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Best way to increase sub incentive...

  • parkham
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    I mean, reading your post, it sounds like they already exist, but on the other hand, it also sounds like something you are suggesting - hence my question. I know nothing about the crates and crystals.

    I re read your post and get it now. They already exist.

    PC-NA-EST

    - All's Faire Guild
    - Divine Crusade Guild
    - Greybeards & Gals Guild
    - Dead Citizens Guild
  • Phinix1
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    An alternative to adding some Crystals to the monthly incentive would be to allow people to exchange Crowns for Crystals, though they would really need to bump up the monthly Crown allotment to 2k or even 2500 if they went that route, to be fair given the steady inflation of Crown Store pricing.
  • idk
    idk
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    Phinix1 wrote: »
    The biggest problem with crates is you are forced to gamble to get any of the new cool items like hats, pets, costumes, etc. you used to be able to get with sub crowns but which now most often go straight to the crystal section with no chance to buy outright EVER, no matter how many sub crowns you get.

    No one is forcing anyone to do anything. No force involved and many of the items we used to be able to get by paying crowns were already removed from the store which is very normal in cash shops.
    Phinix1 wrote: »
    This makes sub crowns very close to WORTHLESS.

    And it may be worthless to you. It may be the new personality and costumes being added are not to your taste, Tell you the truth, they are not to my taste either, the ones added this week. The jester personality was rather OP and worth the crowns, but that is merely my opinion.

    What Zos will listen to when it comes to the business model of the cash shop is the revenue. That tells the complete story of how people think of the shops design.
    Edited by idk on April 14, 2017 2:15AM
  • POps75p
    POps75p
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    Phinix1 wrote: »
    Many threads have been posted about people feeling the sub incentives still need a little love, and ZOS themselves have indicated they are looking for ways to improve the benefits of ESO+ a bit moving forward. So, I thought I would share my idea for what would make the sub feel more worthwhile to me, given the current system we have in place.

    The problem is really pretty simple. Prices on lots of stuff have close to doubled (sometimes more) since launch, yet the monthly sub Crown allotment has never changed. They did add the craft bag, though while I do love it I have never been a fan of the "take something away to give you something" style of incentive.

    Furthermore, the vast majority of new cool items like hats, pets, costumes, etc. you used to be able to get with ESO+ Crowns now most often go straight to the Crystal section with no chance to buy outright EVER, no matter how many sub crowns you get. I honestly think most people don't even realize there is a separate currency, and a section under Crown Crates in the Crown Store that sells these items for the Crystals you get exchanging bad RNG items you got but didn't want while gambling your Crowns away in the Crate Casino.

    What I propose is that ZOS add a decent chunk of Crate Crystals to the current list of ESO+ incentives. People could save them for when something they wanted was in the Crate reward section of the Crown store, and never even have to touch a crate, and they could save them over multiple crate seasons of subbing. Eventually they could save enough for a current Apex mount just from saving like a year worth of sub Crystals.

    Alternately, they could allow people to exchange Crowns for Crystals, though they would really need to bump up the monthly Crown allotment to 2k or even 2500 if they went that route, to be fair given the steady inflation of Crown Store pricing.

    What are your thoughts/suggestions on the sub incentives?

    total agree on those crystal pricing only, why not have the ability to buy crystals for crowns?
  • DaveMoeDee
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    Crates do not interest me at all. I suppose I would use consumables in the crates. Vanity items have negligible value to me. I'll do a holiday event to get a free costume, but I probably will never wear it and I wouldn't even pay 100 crowns for a mount, costume, hairstyle, etc. I really don't care much about the appearance of my avatar. I am vain enough IRL.

    I do like more inventory space. Crafting bags are already amazing. More DLC, like maybe 4 or 5 a year would be really great. The crowns are good until I have all character slots and both assistants. At that point, they are just a stat associated with the account.

    More shared storage is always welcome. Give me a Baldur's Gate-style (but bottomless) scroll container. Let people use scrolls straight from the storage so that people on consoles don't have to transfer scrolls to a character to use to see if they know the recipe yet. I'm on PC, but I have sympathy for those on console.

    Maybe a reduction in hireling time similar to research (though this is tricky since more hirelings = more money, while shorter research doesn't really matter in the end since we all end up finishing eventually).
  • Phinix1
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    No one is forcing anyone to do anything...

