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180CP gear?!!!

  • Amorpho
    Amorpho
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    ZOS confirmed there would be no increase to CP with Morrowind (they made an official post on the forums). They did not confirm or rule out increases beyond that.

    Considering that they introduced scaling in One Tamriel, it is unlikely that they will ever increase the gear cap again (since everything would just scale to the new level and we would be back where we started). They could increase the gear cap to CP 600 tomorrow and the game would still feel exactly the same due to scaling. You wouldn't do any more damage than you do now, nor would enemies hit you any harder. Your experience in Tamriel would be 100% identical to what it is now.

    You are talking about PVE. It would make a big difference in PVP though where other players don't scale up to you
    The Gaming Rev
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  • O_LYKOS
    O_LYKOS
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    No thank you
    PC NA - GreggsSausageRoll
  • Graydon
    Graydon
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    I hope they raise it to 161 cp!
  • olsborg
    olsborg
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    If all my current cp160 gear will be subpar when they raise gearcap, im signing out for good. Like kthxbye-style.

    PC EU
    PvP only
  • Cêltic421
    Cêltic421
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    Maybe sometime in the future but not with Morrowind. I hope is higher than 180. I'd like to see 300 or more, something close to the max CP limit for character. This way they npc will have cp close to us. If so the game maybe be a bit more challenging. And when they raise the cap by that much the longer we can be at that cap before it's raised again. I do think it's time to raise the gear cap.
    Edited by Cêltic421 on April 13, 2017 6:30PM
  • Publius_Scipio
    Publius_Scipio
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    I haven't heard anything about gear cap raise coming. That being said, eventually one day this will happen right? ESO isn't going to stay CP160 indefinitely and never introduce any new mats I assume. Long time ago now, but a datamine dump revealed news mats (ores).
  • CaiWenji
    CaiWenji
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    ZOS confirmed there would be no increase to CP with Morrowind (they made an official post on the forums). They did not confirm or rule out increases beyond that.

    Considering that they introduced scaling in One Tamriel, it is unlikely that they will ever increase the gear cap again (since everything would just scale to the new level and we would be back where we started). They could increase the gear cap to CP 600 tomorrow and the game would still feel exactly the same due to scaling. You wouldn't do any more damage than you do now, nor would enemies hit you any harder. Your experience in Tamriel would be 100% identical to what it is now.

    I thought the scaling was based on outdated armor? For instance, with scaling, on one of my characters I had Lv. 42 gear and was level 49 he had insane DPS, stat point the the char c menu and in game. Then when I leveled up the scale different was cp160 then type char wearing lv42 gear. So spell dmg went from over 3k to 1.somethingK. So I think the more out dated your gear is compared to your character level that's what greatly effects stats.



    So if they added CP600 gear everyone's old cp160 gear would be waaaaaaay outdated and their characters would have have horrible stats.
  • Nestor
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    What benefit is there to raise the Gear Cap? No one has ever stated a reason why this would be good for the game.

    New Dropped Gear Sets? Yes, good for the game.

    New Crafted Gear Sets? Yes, good for the game.

    Buffing Crafted Sets? Yes, good for the game.

    New Trait? Could be good for the game.

    New Gear Cap? No Benefit that I can see and nothing but downsides.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Publius_Scipio
    Publius_Scipio
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    Nestor wrote: »
    What benefit is there to raise the Gear Cap? No one has ever stated a reason why this would be good for the game.

    New Dropped Gear Sets? Yes, good for the game.

    New Crafted Gear Sets? Yes, good for the game.

    Buffing Crafted Sets? Yes, good for the game.

    New Trait? Could be good for the game.

    New Gear Cap? No Benefit that I can see and nothing but downsides.

    You love rubedite that much you never want to see mithril mined?
  • SneaK
    SneaK
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    Hey, if you say gullible really really slow, it rhymes with orange.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • ThePaleItalian
    ThePaleItalian
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    SneaK wrote: »
    Hey, if you say gullible really really slow, it rhymes with orange.

    No its doesn't!!! :|
    Conan, what is good in life?
    Crush your enemies. See them driven before you. Hear the lamentations of their women.

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    ZweiHandler - Orc DK Tank
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  • CaiWenji
    CaiWenji
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    Nestor wrote: »
    What benefit is there to raise the Gear Cap? No one has ever stated a reason why this would be good for the game.

    New Dropped Gear Sets? Yes, good for the game.

    New Crafted Gear Sets? Yes, good for the game.

    Buffing Crafted Sets? Yes, good for the game.

    New Trait? Could be good for the game.

    New Gear Cap? No Benefit that I can see and nothing but downsides.

    You love rubedite that much you never want to see mithril mined?

    Or how about we excavate? We can discover some Dragon Bones and Hide? :smile: Before they ever get ressed in Skyrim.

    I'll start right now with my trusty /shovel!
    Edited by CaiWenji on April 13, 2017 7:08PM
  • Nestor
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    You love rubedite that much you never want to see mithril mined?

