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@Zos.. Please fix the point distribution for "uncontested assaults"!!

Hammy01
Hammy01
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Zos, you really need to look at fixing the point distribution night cappers get. I realize that what is night time to some maybe day time to others but completely taking a map over with very little opposition and earning full points for 6 - 8 hours is ridiculous. The points/AP earned when vastly out numbering other factions should be greatly reduced and the low pop factions should have their points/AP earned increased (maybe some other incentives to help spread out the population during off peak hours). I personally think there is a huge fault in the current system when your faction can work very hard over the weekend to build up a 1000 point lead and then have it cut in half from one night of night capping by another faction... within a couple of days that other faction will be well in the lead and not because they are better but only because they night cap the whole map with little to no opposition. I can only speak towards Xbox EU but when the population is fairly even the total score will be relatively close and that makes for exciting PvP but once one faction gets way ahead on the score board then PvP becomes boring and rather self centered as players will often AP farm rather than help their faction complete map objectives!!

Anyways, this is just my opinion and a frustrated one at that! I hope others share the same opinion but it is ok if you disagree with me!!
Edited by Hammy01 on April 10, 2017 5:30PM
  • technohic
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    Title of the thread could use some work as you describe in your post; the real issue is getting full AP against limited resistance.

    If they put the scoring in a similar calculation as AP where the more players attacking 1 person, the less AP they get; then that might help.

    Still; I think the incentive to grab emp or scrolls setting the faction up with a big advantage would still be there.
  • Rickter
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    ZOS cant fix "night capping." Night capping is generally performed because another faction's players are in a time zone that is their primetime. so whats night capping to you, is normal time for them.

    How can you expect ZOS to address that? how would that be fair to Japanese players or Australian players?

    It wouldnt be. so "night capping" isnt going anywhere.

    IDEALLY cyrodiil would have enough players from all timezones to prevent "night capping" but the truth is: there just isnt.

    and no that doesnt mean ESO PVP is dying. night capping has been complained about since the dawn of time for this game.
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  • Hammy01
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    Rickter wrote: »
    ZOS cant fix "night capping." Night capping is generally performed because another faction's players are in a time zone that is their primetime. so whats night capping to you, is normal time for them.

    How can you expect ZOS to address that? how would that be fair to Japanese players or Australian players?

    It wouldnt be. so "night capping" isnt going anywhere.

    IDEALLY cyrodiil would have enough players from all timezones to prevent "night capping" but the truth is: there just isnt.

    and no that doesnt mean ESO PVP is dying. night capping has been complained about since the dawn of time for this game.

    The first thing you said was mentioned by me in my OP "I realize that what is night time to some maybe day time to others".

    However ZOS could help with the population imbalances by either restricting how much AP and Faction score can be earned when you faction vastly out numbers the other two factions or perhaps even lock the Home Keeps so that your faction can not lose them if you are vastly out numbered or greatly improve the strength of the NPC's depending on how bad you are out numbered or NPC's will fight for the lesser faction and take back undefended keeps thus the faction that has the greatest numbers would have to spread out their numbers if they want to try and control the whole map.

    I actually like the idea that if your faction is greatly outnumbered to the point you can't even take back one of your home keeps with out getting wiped over and over then NPC's should purchasable vie AP and ordered to go and take back keeps to help spread the strong faction out so that the other two factions can mount up some kind of resistance. I also realize that the large faction could earn a lot of AP by defending or taking back keeps the NPC's took but AP is for individuals and does not count towards the campaign score... which is what I am concerned about!

    As to what numbers would need to be reached before these things would be applied... well that would have to be up to ZOS to figure out!
  • Hammy01
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    technohic wrote: »
    Title of the thread could use some work as you describe in your post; the real issue is getting full AP against limited resistance.

    If they put the scoring in a similar calculation as AP where the more players attacking 1 person, the less AP they get; then that might help.

    Still; I think the incentive to grab emp or scrolls setting the faction up with a big advantage would still be there.

