masterbroodub17_ESO wrote: »sodantokb16_ESO wrote: »Seriously tho. That ranged bonus damage on magicka morph IS EVEN F** BETTER THAN THE WHOLE RANGED PASSIVE ON BOW.
If we consider damage % passive of both weapons (flame staff vs bow) from max range it is (15% + 8%) vs 12%.
Magicka > stam at range even if both morphs were same, so this is just huge middle finger.
This isn't even a matter of a slight edge for min/max, they literally anally *** stam every chance they get.
Edit:
:trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface:
Early feedback is way more valuable, since they have more time to think about changes, test and implement them.
There are many ways to improve this skill without making it too strong, like adding a short (2-4 sec) 30-40% snare to the stamina version.
Edit::trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface:
Early feedback is way more valuable, since they have more time to think about changes, test and implement them.
There are many ways to improve this skill without making it too strong, like adding a short (2-4 sec) 30-40% snare to the stamina version.
I am well aware of that, what do you think we did there?Edit::trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface:
teach me senpai... and I am well aware of that, what do you think we did there?
Early feedback is way more valuable, since they have more time to think about changes, test and implement them.
There are many ways to improve this skill without making it too strong, like adding a short (2-4 sec) 30-40% snare to the stamina version.
I am well aware of that, what do you think we did there?Edit::trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface:
teach me senpai... and I am well aware of that, what do you think we did there?
Instead of failing to troll with a big lol you could have told us what feedback you actually gave and how they reacted. Make your decision if you want to be constructive and taken serious or not.
Instead of failing to troll with a big lol you could have told us what feedback you actually gave and how they reacted. Make your decision if you want to be constructive and taken serious or not.
I would but do you know what a NDA is? I can assure you that all the Stamina boys talked about everything regarding stamina there.

Early feedback is way more valuable, since they have more time to think about changes, test and implement them.
There are many ways to improve this skill without making it too strong, like adding a short (2-4 sec) 30-40% snare to the stamina version.
I am well aware of that, what do you think we did there?Edit::trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface:
teach me senpai... and I am well aware of that, what do you think we did there?
Instead of failing to troll with a big lol you could have told us what feedback you actually gave and how they reacted. Make your decision if you want to be constructive and taken serious or not.
I would but do you know what a NDA is? I can assure you that all the Stamina boys talked about everything regarding stamina there.
ZOS_GinaBruno wrote: »Gilliamtherogue wrote: »Gilliamtherogue wrote: »There wasn't an NDA about this information?
Not for us at Pax. It's a public event, though I did ask before I did this just to be sure. @Gilliamtherogue
I wonder if this lifts the NDA portion about warden for the testers then...
@ZOS_GinaBruno :thinking:
Go for it.
Early feedback is way more valuable, since they have more time to think about changes, test and implement them.
There are many ways to improve this skill without making it too strong, like adding a short (2-4 sec) 30-40% snare to the stamina version.
I am well aware of that, what do you think we did there?Edit::trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface:
teach me senpai... and I am well aware of that, what do you think we did there?
Instead of failing to troll with a big lol you could have told us what feedback you actually gave and how they reacted. Make your decision if you want to be constructive and taken serious or not.
I would but do you know what a NDA is? I can assure you that all the Stamina boys talked about everything regarding stamina there.ZOS_GinaBruno wrote: »Gilliamtherogue wrote: »Gilliamtherogue wrote: »There wasn't an NDA about this information?
Not for us at Pax. It's a public event, though I did ask before I did this just to be sure. @Gilliamtherogue
I wonder if this lifts the NDA portion about warden for the testers then...
@ZOS_GinaBruno :thinking:
Go for it.
But even if you don't want to talk about the cliff racer and warden specifically, what do you think would be useful side effects for a ranged stamina ability?
I was a little surprised your weren't the OP of the thread.THAT is a very good question. @Wrobel
I guess if you want to be stamina you have to suffer in some way.
Early feedback is way more valuable, since they have more time to think about changes, test and implement them.
There are many ways to improve this skill without making it too strong, like adding a short (2-4 sec) 30-40% snare to the stamina version.
