I do it regularly as well. The difference between us is i still enjoy those attacks to have clear cues and you don't.
sodantokb16_ESO wrote: »Miat try playing without your addon for one week.
That will explain all there needs to be with how imbalanced it is and how information like that should be removed from the client.
I've watched you flat out dodge attacks that you have zero business dodging because they came from behind and you knew they were coming even though you were facing a completely different direction.
This would get anyone else who wasn't running your addon killed 9/10
I actually do, from time to time, when i test things.
I die a bit more often. My stam sustain is a bit worse. That's more or less it. The addon provides the convenience i enjoy, but this convenience is nowhere close to necessity.
And yet again, the addon consists of about 10 features. These notifications is 1 feature out of 10. If i have to choose i'd pick 3d icons as the best feature i even done. Then kos/killfeed/database, then camp/death screen.
These are the features i really like. Notifications was what it started with, not what it ended up being.
the 3d icons was interesting, I got some lag though when using it (FPS lag) so i turned them off. KOS/Killfeed are honestly the best out of it.
The notification though is broken and shouldn't be possible.
I agree that the notification shouldn´t be possible.
However the game should always play snipe animations and sounds.
It should always play CF / darkflare animations.
It should make projectile bow heavyattacks more recognizeable (it deals the same dmg as a fireheavy - it should be as visible).
Since all the heavyattack and castskill information the game provides you with is either unreliable or flatout bugged to the point where it´s unusable (macroslice anyone) i prefer having an addon that actually tells me whats going on.
And i say that as a magsorc that gets all their fragments dodged due to this addon.
These animations "work" that way for everyone and in heat of battle they (when they are working as supposed to be) easily missable. Having this addon "to fix" these rather small issues while getting huge advantage over anyone else in all situations does not somehow making forgivable. Even if you say it as magsorc that has one hard hitting, often cheap and often instacastble skill dodged because of it.
It is not like this addon removes 90% of your damage output...
It is not a question of enjoyment. You may think you are providing a service to people but you should not be required to use a third party add-on to play competitively.
The issue is you think that avoiding those attacks are an issue of whether or not you could have dodge rolled when in fact they are a question of whether or not you approached the situation itself correctly, which is why it is a reductive way to deal with the issue.
This addon makes Xv1 slightly less easy?
It is not an issue of choice - the notifications allow you to react to something easily which would normally require a higher degree of skill and strategy.
The requirement to anticipate the attack is the challenging component and the notifications effectively neuter that. Yes anticipating things is a skill that people in general use, but getting hit from behind or the side or from stealth requires a higher degree of insight and abstract anticipation.
You may like problems to be rational and concrete, but not all components of the game should be that way.
It makes it boring, and highly controlled.
Uncontrolled elements make the game less predictable which means events occur more spontaneously. If all the elements of the game are controlled, there is no reason to play because you can just calculate the outcome before it even starts.
You can't just say "don't use it, if you don't like it", because you still have to deal with players who use it to their advantage against you (e.g. dodging attacks that they otherwise wouldn't). You can't ignore the existence of addons like this. And that's bad.
Miat try playing without your addon for one week.
That will explain all there needs to be with how imbalanced it is and how information like that should be removed from the client.
I've watched you flat out dodge attacks that you have zero business dodging because they came from behind and you knew they were coming even though you were facing a completely different direction.
This would get anyone else who wasn't running your addon killed 9/10
I actually do, from time to time, when i test things.
I die a bit more often. My stam sustain is a bit worse. That's more or less it. The addon provides the convenience i enjoy, but this convenience is nowhere close to necessity.
He admits it right here. His add on gives him an advantage. He dies more often without it and his Stam management is worse because he doesn't have the addon to micromanage his abilities for him.
Furthermore, he passes off the addon as a mere "convenience." how can something that keeps you alive more often and provides you sa on active ability use to manage resources better be considered a mere convenience?
This clearly gives players who use it an advantage that goes beyond "convenience." Having an addon that stacks my bank items is a convenience. Having an addon that tells me when to dodgeroll when my back is turned from a stealth cripple 28 meters away is an advantage.
