MLGProPlayer wrote: »ZOS confirmed there would be no increase to CP with Morrowind (they made an official post on the forums). They did not confirm or rule out increases beyond that.
Considering that they introduced scaling in One Tamriel, it is unlikely that they will ever increase the gear cap again (since everything would just scale to the new level and we would be back where we started). They could increase the gear cap to CP 600 tomorrow and the game would still feel exactly the same due to scaling. You wouldn't do any more damage than you do now, nor would enemies hit you any harder. Your experience in Tamriel would be 100% identical to what it is now.
MLGProPlayer wrote: »ZOS confirmed there would be no increase to CP with Morrowind (they made an official post on the forums). They did not confirm or rule out increases beyond that.
Considering that they introduced scaling in One Tamriel, it is unlikely that they will ever increase the gear cap again (since everything would just scale to the new level and we would be back where we started). They could increase the gear cap to CP 600 tomorrow and the game would still feel exactly the same due to scaling. You wouldn't do any more damage than you do now, nor would enemies hit you any harder. Your experience in Tamriel would be 100% identical to what it is now.
What benefit is there to raise the Gear Cap? No one has ever stated a reason why this would be good for the game.
New Dropped Gear Sets? Yes, good for the game.
New Crafted Gear Sets? Yes, good for the game.
Buffing Crafted Sets? Yes, good for the game.
New Trait? Could be good for the game.
New Gear Cap? No Benefit that I can see and nothing but downsides.
Hey, if you say gullible really really slow, it rhymes with orange.
Publius_Scipio wrote: »What benefit is there to raise the Gear Cap? No one has ever stated a reason why this would be good for the game.
New Dropped Gear Sets? Yes, good for the game.
New Crafted Gear Sets? Yes, good for the game.
Buffing Crafted Sets? Yes, good for the game.
New Trait? Could be good for the game.
New Gear Cap? No Benefit that I can see and nothing but downsides.
You love rubedite that much you never want to see mithril mined?
Publius_Scipio wrote: »
You love rubedite that much you never want to see mithril mined?
Publius_Scipio wrote: »
You love rubedite that much you never want to see mithril mined?
@Publius_Scipio
No, I hate Rubedite quite frankly. But new materials do not mean new Caps. There is no law or rule that states "Thou must increase gear cap to introduce new materials for crafting"
In fact, they need to open all materials to all levels of gear and let us choose what material we want to use. Then make the material nodes drop all mats again, either by some zone grouping or some random factor. Then get rid of the dumb arbitrary 10X factor on mats needed for CP160. That would fix crafting.
ThePaleItalian wrote: »
Maybe sometime in the future but not with Morrowind. I hope is higher than 180. I'd like to see 300 or more, something close to the max CP limit for character. This way they npc will have cp close to us. If so the game maybe be a bit more challenging. And when they raise the cap by that much the longer we can be at that cap before it's raised again. I do think it's time to raise the gear cap.
Taleof2Cities wrote: »This is a topic the OP could have done a simple search in the forums to find the answer ... before starting a new thread.
Publius_Scipio wrote: »
I see what you are saying but how or why would all mats work for all levels of gear? What would the differentiator between mats be then? Get rid of trait gems and tie different traits to the different mats? And as you said, that would require a total rework of the crafting system in place since launch.
MLGProPlayer wrote: »ZOS confirmed there would be no increase to CP with Morrowind (they made an official post on the forums). They did not confirm or rule out increases beyond that.
Considering that they introduced scaling in One Tamriel, it is unlikely that they will ever increase the gear cap again (since everything would just scale to the new level and we would be back where we started). They could increase the gear cap to CP 600 tomorrow and the game would still feel exactly the same due to scaling. You wouldn't do any more damage than you do now, nor would enemies hit you any harder. Your experience in Tamriel would be 100% identical to what it is now.
I thought the scaling was based on outdated armor? For instance, with scaling, on one of my characters I had Lv. 42 gear and was level 49 he had insane DPS, stat point the the char c menu and in game. Then when I leveled up the scale different was cp160 then type char wearing lv42 gear. So spell dmg went from over 3k to 1.somethingK. So I think the more out dated your gear is compared to your character level that's what greatly effects stats.
So if they added CP600 gear everyone's old cp160 gear would be waaaaaaay outdated and their characters would have have horrible stats.
What benefit is there to raise the Gear Cap? No one has ever stated a reason why this would be good for the game.
New Dropped Gear Sets? Yes, good for the game.
New Crafted Gear Sets? Yes, good for the game.
Buffing Crafted Sets? Yes, good for the game.
New Trait? Could be good for the game.
New Gear Cap? No Benefit that I can see and nothing but downsides.
MLGProPlayer wrote: »ZOS confirmed there would be no increase to CP with Morrowind (they made an official post on the forums). They did not confirm or rule out increases beyond that.
Considering that they introduced scaling in One Tamriel, it is unlikely that they will ever increase the gear cap again (since everything would just scale to the new level and we would be back where we started). They could increase the gear cap to CP 600 tomorrow and the game would still feel exactly the same due to scaling. You wouldn't do any more damage than you do now, nor would enemies hit you any harder. Your experience in Tamriel would be 100% identical to what it is now.