    You are sort of misinterpreting or cherry-picking my words out of context though, and the parts you are choosing to leave out completely changes the obvious meaning of what I was intending to say:
    Phinix1 wrote: »
    ...forced to gamble to get any of the new cool items like hats, pets, costumes, etc. you used to be able to get with sub crowns

    Do you not see how "they are forcing us to gamble" is a completely different sentence and meaning then "you are forced to gamble IF you want these things which never used to require you to gamble" as above? It would be like saying the sentence "we should hook up" is somehow the same as "we should hook up Discord so we can chat."

    The fact is, game started off allowing you to just buy things from the Crown Store. Then they bumped the prices (that has since continued), and later, they started relying more and more on the "limited time only!" impulse sales gimmick.

    Now most of the things you used to be able to just straight up buy, you suddenly can't anymore. THAT SUCKS. In order to get MOST of those things you used to be able to buy (talking about TYPES of things like hats, not ALL hats including ones no longer on the store anywhere, but I think you understood that), you are left with NO CHOICE but to gamble.

    Again, THAT SUCKS. This would be a solution. I think, a good one.
  • rynth
    rynth
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    I'm not greedy I think what we get is by far more then what a lot of other subs get in other MMO's. The price of crown stuff is pretty much the same there are stuff that are more expensive then others when they come out, but by and large the prices are the same. Just like in real life you have to save your crowns as you do money get what you want, if you spend crowns all at once you wont have any for the larger new stuff comes out. That is life get over yourselves that keep wanting more and more and more.
    When asked what he would do for a Klondike bar. Grand Moff Tarkin said "why I would blow up Alderaan."
  • MakoFore
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    what players like and chase and enjoy the most are costumes and motifs and titles . look at every holiday event- they've got us running around playing basic game interactions from 1994- in fact ultima was more advanced than the crap they've got us doing- yet the whole community will do it - why? cos they love motifs, mounts, titles and costumes, the pretty stuff - the shiny stuff. its what makes life bearable- call it retail therapy.

    so the answer is pretty obvious to me- give us more of what we want. people would sub left and right.
    most gaming models make money 4 ways-
    1. pay to play ( sub to log on to play at all)
    2. pay to win (i.e this sword is the best- only available with $)
    3. creaet a progression wall (i.e to finish the quest you need to sign up)

    and 4 and 5 - which are models most commonly seen in APPS- where the market is so saturated and competitive- and where the goal is to create habits of behaviour - which then have a
    4. create an inconvenience. inconvenience implemented- which can only be implemented by paying (e.g. storage, or research times , character slots race change, etc)
    5. cosmetic packs- e.g. skins
    6. gambling. - crown crates.

    ZOS has gone the 4 and 5, 6 route. if theyre going to go this way- then go all the way- and give us better conveniences- lift research, lore books, shard and levelling times, give more slots, players would sign with the quickness.
    but 5 is especially attractive- especially to MMO's where players invest alot of time and money in players- and want a sense of individuality, character and "liveliness" to their experience. They need to up it ALOT more if they want to attract anything but the most devoted of followers.
  • Klarick
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    Gothlander wrote: »
    Best way is to introduce transmogrification and let only subs use it.

    This. Is. Good.

    They crawl out of their holes for me, and I die - you die.
  • idk
    idk
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    Phinix1 wrote: »
    No one is forcing anyone to do anything...

    You are sort of misinterpreting or cherry-picking my words out of context though, and the parts you are choosing to leave out completely changes the obvious meaning of what I was intending to say:
    Phinix1 wrote: »
    ...forced to gamble to get any of the new cool items like hats, pets, costumes, etc. you used to be able to get with sub crowns

    Do you not see how "they are forcing us to gamble" is a completely different sentence and meaning then "you are forced to gamble IF you want these things which never used to require you to gamble" as above? It would be like saying the sentence "we should hook up" is somehow the same as "we should hook up Discord so we can chat."

    The fact is, game started off allowing you to just buy things from the Crown Store. Then they bumped the prices (that has since continued), and later, they started relying more and more on the "limited time only!" impulse sales gimmick.

