DeadlyPhoenix wrote: »Personofsecrets wrote: »DeadlyPhoenix wrote: »Rohamad_Ali wrote: »Personofsecrets wrote: »Rohamad_Ali wrote: »I wish they would just go back to a free item once a year for subscribers . The tiger Senche mount is one of the best Ingame . I'd stay subscribed for a year to get something cool like that every anniversary .
Why on earth would anyone want to pay for something, for a whole year, and not be advantaged for doing so?
Already get more XP and more gold . Don't need more advantages . Loyalty rewards are fun . Exclusive fluff is fun . I don't like going down the pay to win road in any game .
Besides , people pay more for the best mounts and costumes then they do for the entire game . Some of those houses are almost a years worth of crowns if not more . I'm not sure as ai haven't done the math . But rewarding with a house like that once a year on top of crowns would be a great jester in my opinion . I'd stay subbed for that too . After one year get a island or a chateau ...
I would definitely stay subbed for that, but then again I would stay subbed anyway even if they offered nothing more than than they did before craft bags. Why? Because I support the game, it's not about getting added perks, it's about letting them know I appreciate their hard work.
Definitely need to stay away from p2w though. It already is, 99.8% of all f2p and mmos in general are p2w in some form. Just to what extent is the question. ESO it's minor right now, but it steadily keeps increasing into the p2w model as time progresses.
Quick secret off topic
(I think their subscription based p2p model was broken from the start. The only people who would pay to play ESO every month would've been the TES fans, but considering ESO is nothing like the single player games, there was nothing for us to keep us here other than lore. I stick around of habit, friends, time invested, and mostly just lack of good mmos for consoles since my pc crapped out and haven't been able to get a new one yet)
Your off topic note is probably one of the most important things, especially if true, that could be said on the topic of this game's subscription model.
The off topic part was mostly meant for my rant about why I stay. It's still a good game not saying it's not, but I know as a fan it was a huge disappointment and let down after years of anticipation and waiting before it was even announced.
If they want to increase their sales, they need to reconsider many of their core gameplay mechanics and make things more in tune for solo gameplay and set their skills up like their single player games. No classes, be what you want, use what you want, play how you truly want.
Off to bed, good discussion, goodnight.
Personofsecrets wrote: »
TX12001rwb17_ESO wrote: »You want stamina regeneration while blocking? Use a frost staff then although your magcka wont regenerate though.
Personofsecrets wrote: »TX12001rwb17_ESO wrote: »You want stamina regeneration while blocking? Use a frost staff then although your magcka wont regenerate though.
This mechanic is actually pretty cool, but the fact that one must use a frost staff drags it down in my opinion.
I would like to see, at least, a wand/shield line.
Personofsecrets wrote: »
hydrocynus wrote: »
Personofsecrets wrote: »Considering that we are losing cost reduction passives, isn't about time that we get stamina regeneration while blocking back?
There is no where near as much reason to not have stamina regeneration while blocking if CP granted resource management is greatly reduced.
Personofsecrets wrote: »Considering that we are losing cost reduction passives, isn't about time that we get stamina regeneration while blocking back?
There is no where near as much reason to not have stamina regeneration while blocking if CP granted resource management is greatly reduced.
ZOS_JohanaB wrote: »A few comments have been removed from this thread for spam and non constructive comments. We ask that you please be constructive whether adding criticism or agreement.
Personofsecrets wrote: »Considering that we are losing cost reduction passives, isn't about time that we get stamina regeneration while blocking back?
There is no where near as much reason to not have stamina regeneration while blocking if CP granted resource management is greatly reduced.
It is not necessary... With block cost reduction glyphs and the constitution passive you can currently regenerate stamina while permanently blocking.
*EDIT*
This is without the use of Black Rose or Monster sets...
rotaugen454 wrote: »Give the subs a furnished version of every house in the game, but if they add furniture and don't pay their sub, they get evicted. If they didn't remove their furniture prior to that, they lose it, much like in real life.
I get the OP's point. It would boost subscriptions, but not by much, just the ones that primarily tank that arent already subbed.
and its not paid to win. because a number 1 best NA tank is already winning without it.
i say - SURE!
i dont see how this is pay to win from a pve perspective. which is kind of where the OP is coming from. but that is precisely evidence in to how this was yet another pve change due to pvp.
stam regen while blocking in pvp is a huge advantage. hence pay to win. sorry i didnt read all three pages - did the OP address the advantage this would give in pvp?
i dont see how this is pay to win from a pve perspective. which is kind of where the OP is coming from. but that is precisely evidence in to how this was yet another pve change due to pvp.
stam regen while blocking in pvp is a huge advantage. hence pay to win. sorry i didnt read all three pages - did the OP address the advantage this would give in pvp?