joaaocaampos wrote: »If the problem is defense, we have a whole constellation of Champion Points to supply this. For now, we have Hardy and Elemental Defender. With the addition of future Champion Points, we will have Spell Shield and Light/Medium/Heavy Armor Focus. We don't need a numerical addition to items and sets. We just need different sets, with a certain balance between them.
We don't need a new TBS to give us three Mundus Stone. Hell, no! TBS and all existing sets can and should remain relevant throughout ESO's life. (Ah, TBS is just an example) How about creating new creative combinations of sets? You could create a set similar to TBS, but instead of Max Health and Stamina, the set could give Spell Damage and Magicka Recovery (The set would continue giving only two Mundus Stone). That would not take away the importance of TBS. It would only give us choices.
The same goes for Weapons. Right, we have the Maelstrom and Dragonstar's Weapons. Some may say Maelstrom's weapons are more powerful, but it's all about choice and builds. Speaking, for example, of the Infernal Staffs, we have Weapons that alter the working of Destructive Touch and Wall of Elements. How about creating weapons that alter the functioning of certain class skills?
ZOS, please give us choices! We do not want all current sets to become irrelevant in the future. Some may say that certain sets are useless, but, man, it all boils down to choices and builds. Certain contents have already become too easy for CP 600 guys. One more reason to reaffirm: We don't need you to increase this!
Yeah, that's what I thought.joaaocaampos wrote: »If the problem is defense, we have a whole constellation of Champion Points to supply this. For now, we have Hardy and Elemental Defender. With the addition of future Champion Points, we will have Spell Shield and Light/Medium/Heavy Armor Focus. We don't need a numerical addition to items and sets. We just need different sets, with a certain balance between them.
We don't need a new TBS to give us three Mundus Stone. Hell, no! TBS and all existing sets can and should remain relevant throughout ESO's life. (Ah, TBS is just an example) How about creating new creative combinations of sets? You could create a set similar to TBS, but instead of Max Health and Stamina, the set could give Spell Damage and Magicka Recovery (The set would continue giving only two Mundus Stone). That would not take away the importance of TBS. It would only give us choices.
The same goes for Weapons. Right, we have the Maelstrom and Dragonstar's Weapons. Some may say Maelstrom's weapons are more powerful, but it's all about choice and builds. Speaking, for example, of the Infernal Staffs, we have Weapons that alter the working of Destructive Touch and Wall of Elements. How about creating weapons that alter the functioning of certain class skills?
ZOS, please give us choices! We do not want all current sets to become irrelevant in the future. Some may say that certain sets are useless, but, man, it all boils down to choices and builds. Certain contents have already become too easy for CP 600 guys. One more reason to reaffirm: We don't need you to increase this!
Honestly it should increase what would the point be in having the gear level be the same throughout the entire lifespan of eso?
joaaocaampos wrote: »If the problem is defense, we have a whole constellation of Champion Points to supply this. For now, we have Hardy and Elemental Defender. With the addition of future Champion Points, we will have Spell Shield and Light/Medium/Heavy Armor Focus. We don't need a numerical addition to items and sets. We just need different sets, with a certain balance between them.
We don't need a new TBS to give us three Mundus Stone. Hell, no! TBS and all existing sets can and should remain relevant throughout ESO's life. (Ah, TBS is just an example) How about creating new creative combinations of sets? You could create a set similar to TBS, but instead of Max Health and Stamina, the set could give Spell Damage and Magicka Recovery (The set would continue giving only two Mundus Stone). That would not take away the importance of TBS. It would only give us choices.
The same goes for Weapons. Right, we have the Maelstrom and Dragonstar's Weapons. Some may say Maelstrom's weapons are more powerful, but it's all about choice and builds. Speaking, for example, of the Infernal Staffs, we have Weapons that alter the working of Destructive Touch and Wall of Elements. How about creating weapons that alter the functioning of certain class skills?
ZOS, please give us choices! We do not want all current sets to become irrelevant in the future. Some may say that certain sets are useless, but, man, it all boils down to choices and builds. Certain contents have already become too easy for CP 600 guys. One more reason to reaffirm: We don't need you to increase this!
jakeedmundson wrote: »
Yeah, that's what I thought.joaaocaampos wrote: »If the problem is defense, we have a whole constellation of Champion Points to supply this. For now, we have Hardy and Elemental Defender. With the addition of future Champion Points, we will have Spell Shield and Light/Medium/Heavy Armor Focus. We don't need a numerical addition to items and sets. We just need different sets, with a certain balance between them.
We don't need a new TBS to give us three Mundus Stone. Hell, no! TBS and all existing sets can and should remain relevant throughout ESO's life. (Ah, TBS is just an example) How about creating new creative combinations of sets? You could create a set similar to TBS, but instead of Max Health and Stamina, the set could give Spell Damage and Magicka Recovery (The set would continue giving only two Mundus Stone). That would not take away the importance of TBS. It would only give us choices.