    Now most of the things you used to be able to just straight up buy, you suddenly can't anymore. THAT SUCKS. In order to get MOST of those things you used to be able to buy (talking about TYPES of things like hats, not ALL hats including ones no longer on the store anywhere, but I think you understood that), you are left with NO CHOICE but to gamble.

    Again, THAT SUCKS. This would be a solution. I think, a good one.

    I took the essence of what the post I quoted and especially of what you placed in bold for emphasis and kept it in context. In fact what I quoted was the bulk of what you had in bold outside of your message directly to Gina. Call it cherry picking all you want.

    If you look at the post I quoted here, what you added in is exactly from what I quoted from you demonstrating that I did keep your comments in context. Thanks for that.

    If there was a misinterpretation maybe an edit to the original message is in order.

    The reality is it is you that removed information to keep what I posted in context. The part where I said it is normal for items to be removed from MMO cash shops. They do not stay there forever and are removed to make way for new items. It is also not unusual that they are added via other means and some new items are only available via these packages.

    It is a certainty we are not forced to buy anything in the cash shop since we really do not need anything from the cash shop.

    And for the most important part you chose to remove from the post of mine you quoted, as for issues about the cash shop like this Zos listens to the results, the revenue. It speaks loudest. This thread is of little meaning if it is drowned out by successful sales in the cash shop.

    That is the reality and basically what you can expect of large MMOs in today's world.
  • Appleblade
    Appleblade
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    Unlock a dye each month.

    Faster research.

    Weapon dyeing.

    Mount dyeing.

    Pet dyeing.

    Tactical nuclear weapons.
  • Phinix1
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    *snip to avoid unnecessary thread clutter*

    I think it was just an honest misinterpretation then. I was saying that in order to get things like new hats, new costumes, new pets, and other things that used to go to the Crown store when added to the game but now go to the Crate Crystal sub-section when added, you HAVE to gamble. By forced I mean there is now no other way to get those items, items that people want, items that people USED to be able to buy straight up with Crowns.

    By forced I mean either gamble or don't get them. Whereas before you had the option to buy them outright, that option was REMOVED with the Crate system. Something was taken away from the sub incentive: The ability to use the Crowns you got to buy those things outright. Nothing was added in it's place. I hope that is more clear.

    @Appleblade

    I like the idea of faster research, but all the other things I think just need to be added, along with Jewel Crafting, Spellmaking, and gear style changing, for EVERYONE.

    Making those things sub-exclusive I think would just be going too far. :D


  • MakoFore
    MakoFore
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    what players like and chase and enjoy the most are costumes and motifs and titles . look at every holiday event- they've got us running around playing basic game interactions from 1994- in fact ultima was more advanced than the crap they've got us doing- yet the whole community will do it - why? cos they love motifs, mounts, titles and costumes, the pretty stuff - the shiny stuff. its what makes life bearable- call it retail therapy.

    so the answer is pretty obvious to me- give us more of what we want. people would sub left and right.
    most gaming models make money 4 ways-
    1. pay to play ( sub to log on to play at all)
    2. pay to win (i.e this sword is the best- only available with $)
    3. creaet a progression wall (i.e to finish the quest you need to sign up)

    and 4 and 5 - which are models most commonly seen in APPS- where the market is so saturated and competitive- and where the goal is to create habits of behaviour - which then have a
    4. create an inconvenience. inconvenience implemented- which can only be implemented by paying (e.g. storage, or research times , character slots race change, etc)
    5. cosmetic packs- e.g. skins
    6. gambling. - crown crates.

    ZOS has gone the 4 and 5, 6 route. if theyre going to go this way- then go all the way- and give us better conveniences- lift research, lore books, shard and levelling times, give more slots, players would sign with the quickness.
    but 5 is especially attractive- especially to MMO's where players invest alot of time and money in players- and want a sense of individuality, character and "liveliness" to their experience. They need to up it ALOT more if they want to attract anything but the most devoted of followers.
  • Aliyavana
    Aliyavana
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    Phinix1 wrote: »
    Many threads have been posted about people feeling the sub incentives still need a little love, and ZOS themselves have indicated they are looking for ways to improve the benefits of ESO+ a bit moving forward. So, I thought I would share my idea for what would make the sub feel more worthwhile to me, given the current system we have in place.