I don't buy the it's available to everyone so it's fair bs. Not everyone uses every addon due to memory issues, bugs, and overall degraded performance issues, if the argument is it's available for everyone to run it to be competitive than inherently its unfair.
Zos may have unknowingly allowed you to exploit this code for your so called "convenience" due to their ignorance, but I highly doubt it was their original intent to allow this cheese. Their intent has always been that this game be based on skill. This addon violates that.
sodantokb16_ESO wrote: »Miat try playing without your addon for one week.
That will explain all there needs to be with how imbalanced it is and how information like that should be removed from the client.
I've watched you flat out dodge attacks that you have zero business dodging because they came from behind and you knew they were coming even though you were facing a completely different direction.
This would get anyone else who wasn't running your addon killed 9/10
I actually do, from time to time, when i test things.
I die a bit more often. My stam sustain is a bit worse. That's more or less it. The addon provides the convenience i enjoy, but this convenience is nowhere close to necessity.
And yet again, the addon consists of about 10 features. These notifications is 1 feature out of 10. If i have to choose i'd pick 3d icons as the best feature i even done. Then kos/killfeed/database, then camp/death screen.
These are the features i really like. Notifications was what it started with, not what it ended up being.
the 3d icons was interesting, I got some lag though when using it (FPS lag) so i turned them off. KOS/Killfeed are honestly the best out of it.
The notification though is broken and shouldn't be possible.
I agree that the notification shouldn´t be possible.
However the game should always play snipe animations and sounds.
It should always play CF / darkflare animations.
It should make projectile bow heavyattacks more recognizeable (it deals the same dmg as a fireheavy - it should be as visible).
Since all the heavyattack and castskill information the game provides you with is either unreliable or flatout bugged to the point where it´s unusable (macroslice anyone) i prefer having an addon that actually tells me whats going on.
And i say that as a magsorc that gets all their fragments dodged due to this addon.
These animations "work" that way for everyone and in heat of battle they (when they are working as supposed to be) easily missable. Having this addon "to fix" these rather small issues while getting huge advantage over anyone else in all situations does not somehow making forgivable. Even if you say it as magsorc that has one hard hitting, often cheap and often instacastble skill dodged because of it.
It is not like this addon removes 90% of your damage output...
Oh i don´t think it gives as much of an advantage as you think it does.
I also think the game itself is in an unacceptable state when looking at combat animations/telegraphs and soundcues. The addond fixes these issues that zos is obviously unable to fix. I think that´s good.
He admits it right here. His add on gives him an advantage. He dies more often without it and his Stam management is worse because he doesn't have the addon to micromanage his abilities for him.
Any addon gives an 'advantage'. There's a reason why you use an addon as opposed to not using it. If you find that the interface feature, provided by the addon makes your gameplay more enjoyable or, as in this case, allow you to recognize dangers with a greater ease - you use the addon. If you don't find it useful for you - you don't.
I don't see how can you make a distiction between convenience and advantage. It is convenient for me to have these notifications. This can be rephrased as 'my gameplay becomes more effective with these notifications'. That the definition of both convenience and advantage. They are the same.Furthermore, he passes off the addon as a mere "convenience." how can something that keeps you alive more often and provides you sa on active ability use to manage resources better be considered a mere convenience?
Yes it does. Having your resources as large bars stacked in the center of your screen as (lui does for instance), gives you both convenience and advantage, since now you're MORE aware about them, thus you can make better combat choices than with lesser awareness.This clearly gives players who use it an advantage that goes beyond "convenience." Having an addon that stacks my bank items is a convenience. Having an addon that tells me when to dodgeroll when my back is turned from a stealth cripple 28 meters away is an advantage.
This addon doesn't notify about both stealthed and cripple. Please read the description.I don't buy the it's available to everyone so it's fair bs. Not everyone uses every addon due to memory issues, bugs, and overall degraded performance issues, if the argument is it's available for everyone to run it to be competitive than inherently its unfair.
Tell me when my addon specifically degrades your game performance that much and i'll fix it. This shouldn't happen.
About competitiveness part - as outlined in a couple of previous posts - please give me a description of pvp situation where you lose to sombody who runs the addon, because you don't run it. Describe to me the necessity to use the addon.
