stevepdodson_ESO888 wrote: »U15 will be the missing dungeons from the Morrowind "chapter" (they were data mined a long time ago)
stevepdodson_ESO888 wrote: »U15 will be the missing dungeons from the Morrowind "chapter" (they were data mined a long time ago)
U15 will more than likely feature nord themed dungeons, which would be pretty cool.
Obviously I'd like to see Khajiit themed dungeons because of reasons. Meow.
No more DLC dungeons like Ruins of Mazztun, Imperial Prison or Cradle of Shadows that are terrible to do with the random group finder. I want to be able to get my daily dungeon quest or daily pledge done in 15-30 min, get my loot and go. I don't want to have to explain mechanics every single time I do a random dungeon or dread hearing a player say" this is my first time here". And don't make anymore harder second versions like the horrible boss at the end of Fungal Grotto II. I want nice easy dungeons like Direfrost keep, Volenfell or Selenes Web. Leave the challenging content for trials.
Wifeaggro13 wrote: »No more DLC dungeons like Ruins of Mazztun, Imperial Prison or Cradle of Shadows that are terrible to do with the random group finder. I want to be able to get my daily dungeon quest or daily pledge done in 15-30 min, get my loot and go. I don't want to have to explain mechanics every single time I do a random dungeon or dread hearing a player say" this is my first time here". And don't make anymore harder second versions like the horrible boss at the end of Fungal Grotto II. I want nice easy dungeons like Direfrost keep, Volenfell or Selenes Web. Leave the challenging content for trials.
You should work for zos. You can expidite the process of this game going in the toilet
No more DLC dungeons like Ruins of Mazztun, Imperial Prison or Cradle of Shadows that are terrible to do with the random group finder. I want to be able to get my daily dungeon quest or daily pledge done in 15-30 min, get my loot and go. I don't want to have to explain mechanics every single time I do a random dungeon or dread hearing a player say" this is my first time here". And don't make anymore harder second versions like the horrible boss at the end of Fungal Grotto II. I want nice easy dungeons like Direfrost keep, Volenfell or Selenes Web. Leave the challenging content for trials.
I say its more a dungeon finder problem, it should not put players with low level/ cp / little dungeon experience in the hard dungeons.No more DLC dungeons like Ruins of Mazztun, Imperial Prison or Cradle of Shadows that are terrible to do with the random group finder. I want to be able to get my daily dungeon quest or daily pledge done in 15-30 min, get my loot and go. I don't want to have to explain mechanics every single time I do a random dungeon or dread hearing a player say" this is my first time here". And don't make anymore harder second versions like the horrible boss at the end of Fungal Grotto II. I want nice easy dungeons like Direfrost keep, Volenfell or Selenes Web. Leave the challenging content for trials.
Inhuman003 wrote: »What kind of stuff do you guys want to see in future DLC dungeons. Give your ideas on what kind of dungeon you would like to see, down to type of boss's and locations where these dungeons should be located on the map of ESO. We need to hear from the Dungeon Lead Developer and his staff of what should be brought to the table to please us ( the player) that love doing dungeons. Feel free to leave your comments and ideas of likes and dislikes.
Inhuman003 wrote: »Vaults of Madness Reminds me of Castlevania or Castlevania lords of shadow best design of a dungeon I have ever seen.
Love the long drop and people who run to fast and end up dying.MLGProPlayer wrote: »Inhuman003 wrote: »Vaults of Madness Reminds me of Castlevania or Castlevania lords of shadow best design of a dungeon I have ever seen.
You mean visually?
Because in terms of gameplay design, it sucks. It's a linear dungeon with very simple mechanics.
Inhuman003 wrote: »Full Alpha werewolf Boss where you fight him in normal form and he morph into a werewolf just when you thought his health was down he regenerate himself plus he have the power of the full moon for hardmode when you select the scroll.
ICP is cool but it's just SO LONG. I swear they could've made 2 dungeons out of it. COS and ROM are much shorter in comparison, plus you can skip like all the trash in ROM which I totally approve of. I also do think some less rng would be nice, the difficulty of CoS/RoM hm increases exponentially depending on how much rng gods hate you today. It's still doable with any scenario with a good and we'll prepared team but it's a bit silly it can be so much easier some times than others (because healer gets/doesn't get statue for example). All in all though I don't really mind the race/lore part but I'm looking forward to new fun mechanics
https://www.youtube.com/watch?v=jmEFAgYfeBs