    The problem is really pretty simple. Prices on lots of stuff have close to doubled (sometimes more) since launch, yet the monthly sub Crown allotment has never changed. They did add the craft bag, though while I do love it I have never been a fan of the "take something away to give you something" style of incentive.

    Furthermore, the vast majority of new cool items like hats, pets, costumes, etc. you used to be able to get with ESO+ Crowns now most often go straight to the Crystal section with no chance to buy outright EVER, no matter how many sub crowns you get. I honestly think most people don't even realize there is a separate currency, and a section under Crown Crates in the Crown Store that sells these items for the Crystals you get exchanging bad RNG items you got but didn't want while gambling your Crowns away in the Crate Casino.

    What I propose is that ZOS add a decent chunk of Crate Crystals to the current list of ESO+ incentives. People could save them for when something they wanted was in the Crate reward section of the Crown store, and never even have to touch a crate, and they could save them over multiple crate seasons of subbing. Eventually they could save enough for a current Apex mount just from saving like a year worth of sub Crystals.

    Alternately, they could allow people to exchange Crowns for Crystals, though they would really need to bump up the monthly Crown allotment to 2k or even 2500 if they went that route, to be fair given the steady inflation of Crown Store pricing.

    What are your thoughts/suggestions on the sub incentives?

    I'm fine with the sub bag but id love if crown gems were earnable too
  • Galwylin
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    My thoughts on some things...
    @Galwylin

    ESO+ does get major perks non subs cannot get by any means. The crafting hag and we will get more bank storage just for being subbed. I think it was confirmed double bank space.

    Both of those are pretty huge.

    But how huge are they to someone that doesn't craft and deconstructs everything they pick up? I think those things are nice. They allow you to pick up and keep everything. But honestly, do we need to or have they just made it possible. That's assuming the bank space does make it in. I'm pretty sure the more items a game has to track on each character the more it impacts performance so we will see.
    No one is a "free player" everyone is paying in most cases. So while consoles may allow a extent of game sharing the dlc and stuff still is paid for by each individual in most all scenarios.

    I am referring to non subscribers (or whatever we should call it). Of course I know we all have to make some type of purchase upfront but more content means someone somewhere has to offer up the cash. Those that don't play for "free". Each month. But I'm glad you made the distinction. If you do plan to play those areas, 5500 will buy them (if you didn't start with the Gold edition) and you don't need to sub beyond four months. Which is what the whole discussion is about. How to make the sub more attractive.
    Phinix1 wrote: »
    The biggest problem with crates is you are forced to gamble to get any of the new cool items like hats, pets, costumes, etc. you used to be able to get with sub crowns but which now most often go straight to the crystal section with no chance to buy outright EVER, no matter how many sub crowns you get.

    This makes sub crowns very close to WORTHLESS.

    My thoughts exactly. I'm not completely sure of my numbers here but I believe there were two new costumes offered in the crown store this month compared to the 6-8 in the crates. I can't remember any new pets but there seemed to be a whole page of them in the crates. Of course the new mounts (still the ugliest things I've seen in the game btw). While forced may bring to mind a gun to the head it just means if you want new items of certain categories you will gamble. Plain and simple. IF things were reversed and most of the new items were going to the store and only a few to the crates we wouldn't be seeing crowns as we do now. To be fair, the naysayers (who I argued against) were right. The crates seem to have become the focus. I still am not gambling. And I am curious. Have the drop rates decreased or have the crates lost their luster? I just don't see as much from other players as I did when they were new. That would be poetic.
    rynth wrote: »
    I'm not greedy I think what we get is by far more then what a lot of other subs get in other MMO's. The price of crown stuff is pretty much the same there are stuff that are more expensive then others when they come out, but by and large the prices are the same. Just like in real life you have to save your crowns as you do money get what you want, if you spend crowns all at once you wont have any for the larger new stuff comes out. That is life get over yourselves that keep wanting more and more and more.

    So on the one hand you want us to believe we're getting more than other MMOs but we're just greedy. Basically, shut up and give them our money. No, thanks. Do like other businesses and earn it. Stop depending on this nostalgia kick and fanboy appeal. If you say all the game needs is the initial purchase then I think we all have met that requirement. Stop asking for more money. Stop giving me popups about some stupid sale. We paid already. See, you may think your fellow players are greedy but I'm sure we don't pop up with our hand out on you. If you want money each month DO. BETTER.

