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Future Gear Cap Up? CP 160+? We don't need this, ZOS! (Please read!)

joaaocaampos
joaaocaampos
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If the problem is defense, we have a whole constellation of Champion Points to supply this. For now, we have Hardy and Elemental Defender. With the addition of future Champion Points, we will have Spell Shield and Light/Medium/Heavy Armor Focus. We don't need a numerical addition to items and sets. We just need different sets, with a certain balance between them.

We don't need a new TBS to give us three Mundus Stone. Hell, no! TBS and all existing sets can and should remain relevant throughout ESO's life. (Ah, TBS is just an example) How about creating new creative combinations of sets? You could create a set similar to TBS, but instead of Max Health and Stamina, the set could give Spell Damage and Magicka Recovery (The set would continue giving only two Mundus Stone). That would not take away the importance of TBS. It would only give us choices.

The same goes for Weapons. Right, we have the Maelstrom and Dragonstar's Weapons. Some may say Maelstrom's weapons are more powerful, but it's all about choice and builds. Speaking, for example, of the Infernal Staffs, we have Weapons that alter the working of Destructive Touch and Wall of Elements. How about creating weapons that alter the functioning of certain class skills?

ZOS, please give us choices! We do not want all current sets to become irrelevant in the future. Some may say that certain sets are useless, but, man, it all boils down to choices and builds. Certain contents have already become too easy for CP 600 guys. One more reason to reaffirm: We don't need you to increase this!
  • Lyserus
    Lyserus
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    ✭✭
    I'd prefer a system where we can upgrade the gears to our current level, that way the need for gear farming is minimized and we get to use all the old textures (sick of cp160 red weapons, some of the lower level textures are great, but those textures became useless after we level up)
  • Vanzeii
    Vanzeii
    ✭✭
    Did I miss something? I thought that the level for gear would stay the same for morrowind
    Edited by Vanzeii on April 12, 2017 6:02PM
    Xbox-NA [Il Halo lI]
    Characters
    jxjx- dunmer dragon knight lvl 50
    sexiperson- breton templar lvl 50
    vextrax- nord nightblade lvl 29
    tehsorc- high elf sorc lvl 50
    Trying to get recognized for being the worst PvPer on xbox.
  • Cêltic421
    Cêltic421
    ✭✭✭✭
    Vanzeii wrote: »
    Did I miss something? I thought that the level for gear would stay the same for morrowind

    It is staying the same. Max CP getting increased to 600 but max gear level staying cp160.
  • Vanzeii
    Vanzeii
    ✭✭
    Cêltic421 wrote: »
    Vanzeii wrote: »
    Did I miss something? I thought that the level for gear would stay the same for morrowind

    It is staying the same. Max CP getting increased to 600 but max gear level staying cp160.

    Yeah, that's what I thought.
    If the problem is defense, we have a whole constellation of Champion Points to supply this. For now, we have Hardy and Elemental Defender. With the addition of future Champion Points, we will have Spell Shield and Light/Medium/Heavy Armor Focus. We don't need a numerical addition to items and sets. We just need different sets, with a certain balance between them.

    We don't need a new TBS to give us three Mundus Stone. Hell, no! TBS and all existing sets can and should remain relevant throughout ESO's life. (Ah, TBS is just an example) How about creating new creative combinations of sets? You could create a set similar to TBS, but instead of Max Health and Stamina, the set could give Spell Damage and Magicka Recovery (The set would continue giving only two Mundus Stone). That would not take away the importance of TBS. It would only give us choices.

    The same goes for Weapons. Right, we have the Maelstrom and Dragonstar's Weapons. Some may say Maelstrom's weapons are more powerful, but it's all about choice and builds. Speaking, for example, of the Infernal Staffs, we have Weapons that alter the working of Destructive Touch and Wall of Elements. How about creating weapons that alter the functioning of certain class skills?

    ZOS, please give us choices! We do not want all current sets to become irrelevant in the future. Some may say that certain sets are useless, but, man, it all boils down to choices and builds. Certain contents have already become too easy for CP 600 guys. One more reason to reaffirm: We don't need you to increase this!