    What do you suggest the thread title be? I am not very good at coming up with titles :).
  • technohic
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    Hammy01 wrote: »
    technohic wrote: »
    Title of the thread could use some work as you describe in your post; the real issue is getting full AP against limited resistance.

    If they put the scoring in a similar calculation as AP where the more players attacking 1 person, the less AP they get; then that might help.

    Still; I think the incentive to grab emp or scrolls setting the faction up with a big advantage would still be there.

    What do you suggest the thread title be? I am not very good at coming up with titles :).

    I would just get rid of "night capping" and use "uncontested assaults" or something
  • IcyDeadPeople
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    Rickter wrote: »
    ZOS cant fix "night capping." Night capping is generally performed because another faction's players are in a time zone that is their primetime. so whats night capping to you, is normal time for them.

    How can you expect ZOS to address that? how would that be fair to Japanese players or Australian players?

    It wouldnt be. so "night capping" isnt going anywhere.

    IDEALLY cyrodiil would have enough players from all timezones to prevent "night capping" but the truth is: there just isnt.

    and no that doesnt mean ESO PVP is dying. night capping has been complained about since the dawn of time for this game.

    Completely agree, and this applies even among players within the same time zones. Only time I have to play recently is usually late at night Pacific time and I'd love to see tons more Oceanic and Japanese players at this time.

    From our perspective, the ones who cap keeps during the day are the "nightcappers"
    .
    Edited by IcyDeadPeople on April 10, 2017 5:16PM
  • Hammy01
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    technohic wrote: »
    Hammy01 wrote: »
    technohic wrote: »
    Title of the thread could use some work as you describe in your post; the real issue is getting full AP against limited resistance.

    If they put the scoring in a similar calculation as AP where the more players attacking 1 person, the less AP they get; then that might help.

    Still; I think the incentive to grab emp or scrolls setting the faction up with a big advantage would still be there.

    What do you suggest the thread title be? I am not very good at coming up with titles :).

    I would just get rid of "night capping" and use "uncontested assaults" or something

    Hmmm I agree that does sound better.. so I just changed my title :).
  • Durham
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    -A possiable solution gourds are stronger the less keeps you have...for example last keep will have tough as hell guards .. This was done in DAOC ...
    -Keeps are worth less the more you take... but not more the 50%
    -Emp farming atleast 1 opposition must have 2 bars with 1 hour of capture complete circle capture....
    -Further reduce the amount of player kill cp in a group more then 12... This is still tge #1 cause of PVP lag in the game (24-48 ball groups) 24man groups should not get the full 6k only 3k...they can fart the doors down...
    -enhance relic keep guards.. and relic guards..I would like to place Generals in each of the keeps that drop items... this would be a boss level mob that is affected by the keeps resources...
    Edited by Durham on April 10, 2017 6:30PM
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  • Hammy01
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    Durham wrote: »
    -A possiable solution gourds are stronger the less keeps you have...for example last keep will have tough as hell guards .. This was done in DAOC ...
    -Keeps are worth less the more you take... but not more the 50%
    -Emp farming atleast 1 opposition must have 2 bars with 1 hour of capture complete circle capture....
    -Further reduce the amount of player kill cp in a group more then 12... This is still tge #1 cause of PVP lag in the game (24-48 ball groups) 24man groups should not get the full 6k only 3k...they can fart the doors down...
    -enhance relic keep guards.. and relic guards..I would like to place Generals in each of the keeps that drop items... this would be a boss level mob that is affected by the keeps resources...

    Thanks for commenting!! I really like these ideas and on paper at least sounds like it would be a good way to spice up pvp and help out the lower populations!
  • stuartx13
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    @Hammy01 what server and faction are you on?
  • Sheuib
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    There are low population bonuses.
  • Nermy
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    Sheuib wrote: »
    There are low population bonuses.

    Which have always been broken...
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  • technohic
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    Sheuib wrote: »
    There are low population bonuses.