And also define 'competitivenss' here. What does it mean within Cyrodiil experience. And how exactly my addon affects it.
Example: 'Me and 5 my friends were chasing 1 guy and he refused to die, because Miat's addon allowed him to dodge our attacks'.Zos may have unknowingly allowed you to exploit this code for your so called "convenience" due to their ignorance, but I highly doubt it was their original intent to allow this cheese. Their intent has always been that this game be based on skill. This addon violates that.
The addon promotes skillful play and reduces the amount of cheese related to shortcomings of the default interface. Sorry about that.
Advantage and convinience are not the same thing. I don't need to entertain this discussion because you admitted that you die less and have better sustainment. If you do, so does everyone else using it. By definition that is an advantage. I'll give you a simple example. If you are able to manage your resources better as to someone who doesn't have it, your more likely to win a fight. That's just common sense.
Your blind because your biased to your creation.
I can't tell you how many times people just dodge when they shouldn't have if they relied on skill, this leads to frustration in game play.
sodantokb16_ESO wrote: »Is the defense gain from using this addon different for different builds?
Is the offense loss vs players using the addon different for different builds?
If the answer to any of the two questions is yes, the addon is unfair and does not belong to the game. No matter what you think should or should not be in the game or what other people should or should not do.
For the record, the answer is yes to both those questions in case someone would be stupid enough to not get it.
Advantage and convinience are not the same thing. I don't need to entertain this discussion because you admitted that you die less and have better sustainment. If you do, so does everyone else using it. By definition that is an advantage. I'll give you a simple example. If you are able to manage your resources better as to someone who doesn't have it, your more likely to win a fight. That's just common sense.
This is an advantage of USING the addon as opposed to NOT using the addon applied to the fights against BOTH those who use it and who do not.
It is NOT an advantage of an 'addon-user' fighting a 'non-addon-user, unless i'm given an example of such.Your blind because your biased to your creation.
Or maybe i politely disagree with your assessment of the addon? I don't really think a person has to be blind (stupid, biased) to disagree.I can't tell you how many times people just dodge when they shouldn't have if they relied on skill, this leads to frustration in game play.
Yet again give me a use-case for this frustration. What exactly do you DO to get frustrated like this.sodantokb16_ESO wrote: »Is the defense gain from using this addon different for different builds?
Is the offense loss vs players using the addon different for different builds?
If the answer to any of the two questions is yes, the addon is unfair and does not belong to the game. No matter what you think should or should not be in the game or what other people should or should not do.
For the record, the answer is yes to both those questions in case someone would be stupid enough to not get it.
'Defense gains' should be exactly the same for different builds.
Offense losses would be different, but the attacker does NOT benefit from running the addon himself, thus it can't be a 'requirement' for him.
rimmidimdim wrote: »Interesting. I run a heavy attack build and was wondering why this week good players dodge it alot more than ever. Assassin's scourge and incap too? I'm going to download and try this, guess I have too. Oh can a notify come on for poison poison prices too like the ravage mag and or stam? Ty. Cheers.
sodantokb16_ESO wrote: »
Defense gain are definitely different. Sorc with shield and only small pool of stamina to dodge/block gains much more from getting warning crystal fragment is on him. Getting cced like that could be difference between living and dying. On other side, perma blockers gain nothing (not that i like their choice of build, but it is not up to me to decide what should or should not be done).
sodantokb16_ESO wrote: »Attacker does not need to benefit from running the addon. I called it offense loss for that reason. OTHERS running that addon severely weaken offense of ranged character, the more skills the addon tracks the worse for him,
sodantokb16_ESO wrote: »on the other side, melee characters lose absolutely or almost nothing, because getting charged has already pretty obvious warning and even if blocked/dodged it still does what it is supposed to (move you).
sodantokb16_ESO wrote: »So whatever you say about this addon. No matter how good are your intentions or excuses. The change alone it brings is unfair. And it is forced upon everyone. No matter if they use it or not.
