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Zos! Hers's a Win Win Situation Regarding Motif Usage and Motif Purchasing

Dr.NRG
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The problem:
Gamers; Most gear we use is not crafted, thus we can use the styles we would like for our gear
Zos; For the same reason, I assume you dont sell as many motifs in crown store as you could

The Win Win Solution to the problem:
Let us transform all gear to the styles we have learned in the same way as we can with imperial style if we own the expansion.
Require us to know the WHOLE STYLE eg knowing every part of the motif.

First off, this will cause more gamers to buy motifs over the crown store as it can be costly or difficult to get every single part for the full motif.

Secondly, this will make a lot of gamers happy as not everyone wants to wear costumes at all times and as we could change our gear style over and over for our
equipment.
(This speaks especially true for those of us who have certain gear sets (often golded out) that we will never drop or always have a build or build option for.)

Last, it gives the consumer a choice to either do more contend by farming motifs or grinding gold in order to buy em or to simply go to the crown store and buy the entire thing.

WIN WIN!!!

What do yall think about this?

Edit: ZOS you could even sell "Change style Token" or make the cost 7 mimic stones or whatsoever in order to make that happen.
Edited by Dr.NRG on April 7, 2017 5:44PM
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  • Avran_Sylt
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    I just hate the idea of magically changing the appearance of your armor instantly (yes, I'm not a fan of how the costumes work). Add in some in game mechanic to it so that you can't instantly gratify your set appearance desire. I somewhat cover it in an older post I made about an undaunted overhaul. aimed at making the undaunted pledges more than just a shoulder piece grind.
  • Waffennacht
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    Avran_Sylt wrote: »
    I just hate the idea of magically changing the appearance of your armor instantly (yes, I'm not a fan of how the costumes work). Add in some in game mechanic to it so that you can't instantly gratify your set appearance desire. I somewhat cover it in an older post I made about an undaunted overhaul. aimed at making the undaunted pledges more than just a shoulder piece grind.

    But why are you against instant gratification regarding appearance only? Are you gonna make sure every player hits up a crafting station first? Lol I just don't see how you would even know
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Dr.NRG
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    @Avran_Sylt
    I dont know about you but the last time I cafted a set is over a year ago. Hundings Rage. Sometimes I still use it to mess around with some builds or to test weapon dmg vs dmg from max stam but thats it. Besides that i am using droped grear which comes in styles I often do not like and on top of that as one wears only 5 pieces of it you mostly gotta mix it with another style.

    This game is in that matter not about immersion. Magically being able to change your style would make me and a lot of others very happy cause the we could actully wear a full set in that style that we love so much.
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  • Danksta
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    Avran_Sylt wrote: »
    I just hate the idea of magically changing the appearance of your armor instantly (yes, I'm not a fan of how the costumes work). Add in some in game mechanic to it so that you can't instantly gratify your set appearance desire. I somewhat cover it in an older post I made about an undaunted overhaul. aimed at making the undaunted pledges more than just a shoulder piece grind.

    I don't see an issue with magically changing your appearance in a game where magic is practiced.
    BawKinTackWarDs PS4/NA

  • Dr.NRG
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    @Danksta
    Exactly!!!
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  • Dark_Lord_Kuro
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    I would prefer recrafting of gear to change the style
    Edited by Dark_Lord_Kuro on April 7, 2017 5:55PM
  • Avran_Sylt
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    @Dr.NRG

    True, but at the same time allowing every player to change the appearance of their dropped set just by purchasing the motif is going to be a giant middle finger to anyone who has done the crafting grind. those 9 traits you learned? useless. not only are your crafted sets sub-par, but also crafted sets no longer have the luxury of being the only way to get your character to look the way you want.
  • Avran_Sylt
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    @Dr.NRG