    Think they are too low and calculated on total population in all of Cyrodiil and at longer intervals. They need to calculate it on a fight to fight basis and make it more dramatic
  • Derra
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    Rickter wrote: »
    ZOS cant fix "night capping." Night capping is generally performed because another faction's players are in a time zone that is their primetime. so whats night capping to you, is normal time for them.

    How can you expect ZOS to address that? how would that be fair to Japanese players or Australian players?

    It wouldnt be. so "night capping" isnt going anywhere.

    IDEALLY cyrodiil would have enough players from all timezones to prevent "night capping" but the truth is: there just isnt.

    and no that doesnt mean ESO PVP is dying. night capping has been complained about since the dawn of time for this game.

    Ofc they can fix nightcapping - simply by tying points awarded by a resource/keep scale with the number of enemy players in the campaign at the time it was taken.

    Meaning if you nightcap a whole campaign with 2 1 1 pops the resources/keeps won yield any/very little points - whereas a resource or keep taken with a full campaign would give full points.
    <Noricum>
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  • Durham
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    -In DAOC the less keeps you own the stronger the guards... Relic guards were much tougher... This will make it much harder to push to the gates and even harder to take the opposing alliances relics.. Relic captures are way to easy..
    -Night capping can be helped... on low pop servers first make it so that atleast 1 enemy alliance has 2 bars of population within 1 hour of emp circle capture. For EMp..... this will help...Modifications can be made on TF
    -I also think resources should give more bonuses to keeps...
    -Also I think rewards of the worthy should drop alchemy material/repair material and gold 25% more gold... bosses added to keeps for item drops...
    Edited by Durham on April 11, 2017 5:17PM
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  • mvffins
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    Durham wrote: »
    -A possiable solution gourds are stronger the less keeps you have...for example last keep will have tough as hell guards .. This was done in DAOC ...
    -Keeps are worth less the more you take... but not more the 50%

    I actually like these ideas, could make it so the keeps you own gate have more guards compared to the keeps farthest away. A good ratio would be the 2 keeps closest to your gate would have 2 the amount of guards, while if you own any of the 4 keeps closest to an enemy gate you have 1/2 that amount of guards. Same thing for those resources too.

    I also want them to change the home keep distribution a bit there is no reason Kingcrest should be a DC home keep and Drakelowe a EP home keep when they are both the same dif from EP, just make the 3 most outer keeps no one's home keeps with no one having the ability to port to them from another.
  • Vapirko
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    I'm on opposite time zone for D.C. In Azuras, and I can honestly say that most of the time throughout the day, populations are more or less equal. Vast population differences only really occur when, for example, no one was playing for D.C. for a while, or one team logs off in defeat. It's mostly just that the players who actually know what they're doing and have a group or can rally a group to succcess come and go at different times. If EP has a solid group on they can take a lot of keeps from us if we're puging and missing our better players, even if pops are the same.
    Edited by Vapirko on April 12, 2017 1:55AM
  • Vapirko
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    Derra wrote: »
    Rickter wrote: »
    ZOS cant fix "night capping." Night capping is generally performed because another faction's players are in a time zone that is their primetime. so whats night capping to you, is normal time for them.

    How can you expect ZOS to address that? how would that be fair to Japanese players or Australian players?

    It wouldnt be. so "night capping" isnt going anywhere.

    IDEALLY cyrodiil would have enough players from all timezones to prevent "night capping" but the truth is: there just isnt.

    and no that doesnt mean ESO PVP is dying. night capping has been complained about since the dawn of time for this game.

    Ofc they can fix nightcapping - simply by tying points awarded by a resource/keep scale with the number of enemy players in the campaign at the time it was taken.

    Meaning if you nightcap a whole campaign with 2 1 1 pops the resources/keeps won yield any/very little points - whereas a resource or keep taken with a full campaign would give full points.

    Maybe I'm alone here but I don't hit objectives for the AP, so that wouldn't stop me. I only care for ap insofar as it gets me the monster set I want and it's not hard to get that much. And why wouldn't they still take them whole map whcih means more leaderboard pts?
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