I am well aware of that, what do you think we did there?Edit::trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface:
teach me senpai... and I am well aware of that, what do you think we did there?
Instead of failing to troll with a big lol you could have told us what feedback you actually gave and how they reacted. Make your decision if you want to be constructive and taken serious or not.
I would but do you know what a NDA is? I can assure you that all the Stamina boys talked about everything regarding stamina there.ZOS_GinaBruno wrote: »Gilliamtherogue wrote: »Gilliamtherogue wrote: »There wasn't an NDA about this information?
Not for us at Pax. It's a public event, though I did ask before I did this just to be sure. @Gilliamtherogue
I wonder if this lifts the NDA portion about warden for the testers then...
@ZOS_GinaBruno :thinking:
Go for it.
But even if you don't want to talk about the cliff racer and warden specifically, what do you think would be useful side effects for a ranged stamina ability?
IMO the best thing they could add Empower next auto attack, since it seems they want us to spam this skill over and over again.
If they add more stamina morphs so we aren't so reliant on spamming this skill, then honestly I don't care. Minor Fracture maybe? It doesn't even have to be big, but anything is better than nothing.
Early feedback is way more valuable, since they have more time to think about changes, test and implement them.
There are many ways to improve this skill without making it too strong, like adding a short (2-4 sec) 30-40% snare to the stamina version.
I am well aware of that, what do you think we did there?Edit::trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface:
teach me senpai... and I am well aware of that, what do you think we did there?
Instead of failing to troll with a big lol you could have told us what feedback you actually gave and how they reacted. Make your decision if you want to be constructive and taken serious or not.
I would but do you know what a NDA is? I can assure you that all the Stamina boys talked about everything regarding stamina there.ZOS_GinaBruno wrote: »Gilliamtherogue wrote: »Gilliamtherogue wrote: »There wasn't an NDA about this information?
Not for us at Pax. It's a public event, though I did ask before I did this just to be sure. @Gilliamtherogue
I wonder if this lifts the NDA portion about warden for the testers then...
@ZOS_GinaBruno :thinking:
Go for it.
But even if you don't want to talk about the cliff racer and warden specifically, what do you think would be useful side effects for a ranged stamina ability?
Early feedback is way more valuable, since they have more time to think about changes, test and implement them.
There are many ways to improve this skill without making it too strong, like adding a short (2-4 sec) 30-40% snare to the stamina version.
I am well aware of that, what do you think we did there?Edit::trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface: :trollface:
teach me senpai... and I am well aware of that, what do you think we did there?
Instead of failing to troll with a big lol you could have told us what feedback you actually gave and how they reacted. Make your decision if you want to be constructive and taken serious or not.
I would but do you know what a NDA is? I can assure you that all the Stamina boys talked about everything regarding stamina there.ZOS_GinaBruno wrote: »Gilliamtherogue wrote: »Gilliamtherogue wrote: »There wasn't an NDA about this information?
Not for us at Pax. It's a public event, though I did ask before I did this just to be sure. @Gilliamtherogue
I wonder if this lifts the NDA portion about warden for the testers then...
@ZOS_GinaBruno :thinking:
Go for it.
But even if you don't want to talk about the cliff racer and warden specifically, what do you think would be useful side effects for a ranged stamina ability?
For example, add minor brutality to the stamina morph. Or add 10% cost reduction to the skill as resource management is lackluster with the class.
Also, the Fetcher Flies Growing Swarm needs a stamina AoE Morph as stamina lacks AoE damage compared to Magicka. So that would be the perfect morph for it.
What would you add?
The problem with this class is, it is very difficult to balance it both for PvE and PvP. It has access to many Major buffs and healing if you give it a lot more damage it will become very strong in PvP.
However, only those two changes would make the warden already more competitive in PvE as a stamina setup. Resource management is another thing. The Belly Netch is not enough. Stamina Warden and Stamina Templar will both have issues next patch with the cost reduction changes.
I think there will be a lot of changes to skill lines in general that we are not aware off yet. I hope they revamp the 2H Skill Line a bit to make it competitive in PvE.