    @Publius_Scipio

    No, I hate Rubedite quite frankly. But new materials do not mean new Caps. There is no law or rule that states "Thou must increase gear cap to introduce new materials for crafting"

    In fact, they need to open all materials to all levels of gear and let us choose what material we want to use. Then make the material nodes drop all mats again, either by some zone grouping or some random factor. Then get rid of the dumb arbitrary 10X factor on mats needed for CP160. That would fix crafting.

    Edited by Nestor on April 13, 2017 7:08PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Publius_Scipio
    Publius_Scipio
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    Nestor wrote: »

    You love rubedite that much you never want to see mithril mined?

    @Publius_Scipio

    No, I hate Rubedite quite frankly. But new materials do not mean new Caps. There is no law or rule that states "Thou must increase gear cap to introduce new materials for crafting"

    In fact, they need to open all materials to all levels of gear and let us choose what material we want to use. Then make the material nodes drop all mats again, either by some zone grouping or some random factor. Then get rid of the dumb arbitrary 10X factor on mats needed for CP160. That would fix crafting.

    I see what you are saying but how or why would all mats work for all levels of gear? What would the differentiator between mats be then? Get rid of trait gems and tie different traits to the different mats? And as you said, that would require a total rework of the crafting system in place since launch.
  • Number_51
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    I'd like to see @Nestor 's thoughts on a solution, but I actually agree with all he said. First get rid of the 10x rubedite for max level gear; make it whatever the next natural progression should be (8, 10, 12, 14). For the lower level mats, lets take iron for instance, that should be where the 10x comes in if you want to make cp160 armor with iron. Why would you want to make cp160 armor with iron? The material used has a different look at different levels. The next level up in material (steel) costs 9x to make cp160 gear. Want to make a green sword at cp160? Fine, but it'll cost you 96 (8x12) orichalc instead of the 12 rubedite for a red sword.
    Edited by Number_51 on April 13, 2017 7:37PM
  • Araviel2
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    i think they have to do it eventually or else the in-game economy will someday crash, and that will most likely result in the death of the game. there has to be demand for things or else most people will not play.
    Araviel -Professional Zerg surfing mutagen spammer [DC-EU]
  • itsfatbass
    itsfatbass
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    I know there are many who are instantly vehement about cp gear cap being raised, but personally I would LOVE it, and for the long term sake of this game, it has to happen. Period. Just means it's also time to introduce a new "VMA" of sorts. Hell yeah, more content.
    Edited by itsfatbass on April 13, 2017 7:31PM
    ~PC/NA~ Magblade, Tankanist, Healplar, Stamcro, Oakensorc, Healden, Tanknight ~PLUR~
  • SneaK
    SneaK
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    SneaK wrote: »
    Hey, if you say gullible really really slow, it rhymes with orange.

    No its doesn't!!! :|

    Oh yea, it only works if you rub your belly and pat your head while saying it.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • Taleof2Cities
    Taleof2Cities
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    This is a topic the OP could have done a simple search in the forums to find the answer ... before starting a new thread.
  • Sakiri
    Sakiri
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    Cêltic421 wrote: »
    Maybe sometime in the future but not with Morrowind. I hope is higher than 180. I'd like to see 300 or more, something close to the max CP limit for character. This way they npc will have cp close to us. If so the game maybe be a bit more challenging. And when they raise the cap by that much the longer we can be at that cap before it's raised again. I do think it's time to raise the gear cap.

    And jerk over players just hitting CP levels.

    No thanks. I just got back after three years almost and like the system as it is. You want ever increasing gear bars, other MMOs are that way ---->

    I wanted something different from every other "here's a patch/expansion, have a new gear grind" game.
  • CaiWenji
    CaiWenji
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    This is a topic the OP could have done a simple search in the forums to find the answer ... before starting a new thread.

    I missed it too! Do enlighten us? :smile:
  • DHale
    DHale
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    Rich already said they were not increasing this year. Quit with the rumors.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • CaiWenji
    CaiWenji
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    DHale wrote: »
    Rich already said they were not increasing this year. Quit with the rumors.

    Awesome, thanks!
  • Dragonking06
    Dragonking06
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    It's not happening.
    PC - NA Server
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  • Nestor
    Nestor
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    I see what you are saying but how or why would all mats work for all levels of gear? What would the differentiator between mats be then? Get rid of trait gems and tie different traits to the different mats? And as you said, that would require a total rework of the crafting system in place since launch.

    @Publius_Scipio @Number_51

    No differentiation is needed between mats, other than the amount needed to make the gear. Leave the Trait and Style process as is.

    Make L1 Gear it takes 1 Mat, L4 Gear it takes 2 Mats, L6 to L10 Gear, say 4 Mats. Or something like that.

    We already have this now with higher levels of gear requiring more mats. There is some overlap on the various tiers, maybe those stay, maybe they go away.

    As for the Material Passive, make it so that it takes tons of mats to make say Tier 2 gear (L16 to L24), until you invest in the passive, then it requires a similar amount as now. This could even allow for the current overlap we have now in the amount of mats needed to make something.

    Crafting Solved. Gear Diversity expanded. Winner Winner, Chicken Dinner.