    Honestly it should increase what would the point be in having the gear level be the same throughout the entire lifespan of eso?
    And if hopefully they increase the difficulty of the game as I do agree on it being too easy and I'm not max cp
    Edited by Vanzeii on April 12, 2017 6:11PM
    Xbox-NA [Il Halo lI]
    Characters
    jxjx- dunmer dragon knight lvl 50
    sexiperson- breton templar lvl 50
    vextrax- nord nightblade lvl 29
    tehsorc- high elf sorc lvl 50
    Trying to get recognized for being the worst PvPer on xbox.
  • Sovaso
    Sovaso
    ✭✭✭
    It's never happens. NEVER!
  • jakeedmundson
    jakeedmundson
    ✭✭✭✭✭
    Vanzeii wrote: »
    Cêltic421 wrote: »
    Vanzeii wrote: »
    Did I miss something? I thought that the level for gear would stay the same for morrowind

    It is staying the same. Max CP getting increased to 600 but max gear level staying cp160.

    Yeah, that's what I thought.
    If the problem is defense, we have a whole constellation of Champion Points to supply this. For now, we have Hardy and Elemental Defender. With the addition of future Champion Points, we will have Spell Shield and Light/Medium/Heavy Armor Focus. We don't need a numerical addition to items and sets. We just need different sets, with a certain balance between them.

    We don't need a new TBS to give us three Mundus Stone. Hell, no! TBS and all existing sets can and should remain relevant throughout ESO's life. (Ah, TBS is just an example) How about creating new creative combinations of sets? You could create a set similar to TBS, but instead of Max Health and Stamina, the set could give Spell Damage and Magicka Recovery (The set would continue giving only two Mundus Stone). That would not take away the importance of TBS. It would only give us choices.

    The same goes for Weapons. Right, we have the Maelstrom and Dragonstar's Weapons. Some may say Maelstrom's weapons are more powerful, but it's all about choice and builds. Speaking, for example, of the Infernal Staffs, we have Weapons that alter the working of Destructive Touch and Wall of Elements. How about creating weapons that alter the functioning of certain class skills?

    ZOS, please give us choices! We do not want all current sets to become irrelevant in the future. Some may say that certain sets are useless, but, man, it all boils down to choices and builds. Certain contents have already become too easy for CP 600 guys. One more reason to reaffirm: We don't need you to increase this!

    Honestly it should increase what would the point be in having the gear level be the same throughout the entire lifespan of eso?

    Because no one is going to stick around so they can grind vMA 300 more times.
    CP690
    Lv 50 Dunmer DragonKnight Tank/Dps
    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
    Lv 50 Altmer Nightblade Dps
    Lv 50 Redguard Sorcerer Dps
    PS4 - DC
    vSOHM - vAAHM - vHRC - vMA Flawless

    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • Danksta
    Danksta
    ✭✭✭✭✭
    ✭✭✭
    If the problem is defense, we have a whole constellation of Champion Points to supply this. For now, we have Hardy and Elemental Defender. With the addition of future Champion Points, we will have Spell Shield and Light/Medium/Heavy Armor Focus. We don't need a numerical addition to items and sets. We just need different sets, with a certain balance between them.

    We don't need a new TBS to give us three Mundus Stone. Hell, no! TBS and all existing sets can and should remain relevant throughout ESO's life. (Ah, TBS is just an example) How about creating new creative combinations of sets? You could create a set similar to TBS, but instead of Max Health and Stamina, the set could give Spell Damage and Magicka Recovery (The set would continue giving only two Mundus Stone). That would not take away the importance of TBS. It would only give us choices.

    The same goes for Weapons. Right, we have the Maelstrom and Dragonstar's Weapons. Some may say Maelstrom's weapons are more powerful, but it's all about choice and builds. Speaking, for example, of the Infernal Staffs, we have Weapons that alter the working of Destructive Touch and Wall of Elements. How about creating weapons that alter the functioning of certain class skills?

    ZOS, please give us choices! We do not want all current sets to become irrelevant in the future. Some may say that certain sets are useless, but, man, it all boils down to choices and builds. Certain contents have already become too easy for CP 600 guys. One more reason to reaffirm: We don't need you to increase this!

