Tommy_The_Gun wrote: »I totally agree with you. Stamina is weaker - and it simply make no seance. If you have for example a NB that has no dmg shield and you are forced to 1 - 2 shot you target in order to survive / heal - then what is the point of this class if mag build (especially mag sorcerers) do more dmg from a distance (and with a dmg shield) ?! This is not only PvE issue. The real problems start in PvP. Stamina builds used to be good - and this is probably the reason why they are not anymore - in PvP people complained about it, so it was nerfed.
PvP in ungodly unbalanced - we know that. 90% of cyrodiil PvP pollution are mag sorcerers for a reason (btw. what kind of class balance it is ?! ). Stamina in pvp is always weaker (even if you go for NB/race combo).
Now...lets take a look at mobas games (basically it is cyro PvP but with a much smaller scale - instead of 50 vs 50 you have 5 vs 5 with a preset of balanced skills for certain character). What is the biggest difference aside from that ?
Only stamina can crit. Magicka is mostly AOE with higher dmg, but with 0% crit chance. Only stamina (most often single - target) can crit. This is the reason why mobas are "better" balanced.
If I have a single target skill that deals the same dmg as an AOE dmg (yes everybody in certain area is getting hit for the same dmg as if 10 different people attacked them separately). What is the point of high singe target dmg when you have AOE that deal more dmg I ask ? It just make no seance...
I have to begin by saying I don't lead Hodor, merely an officer. The leader is @Alcast.Awesome response/pic. I have mained a stamblade since beta, regardless of how horrible the dps is I can never bench him. I just get driven to try and make posts like this, and get things changed. From what I have seen in the past, the only things that get changed are from literal forum QQing. Hopefully they listen to the very knowledgeable players that went out for testing. @Gilliamtherogue @Paulington considering you guys lead 2 of the most successful PVE guilds, did ZOS mention if they were going to look at this massive issue? I'm aware ZOS was informed by the players when you guys went out there, but I have not heard if they are actually planning on doing something. Hopefully that dirty little NDA isn't preventing responses, its been awhile.
Paulington wrote: »I have to begin by saying I don't lead Hodor, merely an officer. The leader is @Alcast.Awesome response/pic. I have mained a stamblade since beta, regardless of how horrible the dps is I can never bench him. I just get driven to try and make posts like this, and get things changed. From what I have seen in the past, the only things that get changed are from literal forum QQing. Hopefully they listen to the very knowledgeable players that went out for testing. @Gilliamtherogue @Paulington considering you guys lead 2 of the most successful PVE guilds, did ZOS mention if they were going to look at this massive issue? I'm aware ZOS was informed by the players when you guys went out there, but I have not heard if they are actually planning on doing something. Hopefully that dirty little NDA isn't preventing responses, its been awhile..
@Alcast was with us in Maryland and of course stamina balance stuff was brought up (everything was), but whether anything changes I have no idea. I am sure ZOS are looking into it..
Paulington wrote: »I have to begin by saying I don't lead Hodor, merely an officer. The leader is @Alcast.Awesome response/pic. I have mained a stamblade since beta, regardless of how horrible the dps is I can never bench him. I just get driven to try and make posts like this, and get things changed. From what I have seen in the past, the only things that get changed are from literal forum QQing. Hopefully they listen to the very knowledgeable players that went out for testing. @Gilliamtherogue @Paulington considering you guys lead 2 of the most successful PVE guilds, did ZOS mention if they were going to look at this massive issue? I'm aware ZOS was informed by the players when you guys went out there, but I have not heard if they are actually planning on doing something. Hopefully that dirty little NDA isn't preventing responses, its been awhile..
@Alcast was with us in Maryland and of course stamina balance stuff was brought up (everything was), but whether anything changes I have no idea. I am sure ZOS are looking into it..
Emmagoldman wrote: »Id like to see them add a new weapon such as pole arms which would be aoe focused
It's annoying when people think back to the brief point in time where stamina could slightly outparse magika in single target and cherrypick that example. These people need to realize:
1. The sacrifice to AoE DPS is more then enough to account for that slight edge in single target DPS
2. Stamina is way more risky to play due to lack of shields and melee range only
3. Stamina itself has always been bad, this brief moment of viability was due to the effectiveness of VMA weapons
CosmicSoul wrote: »Remember are the trolls saying we where whining to much and that stamina did not not need help its funny how quiet they are now.
sneakymitchell wrote: »Or just buff heavy armor so that way any magic or stam can use it for DPS. Game lacks variety. We always see the same thing everyone else is running. Skills, sets, and weapons.
