Warden: Arctic Wind - why another heal?

  • GilGalad
    GilGalad
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    GilGalad wrote: »
    My Mag Warden so far:

    Front bar:
    1. Screaming Cliff Racer
    2. Deep Fissure
    3. Fletcher Infection
    4. Stalwart Guard
    5. Inner Light
    6. Eternal Guardian
    Back Bar:
    1. Destructive Clench
    2. Elemental Blockade
    3. Blue Betty
    4. Stalwart Guard
    5. Inner Light
    6. Eternal Guardian

    I'm thinking for gear: 5p Necropotence, 4p Moondancer and two 1p's of either of these three: Infernal/Ilambris/Grothard. Not sure about it yet but at the very least I want Necropotence. Skill wise I like the set up so far.

    Whats the reasoning behind having no destruction skill on the frontbar, therefore missing out on 8% dmg on single target abilies?

    It would make way more sense to move the wall to the frontbar and Infection to the backbar. Destructive Clench is not a huge dot, so having 2 more seconds downtime on it wont cost a lot DPS. With wall on the frontbar you can go with an MSA staff there and still proc the spelldmg enchant on cooldown (10 sec) on the backbar. Its also possible to use the unstable wall when you have it on your frontbar, which provides more DPS than blockade.
    When running guard you might want to swap betty for Ice Fortress in order to mitigate the extra dmg you get from guarding someone else.
    Necropotence will provide roughly the same dmg for ablities, but lower spell dmg than sets like BSW or Julianos. Since light and heavy attacks scale much more with spelldmg than abilites that means a lot less dmg by your weaves (easily 1-2k DPS). On a Sorc that is compensated by the insane scaling of the pet with max magicka, but the warden has no ability that scales with max magicka only. Blockade and fire clench will be enough to get BSW uptimes similar to a Templar (60-63%).

    Agreed about fire front bar, would swap that, I can see the benefits, see this is why you should always have someone look at your stuff :P two sets of eyes is better than one. I would not change betty for Ice Fortress, the damage you take form Guard is LOW. So I would not worry at all about it. And in regards to the scaling I don't think anyone of us can claim to know how things scale for the warden yet. But the increase of max magicka with Necro using the bear and betty I think would give a much larger base to start with at the very least and give more damage, since resource management will be much much more of a thing next update with no CP cost reduction. However I might also do Northern Storm on front bar and Elemental Rage on back bar for the 8% Max magicka. But yea, I was thinking of Julianos instead of moondancer to go with a 1p of something so 5p Necro 5p Julianos and Maelstrom might not be bad too.

    I would not want to guard someone during the vAA HM execute phase, vHR HM starfall, vSO HM poison phase and many other situations where the whole group gets dmg, without having aditional mitigation. Guarding someone in phases where everyone gets the same dmg means taking 30% more dmg. If you look at the health bars, there are often people dropping below 30% life so that would mean death to you.
    With Ice Fortress you will take roughly 16% less dmg (8% from ressistance and 8% from minor protection) and idealy the guarded ally also gets the major ressistance buffs, resulting in 8% less dmg dealt to you by guard. In total you can reduce the extra dmg by guard from 30% to 5-10%.

    Concerning the netch:
    Having to cast the betty every 24 seconds means loosing one Cliff Racer every 24 seconds, while gaining about 450 magicka reg (3500 + 1800 (cliff racer cost) magicka every 24 secs). Assuming a Cliff Racer deals 24k dmg on average with Raidbuffs, thats a loss of 1k DPS.
    Assuming a DPS level of 40-50k DPS, thats a DPS loss 2.0-2.5%.
    For comparison: If you run 7 piece light, instead of 5 piece, you loose 4% max magicka, but gain 6% magicka cost reduction and 8% magicka reg. With an average skill cost of 2k and 800 magicka reg that is equivalent to (240 + 64 = 304) magicka reg, while loosing roughly 2% DPS due to the lower magicka.
    So you see that the netch is indeed a good ressource management tool, but there are alternatives, that dont make you loose one ability slot. With necropotence you would have to keep the netch up 24/7 even when you don't have any ressource issues.
    Ice Fortress on the other hand could be used only during the high dmg phases, therefore reducing the DPS loss.

    Edit regarding the sets:
    I won't think too much about it, since I expect new and hopefully good sets to be added. Combinations including 5 piece Moondancer will become very popular I think and are very strong. Even with the current gear combinations like 5 Moondancer/5 BSW/1 Kena/MSA staff are stronger than the monster set alternatives at high DPS levels (40k+) and uptimes of 50%+ on the spell dmg buff. With more sustain issues the reg buff will become more useful, making the set even stronger, so Moondancer will definately stay one of the best sets with Morrowind. The question is just what you use in addition! ^^
    Edited by GilGalad on April 13, 2017 10:26PM
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  • Runschei
    Runschei
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    *nightblade drinking tea*
  • SanTii.92
    SanTii.92
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    Agreed @Vaoh and to add to that i feel like impaling shards is despertly in need of a magicka based morph
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
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