    3 mundus stones? Ha! That's child's play. :trollface:
    BawKinTackWarDs PS4/NA

  • Vanzeii
    Vanzeii
    ✭✭
    Vanzeii wrote: »
    Cêltic421 wrote: »
    Vanzeii wrote: »
    Did I miss something? I thought that the level for gear would stay the same for morrowind

    It is staying the same. Max CP getting increased to 600 but max gear level staying cp160.

    Yeah, that's what I thought.
    If the problem is defense, we have a whole constellation of Champion Points to supply this. For now, we have Hardy and Elemental Defender. With the addition of future Champion Points, we will have Spell Shield and Light/Medium/Heavy Armor Focus. We don't need a numerical addition to items and sets. We just need different sets, with a certain balance between them.

    We don't need a new TBS to give us three Mundus Stone. Hell, no! TBS and all existing sets can and should remain relevant throughout ESO's life. (Ah, TBS is just an example) How about creating new creative combinations of sets? You could create a set similar to TBS, but instead of Max Health and Stamina, the set could give Spell Damage and Magicka Recovery (The set would continue giving only two Mundus Stone). That would not take away the importance of TBS. It would only give us choices.

    The same goes for Weapons. Right, we have the Maelstrom and Dragonstar's Weapons. Some may say Maelstrom's weapons are more powerful, but it's all about choice and builds. Speaking, for example, of the Infernal Staffs, we have Weapons that alter the working of Destructive Touch and Wall of Elements. How about creating weapons that alter the functioning of certain class skills?

    ZOS, please give us choices! We do not want all current sets to become irrelevant in the future. Some may say that certain sets are useless, but, man, it all boils down to choices and builds. Certain contents have already become too easy for CP 600 guys. One more reason to reaffirm: We don't need you to increase this!

    Honestly it should increase what would the point be in having the gear level be the same throughout the entire lifespan of eso?

    Because no one is going to stick around so they can grind vMA 300 more times.

    vMA does need a change with the weapon drop, but I would rather have an increase than just have nothing to do afterwards because people don't want an increase with gear level.
    Xbox-NA [Il Halo lI]
    Characters
    jxjx- dunmer dragon knight lvl 50
    sexiperson- breton templar lvl 50
    vextrax- nord nightblade lvl 29
    tehsorc- high elf sorc lvl 50
    Trying to get recognized for being the worst PvPer on xbox.
  • Kodrac
    Kodrac
    ✭✭✭✭✭
    ✭✭
    I"m sure this is a result of that necro thread about gear cap increase.

    roll.png
  • A_Cats_Tail
    A_Cats_Tail
    ✭✭
    I honestly don't understand the purpose of cp lvl 180 gear, what's wrong with the meta now?
  • Danksta
    Danksta
    ✭✭✭✭✭
    ✭✭✭
    Vanzeii wrote: »
    Vanzeii wrote: »
    Cêltic421 wrote: »
    Vanzeii wrote: »
    Did I miss something? I thought that the level for gear would stay the same for morrowind

    It is staying the same. Max CP getting increased to 600 but max gear level staying cp160.

    Yeah, that's what I thought.
    If the problem is defense, we have a whole constellation of Champion Points to supply this. For now, we have Hardy and Elemental Defender. With the addition of future Champion Points, we will have Spell Shield and Light/Medium/Heavy Armor Focus. We don't need a numerical addition to items and sets. We just need different sets, with a certain balance between them.

    We don't need a new TBS to give us three Mundus Stone. Hell, no! TBS and all existing sets can and should remain relevant throughout ESO's life. (Ah, TBS is just an example) How about creating new creative combinations of sets? You could create a set similar to TBS, but instead of Max Health and Stamina, the set could give Spell Damage and Magicka Recovery (The set would continue giving only two Mundus Stone). That would not take away the importance of TBS. It would only give us choices.

    The same goes for Weapons. Right, we have the Maelstrom and Dragonstar's Weapons. Some may say Maelstrom's weapons are more powerful, but it's all about choice and builds. Speaking, for example, of the Infernal Staffs, we have Weapons that alter the working of Destructive Touch and Wall of Elements. How about creating weapons that alter the functioning of certain class skills?