    Actually what ZOS did more that other MMOs was give everything away at the start then expect people to sub. There is no downside to not subbing and who is surprised a large number of people don't. And why wouldn't those thinking they were getting all future content free of charge with one with that debacle on Morrowind drop it. Like the anniversary boxes. Most MMOs would only offer them to their subscribers. You know, the people that contribute to the game in ways to keep the lights on. Nope. They could have even offered two instead of one. Its like they have absolutely no appreciation in any way for their subscribers. Is it true the craft bag wasn't part of the sub to begin with? Its like they didn't pay one bit of attention that they no longer required subscriptions to play and just thought people would keep doing it.
    MakoFore wrote: »
    ZOS has gone the 4 and 5, 6 route. if theyre going to go this way- then go all the way- and give us better conveniences- lift research, lore books, shard and levelling times, give more slots, players would sign with the quickness.
    but 5 is especially attractive- especially to MMO's where players invest alot of time and money in players- and want a sense of individuality, character and "liveliness" to their experience. They need to up it ALOT more if they want to attract anything but the most devoted of followers.

    Exactly my thoughts. Really, how game breaking is it a player's horse can go 60% faster? I don't even get why that's a thing. Storage capacity and toughness make sense but still, if you get there eventually why is it behind a timer since a new player isn't even going to have a horse in many cases much less the money to train it completely. I would assume that is who its meant to punish since MMOs love sticking the little guy with some arbitrary nuisance for some reason.
    Edited by Galwylin on April 14, 2017 4:32PM
  • botanist92
    what about a subbed only zone that gives u access to a slightly stronger dungeon/monster set that is untradeable. maybe through guild trials?
  • DaveMoeDee
    DaveMoeDee
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    Appleblade wrote: »
    Unlock a dye each month.

    Faster research.

    Weapon dyeing.

    Mount dyeing.

    Pet dyeing.

    Tactical nuclear weapons.

    Ooh, a purple horse! Or maybe neon green! Sign me up.
  • DaveMoeDee
    DaveMoeDee
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    Galwylin wrote: »
    My thoughts on some things...
    @Galwylin

    ESO+ does get major perks non subs cannot get by any means. The crafting hag and we will get more bank storage just for being subbed. I think it was confirmed double bank space.

    Both of those are pretty huge.

    But how huge are they to someone that doesn't craft and deconstructs everything they pick up? I think those things are nice. They allow you to pick up and keep everything. But honestly, do we need to or have they just made it possible. That's assuming the bank space does make it in. I'm pretty sure the more items a game has to track on each character the more it impacts performance so we will see.
    No one is a "free player" everyone is paying in most cases. So while consoles may allow a extent of game sharing the dlc and stuff still is paid for by each individual in most all scenarios.

    I am referring to non subscribers (or whatever we should call it). Of course I know we all have to make some type of purchase upfront but more content means someone somewhere has to offer up the cash. Those that don't play for "free". Each month. But I'm glad you made the distinction. If you do plan to play those areas, 5500 will buy them (if you didn't start with the Gold edition) and you don't need to sub beyond four months. Which is what the whole discussion is about. How to make the sub more attractive.
    Phinix1 wrote: »
    The biggest problem with crates is you are forced to gamble to get any of the new cool items like hats, pets, costumes, etc. you used to be able to get with sub crowns but which now most often go straight to the crystal section with no chance to buy outright EVER, no matter how many sub crowns you get.

    This makes sub crowns very close to WORTHLESS.

    My thoughts exactly. I'm not completely sure of my numbers here but I believe there were two new costumes offered in the crown store this month compared to the 6-8 in the crates. I can't remember any new pets but there seemed to be a whole page of them in the crates. Of course the new mounts (still the ugliest things I've seen in the game btw). While forced may bring to mind a gun to the head it just means if you want new items of certain categories you will gamble. Plain and simple. IF things were reversed and most of the new items were going to the store and only a few to the crates we wouldn't be seeing crowns as we do now. To be fair, the naysayers (who I argued against) were right. The crates seem to have become the focus. I still am not gambling. And I am curious. Have the drop rates decreased or have the crates lost their luster? I just don't see as much from other players as I did when they were new. That would be poetic.
    rynth wrote: »
    I'm not greedy I think what we get is by far more then what a lot of other subs get in other MMO's. The price of crown stuff is pretty much the same there are stuff that are more expensive then others when they come out, but by and large the prices are the same. Just like in real life you have to save your crowns as you do money get what you want, if you spend crowns all at once you wont have any for the larger new stuff comes out. That is life get over yourselves that keep wanting more and more and more.

