven't done it before. I'm happy to explain just tell me you need me to.
  • dday3six
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    The idea presented is just another narrow minded attempt to limit who can use the GF. What is sad is most of those who complain about getting some low level or whatever player in GF are probably carried most of the time when they clear.

    If you have issues with who you get paired with in the GF then do not use it. Form your group outside the GF and you do not have to worry about it. That is why we are able to form groups without using the GF.

    Yep you're a shining example of the attitude that will choke the life out of this game...

    Something's broke, oh well don't use it. Just ignore the issue and you've got no problem. Oh, don't forget to insult the credibility of those saying there's a problem too.

  • zaria
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    Majeure wrote: »
    Create your own group, invite only people who you think have some clue of what they're doing. Problem solved.

    Exactly, absolutely no need to lock content behind a skill wall.
    Note that this would only apply for solo queuing for dungeons.
    Nobody would want to stop groups to go in with any types of members.

    And it would not be much of an skill wall, more an understanding of dungeon mechanics and roles, while teaching basic rotation. For veteran dungeons I would have an advanced course, who would have skill checks but again its more about survival.

    Its far easier to help someone who has an basic understanding of rotation and boss mechanic but doing it wrong than somebody totally clueless.

    And yes I would add an dungeon achievement level on top of this. You have never done an dungeon before, you get one of the 1 dungeons. then continue to 2 and the dlc ones. This repeats for veteran.
    Dumping an level 20 into WGT is not nice for anybody.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • KCLucky
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    @KCLucky @ofSunhold ESO has a mentor system. Guilds.

    For some reason those that create threads like this do not run with guilds much, it seems.

    I have 2 Trials/Vet content guilds and 3 large trading guilds. I can't always find a group when I'm looking to do dailies, especially when I'm trying to do a few in a row. Being in guilds or spending a lot of time in zone chat isn't the end all be all answer.

    I try to use them first but I can't always find good people in the mood.

    Also, I think you may be judging too harshly. It's not crazy for someone to want a better and more convenient experience(forming your own group is certainly less convenient than GF) whether you agree with it or not. I honestly don't think that most of the posters are being elitist.
    Edited by KCLucky on April 17, 2017 1:23AM
  • Browiseth
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    Surely it is role, and duty, of "experienced" players to pass that along.
    Rather than getting all "i don't have time for this" preachy.

    nope

    i don't have time to babysit every player i'm grouped with

    it's why i'm glad my mate and i can duo speedrun most dungeons; can just abandon the bads who don't communicate or care to learn by themselves in a sea of adds
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • Blacksmoke
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    Just no
    Champion point: 645
    Characters
    Ganlian Stormian - AD - Dungeon healer - Templar - Crafter
    Ondaril Stormian - AD - Trail DPS - Sorcerer
    Shagrod gro-Bolmog - AD - PVP - Dragonknight
  • Linaleah
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    its funny. I'm a dirty, dirty casual. I mostly solo, except for when i occasionally run with my guild. I would absolutely LOVE some sort of testing ground where I could safely practice playing in a group scenario, without wasting other people's time. and no, this doesn't imply speed run. it implies BEING ABLE TO FINISH CONTENT AT ALL. because yes, when you come into whatever content, its probably with an intent to finish it. I mean you could say VMA is that. but its also a DLC, and it doesn't teach you to heal or tank, only how to damage people without dying.

    as far as proving grounds in WoW? they DID work for a time. it. was. glorious. harder mode dungeons were literally easier to complete then normal mode for the sole reason that people who were able to queue for them, at least had basic understanding of their class and role. but then ..with raid finder giving gear better then what you could get in dungeons, and other means of being given an opportunity to simply brute force your way through a proving ground, they stopped working as intended. well that and the fact that raid finder gave better gear while requiring very little playing ability just meant that people didn't queue for dungeons anymore, but as far as training you for your general role and weeding out people who will drag you down, while blaming YOU for being selfish while doing so? they worked pretty darn great.

    I'm not an awesome player. but.. I'm also not so selfish as to expect random strangers to pick up the slack from my less then awesome performance, let alone complaining how selfish THEY are for "gasp" wanting to complete a dungeon in a reasonable time.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • KingYogi415
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    Some one who cant even pull 10k dps has no place in a vet dungeon.

    Cheers!
  • Phinix1
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    Linaleah wrote: »
    ...

    I think the best way to do it would be to have a group of 3 NPC's with you filling the roles of whatever you were not. So tank healers and another DPS if you were in DPS mode, 2 DPS and a healer if you were practicing tank, etc.

    These NPC's would talk to you, give you advise, explain mechanics, and help you optimize your play style for whatever mode you were training. Being ESO I am sure they could make these's NPC's totally memorable.