    ZOS, please give us choices! We do not want all current sets to become irrelevant in the future. Some may say that certain sets are useless, but, man, it all boils down to choices and builds. Certain contents have already become too easy for CP 600 guys. One more reason to reaffirm: We don't need you to increase this!

    Honestly it should increase what would the point be in having the gear level be the same throughout the entire lifespan of eso?

    Because no one is going to stick around so they can grind vMA 300 more times.

    vMA does need a change with the weapon drop, but I would rather have an increase than just have nothing to do afterwards because people don't want an increase with gear level.

    If you want to re-grind all the same gear you already have you could just decon what you have and start now. It'd be virtually the same outcome as if they raised the gear cap.
    BawKinTackWarDs PS4/NA

  • Masel
    Masel
    Class Representative
    Close this thread. There is no reason to fear a gear cap increase now. They explicitly said that they won't raise it with vvardenfell or in the near future.
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • Masel
    Masel
    Class Representative
    And they also said if they do it they'll do it with consideration of the effort that we put in farming our gear.
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • jakeedmundson
    jakeedmundson
    ✭✭✭✭✭
    Vanzeii wrote: »
    Vanzeii wrote: »
    Cêltic421 wrote: »
    Vanzeii wrote: »
    Did I miss something? I thought that the level for gear would stay the same for morrowind

    It is staying the same. Max CP getting increased to 600 but max gear level staying cp160.

    Yeah, that's what I thought.
    If the problem is defense, we have a whole constellation of Champion Points to supply this. For now, we have Hardy and Elemental Defender. With the addition of future Champion Points, we will have Spell Shield and Light/Medium/Heavy Armor Focus. We don't need a numerical addition to items and sets. We just need different sets, with a certain balance between them.

    We don't need a new TBS to give us three Mundus Stone. Hell, no! TBS and all existing sets can and should remain relevant throughout ESO's life. (Ah, TBS is just an example) How about creating new creative combinations of sets? You could create a set similar to TBS, but instead of Max Health and Stamina, the set could give Spell Damage and Magicka Recovery (The set would continue giving only two Mundus Stone). That would not take away the importance of TBS. It would only give us choices.

    The same goes for Weapons. Right, we have the Maelstrom and Dragonstar's Weapons. Some may say Maelstrom's weapons are more powerful, but it's all about choice and builds. Speaking, for example, of the Infernal Staffs, we have Weapons that alter the working of Destructive Touch and Wall of Elements. How about creating weapons that alter the functioning of certain class skills?

    ZOS, please give us choices! We do not want all current sets to become irrelevant in the future. Some may say that certain sets are useless, but, man, it all boils down to choices and builds. Certain contents have already become too easy for CP 600 guys. One more reason to reaffirm: We don't need you to increase this!

    Honestly it should increase what would the point be in having the gear level be the same throughout the entire lifespan of eso?

    Because no one is going to stick around so they can grind vMA 300 more times.

    vMA does need a change with the weapon drop, but I would rather have an increase than just have nothing to do afterwards because people don't want an increase with gear level.

    I've only gotten bored from one thing... Gear grinding. It isn't content.
    I only have a few of the weapons i want from vma. After maybe 100 runs. There were times i did vma twice a day for weeks... now i do it once or twice a week but its still terrible to get no worth while reward. (including from the weekly reward)

    IF they want to raise the gear level cap... they need to work on the RNG/drop system first. If they don't do that... they lose me completely and i'm sure many others will go too.

    Re-farm vma, re-farm undaunted keys, re-farm dungeon/trial sets... no thanks. I spent over 2 years leveling 5 characters and getting BiS gear for most of them... I'm not even done yet.
    CP690
    Lv 50 Dunmer DragonKnight Tank/Dps
    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
    Lv 50 Altmer Nightblade Dps
    Lv 50 Redguard Sorcerer Dps
    PS4 - DC
    vSOHM - vAAHM - vHRC - vMA Flawless

    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • Khaos_Bane
    Khaos_Bane
    ✭✭✭✭✭
    Vanzeii wrote: »
    Cêltic421 wrote: »
    Vanzeii wrote: »
    Did I miss something? I thought that the level for gear would stay the same for morrowind

    It is staying the same. Max CP getting increased to 600 but max gear level staying cp160.