The same goes for Weapons. Right, we have the Maelstrom and Dragonstar's Weapons. Some may say Maelstrom's weapons are more powerful, but it's all about choice and builds. Speaking, for example, of the Infernal Staffs, we have Weapons that alter the working of Destructive Touch and Wall of Elements. How about creating weapons that alter the functioning of certain class skills?
ZOS, please give us choices! We do not want all current sets to become irrelevant in the future. Some may say that certain sets are useless, but, man, it all boils down to choices and builds. Certain contents have already become too easy for CP 600 guys. One more reason to reaffirm: We don't need you to increase this!
Honestly it should increase what would the point be in having the gear level be the same throughout the entire lifespan of eso?
Because no one is going to stick around so they can grind vMA 300 more times.
jakeedmundson wrote: »
Yeah, that's what I thought.joaaocaampos wrote: »If the problem is defense, we have a whole constellation of Champion Points to supply this. For now, we have Hardy and Elemental Defender. With the addition of future Champion Points, we will have Spell Shield and Light/Medium/Heavy Armor Focus. We don't need a numerical addition to items and sets. We just need different sets, with a certain balance between them.
We don't need a new TBS to give us three Mundus Stone. Hell, no! TBS and all existing sets can and should remain relevant throughout ESO's life. (Ah, TBS is just an example) How about creating new creative combinations of sets? You could create a set similar to TBS, but instead of Max Health and Stamina, the set could give Spell Damage and Magicka Recovery (The set would continue giving only two Mundus Stone). That would not take away the importance of TBS. It would only give us choices.
The same goes for Weapons. Right, we have the Maelstrom and Dragonstar's Weapons. Some may say Maelstrom's weapons are more powerful, but it's all about choice and builds. Speaking, for example, of the Infernal Staffs, we have Weapons that alter the working of Destructive Touch and Wall of Elements. How about creating weapons that alter the functioning of certain class skills?
ZOS, please give us choices! We do not want all current sets to become irrelevant in the future. Some may say that certain sets are useless, but, man, it all boils down to choices and builds. Certain contents have already become too easy for CP 600 guys. One more reason to reaffirm: We don't need you to increase this!
Honestly it should increase what would the point be in having the gear level be the same throughout the entire lifespan of eso?
Because no one is going to stick around so they can grind vMA 300 more times.
vMA does need a change with the weapon drop, but I would rather have an increase than just have nothing to do afterwards because people don't want an increase with gear level.
jakeedmundson wrote: »
Yeah, that's what I thought.joaaocaampos wrote: »If the problem is defense, we have a whole constellation of Champion Points to supply this. For now, we have Hardy and Elemental Defender. With the addition of future Champion Points, we will have Spell Shield and Light/Medium/Heavy Armor Focus. We don't need a numerical addition to items and sets. We just need different sets, with a certain balance between them.
We don't need a new TBS to give us three Mundus Stone. Hell, no! TBS and all existing sets can and should remain relevant throughout ESO's life. (Ah, TBS is just an example) How about creating new creative combinations of sets? You could create a set similar to TBS, but instead of Max Health and Stamina, the set could give Spell Damage and Magicka Recovery (The set would continue giving only two Mundus Stone). That would not take away the importance of TBS. It would only give us choices.
The same goes for Weapons. Right, we have the Maelstrom and Dragonstar's Weapons. Some may say Maelstrom's weapons are more powerful, but it's all about choice and builds. Speaking, for example, of the Infernal Staffs, we have Weapons that alter the working of Destructive Touch and Wall of Elements. How about creating weapons that alter the functioning of certain class skills?
ZOS, please give us choices! We do not want all current sets to become irrelevant in the future. Some may say that certain sets are useless, but, man, it all boils down to choices and builds. Certain contents have already become too easy for CP 600 guys. One more reason to reaffirm: We don't need you to increase this!
Honestly it should increase what would the point be in having the gear level be the same throughout the entire lifespan of eso?
Because no one is going to stick around so they can grind vMA 300 more times.
vMA does need a change with the weapon drop, but I would rather have an increase than just have nothing to do afterwards because people don't want an increase with gear level.
Yeah, that's what I thought.joaaocaampos wrote: »If the problem is defense, we have a whole constellation of Champion Points to supply this. For now, we have Hardy and Elemental Defender. With the addition of future Champion Points, we will have Spell Shield and Light/Medium/Heavy Armor Focus. We don't need a numerical addition to items and sets. We just need different sets, with a certain balance between them.
We don't need a new TBS to give us three Mundus Stone. Hell, no! TBS and all existing sets can and should remain relevant throughout ESO's life. (Ah, TBS is just an example) How about creating new creative combinations of sets? You could create a set similar to TBS, but instead of Max Health and Stamina, the set could give Spell Damage and Magicka Recovery (The set would continue giving only two Mundus Stone). That would not take away the importance of TBS. It would only give us choices.
The same goes for Weapons. Right, we have the Maelstrom and Dragonstar's Weapons. Some may say Maelstrom's weapons are more powerful, but it's all about choice and builds. Speaking, for example, of the Infernal Staffs, we have Weapons that alter the working of Destructive Touch and Wall of Elements. How about creating weapons that alter the functioning of certain class skills?