You realize that if heavy were buffed so it could be used for dps, that's all anyone would ever use? That's the exact opposite of variety
I agree that stamina single target melee should be higher because the risk.CosmicSoul wrote: »Remember are the trolls saying we where whining to much and that stamina did not not need help its funny how quiet they are now.
For 90% of peopel doing vet trials is not a problem. You can go with 4-9 stamdd if you really want and complete the content, even they can do insane dps buffing each others. If you want to go for high scores (low deaths) then yes, you better are an excellent player with good knowldedge or better use magicka, but because of the shields, not the damage.
The only change stam needs is revert the trap dmg nerf, that should mean 3-5k more dps with bufs, puting stam clearly above in single target dps (stam still does more single target but not that much) with high risk, high reward. Ive seen stam dd using hundings rage pull 55k+ dps without any penetration debuf other than fracture, so...
Another desirable change would be nerf the pet dmg like 20%, puting mag sorcs in line with the rest of magicka dd (at least dk) and far from stam dk or stamblade. The thing is that mag sorc are overperforming, not that stam is lacking dmg.
Because the calculations are so complex and testing stuff is so expensive most just play with meta.sneakymitchell wrote: »sneakymitchell wrote: »Or just buff heavy armor so that way any magic or stam can use it for DPS. Game lacks variety. We always see the same thing everyone else is running. Skills, sets, and weapons.
You realize that if heavy were buffed so it could be used for dps, that's all anyone would ever use? That's the exact opposite of variety
Yes and the heavy armor is mostly due to pvp. Zenimax should look at both ends but in the end game it's all about pvp. Even though pve is still there and u just do normal dailies and do the trails with pretty much the same build like everyone else magic or stam. When players say "oh don't look at meta and do whatever.". But in the end u stick to the same set and armor piece like everyone else wears.
Because the calculations are so complex and testing stuff is so expensive most just play with meta.sneakymitchell wrote: »sneakymitchell wrote: »Or just buff heavy armor so that way any magic or stam can use it for DPS. Game lacks variety. We always see the same thing everyone else is running. Skills, sets, and weapons.
You realize that if heavy were buffed so it could be used for dps, that's all anyone would ever use? That's the exact opposite of variety
Yes and the heavy armor is mostly due to pvp. Zenimax should look at both ends but in the end game it's all about pvp. Even though pve is still there and u just do normal dailies and do the trails with pretty much the same build like everyone else magic or stam. When players say "oh don't look at meta and do whatever.". But in the end u stick to the same set and armor piece like everyone else wears.
Way more players do daily dungeons and perhaps an weekend trial with guild than pvp.
On the other hand far more pvp players than people having vMA weapons.
sneakymitchell wrote: »Or just buff heavy armor so that way any magic or stam can use it for DPS. Game lacks variety. We always see the same thing everyone else is running. Skills, sets, and weapons.
I do understand that the topic is about stam, so this is technically offtop, but I can't keep silent...Pet sorc on the other hand is pretty fine, it has downside over the non pet sorc, perhaps an small nerf to daeric prey.
Else we are back to the setting where the only use for pet was to solo stuff.
Then why some other games can make it viable? Like I can't tell if marketing "Be what u want" or something in the trailers before. Like this game is just going to the same old copy paste builds. And when games are like that players will later get bored of it cause if they try something different it wouldn't compete in pve trails or some vet duegeons and even DSA. Those builds are like going do a normal duegeon, trail, and DSA.potirondb16_ESO wrote: »Actually stamina were underpower because magicka start using stamina skill in order to boost their dps (rearming trap) while stamina were left with the impossibility to use magicka stuff in order to boost their dps.