    So on the one hand you want us to believe we're getting more than other MMOs but we're just greedy. Basically, shut up and give them our money. No, thanks. Do like other businesses and earn it. Stop depending on this nostalgia kick and fanboy appeal. If you say all the game needs is the initial purchase then I think we all have met that requirement. Stop asking for more money. Stop giving me popups about some stupid sale. We paid already. See, you may think your fellow players are greedy but I'm sure we don't pop up with our hand out on you. If you want money each month DO. BETTER.

    Actually what ZOS did more that other MMOs was give everything away at the start then expect people to sub. There is no downside to not subbing and who is surprised a large number of people don't. And why wouldn't those thinking they were getting all future content free of charge with one with that debacle on Morrowind drop it. Like the anniversary boxes. Most MMOs would only offer them to their subscribers. You know, the people that contribute to the game in ways to keep the lights on. Nope. They could have even offered two instead of one. Its like they have absolutely no appreciation in any way for their subscribers. Is it true the craft bag wasn't part of the sub to begin with? Its like they didn't pay one bit of attention that they no longer required subscriptions to play and just thought people would keep doing it.
    MakoFore wrote: »
    ZOS has gone the 4 and 5, 6 route. if theyre going to go this way- then go all the way- and give us better conveniences- lift research, lore books, shard and levelling times, give more slots, players would sign with the quickness.
    but 5 is especially attractive- especially to MMO's where players invest alot of time and money in players- and want a sense of individuality, character and "liveliness" to their experience. They need to up it ALOT more if they want to attract anything but the most devoted of followers.

    Exactly my thoughts. Really, how game breaking is it a player's horse can go 60% faster? I don't even get why that's a thing. Storage capacity and toughness make sense but still, if you get there eventually why is it behind a timer since a new player isn't even going to have a horse in many cases much less the money to train it completely. I would assume that is who its meant to punish since MMOs love sticking the little guy with some arbitrary nuisance for some reason.
    Considering that horses were like that before B2P was the thing and you actually could only put 60 pts to upgrade a horse, I wouldn't connect the horse speed to seeking money.

    The horse upgrading involved tradeoffs. Go max speed, and you get knocked off your horse easily. Go max stamina and you are slow. In both cases, you are foregoing 60 inventory slots.
  • idk
    idk
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    DaveMoeDee wrote: »
    Galwylin wrote: »
    My thoughts on some things...
    @Galwylin

    ESO+ does get major perks non subs cannot get by any means. The crafting hag and we will get more bank storage just for being subbed. I think it was confirmed double bank space.

    Both of those are pretty huge.

    But how huge are they to someone that doesn't craft and deconstructs everything they pick up? I think those things are nice. They allow you to pick up and keep everything. But honestly, do we need to or have they just made it possible. That's assuming the bank space does make it in. I'm pretty sure the more items a game has to track on each character the more it impacts performance so we will see.
    No one is a "free player" everyone is paying in most cases. So while consoles may allow a extent of game sharing the dlc and stuff still is paid for by each individual in most all scenarios.

    I am referring to non subscribers (or whatever we should call it). Of course I know we all have to make some type of purchase upfront but more content means someone somewhere has to offer up the cash. Those that don't play for "free". Each month. But I'm glad you made the distinction. If you do plan to play those areas, 5500 will buy them (if you didn't start with the Gold edition) and you don't need to sub beyond four months. Which is what the whole discussion is about. How to make the sub more attractive.
    Phinix1 wrote: »
    The biggest problem with crates is you are forced to gamble to get any of the new cool items like hats, pets, costumes, etc. you used to be able to get with sub crowns but which now most often go straight to the crystal section with no chance to buy outright EVER, no matter how many sub crowns you get.