The addon promotes skillful play and reduces the amount of cheese related to shortcomings of the default interface. Sorry about that.
killimandrosb16_ESO wrote: »Complain about it and the onvious disadvantage the people not using it is experiencing. f
Ummm ok well here is what I see when running a range build.
Your opponent can run dodge roll, what, 7 or 8 times consecutively?
That means that with a 100% effective dodge roll, you effectively have to force your opponent to dodge roll 7 or 8 times before you can land a projectile or cast time based hit on them. Which means any class that depends on those attacks (sorcs in particular) dont have a chance.
You are basically saying you need to run continuous high burst against a player for 25 seconds continuously minimum while tanking all their incoming damage in order to be able to kill them.
Except nightblades, who can simply cloak out when things get rough.
killimandrosb16_ESO wrote: »This addon safely eliminates my attacks. Now is THAT fair?
killimandrosb16_ESO wrote: »can you please make an addon which gives me access to shadow image on a safe distance immediately when risking being hit by destro ulti. I want my whole WB to use that addon so we can all quickly teleport to safety before being hit. Logic you already applied. Or, even better, an addon which makes me autocast it whenever theres an enemy player yatgeting me, autoruns me into a good distance, autouses magelight so I see the enemy and autotargets make autoHA with autodots and auto execute, then autoteleports me back if target not dead. Logic is in your insightful posts. Anything which can actuall KILL any of the users of this addon is by default putting the user in a disadvantage and must therefore be countered automatically. Now Im gonna watch a movie, maybe the ending is less predictable. Jason Statham just MIGHT die. I suppose next step is an addon which hinders people riding into direction of high cliffs...they might jump
The main problem with this irony is that it is based on a 3rd party software pressing buttons for you, but my addons (and any addon in the game) can only inform the player about some events.
It is interesting that some people don't see the difference between perception and execution:)
But you do know that your addon is used in combination with such 3rd party software? I mean you can't be that naive for real.
But you do know that your addon is used in combination with such 3rd party software? I mean you can't be that naive for real.
I've said that multiple times, i'm going to say it again. For 2 years (omg) playing in NA TF i haven't seen a single person using a 3rd party software in pvp.
sodantokb16_ESO wrote: »
Defense gain are definitely different. Sorc with shield and only small pool of stamina to dodge/block gains much more from getting warning crystal fragment is on him. Getting cced like that could be difference between living and dying. On other side, perma blockers gain nothing (not that i like their choice of build, but it is not up to me to decide what should or should not be done).
The gains are exactly same. It is irrelevant how much the specs NEED those gains.
If i give you 10$ if doesn't matter how much do you need those 10$ - in the result you're 10$ richer.
What happens here is the bottom level of EVERYBODY'S ability to defend themselves is increased by a slight margin.
Those having huge defenses won't have their effectiveness changed by much, those on the lower end will get a noticeable change. That is what i meant by 'you don't need it - you don't use it'.sodantokb16_ESO wrote: »Attacker does not need to benefit from running the addon. I called it offense loss for that reason. OTHERS running that addon severely weaken offense of ranged character, the more skills the addon tracks the worse for him,
Please describe to me an example of a combat situation where the offence of a ranged character (who are they again) is 'severely weakened'. Thank you.sodantokb16_ESO wrote: »on the other side, melee characters lose absolutely or almost nothing, because getting charged has already pretty obvious warning and even if blocked/dodged it still does what it is supposed to (move you).
This is mostly incorrect. Ambushes never had any warnings, just like ani 'bugged' dizzing swings and melee heavies.sodantokb16_ESO wrote: »So whatever you say about this addon. No matter how good are your intentions or excuses. The change alone it brings is unfair. And it is forced upon everyone. No matter if they use it or not.
Please describe the fair combat and how/why stealthed attacks and ranged attacks from behind fit into it. Thank you.
killimandrosb16_ESO wrote: »Complain about it and the onvious disadvantage the people not using it is experiencing. f
Yes! Please do it. Please describe these disadvantages. So far nobody was courageous enough to do that.killimandrosb16_ESO wrote: »This addon safely eliminates my attacks. Now is THAT fair?
This is as fair as those 9-10k snipes from stealth. Justify the snipes please.