That's when it went crazy. Main way to reabilitate stamina is by giving them what magicka will lack in the new patch which is sustain and that will be probably go a long way for stamina user. What they will likely do next patch is kill CP for cost reduce and increase the bonus from armor for cost reduction while increasing skill cost. That will kill magicka build using stamina skill and balance overall dps inbetween genre.sneakymitchell wrote: »Or just buff heavy armor so that way any magic or stam can use it for DPS. Game lacks variety. We always see the same thing everyone else is running. Skills, sets, and weapons.
People are running the same thing because CP isn't helping class to differenciate each other. I think a lot of us would find normal that nighblade goes better with precise then sharpened, or that divines could be beat for DK as an example, with Something who's increasing dot power as a traits but as far as thing goes they have maintain a really standard bonus system which kill BiS diversity.
Heavy going dps though is a no go !
CosmicSoul wrote: »Remember are the trolls saying we where whining to much and that stamina did not not need help its funny how quiet they are now.
For 90% of peopel doing vet trials is not a problem. You can go with 4-9 stamdd if you really want and complete the content, even they can do insane dps buffing each others. If you want to go for high scores (low deaths) then yes, you better are an excellent player with good knowldedge or better use magicka, but because of the shields, not the damage.
The only change stam needs is revert the trap dmg nerf, that should mean 3-5k more dps with bufs, puting stam clearly above in single target dps (stam still does more single target but not that much) with high risk, high reward. Ive seen stam dd using hundings rage pull 55k+ dps without any penetration debuf other than fracture, so...
Another desirable change would be nerf the pet dmg like 20%, puting mag sorcs in line with the rest of magicka dd (at least dk) and far from stam dk or stamblade. The thing is that mag sorc are overperforming, not that stam is lacking dmg.
sneakymitchell wrote: »Or just buff heavy armor so that way any magic or stam can use it for DPS. Game lacks variety. We always see the same thing everyone else is running. Skills, sets, and weapons.
sneakymitchell wrote: »Then why some other games can make it viable? Like I can't tell if marketing "Be what u want" or something in the trailers before. Like this game is just going to the same old copy paste builds. And when games are like that players will later get bored of it cause if they try something different it wouldn't compete in pve trails or some vet duegeons and even DSA. Those builds are like going do a normal duegeon, trail, and DSA.potirondb16_ESO wrote: »Actually stamina were underpower because magicka start using stamina skill in order to boost their dps (rearming trap) while stamina were left with the impossibility to use magicka stuff in order to boost their dps.
That's when it went crazy. Main way to reabilitate stamina is by giving them what magicka will lack in the new patch which is sustain and that will be probably go a long way for stamina user. What they will likely do next patch is kill CP for cost reduce and increase the bonus from armor for cost reduction while increasing skill cost. That will kill magicka build using stamina skill and balance overall dps inbetween genre.sneakymitchell wrote: »Or just buff heavy armor so that way any magic or stam can use it for DPS. Game lacks variety. We always see the same thing everyone else is running. Skills, sets, and weapons.
People are running the same thing because CP isn't helping class to differenciate each other. I think a lot of us would find normal that nighblade goes better with precise then sharpened, or that divines could be beat for DK as an example, with Something who's increasing dot power as a traits but as far as thing goes they have maintain a really standard bonus system which kill BiS diversity.
Heavy going dps though is a no go !
Please no shield for stamplayers.
Honestly, I am so sick of dodgeplars and stamblades with 100% shuffle uptime.
CosmicSoul wrote: »Remember are the trolls saying we where whining to much and that stamina did not not need help its funny how quiet they are now.
For 90% of peopel doing vet trials is not a problem. You can go with 4-9 stamdd if you really want and complete the content, even they can do insane dps buffing each others. If you want to go for high scores (low deaths) then yes, you better are an excellent player with good knowldedge or better use magicka, but because of the shields, not the damage.
The only change stam needs is revert the trap dmg nerf, that should mean 3-5k more dps with bufs, puting stam clearly above in single target dps (stam still does more single target but not that much) with high risk, high reward. Ive seen stam dd using hundings rage pull 55k+ dps without any penetration debuf other than fracture, so...
Another desirable change would be nerf the pet dmg like 20%, puting mag sorcs in line with the rest of magicka dd (at least dk) and far from stam dk or stamblade. The thing is that mag sorc are overperforming, not that stam is lacking dmg.