    I'm not against a transmogrification system of some kind, I just think it should be gated behind getting your character to high level crafting abilities. thus allowing crafting to be an endgame partner, just not in DPS matters in this case, but aesthetic matters.
    Edited by Avran_Sylt on April 7, 2017 5:58PM
  • Dr.NRG
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    I would prefer recrafting of gear to change the style
    What gear do you caft tho? Seducer possibly but still then you pair it with a droped set and are not able to wear a complete style.
    Realistically, droped gear if far superior to crafted gear atm and I dont think that will change. If you want to use 2 five piece sets you will never be able wear a whole motif as you cant craft jewelry;)
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  • Avran_Sylt
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    Dr.NRG wrote: »
    I would prefer recrafting of gear to change the style
    What gear do you caft tho? Seducer possibly but still then you pair it with a droped set and are not able to wear a complete style.
    Realistically, droped gear if far superior to crafted gear atm and I dont think that will change. If you want to use 2 five piece sets you will never be able wear a whole motif as you cant craft jewelry;)
    @Dr.NRG
    I would actually quite enjoy your feedback about this undaunted overhaul set crafting idea (is the second part of the initial post)
  • Dr.NRG
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    Avran_Sylt wrote: »
    @Dr.NRG

    I'm not against a transmogrification system of some kind, I just think it should be gated behind getting your character to high level crafting abilities. thus allowing crafting to be an endgame partner, just not in DPS matters in this case, but aesthetic matters.

    Well it is already kind of gated because most new or motifs have a crafting lvl requirement. Eg. "Requires rank 10 of any of the metalworking, tailoring, or woodworking passives."

    However, I would not have an issue if the requirements would be set a bit higher but thats really up to ZOS at that point.

    Thanks for your imput btw. Much appreciated;)
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  • Cêltic421
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    I agree that we should be able to change our appearance. Only once per item. Have to know the complete motif style book and requires a special rare crafting material.
  • Dr.NRG
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    Avran_Sylt wrote: »
    Dr.NRG wrote: »
    I would prefer recrafting of gear to change the style
    What gear do you caft tho? Seducer possibly but still then you pair it with a droped set and are not able to wear a complete style.
    Realistically, droped gear if far superior to crafted gear atm and I dont think that will change. If you want to use 2 five piece sets you will never be able wear a whole motif as you cant craft jewelry;)
    @Dr.NRG
    I would actually quite enjoy your feedback about this undaunted overhaul set crafting idea (is the second part of the initial post)

    Sure thing!

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  • Artis
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    It could also require some good amount of gold for each transformation, so you could get another gold sink.
  • Dr.NRG
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    Artis wrote: »
    It could also require some good amount of gold for each transformation, so you could get another gold sink.

    I dont see why not;) Like I said the details I would leave up to ZOS. All I care about is wearing the style I want and I would even buy a motif or two from the store. Right now there is no point of owning motifs unless your a master crafter how enjoys that part of the game. Not me tho, I just wanna look cool in real armor xD Plus i dont need any new sets I got so many that all my 6 characters are constantly out of inventory space lmao what a pain;) the curse of theory crafting haha
    Edited by Dr.NRG on April 7, 2017 6:35PM
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  • MasterSpatula
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    I would prefer a system that allows you to "break down" drops into a single-use schematic with the item bound on creation.

    Trait could be locked and high-end drops could require nine-trait to craft. They could even require some sort of special crafting station.

    But I definitely think just a "re-skin" like Imperials have just isn't enough. Some actual crafting needs to be involved.
    Edited by MasterSpatula on April 7, 2017 6:56PM
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Dr.NRG
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    Sure! Sounds like a good idea aswell;)
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  • Jim_Pipp
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    This ugliness of mismatched dropped sets is deliberately engineered into the game to make costumes from the crown store more attractive by comparison.

    I know it sounds a bit paranoid but I feel very sure we won't see a transmogrify system unless there are more ways to get people to pay crowns. Good idea though.
    #1 tip (Re)check your graphics settings periodically - especially resolution.
  • DaveMoeDee
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    Avran_Sylt wrote: »
    @Dr.NRG

    True, but at the same time allowing every player to change the appearance of their dropped set just by purchasing the motif is going to be a giant middle finger to anyone who has done the crafting grind. those 9 traits you learned? useless. not only are your crafted sets sub-par, but also crafted sets no longer have the luxury of being the only way to get your character to look the way you want.