    This makes sub crowns very close to WORTHLESS.

    My thoughts exactly. I'm not completely sure of my numbers here but I believe there were two new costumes offered in the crown store this month compared to the 6-8 in the crates. I can't remember any new pets but there seemed to be a whole page of them in the crates. Of course the new mounts (still the ugliest things I've seen in the game btw). While forced may bring to mind a gun to the head it just means if you want new items of certain categories you will gamble. Plain and simple. IF things were reversed and most of the new items were going to the store and only a few to the crates we wouldn't be seeing crowns as we do now. To be fair, the naysayers (who I argued against) were right. The crates seem to have become the focus. I still am not gambling. And I am curious. Have the drop rates decreased or have the crates lost their luster? I just don't see as much from other players as I did when they were new. That would be poetic.
    rynth wrote: »
    I'm not greedy I think what we get is by far more then what a lot of other subs get in other MMO's. The price of crown stuff is pretty much the same there are stuff that are more expensive then others when they come out, but by and large the prices are the same. Just like in real life you have to save your crowns as you do money get what you want, if you spend crowns all at once you wont have any for the larger new stuff comes out. That is life get over yourselves that keep wanting more and more and more.

    So on the one hand you want us to believe we're getting more than other MMOs but we're just greedy. Basically, shut up and give them our money. No, thanks. Do like other businesses and earn it. Stop depending on this nostalgia kick and fanboy appeal. If you say all the game needs is the initial purchase then I think we all have met that requirement. Stop asking for more money. Stop giving me popups about some stupid sale. We paid already. See, you may think your fellow players are greedy but I'm sure we don't pop up with our hand out on you. If you want money each month DO. BETTER.

    Actually what ZOS did more that other MMOs was give everything away at the start then expect people to sub. There is no downside to not subbing and who is surprised a large number of people don't. And why wouldn't those thinking they were getting all future content free of charge with one with that debacle on Morrowind drop it. Like the anniversary boxes. Most MMOs would only offer them to their subscribers. You know, the people that contribute to the game in ways to keep the lights on. Nope. They could have even offered two instead of one. Its like they have absolutely no appreciation in any way for their subscribers. Is it true the craft bag wasn't part of the sub to begin with? Its like they didn't pay one bit of attention that they no longer required subscriptions to play and just thought people would keep doing it.
    MakoFore wrote: »
    ZOS has gone the 4 and 5, 6 route. if theyre going to go this way- then go all the way- and give us better conveniences- lift research, lore books, shard and levelling times, give more slots, players would sign with the quickness.
    but 5 is especially attractive- especially to MMO's where players invest alot of time and money in players- and want a sense of individuality, character and "liveliness" to their experience. They need to up it ALOT more if they want to attract anything but the most devoted of followers.

    Exactly my thoughts. Really, how game breaking is it a player's horse can go 60% faster? I don't even get why that's a thing. Storage capacity and toughness make sense but still, if you get there eventually why is it behind a timer since a new player isn't even going to have a horse in many cases much less the money to train it completely. I would assume that is who its meant to punish since MMOs love sticking the little guy with some arbitrary nuisance for some reason.
    Considering that horses were like that before B2P was the thing and you actually could only put 60 pts to upgrade a horse, I wouldn't connect the horse speed to seeking money.

    The horse upgrading involved tradeoffs. Go max speed, and you get knocked off your horse easily. Go max stamina and you are slow. In both cases, you are foregoing 60 inventory slots.

    You forgot that each character had to have their own mount and the uogrades were mount specific. Get a new mount and it needs its own upgrading.
  • Galwylin
    Galwylin
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    I have resigned myself that crown store prices are what they are and have decided to look at the sub as just that. A sub to play the game. I know its not needed to play actually but overall, I don't want the game to disappear because not enough people pay for it. I can afford it and if I think about how games were before, I guess I can live with it. A major part of what I like in MMOs (fluff crap) may not be something I like or will participate in but its a beautiful game and fun (though i dislike the endgame but then I rarely like endgame of any game). So, require people to fork over $100s of dollar for fluff. I'm just going to look at it old school. If I want to play, its $15 a month to do so. It doesn't leave a good impression of ZOS for me. I'm probably not as loyal as I once was but I'll live with it.
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