@GilGalad
I just really do not want end up playing a weapon skill line instead of the class like with most Stamina setups these days >.>
I really hope they made some additional changes to Dualwield or 2H Skill line to make stamina more comeptitive in PvE.
Strider_Roshin wrote: »Why does the bear do magic damage by default? It bites, claws, and slams your opponent. It should be physical by default.
@GilGalad
I would use that skill anytime over Snipe as I just feel Snipe with light attack weaving has a very clunky animation. So lets hope this one is smoother.... I will definitely try out a bow build... Bowbuild combined with the Bear could be very strong. The problem is, as long as the class does not have a stamina based DoT it will just miss something.
And even as a bowbuild, you will most likely end up with melee in PvE lol
There is one in the tanking tree but it scales of health and is frost damage. On a magicka setup it still did approx 3k Single Target dps so maybe on stamina it might do 2k.. which is rather weak. I just really do not want end up playing a weapon skill line instead of the class like with most Stamina setups these days >.>
Once PTS drops I will definitely make sure and test Stamina warden more...and keep QQing for them to change stuff. I really hope they made some additional changes to Dualwield or 2H Skill line to make stamina more comeptitive in PvE.
@GilGalad
I would use that skill anytime over Snipe as I just feel Snipe with light attack weaving has a very clunky animation. So lets hope this one is smoother.... I will definitely try out a bow build... Bowbuild combined with the Bear could be very strong. The problem is, as long as the class does not have a stamina based DoT it will just miss something.
And even as a bowbuild, you will most likely end up with melee in PvE lol
There is one in the tanking tree but it scales of health and is frost damage. On a magicka setup it still did approx 3k Single Target dps so maybe on stamina it might do 2k.. which is rather weak. I just really do not want end up playing a weapon skill line instead of the class like with most Stamina setups these days >.>
Once PTS drops I will definitely make sure and test Stamina warden more...and keep QQing for them to change stuff. I really hope they made some additional changes to Dualwield or 2H Skill line to make stamina more comeptitive in PvE.
Yeah I have the same feeling about weaving snipe, but when doing short medium attacks it feels much better. Problem with medium attacks is that they remove the off-balance, therefore reducing the effect of the exploiter CP passive.
The problem with impaling shards is the 6m radius. As far as I understood it, it is caster based so you have to be really close and it wont be very effective if you have to move. Does anyone know if it uses spellcrit or the higher value?
If it uses spellcrit then it will might do even less dmg on a stam build.
I hope the PTS drops really soon, so there is enough time to give feedback and hopefully improve some stuff.
@GilGalad
I would use that skill anytime over Snipe as I just feel Snipe with light attack weaving has a very clunky animation. So lets hope this one is smoother.... I will definitely try out a bow build... Bowbuild combined with the Bear could be very strong. The problem is, as long as the class does not have a stamina based DoT it will just miss something.
And even as a bowbuild, you will most likely end up with melee in PvE lol
There is one in the tanking tree but it scales of health and is frost damage. On a magicka setup it still did approx 3k Single Target dps so maybe on stamina it might do 2k.. which is rather weak. I just really do not want end up playing a weapon skill line instead of the class like with most Stamina setups these days >.>
Once PTS drops I will definitely make sure and test Stamina warden more...and keep QQing for them to change stuff. I really hope they made some additional changes to Dualwield or 2H Skill line to make stamina more comeptitive in PvE.
Yeah I have the same feeling about weaving snipe, but when doing short medium attacks it feels much better. Problem with medium attacks is that they remove the off-balance, therefore reducing the effect of the exploiter CP passive.
The problem with impaling shards is the 6m radius. As far as I understood it, it is caster based so you have to be really close and it wont be very effective if you have to move. Does anyone know if it uses spellcrit or the higher value?
If it uses spellcrit then it will might do even less dmg on a stam build.
I hope the PTS drops really soon, so there is enough time to give feedback and hopefully improve some stuff.
I would love to see the Impaling shards work like Eruption, so you can place it from further away. The thing is its in the "tanking" tree and thats prolly why its around the person..... I rly wish they wouldnt just cut off all those 3 seperate trees.