    Edited by Nestor on April 13, 2017 7:46PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • MLGProPlayer
    MLGProPlayer
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    CaiWenji wrote: »
    ZOS confirmed there would be no increase to CP with Morrowind (they made an official post on the forums). They did not confirm or rule out increases beyond that.

    Considering that they introduced scaling in One Tamriel, it is unlikely that they will ever increase the gear cap again (since everything would just scale to the new level and we would be back where we started). They could increase the gear cap to CP 600 tomorrow and the game would still feel exactly the same due to scaling. You wouldn't do any more damage than you do now, nor would enemies hit you any harder. Your experience in Tamriel would be 100% identical to what it is now.

    I thought the scaling was based on outdated armor? For instance, with scaling, on one of my characters I had Lv. 42 gear and was level 49 he had insane DPS, stat point the the char c menu and in game. Then when I leveled up the scale different was cp160 then type char wearing lv42 gear. So spell dmg went from over 3k to 1.somethingK. So I think the more out dated your gear is compared to your character level that's what greatly effects stats.



    So if they added CP600 gear everyone's old cp160 gear would be waaaaaaay outdated and their characters would have have horrible stats.

    Sure, but the moment you upgrade your gear to CP 600, you would be exactly where you are right now. That's what makes it pointless. There would be no added challenge as you could upgrade to the new gear immediately.
  • scorpiodog
    scorpiodog
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    Nothing zos has ever done has ever reduced the grind. New cp gear cap will be a new grind, even if they "consider" time you already invested. Any scenario is possible but a new grind will definitely be required. My bet is a new mat only available in a new dlc
  • ThePonzzz
    ThePonzzz
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    Nestor wrote: »
    What benefit is there to raise the Gear Cap? No one has ever stated a reason why this would be good for the game.

    New Dropped Gear Sets? Yes, good for the game.

    New Crafted Gear Sets? Yes, good for the game.

    Buffing Crafted Sets? Yes, good for the game.

    New Trait? Could be good for the game.

    New Gear Cap? No Benefit that I can see and nothing but downsides.

    ZOS hasn't, but there are plenty of reasons why. The major thing is to restore the crafting economy and add up to 2 more material tiers to the mix. (CP 170/180 and CP 190/200). Restore the linear progression to crafting (drop the immersive breaking material requires for CP 160) and make the new materials increasingly difficult to farm. Make finding materials more of a trait for crafters, and not just everyone, so we can return to a game where crafting can be lucrative to the player to invest their time.

    Now I realize the economy alone isn't enough to warrant everyone to need new gear. But Paul Sage (who is no longer with ZOS) stated that crafted gear would always be more superior. I don't think dropped sets should be boosted to CP 200, just crafted. That way we can get additional bonuses to the tier unlocks of sets.

    Lastly, with a cap, a new skill line, Jeweler, to craft jewelry items. This has long been awaited anyway, it would be a good tie in to making crafting a better angle for gear. Jewelry is the single biggest deterrent for crafted gear sets for obvious reasons currently.
  • DaveMoeDee
    DaveMoeDee
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    ZOS confirmed there would be no increase to CP with Morrowind (they made an official post on the forums). They did not confirm or rule out increases beyond that.

    Considering that they introduced scaling in One Tamriel, it is unlikely that they will ever increase the gear cap again (since everything would just scale to the new level and we would be back where we started). They could increase the gear cap to CP 600 tomorrow and the game would still feel exactly the same due to scaling. You wouldn't do any more damage than you do now, nor would enemies hit you any harder. Your experience in Tamriel would be 100% identical to what it is now.

    Eventually it would be the same. Initially, you would be weaker the day they raise the cap because your 160 gear wouldn't scale with your cp600 character. That is the weird part about scaling. You grind gear to get back to where you were previously.
  • Queo
    Queo
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    Ok I will admit I'm a little lost here, when I quit the game I thought the intent was crafted items to be the best items in game. I totally admit that I am behind the 8 ball a little on this.

    However, has does lifting the CP on gears break the game? I get that no one like grinding for "perfect" gears, and once you get that magical, perfect gear... sure your OP but your also capped by it. Eventually it will give away, after all you might from time to time play Oblivion because your feeling nostalgic, but you have grown past it, you wouldn't want to get stuck ONLY being able to play that game for the rest of your life would you? Which brings me back to my starting thought. If the original intent was to be able to craft the best gears. Would it really be game ending for the lot of you saying "I quit" [if you had to farm new gears], if instead to farm for gears you had to craft them? Sure that might mean you got a lot of running around to do to get the materials to farm your end game stuff... but if your at end game what else are you ***? PvP only? Mean while the rest of us not there go about our day leveling up. Time we hit end game levels we should have close to all the mats we need AND and idea of what set/traits/enchant we want to use. That don't seem so bad to me. Then again I'm not even at 100CP yet little alone 600.

    Here is another thought. what if they alternate how to get the best, most perfect gears?
    for example:
    CP 0-160 is as it is now
    CP 161-350 is crafting
    CP 351-500 is PvE
    CP 501-599 is Crafting
    CP 600 PvE or Crafting (give some flex in what you want for end game crafted gears are = to but different then the gears that you can earn through farming)

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