    Also...

    I don't mean to suggest that people who don't have the best gear and a perfect rotation are "wasting people's time." Everyone learns by doing. As others have pointed out, just telling people you are new to the game and would appreciate any pointers on important mechanics of the current dungeon (bosses are really the only thing to worry about) is usually met with a positive response.

    Any group that kicks people for that wasn't worth being in.
  • Linaleah
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    Phinix1 wrote: »
    Linaleah wrote: »
    ...

    I think the best way to do it would be to have a group of 3 NPC's with you filling the roles of whatever you were not. So tank healers and another DPS if you were in DPS mode, 2 DPS and a healer if you were practicing tank, etc.

    These NPC's would talk to you, give you advise, explain mechanics, and help you optimize your play style for whatever mode you were training. Being ESO I am sure they could make these's NPC's totally memorable.

    Also...

    I don't mean to suggest that people who don't have the best gear and a perfect rotation are "wasting people's time." Everyone learns by doing. As others have pointed out, just telling people you are new to the game and would appreciate any pointers on important mechanics of the current dungeon (bosses are really the only thing to worry about) is usually met with a positive response.

    Any group that kicks people for that wasn't worth being in.

    to your first paragraph, its precicely how proving grounds work. you get to play through an encounter alongside NPC's that simulate roles of other people in a dungeon. there are waves of enemies that get progressively harder. you are taught to cleanse as a healer, to deal with damage spikes, interrupt as a dps as well as just plain practicing to maximize your output (and not standing in bad) as a tank you practice your cooldowns as well as taunting .

    for your second paragraph, I'm not suggesting it either. but there should be some sort of bare minimum of understanding of what your role entails and this is where practice dungeons/tutorials would be incredibly useful. as far as wasting time, one should at least attempt to contribute and not be an active hindrance. you know... heal if you are a healer, taunt if you are a tank, pew pew your heart out if you are a dps.

    I mean... half the reason I tend to mostly run with my guild is not even becasue I'm afraid to look stupid or be yelled at. but rather becasue i KNOW that I don't have ability to compensate for someone else's inability. I'm barely holding my own here.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Kendaric
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    Phinix1 wrote: »

    Even if they are just "playing the way they want" how could anyone WANT to only use light attacks? With all these abilities and morphs ZOS spent all this time creating and giving fancy particle effects, why would they want to only use one boring light attack with no visual effects?

    Has the thought ever crossed your mind that people may dislike the fancy and flashy effects and prefer a simple light/heavy attack system (like in real TES games) over some fancy skills? For example, I virtually never use class skills for that very reason, only weapon skills (if they don't look too flashy) or light/heavy attacks.
    Granted, I don't do group content... but if I would, I wouldn't be changing my "build" to suit other players because I enjoy playing that way.

    Also, PUGs (especially those with groupfinder) are never really great... that has been true in every MMORPG that has a groupfinder. If you want to avoid that issue, run with friends/guildies and avoid groupfinder.
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. PC EU/PC NA roleplayer and solo PvE quester
    • LordSarevok
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      Do what I did... spend 10 damn minutes watching a cookie cutter build, read a few forum pages, strap on common sense, and go in and say I have not done this before, I will try my best and I have the proper skills/decent gear.

      Know how many times people were rude in that scenario? 0. Know how many times I have not helped people who had that attitude? 0.

      You show up to a vet dungeon with your light attack bow, sword and board magicka heavy armor dps, resto staff dps, tank with no taunt on the bar. You are getting booted. Because I never go alone, but simetimes need to queue for one more, and my time to play is limited.

      You show up with that setup in a normal dungeon, don't care I melt everything. But I will offer advice. And will probably offer to join my guild for assistance.

      You join vet content without doing 10 minutes of research? Shame on you for being an uncaring parasite.

      It's not hard... I don't understand it at all... It's like people who show up to go on a 10 mile hike through back country with a headband and a bottle of gatorade... I will end up carrying you because you were selfish enough not to do any research. The whole world of knowledge is in a tiny device in your hands... Use it!

      People are for the most part kind and caring. But going through life as a lethargic, unprepared person is disrespectful and rude... Whether it be games or work. Your time is just as valuable as mine. The difference is that I invested my personal time by myself to not waste yours. It's called common courtesy.

      If you adult up and say "I am new but have read up on this" I will bleed for you. Go out of my way and provide any help I can to you. But if you are unprepared and too scared to adult up?... Bye.