    Yeah, that's what I thought.
    If the problem is defense, we have a whole constellation of Champion Points to supply this. For now, we have Hardy and Elemental Defender. With the addition of future Champion Points, we will have Spell Shield and Light/Medium/Heavy Armor Focus. We don't need a numerical addition to items and sets. We just need different sets, with a certain balance between them.

    We don't need a new TBS to give us three Mundus Stone. Hell, no! TBS and all existing sets can and should remain relevant throughout ESO's life. (Ah, TBS is just an example) How about creating new creative combinations of sets? You could create a set similar to TBS, but instead of Max Health and Stamina, the set could give Spell Damage and Magicka Recovery (The set would continue giving only two Mundus Stone). That would not take away the importance of TBS. It would only give us choices.

    The same goes for Weapons. Right, we have the Maelstrom and Dragonstar's Weapons. Some may say Maelstrom's weapons are more powerful, but it's all about choice and builds. Speaking, for example, of the Infernal Staffs, we have Weapons that alter the working of Destructive Touch and Wall of Elements. How about creating weapons that alter the functioning of certain class skills?

    ZOS, please give us choices! We do not want all current sets to become irrelevant in the future. Some may say that certain sets are useless, but, man, it all boils down to choices and builds. Certain contents have already become too easy for CP 600 guys. One more reason to reaffirm: We don't need you to increase this!

    Honestly it should increase what would the point be in having the gear level be the same throughout the entire lifespan of eso?
    And if hopefully they increase the difficulty of the game as I do agree on it being too easy and I'm not max cp

    If they change the gear cap level they are going to anger a HUGE population of people. Regrinding all of the RNG and Golded sets, they probably know to be cautious. They need a new gear system before they do it again.

  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    ✭✭✭✭✭
    Gear should not be tied to CP at all!

    All gear should just stop at level 50, or essentially CP1. Make all CP gear lower than 160, level 50 and make all CP160 gear just called lvl 50 Champion gear.

    Get rid of all those terrible veteran level crafting materials, this game already has too many materials in it.

    The day I see CP 180 gear in this game is the day I quit. Yes, you can have my stuff but it will all be worthless by that time anyway because ZOS will probably make another upgrade tier called APEX, they already have the naming system.

    You think its fun using 8 tempering alloys to make your gear gold? Well how bout having to use 10 Apex alloys on top of that?

    Fun right??? More time, more grind, more gold! More More More busywork and less actually enjoying the game.
  • D0ntevenL1ft
    D0ntevenL1ft
    ✭✭✭✭✭
    Cêltic421 wrote: »
    Vanzeii wrote: »
    Did I miss something? I thought that the level for gear would stay the same for morrowind

    It is staying the same. Max CP getting increased to 600 but max gear level staying cp160.

    Max CP is getting increased in Morrowwiind to 600? Isn't it already 600? Im confused now.

    Better all be staying cp160 i refuse to farm maelstrom all over again lol.
    Edited by D0ntevenL1ft on April 12, 2017 6:50PM
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    If the problem is defense, we have a whole constellation of Champion Points to supply this. For now, we have Hardy and Elemental Defender. With the addition of future Champion Points, we will have Spell Shield and Light/Medium/Heavy Armor Focus. We don't need a numerical addition to items and sets. We just need different sets, with a certain balance between them.

    We don't need a new TBS to give us three Mundus Stone. Hell, no! TBS and all existing sets can and should remain relevant throughout ESO's life. (Ah, TBS is just an example) How about creating new creative combinations of sets? You could create a set similar to TBS, but instead of Max Health and Stamina, the set could give Spell Damage and Magicka Recovery (The set would continue giving only two Mundus Stone). That would not take away the importance of TBS. It would only give us choices.

    The same goes for Weapons. Right, we have the Maelstrom and Dragonstar's Weapons. Some may say Maelstrom's weapons are more powerful, but it's all about choice and builds. Speaking, for example, of the Infernal Staffs, we have Weapons that alter the working of Destructive Touch and Wall of Elements. How about creating weapons that alter the functioning of certain class skills?