ZOS, please give us choices! We do not want all current sets to become irrelevant in the future. Some may say that certain sets are useless, but, man, it all boils down to choices and builds. Certain contents have already become too easy for CP 600 guys. One more reason to reaffirm: We don't need you to increase this!
Honestly it should increase what would the point be in having the gear level be the same throughout the entire lifespan of eso?
And if hopefully they increase the difficulty of the game as I do agree on it being too easy and I'm not max cp
joaaocaampos wrote: »If the problem is defense, we have a whole constellation of Champion Points to supply this. For now, we have Hardy and Elemental Defender. With the addition of future Champion Points, we will have Spell Shield and Light/Medium/Heavy Armor Focus. We don't need a numerical addition to items and sets. We just need different sets, with a certain balance between them.
We don't need a new TBS to give us three Mundus Stone. Hell, no! TBS and all existing sets can and should remain relevant throughout ESO's life. (Ah, TBS is just an example) How about creating new creative combinations of sets? You could create a set similar to TBS, but instead of Max Health and Stamina, the set could give Spell Damage and Magicka Recovery (The set would continue giving only two Mundus Stone). That would not take away the importance of TBS. It would only give us choices.
The same goes for Weapons. Right, we have the Maelstrom and Dragonstar's Weapons. Some may say Maelstrom's weapons are more powerful, but it's all about choice and builds. Speaking, for example, of the Infernal Staffs, we have Weapons that alter the working of Destructive Touch and Wall of Elements. How about creating weapons that alter the functioning of certain class skills?
ZOS, please give us choices! We do not want all current sets to become irrelevant in the future. Some may say that certain sets are useless, but, man, it all boils down to choices and builds. Certain contents have already become too easy for CP 600 guys. One more reason to reaffirm: We don't need you to increase this!

Yolokin_Swagonborn wrote: »Gear should not be tied to CP at all!
All gear should just stop at level 50, or essentially CP1. Make all CP gear lower than 160, level 50 and make all CP160 gear just called lvl 50 Champion gear.
Get rid of all those terrible veteran level crafting materials, this game already has too many materials in it.
The day I see CP 180 gear in this game is the day I quit. Yes, you can have my stuff but it will all be worthless by that time anyway because ZOS will probably make another upgrade tier called APEX, they already have the naming system.
You think its fun using 8 tempering alloys to make your gear gold? Well how bout having to use 10 Apex alloys on top of that?
Fun right??? More time, more grind, more gold! More More More busywork and less actually enjoying the game.
I didn't want the gear in the game to become irrelevant, but people like you didn't seem to give one care as you chased for the new carrots offered by ZoS.joaaocaampos wrote: »ZOS, please give us choices! We do not want all current sets to become irrelevant in the future.
Did I miss something? I thought that the level for gear would stay the same for morrowind
Yolokin_Swagonborn wrote: »Gear should not be tied to CP at all!
All gear should just stop at level 50, or essentially CP1. Make all CP gear lower than 160, level 50 and make all CP160 gear just called lvl 50 Champion gear.
Get rid of all those terrible veteran level crafting materials, this game already has too many materials in it.
The day I see CP 180 gear in this game is the day I quit. Yes, you can have my stuff but it will all be worthless by that time anyway because ZOS will probably make another upgrade tier called APEX, they already have the naming system.
You think its fun using 8 tempering alloys to make your gear gold? Well how bout having to use 10 Apex alloys on top of that?
Fun right??? More time, more grind, more gold! More More More busywork and less actually enjoying the game.
joaaocaampos wrote: »If the problem is defense, we have a whole constellation of Champion Points to supply this. For now, we have Hardy and Elemental Defender. With the addition of future Champion Points, we will have Spell Shield and Light/Medium/Heavy Armor Focus. We don't need a numerical addition to items and sets. We just need different sets, with a certain balance between them.
We don't need a new TBS to give us three Mundus Stone. Hell, no! TBS and all existing sets can and should remain relevant throughout ESO's life. (Ah, TBS is just an example) How about creating new creative combinations of sets? You could create a set similar to TBS, but instead of Max Health and Stamina, the set could give Spell Damage and Magicka Recovery (The set would continue giving only two Mundus Stone). That would not take away the importance of TBS. It would only give us choices.
The same goes for Weapons. Right, we have the Maelstrom and Dragonstar's Weapons. Some may say Maelstrom's weapons are more powerful, but it's all about choice and builds. Speaking, for example, of the Infernal Staffs, we have Weapons that alter the working of Destructive Touch and Wall of Elements. How about creating weapons that alter the functioning of certain class skills?
ZOS, please give us choices! We do not want all current sets to become irrelevant in the future. Some may say that certain sets are useless, but, man, it all boils down to choices and builds. Certain contents have already become too easy for CP 600 guys. One more reason to reaffirm: We don't need you to increase this!