I cannot help but laugh at the incorrectness of your post. The 2 biggest things are shields and AOE damage. 90% of PVE content involves adds and/or trash packs. Stamina pulls maybe 70% of the aoe damage magicka does, without question, which is such a massive difference its not even funny. FYI stamina does not do more single target damage than magicka. Mag sorcs/dks out parse all stamina toons in single target scenarios. Does not make any sense considering stam has to be melee and has no shields, but we are all well aware of that.
I'm not sure who you have seen doing 55k+ single target on a stam toon in a trial... While wearing hundings and no debuff other than major fracture? Can you please stop fabricating things that did not happen, or at least provide some proof. The best stam players in the world cannot get 50k single target in trial bosses, they can with cleaving adds all over the place, but not single target. Very interested to hear who this magical 55k single target no debuffs stam player is though, if you would kindly direct me to them I would love to have the contact information. Until then, we will all know that you are trolling a very serious issue.
CosmicSoul wrote: »Remember are the trolls saying we where whining to much and that stamina did not not need help its funny how quiet they are now.
For 90% of peopel doing vet trials is not a problem. You can go with 4-9 stamdd if you really want and complete the content, even they can do insane dps buffing each others. If you want to go for high scores (low deaths) then yes, you better are an excellent player with good knowldedge or better use magicka, but because of the shields, not the damage.
The only change stam needs is revert the trap dmg nerf, that should mean 3-5k more dps with bufs, puting stam clearly above in single target dps (stam still does more single target but not that much) with high risk, high reward. Ive seen stam dd using hundings rage pull 55k+ dps without any penetration debuf other than fracture, so...
Another desirable change would be nerf the pet dmg like 20%, puting mag sorcs in line with the rest of magicka dd (at least dk) and far from stam dk or stamblade. The thing is that mag sorc are overperforming, not that stam is lacking dmg.
I cannot help but laugh at the incorrectness of your post. The 2 biggest things are shields and AOE damage. 90% of PVE content involves adds and/or trash packs. Stamina pulls maybe 70% of the aoe damage magicka does, without question, which is such a massive difference its not even funny. FYI stamina does not do more single target damage than magicka. Mag sorcs/dks out parse all stamina toons in single target scenarios. Does not make any sense considering stam has to be melee and has no shields, but we are all well aware of that.
And what is incorrect about my post?
That unless you go for top scores you can bring lots of stamina dd? Ive done vAA, vHR, VSO with my social guild with 6 stam dd. Yes we wipe often and there are too much melee, but we finished.
That the problem with stamina is the survavility and the lack of shields? You say the same. And stamina dd can survive hm rakkat if they follow the mecanics and block when thay have to block, roll dodge when they have. Heck ive even seen a stam dd do the backyard with no vigor because runner died and survive. Its harder than just use harness magicka? true, can be done? Yes, ive seen it.
That stamina should do more single target damage? Don't you agree with that?
That stamina can do right now more single target dps? Go put sunderflame and nmg on the group and the rest of stam dd in hundings, tbs or whatever full dmg set and you will see.
That magicka sorcs are overperforming? Well, some groups are starting to use 5 or 6 maicka sorcs in trials. If that is not a sign of overperform, you tell me waht it is.
I didnt talk about the cleave damage, i agee, stamina is much lower. But what is the problem with that? I dont want everyone doing the same, i want a balanced game. Im perfectly fine with magicka doing more aoe damage if stamina does more single, but more than now. And anyway this is a consecuence of how the fights are designed.I'm not sure who you have seen doing 55k+ single target on a stam toon in a trial... While wearing hundings and no debuff other than major fracture? Can you please stop fabricating things that did not happen, or at least provide some proof. The best stam players in the world cannot get 50k single target in trial bosses, they can with cleaving adds all over the place, but not single target. Very interested to hear who this magical 55k single target no debuffs stam player is though, if you would kindly direct me to them I would love to have the contact information. Until then, we will all know that you are trolling a very serious issue.
He is the only stam in this video (im there on a magicka sorc). Ive seen him do more st in Valariel or 1st boss hel ra.
Alcast in hard mode rakkat (kind of mobile fight):