    ZOS, please give us choices! We do not want all current sets to become irrelevant in the future. Some may say that certain sets are useless, but, man, it all boils down to choices and builds. Certain contents have already become too easy for CP 600 guys. One more reason to reaffirm: We don't need you to increase this!

    0511013df73581804033a36c3e65e681d9d000-wm.jpg?v=3
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Khaos_Bane
    Khaos_Bane
    ✭✭✭✭✭
    Gear should not be tied to CP at all!

    All gear should just stop at level 50, or essentially CP1. Make all CP gear lower than 160, level 50 and make all CP160 gear just called lvl 50 Champion gear.

    Get rid of all those terrible veteran level crafting materials, this game already has too many materials in it.

    The day I see CP 180 gear in this game is the day I quit. Yes, you can have my stuff but it will all be worthless by that time anyway because ZOS will probably make another upgrade tier called APEX, they already have the naming system.

    You think its fun using 8 tempering alloys to make your gear gold? Well how bout having to use 10 Apex alloys on top of that?

    Fun right??? More time, more grind, more gold! More More More busywork and less actually enjoying the game.

    This. Absolutely.

  • Violynne
    Violynne
    ✭✭✭✭✭
    ZOS, please give us choices! We do not want all current sets to become irrelevant in the future.
    I didn't want the gear in the game to become irrelevant, but people like you didn't seem to give one care as you chased for the new carrots offered by ZoS.

    Now you complain?

    *waves staff in the air. "I call upon Azura to cast upon these fowl creatures the knowledge of hypocrisy and bestow them with humility to show them the error of their ways!"

    Uh oh. Azura is pissed.
  • joaaocaampos
    joaaocaampos
    ✭✭✭✭✭
    Vanzeii wrote: »
    Did I miss something? I thought that the level for gear would stay the same for morrowind

    I'm not talking about Morrowind. I'm talking about the future after that.
    Gear should not be tied to CP at all!

    All gear should just stop at level 50, or essentially CP1. Make all CP gear lower than 160, level 50 and make all CP160 gear just called lvl 50 Champion gear.

    Get rid of all those terrible veteran level crafting materials, this game already has too many materials in it.

    The day I see CP 180 gear in this game is the day I quit. Yes, you can have my stuff but it will all be worthless by that time anyway because ZOS will probably make another upgrade tier called APEX, they already have the naming system.

    You think its fun using 8 tempering alloys to make your gear gold? Well how bout having to use 10 Apex alloys on top of that?

    Fun right??? More time, more grind, more gold! More More More busywork and less actually enjoying the game.

    I agree with you. And now I was worried about this APEX System. We don't need that either. Golden gear is enough. We don't need bigger numbers than we already have. The Champion Points system is enough for us.

    All we want are: new zones, new missions, new dungeons, new trials, new different sets (why not?), new challenges!
  • POps75p
    POps75p
    ✭✭✭✭
    If the problem is defense, we have a whole constellation of Champion Points to supply this. For now, we have Hardy and Elemental Defender. With the addition of future Champion Points, we will have Spell Shield and Light/Medium/Heavy Armor Focus. We don't need a numerical addition to items and sets. We just need different sets, with a certain balance between them.

    We don't need a new TBS to give us three Mundus Stone. Hell, no! TBS and all existing sets can and should remain relevant throughout ESO's life. (Ah, TBS is just an example) How about creating new creative combinations of sets? You could create a set similar to TBS, but instead of Max Health and Stamina, the set could give Spell Damage and Magicka Recovery (The set would continue giving only two Mundus Stone). That would not take away the importance of TBS. It would only give us choices.

    The same goes for Weapons. Right, we have the Maelstrom and Dragonstar's Weapons. Some may say Maelstrom's weapons are more powerful, but it's all about choice and builds. Speaking, for example, of the Infernal Staffs, we have Weapons that alter the working of Destructive Touch and Wall of Elements. How about creating weapons that alter the functioning of certain class skills?

    ZOS, please give us choices! We do not want all current sets to become irrelevant in the future. Some may say that certain sets are useless, but, man, it all boils down to choices and builds. Certain contents have already become too easy for CP 600 guys. One more reason to reaffirm: We don't need you to increase this!

    dido
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