    Not necessarily. You can add restrictions based on knowing the trait of the piece you want to alter.
  • MNsnowtaTy
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    I would prefer a system that allows you to "break down" drops into a single-use schematic with the item bound on creation.

    Trait could be locked and high-end drops could require nine-trait to craft. They could even require some sort of special crafting station.

    But I definitely think just a "re-skin" like Imperials have just isn't enough. Some actual crafting needs to be involved.

    I think it'd be rather nice to have a crafting area outside of each dungeon. Then when you run a dungeon/trials/arenas and you receive the different traits you've unlocked those items to craft in whichever style you know. You still can't trade them or sell them, but you can always go back and create something in a specific stat which you already know. No more worrying about if someday sharpened isn't the go to for weapons and staves and everyone having to do a major flip to another perk that has been buffed.

    For example if I've run Crypt of Hearts and got prosperous ebony gauntlets, I could go back someday farming for gold and create those gauntlets because I've "unlocked" that trait.

    Edited by MNsnowtaTy on April 7, 2017 8:50PM
  • zaria
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    Avran_Sylt wrote: »
    @Dr.NRG

    True, but at the same time allowing every player to change the appearance of their dropped set just by purchasing the motif is going to be a giant middle finger to anyone who has done the crafting grind. those 9 traits you learned? useless. not only are your crafted sets sub-par, but also crafted sets no longer have the luxury of being the only way to get your character to look the way you want.
    MM tell me that purple Jullianos sells for 10K piece.
    Yes buyer has problems as mats + 10k tip would give you one set in any style and combination you want in any guild you want to be member of. The very rare styles are an exception.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • kargen27
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    I would like to have the ability to merge two pieces of armor or two weapons together to create one though. They would have to be the same type of weapon same trait and the same level/quality. You could craft the weapon that will be destroyed in the process yourself or have it crafted for you. After the merge you end up with one piece of equipment that has its original trait and level but now has a new style.

    Forcing people to learn an entire style just so they can have a decent looking dagger seems harsh. Allowing them to merge two together would help bring some crafting back into the game and offers a way for those who choose not to craft to still get the look they desire.

    And the less the crown store is involved the better.

    and then the parrot said, "must be the water mines green too."
  • zaria
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    Jim_Pipp wrote: »
    This ugliness of mismatched dropped sets is deliberately engineered into the game to make costumes from the crown store more attractive by comparison.

    I know it sounds a bit paranoid but I feel very sure we won't see a transmogrify system unless there are more ways to get people to pay crowns. Good idea though.
    Again most costumes street or fancy clothes, not armor, its for hanging out in town not
    interesting most of the reward costumes are armor.

    I dislike that the tank run in the nord bath towel or tree climber outfit as it don't look tanky, the reward costume from the orc faction quest does.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Dr.NRG
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    Or ZOS give us a all naked skin that hides all armor and underwear. I could live with that as well as I mostly play female toons anyways. Even if its 5k crowns id buy it;)
    Edited by Dr.NRG on April 7, 2017 9:08PM
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  • Dr.NRG
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    mext crown sale tho lmao
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  • Dr.NRG
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    Jokes aside, I think allowing us to run around in the armor style we would like to would make everyone happy even if its gonna cost crowns or if we have to higher our crafting skillz
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  • PS4_ZeColmeia
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    I think everyone would be for this even if it cost the same level in mats to do. I think the crown store option should be to allow you to convert using no mats. This is completely separate from buying a particular motif in the crown store.

    But also, fix crafted armor kthnx!
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • Dr.NRG
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    I think everyone would be for this even if it cost the same level in mats to do. I think the crown store option should be to allow you to convert using no mats. This is completely separate from buying a particular motif in the crown store.

    But also, fix crafted armor kthnx!

    Good point!
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  • JiKama
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    This would go under "transmogs" in my book ☺. Simply add a mage guild vendor to change the appearance as long as you knowcthe style. Just call them "Illusions" instead of transmogs.
  • cabbageub17_ESO
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    I would prefer recrafting of gear to change the style

    This makes the most sense. You can take any piece of gear and reset it to white in any style you know so long as your crafting is lvl'd high enough to do so. Then you'd have to use the mats to get it up to whatever level you wanted it.

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