

Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
The easiest real-world explanation is that different map projections distort different things. Mercator, Mollweide, and Authagraph all look different but represent the same Earth.
There's really no such thing as one correct map. But with fewer geographic reference points, the second map is probably less accurate than the first one.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Rohamad_Ali wrote: »They don't have satellite photography in Tamriel .
True, but the thing is: almost all other locations fit perfectly, or are just a tiny bit off. These seem to differ quite a bit. Could be because of what you mentioned, although I don't really think so myself.
IronCrystal wrote: »I'm not a lore-junky, so correct me if I'm wrong, but wasn't that map you are referencing a fan-made map? Could it be the one incorrect?
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
IronCrystal wrote: »I'm not a lore-junky, so correct me if I'm wrong, but wasn't that map you are referencing a fan-made map? Could it be the one incorrect?
Korah_Eaglecry wrote: »True, but the thing is: almost all other locations fit perfectly, or are just a tiny bit off. These seem to differ quite a bit. Could be because of what you mentioned, although I don't really think so myself.
Without satellites theres no real way for Cartographers to be accurate as to the locations theyve placed. Some are going to be done in a more stylized manner and not so matter of fact while others will. Some cartographers are going to base their work on the work of others rather than first hand knowledge. Some will get locations mixed up with others or completely forget about locations when copying their maps from others.
As for a real world answer about why locations on a older map doesnt line up with a newer one for a video game? Because map design of the current actual location demanded it be placed there rather than where its supposedly located according to older information. Sometimes its more important to the story, game design and layout for locations to be moved from their original reference point. And to be honest, theres numerous Elder Scrolls Maps out there that contradict each other. ESO at least has the ability to lay in stone the actual location of cities and towns that we've never had a chance to see with our own eyes.
IronCrystal wrote: »I'm not a lore-junky, so correct me if I'm wrong, but wasn't that map you are referencing a fan-made map? Could it be the one incorrect?
A lot of them are fan-made, and a lot of them had the locations all over the place. That's why I always figured nothing was set in stone until a game or other official source gave canonical evidence of an exact geographical location, be it a game map or late-stage concept art.