    • mistermacintosh
      mistermacintosh
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      I've been playing since beta and ESO is my first MMO. I've been through a lot of PUG (Pick-up Game) dungeon groups and this is my process:

      First I check my guilds to see if anyone wants to run the dungeon. I try to build/join groups out of guilds because I know people in my trials guilds know their roles. (understanding your class & role > understanding mechanics)

      If no one in guild is available I check zone chat for high CP players LFG. I look for high CP players because high CP players should know what they're doing. Should.

      If chat isn't responsive for whatever reason I que for the dungeon. If it's a DLC dungeon I only que for normal. PUG groups just don't make it through the DLC vet dungeons in a reasonable amount of time (an hour or less is reasonable for me for PUG groups). If it's non-DLC I might que for vet, but only if I believe I can carry the group if people derp out.

      When I join the group I say "hi" in group chat. This is important because if the group isn't communicating, you can expect to disband at the first sign of trouble.

      Then I wait before each mob for the group to get there, because someone might be doing the quest or changing skills or gear or eating or screaming at their kid or whatever. It's a PUG group so I don't expect them to sprint through mobs.

      If we encounter problems I talk to my group members and try to help whoever is struggling. After about 5 wipes (maybe more if they're nice) and no improvement I tell them I'm sorry, but I have to go. After that many group deaths we're likely dealing with an issue that won't be fixed that run, like a bad rotation, not understanding a role or the mechanics themselves.

      But most of the time if everyone communicates and is nice to each other we make it through ok. Sometimes it's bad... sometimes it's surprisingly good. More often it's bad. But communication and civility helps.


      The problem has three solutions, each of which will make queueing for dungeons better for everyone:

      1. Players who are inexperienced should do a little homework on their build, role and the dungeon before they que up for vet anything. You don't need to be an expert or have the meta build. Just have a good idea of what you're going to do and how effective it is for the content you're about to tackle. Check out Deltia' site or just google what you want to learn if you don't know where to start (this is what I had to do to get through vet content). Definitely know what you're doing before trying the DLC dungeons or Trials - they are harder than the other vets.

      2. Experienced players should be considerate of less-experienced players in dungeons. Don't use all caps. "HEAL HEALER!", "TAUNT TANK!", "DO DAMAGE DPS!" are examples of vague and condescending things you should avoid spamming in group chat (YOU might actually get kicked for this). Don't sprint through the mobs unless you know the people and they don't mind. Wait for the group. If they're screwing around too much tell them you don't have time to waste and leave the group. Say something before you leave the group (unless they're jerks). Try not to be that guy that just quits. We don't like that guy. Help out if you can. Be nice. And before you point the finger at someone else, check yourself to make sure you're actually doing what you're supposed to be. Don't get cocky.

      3. Getting to the OP's idea, yes ZOS can and should absolutely create a system that teaches players their roles before attempting dungeons. I also agree that some system should be in place to ensure they're ready for vet content before queuing for that. It used to be vet ranks and CP, but these days when any dummy can grind sky reach with ambrosia and a high level carry, CP just isn't an indicator of skill. We need something else there... maybe not proving grounds or something you can just cheese your way through... but something that indicates who knows how to tank, heal and dps and at what level of proficiency... something they can't just toggle on because they're tired of waiting on a group. That would not only help PUG dungeon groups, but also Trial and Vet Trial guilds. Training dummies are nice, but we need something more to certify people for these roles, without turning game-time into work-time for guild officers and mentors. It's certainly worth getting bumped up on ZOS' to-do list.


      No one should be afraid to do dungeons in ESO. Anyone can do normal dungeons. Anyone can do vet content too, but you may have to work for it. Don't let that stop you.
      Legalize Nirnroot!

      Mac User, NA Server (CP810+, PVE focused):
      Magicka Templar Ra the Everlasting (Level 50 - Main Character)
      Stamina Sorcerer Khazaka-ri (Level 50 - Crafter)
      Dragonknight Tank Skalda Flamewreath (Level 50)
      Pet Sorcerer Hellias Ocume (Level 50)
      Magicka Necromancer Socelon (Level 4)

      Templar Healer Mends-Through-Panic (Level 50)
      Stamina Nightblade Adanna-daro (Level 50)
      Stamina Warden Marely Sprigs (Level 50)
      Stamina Dragonknight Ursula Trollcalmer (Level 50)
      Stamina Necromancer Daengeval (Level 4)

      Stamina Templar Cornellus Graves (Level 50)
      Warden Healer Pays-For-Luxury (Level 50)
      Magicka Sorcerer Sophia Flash (Level 50)
      Magicka Dragonknight Cinvalo Aloavel (Level 50)
      Magicka Nightblade Esmerelda the Cruel (Level 50)
    • Cadbury
      Cadbury
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      At the end of the day, people will still play how they want. People still complain about clueless newbies in FFXIV even after the Mentor system was added.

      "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
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