This is not true, animation cancelling does not bypass global cooldowns, you are not increasing your dps by animation cancelling. some skills actually if you animation cancel them make you attack slower.rosendoichinoveb17_ESO wrote: »I was looking at a DPS chart on another thread provided by a high skilled player that does trials and I noticed that in his combat logs there were no heavy attacks and still got over 40k dps. So I was really confused as heavy attacks are more beneficial as they restore resources and do more damage.
I had heard that with a so called "animation canceling" you can improve your DPS but I believe that most of the casual players (myself inclusive) have no idea what this is about.
So I watched several youtube videos on the matter and the results were stunning as the DPS is increased significantly.
So I am making this thread for those who do not know how to animation cancel.
Basically the whole procedure is as follows:
light attack, then skill, then block (or bash, or weapon swap)
It is easy as that. The important thing to note is that you need to carefully monitor when the light attack is being fired off and use the skill immediately after that (similar to animation canceling in LOL for people that have played it, especially Riven mains).
This animation canceling not only cuts down the time that a light attack is being executed but also diminishes the 0.8 seconds that are being used by a skill to fire off. So in theory if you do animation cancelling correctly you can increase your DPS at lease by 30%
Can anyone contribute on the matter if there is anything additional we should know?
It would had been great if ZOS allowed macros so that we can bind light attack+skill+block on every skill slot, but unfortunately it is prohibited by them. So I guess practice makes perfect.
https://www.youtube.com/watch?v=lFbmFDtBqyc
https://www.youtube.com/watch?v=wNDpWiAa__4AcadianPaladin wrote: »I'm enjoying learning more about this mysterious animation canceling - very informative thread.
My question is whether light attack weaving could help replenish ultimate faster? When things get hectic, my magplar healer relies much more on her abilities than her staff attacks. But it seems trying to weave in lots of light attacks with little time penalty might help build ultimate fast?
AcadianPaladin wrote: »@IzakiBrotherSs I do have a passive to gain ultimate each time my templar casts Reflective Light or Purify. Sounds like learning to weave in some light attacks might indeed help also. I'm reluctant to use my ultimate because I tend to 'hoard' it or forget about it. Gaining ult faster might encourage me to use it more. Thanks for your insight.
rosendoichinoveb17_ESO wrote: »Thanks for the comments. Finally I get it now after additionally consulting with some top tier players.
Each "instant" skill has a 1s global cooldown, however most of them have an animation longer than 1s. Which means that you are being delayed form casing another spell until the animation ends.
But when you use bar swaps or block you can cancel the animations and use another skill after that exact 1s global cooldown.
(block is not the prefered method as your stamina regen stops for 2s when you block)
This explains a lot since I was woundering why I can cast liquid lightning and then wall of elements almost twice as fast if I bar swap between the skills.
@ZOS_GinaBruno
After learning all of that I believe that this (even though approved by ZOS) is a type of exploit in the system and needs to be corrected by making the animations of all instant skills to last exactly 1s to match their global cooldown.
This way would be the proper way of closing the gap between the top tier players and the mid tier ones without making any changes to the game itself.
rosendoichinoveb17_ESO wrote: »I am not saying to remove the animation canceling, I was referring to making the instant skills animation last as long as its global cooldown, because it is now not the case for most skills. This way people will not be forced to bar swap or block cancel the skills to gain more DPS.
And it does take some practice if you want to cast all skills with bar swaps.
rosendoichinoveb17_ESO wrote: »Only one thing you are doing wrong and that is block . Every skill activates a global cooldown . Even if you block cancel your skill , you simply cannot use the next skill faster . Every skill has some kind of finishing point in their animations . Learn it and put your next light attack there . For example , Force Pulse finishing point is right after your character points the staff forward and the staff reaches the furthest point it gets . At that point , you can put your light attack and press the next skill you want to use . Another example , Puncturing Strikes' finishing point is when you character makes a step forward with his/her right foot . As soon as you see the foot going forward , you can start making the next light attack>skill combo . The reason I tell you is to make you understand that block cancelling not making anything faster . Everything has some kind of cooldown you cannot ignore . Most of the time as a DD , what you will be doing is light attack > skill . Using block will cancel your stamina regeneration as well which is really important in certain fights where you will be blocking , roll dodging and breaking free . And yes , you cannot use macro as it is forbidden and not recommended since you will have to break rotation at certain points in certain fights .
This information is very insightful, can you please provide more examples of other spells when their animation can be broken with light attacks so that we noobs can learn from it and practice to become better.
Thank you!
rosendoichinoveb17_ESO wrote: »
It would had been great if ZOS allowed macros so that we can bind light attack+skill+block on every skill slot, but unfortunately it is prohibited by them. So I guess practice makes perfect.