ICP is cool but it's just SO LONG. I swear they could've made 2 dungeons out of it. COS and ROM are much shorter in comparison, plus you can skip like all the trash in ROM which I totally approve of. I also do think some less rng would be nice, the difficulty of CoS/RoM hm increases exponentially depending on how much rng gods hate you today. It's still doable with any scenario with a good and we'll prepared team but it's a bit silly it can be so much easier some times than others (because healer gets/doesn't get statue for example). All in all though I don't really mind the race/lore part but I'm looking forward to new fun mechanics
You know, you can skip part of the trash in ICP too, if you avoid the watchers, who summon a lot of trash mobs once they are triggered. There's even an achievement for doing so. I've done the place in as little as 20 minutes, comparable to a fast VRoM or VCoS run.
IwakuraLain42 wrote: »Actually the new dungeons should be easier and/or shorten then vCoS/vRoM. Very few people I know want to run these dungeons because then went totally overboard with the mechanics (both) and length (RoM). I understand that there people than want new challenging stuff but it think it's time that the average players get something new challenging as well (not like the regurgitated Version 1 vetDungeons we got with 1T).
Whatever they do, I hope it's a step up in difficulty from SotH ones just as those are a step up from the IC ones, and IC ones are a step up from the hardest base game dungeons, like City of Ash 2. This game needs harder veteran content to keep challenging players. Of course, the normal versions should be kept easy so anyone can enjoy them and allow them to progress to veteran if they want, when they get to understand the mechanics.
Why does everyone say ROM is long? I can agree it's challenging and really heavy on mechanics, sure, but why long? I feel it's the shortest dlc dungeon, between being able to skip 9/10 trash packs(don't even have to sneak for 8/10 of them, too) and only having 4 bosses.
IwakuraLain42 wrote: »Whatever they do, I hope it's a step up in difficulty from SotH ones just as those are a step up from the IC ones, and IC ones are a step up from the hardest base game dungeons, like City of Ash 2. This game needs harder veteran content to keep challenging players. Of course, the normal versions should be kept easy so anyone can enjoy them and allow them to progress to veteran if they want, when they get to understand the mechanics.
No we don't, at least not this time. Every new veteran content (since IC and including Morrowind) has been targeted at the elite 0.01% player base and provides an insultingly easy normal mode. It's time that the elite players take a backseat for a while while the other player that long since have outgrown the normal and old veteran dungeons get something new as well.Why does everyone say ROM is long? I can agree it's challenging and really heavy on mechanics, sure, but why long? I feel it's the shortest dlc dungeon, between being able to skip 9/10 trash packs(don't even have to sneak for 8/10 of them, too) and only having 4 bosses.
That's something I don't understand: why build such a long dungeon (if you include the add fights between the bosses) and then provide a cheese route to skip the add fights ? Why didn't they fixed that long ago ?
1)But the "less elite" playerbase has had full Orsinium, Hew's Bane, Gold coast(whole 3 zones!), normal versions of these dungeons, normal MA, normal trials, normal DSA...while all "elite" people who prefer small man got is 2 SotH dungeons and to a point vDSA. I believe there should be something in the game for everyone, and I believe 2 op dungeons once a year is really not much in terms of "catering to the l33t playerbase".



IwakuraLain42 wrote: »1)But the "less elite" playerbase has had full Orsinium, Hew's Bane, Gold coast(whole 3 zones!), normal versions of these dungeons, normal MA, normal trials, normal DSA...while all "elite" people who prefer small man got is 2 SotH dungeons and to a point vDSA. I believe there should be something in the game for everyone, and I believe 2 op dungeons once a year is really not much in terms of "catering to the l33t playerbase".
Because that is the same fallacy I lot of elite players are falling to. They simply divide the base into "casuals" and "elite" while in truth there is a wide band in skill between these. And there are a lot of players for which the stuff mentioned is too easy the and the newer veteran stuff to hard. So yes, I thing that once in a while new stuff should come out that is targeted toward the "rest of us". I thing that the elite player should get new stuff but so should the rest.
IwakuraLain42 wrote: »1)But the "less elite" playerbase has had full Orsinium, Hew's Bane, Gold coast(whole 3 zones!), normal versions of these dungeons, normal MA, normal trials, normal DSA...while all "elite" people who prefer small man got is 2 SotH dungeons and to a point vDSA. I believe there should be something in the game for everyone, and I believe 2 op dungeons once a year is really not much in terms of "catering to the l33t playerbase".
Because that is the same fallacy I lot of elite players are falling to. They simply divide the base into "casuals" and "elite" while in truth there is a wide band in skill between these. And there are a lot of players for which the stuff mentioned is too easy the and the newer veteran stuff to hard. So yes, I thing that once in a while new stuff should come out that is targeted toward the "rest of us". I thing that the elite player should get new stuff but so should the rest.
Wifeaggro13 wrote: »No more DLC dungeons like Ruins of Mazztun, Imperial Prison or Cradle of Shadows that are terrible to do with the random group finder. I want to be able to get my daily dungeon quest or daily pledge done in 15-30 min, get my loot and go. I don't want to have to explain mechanics every single time I do a random dungeon or dread hearing a player say" this is my first time here". And don't make anymore harder second versions like the horrible boss at the end of Fungal Grotto II. I want nice easy dungeons like Direfrost keep, Volenfell or Selenes Web. Leave the challenging content for trials.
You should work for zos. You can expidite the process of this game going in the toilet
IwakuraLain42 wrote: »Actually the new dungeons should be easier and/or shorten then vCoS/vRoM. Very few people I know want to run these dungeons because then went totally overboard with the mechanics (both) and length (RoM). I understand that there people than want new challenging stuff but it think it's time that the average players get something new challenging as well (not like the regurgitated Version 1 vetDungeons we got with 1T).
I would like to see a more open plan dungeon where u need to actually find the boss and also it would be cool if the boss or the boss mechanics changed randomly. I think that would make dungeons a lot less repetitive. Something like the new battlegrounds but for PVE.
Would like to see more content dedicated to PVP players, whether it be related to Cyrodil, battlegrounds or a completely new area.
I feel like we are getting way too much "questing" content. I do understand majority of players prefer PVE but It'd be nice if us pvp players would get a lil bit of love in terms of amount of content.






